Ragtag UU team, please rate

I haven't been around the competitive battling scene since the good old Advance SkarmBliss, Dusclops, Snorlax, Milotic, Suicune era, where Tauros, Raichu, and Lunatone were fairly common in UU teams. I randomly decided to jump back into competitive battling yesterday, looked up some Smogon articles on updated strategies and threw in some of my favorite Pokemon to use in UU teams way back when. (I was quite surprised to see Milotic, Sceptile, and Umbreon in the UU tier!) My team might seem kinda outdated and random, but it's doing surprisingly well in the UU battles I've been in so far. I've been winning around 85% of the battles I fight. That, or the people I've been playing just aren't good.

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Zangoose (M) @ Silk Scarf
Ability: Immunity
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Quick Attack
- Return

I've loved this guy since the Advance generation and I still do. He's my opener since he rarely has a chance to switch into any Pokemon, so I might as well throw him in the front. One Swords Dance and I'm ready to go. Bad thing is that he can't hit ghosts, but I really don't want to give up Close Combat.

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Stealth Rock
- Reflect
- Psychic
- Toxic

Uxie isn't really doing much as much as my other Pokemon so far in my test battles, but he's my only solid defense against strong Physical attackers and supports my team's physical defense weakness with Reflect.

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Jynx (F) @ Leftovers
Ability: Forewarn
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Lovely Kiss
- Ice Beam
- Calm Mind

This has the ability to turn around entire battles, assuming Lovely Kiss hits, that is..

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Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/4 Def/252 Spd
Lonely nature (+Atk, -Def)
- X-Scissor
- Swords Dance
- Sucker Punch
- Toxic

Another one of my favorites from Advance. It's so useful and can screw over a lot of Pokemon. The only bad thing is that I have no Rapid Spinner (I really need one), so if the other team lays down Stealth Rock then it's pretty much screwed.

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Lanturn (M) @ Nothing
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Toxic

Special wall. Lanturn has saved my ass some times but he otherwise doesn't really do much else and dies too quickly. :(

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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Mach Punch
- Fake Out
- Close Combat
- Earthquake

Him and Zangoose on the same team might be a little redundant, but he's just so damn useful. He's pretty sturdy and easy to switch in. Fake Out and Mach Punch pretty much secure a free kill a lot of the time. One bad thing (again) is that I can't hit ghosts.

Some things I've noticed about my team:
- Humongous ghost weakness. My best bet is to switch in Shedinja when they're using a move that's not Shadow Ball, and Sucker Punching them the next term.
- No spinner, which I need for Sheddy.
- I know that in the end I will need to give up either Zangoose or Hitmontop but I really can't decide which one. ;_;
- No recovering HP moves. My team is mostly offense and dies pretty quickly. Most of my battles are pretty short.

Soooo, any ideas?
 
If you in the need for a Rapid spinner why not your Hitmontop. Give up EQ for rapid spin. If your Lanturn keep on failling you why not use a ludicolo. He had a nice SP def plus he can really fuck up rain dance team.

Ludicolo@lefty
Nature calm
Ev: 252hp/ 76 spd/ 180 spdef

~ Leech seed
~ Surf
~ Grass Knot
~ Toxic/Ice Beam
 
Ello, this looks like a fun team but there is much improvement needed;

Uxie should lead with the following set:

Uxie @ Choice Scarf | Levitate
Impish | 252 HP / 104 Def / 152 Spe
Stealth Rock / Trick / Psychic / U-Turn
Uxie makes for a great lead because she can cripple the opposing lead with Trick and then set up the ever so important stealth rock. Uxie also can also counter the fighting types who hinder Zangoose's sweeps.

You should probably also give Zangoose Shadow Claw over either Quick Attack or Return so that you can reach perfect coverage. And swap Silk Scarf with Life Orb as Zangoose isn't going to survive a hit anyways.

Your team seems to not like spiritomb (or any other ghost) and Stealth Rocks so, to fix this I suggest that you use this Hitmontop set:

Hitmontop @ Leftovers | Intimidate
Adamant | 252 HP / 252 Atk / 4 Def
Foresight / Rapid Spin / Close Combat / Stone Edge
This set will let Hitmontop laugh at ghost especially Spiritomb. Foresight ensures you can get rid of those pesky rocks as it allows you to rapid spin even against ghost and Close Combat lets you finish them off. Stone Edge is really just a filler but it lets you take down all those flying types that Hitmontop seems to attract.

Finally I would suggest that you replace Lanturn with Milotic as Milotic outclasses Lanturn in many ways:

Milotic @ Leftovers | Marvel Scale
Bold | 128 HP / 252 Def / 128 Sp.Def
Surf / Ice Beam / Haze / Recover
Milotic can serve as your tank since she can serve as a status absorber (Thanks to Marvel Scale), Wall on the physical defensive side (With the help of 252 Def evs and marvel scale), and Wall on the special defensive side ('Cause of that gigantic 125 Sp.Def stat). Surf is for important STAB, Ice Beam helps with all those damn Roserades, Haze helps Milotic counter Mismagius, and Recover is for recovery (duh).

GL.
 
I like uxie. Here's what I have used with success:
Uxie @ light clay
Calm (+Sp.D, -Atk)
252 HP / 252 DEF / 4 SPE
Reflect
Light Screen
Yawn
Stealth Rock

owned by taunt, yes, but its a supporting machine. You yawn, lay down the rocks on the switch, then screen and get out. This is your life with frail sweepers that keep falling, as damage is halved. Another strategy is to SR first, then yawn repeatedly until something absorbs it. Then screen. You effectively get 25+% damage from stealth rocks on your opponent, and have disabled one of their pokemon.

You want to lead with this. Seriously. When you get time to switch, you can switch to Zangoose which will give you a chance to SD up, then you can Quick Attack for a Priority SD Silk Scarf STAB with Stealth Rock Damage, and all those words really rack up the damage.
 
i like lanturn and wouldnt replace him with milotic... Instead just change his moveset around a little more to accomadate anooying..

Lanturn-- give him good HP so he can survive an equake

Confuse Ray
Thunder Wave
Surf
icebeam/tbolt
 
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