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Heatran used Flamethrower!
7 EN (The Tinkatinks seem to have entered play first from shadowpea's posts so they will be targeted first.)
Crit [1-25/600]: 253 (No)
Effect [1-60/600]: 589 (No)
Damage (Tinkatinks): (9 + 3 + 17 - 0) * 3 * 2 * 2 * 2 * 5 = 3480 All 10 Tinkatinks are obliterated!
Bank: +600 Gimmigold
Heatran: +1 Heat
Corviknight used Headlong Rush!
Crit [1-25/600]: 117 (No)
Damage (Tinkatuffs): (12+15-4)*3/2*2*2*2*5 = 1380 Both Tinkatuffs are obliterated!
Bank: +1200 Gimmigold
Bank
5500 Gimmigold
West Wall- Destroyed Kartarmory A
Excadrilling B
North Wall- Destroyed Kartarmory A
Excadrilling A
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
Camouflage: Grass | Nature Power: Spore | Secret Power: 20% chance to inflict Sleep on the defender.
Phase 1 - Spore Proliferation
---
Phase 2 - Dramatic Duels
As this phase starts, pair each minion with a different random raider, who becomes the minion's assigned target (even if any raiders are fainted). Each minion's behaviors refers to their assigned target.
While any Minion has positive remaining HP during this phase: Minions are Unfainting.
Phase 3 - Neurotoxic Reversion
As this phase starts, discard any Weather in play; then, if no other Weather is in play, create Sun with indefinite duration.
Rewards
Player Progress: Phases Completed / 3
Entry Cost: 7 JC
Progress: 7 EXP for each raider.
Victory: 3 EXP more for each raider.
First-Time Victory: Engineer, Reporter, and Scribe vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3RC, 6JC
Completion: 2 moreJC
Cheat Sheet Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.
Action Limit
Each phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)
Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.
HP Filter
Treat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)
Other Filters
Boss actions can't (typically) miss.
Bosses and Minions don't have Energy, and their actions cost nothing.
Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. "Piercing Psystrike"
While the user is performing this move:
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions and markers created by those teams; are all ignored.
(Type effectiveness isn't an effect.Represented with :poison barb:.)
Double-Speed - ex. "Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).
(Represented with :x speed2:.)
Triple-Speed - ex. "Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).
(Represented with :x speed3:.)
Wide - ex. "Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.
(Represented with :wide lens:.)
Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.
Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.
Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].
Vocation List
Protectors are targeted with more attacks than any other role.
Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)
Commando
The user can hold up to three (3) items.
When another ally consumes or drops an item: Restore that item, then move it to the user.
Daredevil
The user's Evasion stage is increased by one (1).
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)
Duelist
The user has Defense Aid.
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.
Engineer
The HP of Decoys created by the user is doubled (x2).
Paladin
The user is Bonus-Proof.
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.
Supporters get more substitutions, to respond to the enemy's actions and support their allies.
Butler
This Vocation starts the battle with two (2) Service markers on it.
At the end of each round, unless ordered otherwise, if this Vocation has any Service markers: Remove a Service marker from this Vocation, then restore each item that each raider has consumed.
Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.
Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.
Reporter
Weather created by the user has the following additional effect:
● If this condition would be discarded for the first time; instead, it isn't.
(This doesn't prevent other Weather from existing alongside your Weather.)
Tutor
The Aggressor knows Physical and Special moves originally known by the user.
The Protector knows Other-category moves originally known by the user.
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
Attack or Special Attack: Raise the stage of the Aggressor.
Defense or Special Defense: Raise the stage of the Protector.
Aggressors deal greatly increased damage. The other roles typically work to protect them.
Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.
Gambler
At the start of the raid, and at the end of each round: Note each of the following on this vocation.
A Type, chosen at random from among all Types.
A Power Bonus, chosen at random from 1 to 8 with equal odds.
A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.
Psychic
The user's attacks are Special, and the user's Special Attack rank is at least 12.
Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.
Scribe
When a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).
Sorcerer
When the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).
The user can't attempt attacks with any of the names noted on this vocation.
Challenge Start!
*puff puff puff* Amoonguss awaits your next move... epicdrill to send out, equip, and order (Note: You can also wait until September 1st and I'll update the raid info accordingly, if anything changes)
Tapu Fini's Misty Surge! (-9 EN)
The field was covered with mist! (Misty Terrain, 8 rounds)
Tapu Fini used Calm Mind! (-10 EN)
Chandelure's Blackguard!
Chandelure's Special Attack rose! (+1 SpA, next 8 turns)
Chandelure's Special Defense rose! (+1 SpD, next 8 turns)
Amoonguss used Spore on Chandelure!
Chandelure was protected by the Misty Terrain!
Tapu Fini used Calm Mind! (-10 EN)
Chandelure's Blackguard!
Chandelure's Special Attack rose! (+2 SpA, next 8 turns)
Chandelure's Special Defense rose! (+2 SpD, next 8 turns)
Tapu Fini used Calm Mind! (-10 EN)
Chandelure's Blackguard!
Chandelure's Special Attack rose! (+3 SpA, next 8 turns)
Chandelure's Special Defense rose! (+3 SpD, next 8 turns)
:stealth rock: Brute Bonnet was hurt by the pointed stones! (-12 HP)
Brute Bonnet stepped on the sticky web! (-1 Spe, next 6 turns)
Tapu Fini used Defog! (-10 EN)
A refreshing breeze blew across the field!
Brute Bonnet's Evasion fell! (-1 Eva, next 3 turns) (Misty Terrain was discarded)
(Sun was discarded)
(Brute Bonnet's Stealth Rock was discarded)
(Brute Bonnet's Sticky Web was discarded)
Rewards epicdrill +10 EXP for , -7 JC
Additionally, if this is a first-time victory, the Engineer, Reporter, and Scribe vocations Doduodrio +3 RC, +8 JC