Facility Raid Frontier: Mamoswindle

Doduodrio

Take a deep breath
Mamoswindle...
:leftovers:Leftovers
:choice specs:Choice Specs
:fire gem:Fire Gem
:fire gem:Fire Gem
:fire gem:Fire Gem
:fire gem:Fire Gem
Team: :blissey::articuno-galar::skeledirge:
Nightingale the Blissey[:rusted shield:Guardian] @ :leftovers:Leftovers
:bw/blissey:
Nightingale (Blissey)
Level 4 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2 )
Typing: Normal
Abilities: Natural Cure, Serene Grace Hidden Ability: Healer

HP: 135
Attack: 0 (-)
Defen.: 3 (+)
Sp.Atk: 6
Sp.Def: 10
Speed: 55
Size: 3
Weight: 3



Combinations (6 / 6)
Flamethrower + Zap Cannon
Charge Beam + Double Slap
Mud-Slap + Blizzard
Hidden Power (Ground) + Hyper Beam
Dynamic Punch + Shadow Ball
Mud Bomb + Fire Blast

Movepool
Level 0
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse

Level 2
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon

Level 3
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Chilling Water
Drain Punch
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Rock Tomb
Rollout
Telekinesis
Teleport
Trailblaze

Level 4
Ally Switch
Bestow
Block
Celebrate
Copycat
Egg Bomb
Endeavor
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Ground)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Stored Power
Tera Blast
Wish
Lachesis the Galarian Articuno[:relic statue:Strategist] @ :choice specs:Choice Specs
articuno-galar.png

Lachesis (Articuno-Galar)
Level 4 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Psychic/Flying
Abilities: Competitive

HP: 95
Attack: 5 (-)
Defen.: 6
Sp.Atk: 9
Sp.Def: 9 (+)
Speed: 95
Size: 3
Weight: 4


Combinations (6 / 6)
Psychic Noise + Shadow Ball
Freezing Glare + Ancient Power
Trick Room + U-Turn
Light Screen + Reflect
Dual Wingbeat + Air Slash
Hidden Power (Fire) + Hyper Beam

Movepool
Level 0
Air Slash
Brave Bird
Calm Mind
Facade
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute

Level 1
Agility
Air Cutter
Ancient Power
Confusion
Double Team
Dual Wingbeat
Gust
Helping Hand
Psybeam
Rain Dance
Recover
Scary Face
Snowscape
Steel Wing
Sunny Day
Swift
Tailwind
Trick

Level 2
Dream Eater
Expanding Force
Hurricane
Psycho Shift
Take Down

Level 3
Fly
Freezing Glare (Sig)
Guard Swap
Mind Reader
Power Swap
Psychic Noise
Psyshock
U-turn

Level 4
Ally Switch
Endure
Future Sight
Giga Impact
Hidden Power (Fire)
Hyper Beam
Imprison
Skill Swap
Stored Power
Tera Blast
Trick Room
Santa the Skeledirge[:rusted sword:Warrior] @ :fire gem:Fire Gem
skeledirge.png

Santa (Skeledirge)
Level 4 — EXP: 0 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Fire/Ghost
Abilities: Blaze Hidden Ability: Unaware

HP: 95
Attack: 5 (-)
Defen.: 7
Sp.Atk: 9 (+)
Sp.Def: 6
Speed: 66
Size: 4
Weight: 7



Combinations (6 / 6)
Torch Song + Earth Power
Thunder Fang + Mud-Slap
Fire Fang + Snarl
Ember + Flame Charge
Sing + Disarming Voice
Sunny Day + Solar Beam

Movepool
Level 0
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Protect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Substitute
Tackle
Thunder Fang
Will-O-Wisp
Zen Headbutt

Level 1
Bite
Curse
Disarming Voice
Ember
Encore
Fire Spin
Helping Hand
Incinerate
Lick
Mud-Slap
Night Shade
Scary Face
Seed Bomb
Slack Off
Sunny Day
Yawn

Level 2
Alluring Voice
Belch
Fire Blast
Flare Blitz
Heat Wave
Poltergeist
Solar Beam
Take Down

Level 3
Body Slam
Dig
Flame Charge
Heat Crash
Hex
Outrage
Scorching Sands
Snarl
Temper Flare
Torch Song (Sig)

Level 4
Blast Burn
Endure
Fire Pledge
Giga Impact
Hidden Power (Rock)
Hyper Beam
Imprison
Overheat
Stomping Tantrum
Tera Blast
...Vs. The Source of the Enigma!
Level 4
(Pinnacle)
Team Size: 3 Player :chesnaught::delphox::greninja: + 2 Guests :zacian-crowned::zamazenta-crowned:
Backpack Size: 6

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:ring target:Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.​
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.​

Phase Progression
  1. :eternatus:Eternatus (★) x1
  2. :eternatus:Eternatus-Eternamax (★) x1
Arena: The Darkest Day
The Darkest Day, as told through legends, was a doomsday that saw the old Kingdoms to their end. Just as the destruction reached its apex, the disaster was driven away by unknown Heroes, allowing Galar to rebuild.
Now, this doom has returned to Galar once more, The beast at the center of it looms, and though the heroes of old have awakened anew, the passage of time is on Ruin's side. You must aid these Heroes in their time of darkest need, and withstand the terror of the enigma within, if dawn is ever to again break upon the land of Galar!
As the battle starts, :zacian-crowned:The Crowned Sword and :zamazenta-crowned:The Crowned Shield are nearly on the verge of defeat. They each have only 20 HP and 18 Energy remaining; and they are Fatigued.​
The Crowned Sword and the Crowned Shield are Guests on the player's team for the duration of the Raid. They start on the Bench, and do not cost Technique Control to send out. (Informally, they're already "paid for".)​
When any :zacian:Zacian forme or :zamazenta:Zamazenta forme faints: The player loses the battle.​
Camouflage: Dragon | Nature Power: Dragon Pulse | Secret Power: 30% to discard Poison from the user.​

:sv/zacian-crowned:
Zacian-Crowned
The Crowned Sword

Typing: Fairy/Steel
Abilities: Intrepid Sword
Traits: Boss Immunities

Guest HP: 20 / 70 (95)
Guest Energy: 18 / 20 (30)
Guest Condition: Fatigue x1
Attack: 11
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 148
Size: 5
Weight: 8


Order Behavior
As a player Guest, The Crowned Sword takes orders from the player. The Crowned Sword knows the following moves and commands:

Thunder Fang + Snarl
Ice Fang + Trailblaze
Psycho Cut + Retaliate
Behemoth Blade + Quick Attack

Behemoth Blade
Psychic Fangs
Snore
Quick Attack

Helping Hand
Howl
Imprison
Swords Dance
Iron Defense
Agility

Protect
Substitute
Rest
Sleep Talk
:sv/zamazenta-crowned:
Zamazenta-Crowned
The Crowned Shield

Typing: Fighting/Steel
Abilities: Intrepid Shield
Traits: Boss Immunities

Guest HP: 20 / 70 (95)
Guest Energy: 18 / 20 (30)
Guest Condition: Fatigue x1
Attack: 9
Defen.: 10
Sp.Atk: 6
Sp.Def: 10
Speed: 128
Size: 5
Weight: 11


Order Behavior
As a player Guest, The Crowned Shield takes orders from the player. The Crowned Shield knows the following moves and commands:

Thunder Fang + Snarl
Ice Fang + Trailblaze
Howl + Light Screen
Psychic Fangs + Quick Attack

Behemoth Bash
Psychic Fangs
Snore

Helping Hand
Howl
Imprison
Iron Defense
Light Screen
Reflect
Safeguard

Protect
Substitute
Rest
Sleep Talk


Phase 1 - The Darkest Dusk
The Protector has an additional stack of Fatigue, for each round that's ended since that Protector last entered play.​
(Yes, this means their maximum HP and Energy increase when they leave the Protector position.)​

:sv/eternatus:
Eternatus
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: Pressure
Traits: Boss Immunities

Phase 1 HP: 444
Attack: 10
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 130
Size: 7
Weight: 12


Phase 1 Behavior:
Action Points: 9
Limit 1 of each indicator.​
Place at least one indicator on each raider.​
Spend all AP.​

3 AP: [Elve]3 AP: [Jet]1 AP: [Sprite]1 AP: [Aurora]1 AP: [Starter]
Dynamax Cannon
Sludge Bomb
Meteor Beam
Sunny Day
Tail Glow​
Fire Blast
Flash Cannon
Solar Beam
Cross Poison
Outrage​
Mystical Fire
Dragon Tail
Magic Room
Purge
Expose​
Light Screen
Reflect
Defog
Imprison (Referee's choice)
Taunt​
Spikes
Toxic Spikes
Stealth Rock
Shear
Mark​


Phase 2 - The Darkest Dawn
At the end of each round: Inflict Fatigue on the current Protector.​

Damage dealt by Raiders' hits is multipled by the one plus the number of Fatigue stacks on that Raider. (1 + Fatigue)​
During odd-numbered rounds: Eternatus-Eternamax's base Defense rank is 0.​
During even-numbered rounds: Eternatus-Eternamax's base Special Defense rank is 0.​

:sv/eternatus-eternamax:
Eternatus-Eternamax
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: Pressure
Traits: Boss Immunities

Phase 1 HP: 1625
Attack: 9
Defen.: 15
Sp.Atk: 9
Sp.Def: 15
Speed: 130
Size: 2
Weight: 2


Phase 1 Behavior:
Action Points: 15 AP
Limit 1 of each indicator.​
Spend all AP.​

5 AP: [Draconid]4 AP: [Perseid]3 AP: [Leonid]2 AP: [Orionid]1 AP: [Lyseid]
Max Dragon Pulse
Max Sludge Wave
Max Flash Cannon
Max Earthquake
Max Signal Beam​
Fire Blast
Solar Beam
Cross Poison
Outrage
Purge​
Psychic Noise =5
Mystical Fire =5
Chilling Water =5
Powder Snow =5
Crush​
Growth
Cosmic Power
Recover
Expose​
Defog
Encore
Bind
Shear​


Cheat Sheet
Cheat Sheet
Boss Immunities
A special condition may Bosses always have, with the following effects:
The Pokemon is considered to be a Boss opponent, and is immune to certain disruptions.

The subject is unaffected by Sleep, Encore, Flinching, Taunt, and Torment.​
Fainting can't be inflicted on the subject by the effects of Pokemon.
Paralysis on the subject has at most zero Strain.

The subject's actions cost nothing and cannot miss.

If an action would refer to the subject's current or maximum HP, and that value is more than 120; instead, that action refers to the number 120.​

Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.​
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.​

Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. ":poison barb:Piercing Psystrike"
While the user is performing this move:​
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions created by those teams; are all ignored.​
(Type effectiveness isn't an effect. Represented with :poison barb:.)​

Double-Speed - ex. ":x speed2:Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was doubled (x2).​
(Represented with :x speed2:.)​

Triple-Speed - ex. ":x speed3:Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was tripled (x3).​
(Represented with :x speed3:.)​
Wide - ex. ":wide lens:Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.​
(Represented with :wide lens:.)​

Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.​

Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.​
(Even if that move otherwise deals fixed damage.)​
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.​

Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].​

Vocation List

:ability shield:
Protectors
are targeted with more attacks than any other role.
VocationEffects
:rusted shield:Guardian​
(This is a starter Vocation available to all players.)

Allies take two (2) less damage from hits.
:red scarf:Provocateur​
After the referee places indicators: The most expensive indicator (ref's choice if tied), from among those placed indicators, is moved on the user, if possible.
:auspicious armor:Bodyguard​
When an ally is hit by a Raid Pokemon: Raise that ally's Defense and Special Defense stages by one (1) each, for their next three (3) turns.
:assault vest:Commando​
When an ally is hit by a Raid Pokemon: Restore that ally's most recently-consumed item.
:safety goggles:Daredevil​
When an ally is hit by a Raid Pokemon: Grant that ally a unique condition until the end of the round, with the following effects:
● Stack Limit: Infinite.
● Damage dealt to the subject by Boss hits is reduced by 30% (x0.7).
:gracidea:Duelist​
When an ally is hit by a Raid Pokemon: Raise that ally's Attack and Special Attack stages by one (1) each, for their next two (2) turns.
:rocky helmet:Engineer​
When an ally is hit by a Raid Pokemon: Transfer the user's Decoy with the most remaining HP (randomly, if tied) to that ally.

When an opponent attacks an ally: Give that attack a Power Penalty, equal to the number of Hazards created by the user on the attacker's field plus the number of Field Conditions created by the user on the user's field, to a maximum of four (4).
:ability shield:Paladin​
When an ally is hit by a Raid Pokemon: Discard the oldest Major Condition from that ally, and heal that ally's HP by seven (7).
:covert cloak:
Supporters
get more substitutions, to respond to the enemy's actions and support their allies.
VocationEffects
:relic statue:Strategist​
(This is a starter Vocation available to all players.)

Protectors and Aggressors have an additional Substitution.
:utility umbrella:Reporter​
Weather or Terrain created by the user has no Duration. (It lasts until it is discarded.)

This Vocation also has the effect text of each Weather in play that was created by the holder.
:protective pads:Rearguard​
When the user swaps roles with the Protector: Raise the user's Defense and Special Defense stages by one (1) each for their next three (3) turns.

When the user swaps roles with the Aggressor: Raise the user's Attack and Special Attack stages by one (1) each for their next three (3) turns.
:galarica wreath:Cleric​
Protectors have Recovery Aid 6.

Aggressors can't have Major Conditions inflicted on them while they have a Major Condition.
:covert cloak:Thief​
When an effect of the user lowers another Pokemon's stat stage: Raise the user's same stat stage by the same amount, for the user's next three (3) turns.
:wise glasses:Tutor​
During the Switching Phase, instead of a Role Swap, the user's trainer may declare a move the user originally knows. Note that move on this Vocation.

Allies in play know each move noted on this Vocation.
:squirt bottle:Gardener​
At the end of each round: Restore each Berry that was consumed by Raiders in the previous round. (This adds a one-round delay to the Restore.)
:room service:Butler​
The backpack size of the user's trainer is increased by two (2).

During the Switching Phase, instead of a Role Swap, the user's trainer may equip an item from their backpack to a Raider that can legally hold that item.
:punching glove:
Aggressors
deal greatly increased damage. The other roles typically work to protect them.
VocationEffects
:rusted sword:Warrior​
(This is a starter Vocation available to all players.)

When the user attacks: Grant that attack a Power Bonus of two (2).
:clever wing:Scribe​
When the user executes an attack: Note that attack on this vocation.

The user knows the noted attacks as borrowed moves.

When the user attacks with a move they do not originally know: Grant that attack a Power Bonus of three (3).
:malicious armor:Blackguard​
When the user attacks: Grant that attack a Power Bonus of four (4), as long as all of the following are true:
  • The user has taken no damage this round.
  • The user has been inflicted with no conditions this round.
  • The user has had none of their stat stages lowered this round.
:lustrous orb:Sorcerer​
When the user attacks with a standard move: Un-note any attacks noted on this Vocation, then note that attack.

Standard moves known by the user, that are originally non-attacks that target Any One Target, have the BAP, Category, Type, and restriction text of the noted attack, and they cost the greater of their own Energy cost and the noted attack's Energy Cost. (This causes them to be attacks.)
:punching glove:Pugilist​
The user's attacks are Physical.

When the user attacks with a move that was originally Special: Grant that attack a Power Bonus of two (2).
:twisted spoon:Psychic​
The user's attacks are Special.

When the user attacks with a move that was originally Physical: Grant that attack a Power Bonus of two (2).
:coin case:Mercenary​
The backpack size of the user's trainer is increased by three (3).
At the end of the round: Add one :relic gold:Coin to the user's trainer's backpack, until their backpack is full, for each of these objectives that the Raiders completed that round, below:
  • Successfully complete at least one super-effective attack.
  • Inflict at least one Major Condition.
  • Raise at least one stat stage.
  • Lower at least one stat stage.
When the user attacks: Spend (discard) all of the user's trainer's Coins; and grant at attack a Power Bonus equal to twice (x2) the number of Coins spent.
:loaded dice:Gambler​
At the start of the raid, and at the end of each round: Select three (3) core types at random. Note those types on this Vocation until new types are selected.

When the user attacks, and that attack has one of the noted types: Grant that attack a Power Bonus of nine (9).

:ss/eternatus:
The Source of the Enigma descends...

Mamoswindle to send out and equip
 
mother hen.png

"Don't you think that storm looks a little big?"
"Oh yeah, it's huge, and so are those dogs over there, you reckon they're friend shaped?"
"If you agree on the storm why are we still walking towards it?"
"Well it certainly sounds more interesting that going the other way, I really like that shield dog"
"Okay but are we actually prepared to deal with something that looks like it might be an apocalypse"
"How prepared have we been on our previous trips, what's the worst that could happen"
Sending out
Nightingale the Blissey[:rusted shield:Guardian] @ :leftovers:Leftovers
:bw/blissey::leftovers:
Lachesis the Galarian Articuno[:relic statue:Strategist] @ :choice specs:Choice Specs
articuno-galar.png
:choice specs:
Santa the Skeledirge[:rusted sword:Warrior] @ :fire gem:Fire Gem
skeledirge.png
:fire gem:
 
mother hen.png

"Is it just me or is that thing in Negative?"
"Huh, I don't think i'm gonna be able to unsee that, what is it anyway"
"Big"


:bw/blissey::leftovers:
Helping Hand(Skeledirge)
At start of step IF Eternatus is to use Imprison(Freezing Glare) THEN use Blizzard
At start of step IF Eternatus is to use Purge THEN use Wish

articuno-galar.png
:choice specs:
Snowscape
At start of turn IF able THEN use Freezing Glare(Eternatus)

skeledirge.png
:fire gem:
Earth Power(Eternatus)
At start of turn IF Eternatus has Frost THEN use Blast Burn(Eternatus)
At start of turn IF Eternatus had Frost THEN use Overheat(Eternatus)
 
Phase 1, Round 1

Mamoswindle
:ss/blissey:
Nightingale :leftovers: Leftovers
HP: 135/135, EN: 30/30, Stats: 0/3/6/10/55, Typing: Normal, Abilities: Natural Cure / Serene Grace / Healer
Role: Protector, Vocation: Guardian, Status: OK
:ss/articuno galar:
Lachesis :choice specs: Choice Specs
HP: 95/95, EN: 30/30, Stats: 5/6/14/9/95, Typing: Psychic / Flying, Abilities: Competitive
Role: Supporter, Vocation: Strategist, Status: OK
:sv/skeledirge:
Santa :fire gem: Fire Gem
HP: 95/95, EN: 30/30, Stats: 5/7/9/6/66, Typing: Fire / Ghost, Abilities: Blaze / Unaware
Role: Aggressor, Vocation: Warrior, Status: OK
Field: Clear
:fire gem: Fire Gem
:fire gem: Fire Gem
:fire gem: Fire Gem
:ss/zacian crowned:
The Crowned Sword
HP: 20/70, EN: 18/20, Stats: 11/8/6/8/148, Typing: Fairy / Steel, Abilities: Intrepid Sword
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
:ss/zamazenta crowned:
The Crowned Shield
HP: 20/70, EN: 18/20, Stats: 9/10/6/10/128, Typing: Fighting / Steel, Abilities: Dauntless Shield
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
Battlefield: Clear​
The Darkest Dusk
:ss/eternatus:
The Source of the Enigma
HP: 444/444, Stats: 10/7/10/7/130, Typing: Poison / Dragon, Abilities: Pressure
Traits: Boss Immunities, Status: OK, Field: Clear​
:eternatus:>:articuno galar:>:skeledirge:>:blissey:

:blissey:
Blissey used Helping Hand on Skeledirge! (-5 EN)
Skeledirge was helped with the power of friendship! (Helping Hand, 1 step)

:eternatus:
Eternatus used Sunny Day!
The sun got bright! (Sun, 5 rounds)
Eternatus used Light Screen!
Eternatus was protected from Special attacks! (Light Screen, 7 steps)
Eternatus used Spikes!
Spikes were scattered around Mamo's team! (1 Spikes)
Eternatus used Magic Room!
The battlefield was bewitched! (Magic Room, 1 round)
Eternatus used Cross Poison on Blissey!
Crit (1, d8): 2 (No), Poison (1, d10): 5 (No)
(7 + 3 + (10 - 3))*1 = 17

:articuno galar:
Articuno used Freezing Glare on Eternatus! (-4 EN)
Crit (1, d24): 21 (No)
(9 + 3 + (4 - 12))*1.5 = 6
Eternatus frosted over! (Frost, next 3 turns)
(Eternatus's Frost wore off)

:skeledirge:
Skeledirge used Earth Power on Eternatus! (-4 EN)
Crit (1, d24): 9 (No), Drop (1, d10): 5 (No)
((9 + (9 - 12) + (9 + 2))*1.5)*3 => 77

:blissey::leftovers:
Blissey munched on the Leftovers! (-6 HP)

(Magic Room wore off)

:eternatus eternamax: Round Summary :eternatus eternamax:
:blissey: HP: -17-6 = -23
:blissey: EN: -5
:articuno galar: HP: -0
:articuno galar: EN: -4
:skeledirge: HP: -0
:skeledirge: EN: -4
:eternatus: HP: -6-77 = -83
Mamoswindle
:ss/blissey:
Nightingale :leftovers: Leftovers
HP: 110/110, EN: 20/20, Stats: 0/3/6/10/55, Typing: Normal, Abilities: Natural Cure / Serene Grace / Healer
Role: Protector, Vocation: Guardian, Status: Fatigue (0+1)
:ss/articuno galar:
Lachesis :choice specs: Choice Specs
HP: 95/95, EN: 26/30, Stats: 5/6/14/9/95, Typing: Psychic / Flying, Abilities: Competitive
Role: Supporter, Vocation: Strategist, Status: OK
:sv/skeledirge:
Santa :fire gem: Fire Gem
HP: 95/95, EN: 26/30, Stats: 5/7/9/6/66, Typing: Fire / Ghost, Abilities: Blaze / Unaware
Role: Aggressor, Vocation: Warrior, Status: OK
Field: Spikes (1)
:fire gem: Fire Gem
:fire gem: Fire Gem
:fire gem: Fire Gem
:ss/zacian crowned:
The Crowned Sword
HP: 20/70, EN: 18/20, Stats: 11/8/6/8/148, Typing: Fairy / Steel, Abilities: Intrepid Sword
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
:ss/zamazenta crowned:
The Crowned Shield
HP: 20/70, EN: 18/20, Stats: 9/10/6/10/128, Typing: Fighting / Steel, Abilities: Dauntless Shield
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
Battlefield: Sun (4 rounds)​
The Darkest Dusk
:ss/eternatus:
The Source of the Enigma
HP: 361/444, Stats: 10/7/10/12/130, Typing: Poison / Dragon, Abilities: Pressure
Traits: Boss Immunities, Status: OK, Field: Light Screen (6 steps)​
Eternatus to place Indicators
 
Last edited:
mother hen.png

"Oh it got pretty warm real quick"
"So what now?"
"That is a spectacular question that I am absolutely about to segway away from"

Swapping the roles of articuno and skeledirge

:bw/blissey::leftovers:
Wish
At start of turn IF the battlefield has Imprison(Wish) THEN use Hail
At start of turn IF you have taunt THEN use Blizzard

skeledirge.png
:fire gem:
Imprison(Magic Room)
At start of turn IF Eternatus is to use Meteor Beam AND the battlefield lacks Magic Room THEN use Earth Power
At start of turn IF Eternatus is to use Taunt THEN use Imprison(Sunny Day)
At start of turn IF the battlefield has Imprison(Imprison) THEN use Scary Face

articuno-galar.png
:choice specs:
Freezing Glare
At start of turn IF the battlefield has Magic Room THEN use Future Sight
At start of turn IF Eternatus is to use Taunt THEN use Snowscape
 
:ss/eternatus:
The Source of the Enigma screeches...!

Meteor Beam (Articuno), Imprison (Freezing Glare), Spikes, Dragon Tail (Blissey), Cross Poison (Blissey)
 
Phase 1, Round 2

Mamoswindle (3 Tech)
:ss/blissey:
Nightingale :leftovers: Leftovers
HP: 110/110, EN: 20/20, Stats: 0/3/6/10/55, Typing: Normal, Abilities: Natural Cure / Serene Grace / Healer
Role: Protector, Vocation: Guardian, Status: Fatigue (0+1)
:ss/articuno galar:
Lachesis :choice specs: Choice Specs
HP: 95/95, EN: 26/30, Stats: 5/6/14/9/95, Typing: Psychic / Flying, Abilities: Competitive
Role: Aggressor, Vocation: Warrior, Status: OK
:sv/skeledirge:
Santa :fire gem: Fire Gem
HP: 95/95, EN: 26/30, Stats: 5/7/9/6/66, Typing: Fire / Ghost, Abilities: Blaze / Unaware
Role: Supporter, Vocation: Strategist, Status: OK
Field: Spikes (1)
:fire gem: Fire Gem
:fire gem: Fire Gem
:fire gem: Fire Gem
:ss/zacian crowned:
The Crowned Sword
HP: 20/70, EN: 18/20, Stats: 11/8/6/8/148, Typing: Fairy / Steel, Abilities: Intrepid Sword
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
:ss/zamazenta crowned:
The Crowned Shield
HP: 20/70, EN: 18/20, Stats: 9/10/6/10/128, Typing: Fighting / Steel, Abilities: Dauntless Shield
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
Battlefield: Sun (4 rounds)​
The Darkest Dusk
:ss/eternatus:
The Source of the Enigma
HP: 361/444, Stats: 10/7/10/12/130, Typing: Poison / Dragon, Abilities: Pressure
Traits: Boss Immunities, Status: OK, Field: Light Screen (6 steps)​
:eternatus:>:articuno galar:>:skeledirge:>:blissey:

:eternatus:
Eternatus used Imprison!
Freezing Glare was imprisoned! (Imprison, 5 rounds)
Eternatus used Spikes!
Spikes were scattered around Mamo's team! (2 Spikes)
Eternatus used Cross Poison on Blissey!
Crit (1, d8): 6 (No), Poison (1, d10): 2 (No)
(7 + 3 + (10 - 3))*1 = 17

:articuno galar:
Articuno couldn't use Freezing Glare!

:skeledirge:
Skeledirge used Earth Power on Eternatus! (-4 EN)
Crit (1, d24): 24 (No), Drop (1, d10): 6 (No)
(9 + (9 - 12))*1.5 = 9

:blissey:
Blissey used Wish! (-5 EN)
Blissey made a wish! (Delayed Heal, 32 HP)

:eternatus:
Eternatus used Meteor Beam on Articuno!
Miss (No), Crit (1, d24): 14 (No)
(12 + (10 - 9))*1.5 => 20
Eternatus's Special Attack rose! (+1 SpA, 3 steps)
Eternatus used Dragon Tail on Blissey!
Miss (No), Crit (1, d24): 3 (No)
(6 + 3 + (10 - 3))*1 = 16
Blissey is phazing!

:blissey::leftovers:
Blissey munched on the Leftovers! (+6 HP)

:eternatus eternamax: Round Summary :eternatus eternamax:
:blissey: HP: -17-16+6 = -27
:blissey: EN: -5
:articuno galar: HP: -20
:articuno galar: EN: -0
:skeledirge: HP: -0
:skeledirge: EN: -4
:eternatus: HP: -9
Mamoswindle (3 Tech)
:ss/blissey:
Nightingale :leftovers: Leftovers
HP: 83/85, EN: 10/10, Stats: 0/3/6/10/55, Typing: Normal, Abilities: Natural Cure / Serene Grace / Healer
Role: Protector, Vocation: Guardian, Status: Fatigue (0+2), Phazing
:ss/articuno galar:
Lachesis :choice specs: Choice Specs
HP: 75/95, EN: 26/30, Stats: 5/6/14/9/95, Typing: Psychic / Flying, Abilities: Competitive
Role: Aggressor, Vocation: Warrior, Status: OK
:sv/skeledirge:
Santa :fire gem: Fire Gem
HP: 95/95, EN: 22/30, Stats: 5/7/9/6/66, Typing: Fire / Ghost, Abilities: Blaze / Unaware
Role: Supporter, Vocation: Strategist, Status: OK
Field: Spikes (2), Delayed Heal (32 HP, Blissey)
:fire gem: Fire Gem
:fire gem: Fire Gem
:fire gem: Fire Gem
:ss/zacian crowned:
The Crowned Sword
HP: 20/70, EN: 18/20, Stats: 11/8/6/8/148, Typing: Fairy / Steel, Abilities: Intrepid Sword
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
:ss/zamazenta crowned:
The Crowned Shield
HP: 20/70, EN: 18/20, Stats: 9/10/6/10/128, Typing: Fighting / Steel, Abilities: Dauntless Shield
Role: None, Vocation: None, Traits: Boss Immunities, Status: Fatigue (1)
Battlefield: Sun (3 rounds), Imprison (Freezing Glare, 4 rounds)​
The Darkest Dusk
:ss/eternatus:
The Source of the Enigma
HP: 352/444, Stats: 10/7/10/12/130, Typing: Poison / Dragon, Abilities: Pressure
Traits: Boss Immunities, Status: +1 SpA (2 steps), Field: Light Screen (5 steps)​
Eternatus to place Indicators
 
Last edited:
So I think this is an auto loss either this turn or next turn to a dog fainting so I think I'll save us some time on it and drop it here. Ty for taking it there was plenty to learn from those couple of rounds.
 
Name: Mamo
Thread: Here
Slot: Three :liberty pass: spent
Raid: The "Loyal" Lousy Lackabouts!

Team: :muk-alola::fidgit::nidoking:

Prismatic the Alolan Muk[:rusted shield:Guardian] @ :leftovers:Leftovers
muk-alola.png

Prismatic (Muk-Alola)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4



Combinations (2 / 2)
Gunk Shot + Shadow Sneak
Power-Up Punch + Thunder

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Trickster the Fidgit[:relic statue:Strategist] @ :full incense:Full Incense
fidgit.png

Trickster (Fidgit)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4


Combinations (2 / 2)
Acid Spray + Air Slash
Rapid Spin + Rock Slide

Movepool
Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Level 2
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock
Kingston the Nidoking[:rusted sword:Warrior] @ :odd incense:Odd Incense
nidoking.png

Kingston (Nidoking)
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Poison/Ground
Abilities: Poison Point, Rivalry Hidden Ability: Sheer Force

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 85
Size: 3
Weight: 4



Combinations (2 / 2)
Dynamic Punch + Thunder
Lovely Kiss + Earthquake

Movepool
Level 0
Avalanche
Brick Break
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Horn Attack
Ice Beam
Ice Punch
Leer
Lovely Kiss
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1
Amnesia
Bubble Beam
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Drill Run
Echoed Voice
Flatter
Helping Hand
High Horsepower
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Peck
Poison Tail
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Seismic Toss
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Toxic Spikes
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Tail
Beat Up
Blizzard
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Fury Attack
Head Smash
Iron Tail
Mega Kick
Megahorn
Quash
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Superpower
Take Down
Thief
Thunder
Venoshock


Vs. The "Loyal" Lousy Lackabouts!
Level 2
(Leveling)
Team Size: 3 :chesnaught::delphox::greninja:
Backpack Size: 3

Phase Progression
  1. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
  2. :pecharunt:Pecharunt (★) x1
  3. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
Arena: The Kitakami Mask Festival
A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!

Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.​


Phase 1 - Sinister Sycophants!
The three ne'er-do-wells are passing a big purple fruit-like object between them like it's some sort of game! That must be the infamous poison puppeteer, Pecharunt—the probable cause behind the Loyal Three's ruckus!


No more than one Boss may take damage from Raiders' hits each round.​
Only up to two (2) Bosses may attack each round; the third must order non-attacks.​

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 1 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorMunkidori's IndicatorFezandipiti's Indicator
3 AP: [Puppet Prowl]3 AP: [Puppet Plot]3 AP: [Puppet Preen]
Brick Break
Gunk Shot
Crunch
Fire Punch
Taunt
Spite
Howl
Expose​
Venoshock
Psychic Noise
Hex
Future Sight
Confuse Ray
Imprison (Referee's choice)
Nasty Plot
Mark​
Cross Poison
Moonblast
Tail Slap
Beat Up
Charm
Icy Wind =5
Swords Dance
Purge​


Phase 2 - The Miniature Mastermind!
Relieved of their Loyal Three's protection, the villain behind these events is now exposed: Pecharunt! They seem terribly distressed... As well they should, given the trouble they're about to be in! Show them what for!

The Boss is always Confused.​
The stack limit of conditions created by the Boss is infinite.​
:sv/pecharunt:
Pecharunt
The Petulant Pint-sized Peach-Pit Punk!

Typing: Poison/Ghost
Abilities: Poison Puppeteer
Traits: Boss Immunities

HP: 390
Attack: 6
Defen.: 11
Sp.Atk: 6
Sp.Def: 6
Speed: 88
Size: 1
Weight: 1


Phase 2 Behavior:
Action Points: 2
Repeat indicators OK.​
Spend all AP.​

1 AP: [Go away!]
Malignant Chain
Ember
Curse
Confuse Ray
Toxic
Substitute
Disable (Referee's choice)
Purge
Shear
Expose​


Phase 3 - Dastardly Delta Attack!
Free from Pecharunt's control, the three retainers immediately begin... Raising even more ruckus!? How can that be? Could this have been their nature the whole time...?

Now the source of the Loyal Three's misbehavior is made clear—They weren't being controlled by the poison puppeteer at all! They were
bullying Pecharunt! Surely by defeating them, we can save our Festival!
No more than one Boss may take damage from Raiders' hits each round.​
Only up to two (2) Bosses may attack each round; the third must order non-attacks.​
Before the player issues orders, the player places a [Pass the Peach] indicator on one of their own Pokemon. As the referee orders, the referee decides which Boss acts with that indicator.​
The Loyal Three have Villainous Vocations, granting their team special effects while in play.​
:okidogi:Okidogi is a :punching glove:Prowling Pugilist, which provides "The user's Attack and Special Attack ranks are at least 12."​
:munkidori:Munkidori is a :covert cloak:Threatening Thief, with provides "When the user lowers a Raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the next three (3) steps."​
:fezandipiti:Fezandipiti is a :gracidea:Dastardly Duelist, which provides "When another Boss is hit by an attack: Raise their four core stages by one (1) for the next three (3) steps."​

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Guard Dog
Traits: Boss Immunities
HP: 140
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Frisk
Traits: Boss Immunities
HP: 140
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Technician
Traits: Boss Immunities
HP: 140
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 3 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorsMunkidori's IndicatorsFezandipiti's Indicators
3 AP: [Prowl]Scr: [Pass the Peach]3 AP: [Plot]Scr: [Pass the Peach]3 AP: [Preen]Scr: [Pass the Peach]
Brick Break +5
Gunk Shot +5
Crunch
Fire Punch
Taunt
Spite
Howl
Expose​
Counter
Knock Off
Dig​
Venoshock +5
Psychic Noise +5
Hex
Future Sight
Acid Spray
Screech
Nasty Plot
Mark​
Noble Roar
Imprison (Referee's choice)
Confuse Ray​
Cross Poison +5
Moonblast +5
Tail Slap
Beat Up
Charm
Icy Wind =5
Swords Dance
Purge​
Toxic
Helping Hand
Substitute​

Mamoswindle to s/e/o
 
:muk-alola::leftovers:
Stockpile
At start of turn IF you have taunt AND the battlefield lacks sealed AND Nidoking lacks protection THEN use Payback(Munkidori)
At start of step IF Okidogi is to use Spite AND Munkidori is to use Confuse Ray THEN use Protect
:fidgit::full incense:
Captivate(Fezandipiti)
At start of step IF Fezandipiti is to use Purge THEN use Quick Guard
At start of turn IF able THEN use Tailwind
:nidoking::odd incense:
High Horsepower(Munkidori)
At start of turn IF Munkidori is to use Confuse Ray THEN use Protect
At start of turn IF able THEN use Confusion(Okidogi)
 
:pmd/mamoswindle:
Battle Hours: 72/72
Tech: 1
==============================
:Muk-Alola:Muk-Alola :Leftovers:Leftovers
HP: 100/100 EN: 30/30
8/6/5/7/50 | 2/4
Types: Poison, Dark
Abilities: Poison Touch, Gluttony, Power of Alchemy
Guardian Vocation

:Fidgit:Fidgit :Full Incense:Full Incense
HP: 95/95 EN: 30/30
6/[9]/7/[9]/105 | 2/4
Types: Poison, Ground
Abilities: Persistent, Vital Spirit, Frisk
Strategist Vocation

:Nidoking:Nidoking :Odd Incense:Odd Incense
HP: 90/90 EN: 30/30
[9]/6/[9]/6/85 | 3/4
Types: Poison, Ground
Abilities: Poison Point, Rivalry, Sheer Force
Warrior Vocation

:pmd/rampardos:
Battle Hours: 120/120
Phase: 1
=============================
:Okidogi:Okidogi
HP: 90/90
9/8/4/6/80 | 3/4
Types: Poison, Fighting
Abilities: Toxic Chain
Boss Immunities

:Munkidori:Munkidori
HP: 90/90
6/5/9/7/106 | 2/2
Types: Poison, Psychic
Abilities: Toxic Chain
Boss Immunities

:Fezandipiti:Fezandipiti
HP: 90/90
7/6/5/9/99 | 3/3
Types: Poison, Fairy
Abilities: Toxic Chain
Boss Immunities

Field:
n/a

:nidoking:
Protect
-4 en

:muk-alola:
Protect
-4 en

:munkidori:
Confuse Ray
protected

:fidgit:
tailwind
-4 en
Tailwind (12s)

:fezandipiti:
icy wind = 5
muk, nido protected
fidgit: 5 damage, -1 Spe​

:pmd/mamoswindle:
Battle Hours: 72/72
Tech: 1
==============================
:Muk-Alola:Muk-Alola :Leftovers:Leftovers
HP: 100/100 EN: 30/30
8/6/5/7/[100] | 2/4
Types: Poison, Dark
Abilities: Poison Touch, Gluttony, Power of Alchemy

:Fidgit:Fidgit :Full Incense:Full Incense
HP: 95/95 EN: 30/30
6/[9]/7/[9]/[120] | 2/4
Types: Poison, Ground
Abilities: Persistent, Vital Spirit, Frisk
-1 Spe (3t), Defense Aid

:Nidoking:Nidoking :Odd Incense:Odd Incense
HP: 90/90 EN: 30/30
[9]/6/[9]/6/[170] | 3/4
Types: Poison, Ground
Abilities: Poison Point, Rivalry, Sheer Force
Attack Aid

:pmd/rampardos:
Battle Hours: 120/120
Phase: 1
=============================
:Okidogi:Okidogi
HP: 90/90
9/8/4/6/80 | 3/4
Types: Poison, Fighting
Abilities: Toxic Chain
Boss Immunities

:Munkidori:Munkidori
HP: 90/90
6/5/9/7/106 | 2/2
Types: Poison, Psychic
Abilities: Toxic Chain
Boss Immunities

:Fezandipiti:Fezandipiti
HP: 90/90
7/6/5/9/99 | 3/3
Types: Poison, Fairy
Abilities: Toxic Chain
Boss Immunities

Field:
<-- Tailwind (11s)
Okidoki and fez indicators on muk
Mukidori's indicator on nidoking
Mamoswindle to order
 
Last edited:
:muk-alola::leftovers:
Stockpile
At start of turn IF Okidogi is to use Spite THEN use Sleep Talk
:fidgit::full incense:
Captivate(Fezandipiti)
At start of step IF Fezandipiti is to use Icy Wind THEN use Wide Guard
At start of step IF Fezandipiti is to use Purge THEN use Quick Guard
:nidoking::odd incense:
High Horsepower(Munkidori)
 
Round 2
1744271596910.png



:fidgit:
wide guard
-4 en
wide guarded

:nidoking:
high horsepower (munki)
-3 en
hit: 514 yes
crit: 175 no
(10+3+3+2+9-5)*1.5*3 = 99
munki deded

:muk-alola:
Sleep Talk
-2 en
sleep talk (n3t)

:okidogi:
spite
muk dreaded (12en)

:fezandipiti:
icy wind = 5
wide guarded

muk -2 en

[/CENTER]

:pmd/mamoswine:
Battle Hours: 72/72
Tech: 1
==============================
:Muk-Alola:Muk-Alola :Leftovers:Leftovers
HP: 100/100 EN: 22/30
8/6/5/7/[100] | 2/4
Types: Poison, Dark
Abilities: Poison Touch, Gluttony, Power of Alchemy
Guardian Vocation
dread (12), sleep talk (3t)

:Fidgit:Fidgit :Full Incense:Full Incense
HP: 90/95 EN: 22/30
6/[9]/7/[9]/[120] | 2/4
Types: Poison, Ground
Abilities: Persistent, Vital Spirit, Frisk
Strategist Vocation
-1 Spe (2t), Defense Aid

:Nidoking:Nidoking :Odd Incense:Odd Incense
HP: 90/90 EN: 23/30
[9]/6/[9]/6/[170] | 3/4
Types: Poison, Ground
Abilities: Poison Point, Rivalry, Sheer Force
Warrior Vocation
Attack Aid


:pmd/rampardos:
Battle Hours: 120/120
Phase: 1
=============================
:Okidogi:Okidogi
HP: 90/90
9/8/4/6/80 | 3/4
Types: Poison, Fighting
Abilities: Toxic Chain
Boss Immunities

:Munkidori:Munkidori
HP: 90/90
6/5/9/7/106 | 2/2
Types: Poison, Psychic
Abilities: Toxic Chain
Boss Immunities

:Fezandipiti:Fezandipiti
HP: 90/90
7/6/5/9/99 | 3/3
Types: Poison, Fairy
Abilities: Toxic Chain
Boss Immunities

Field:
<-- Tailwind (10s)
Fez indicator on muk
Oki indicator on nidoking
Mamoswindle to order
 
Last edited:
oki: expose
fez: icy wind
1744823906094.png


Round 3
:okidogi:
Expose
nido no abils (n1r)

:nidoking:
confusion (oki)
-2 en
crit: 14 yes
eff: 591 no
((5+3+1+3+9-6)*1.5+4)*3 = 80

:fidgit:
mud slap
-2 en
crit: 463 no
(4+3+7-6)*1.5+4 = 16
oki dead

:muk-alola:
mud slap
-2 en
oki dead

:fezandipiti:
icy wind = 5
-1 spe everyone

muk -2 en

[/CENTER]

:pmd/mamoswine:
Battle Hours: 72/72
Tech: 1
==============================
:Muk-Alola:Muk-Alola :Leftovers:Leftovers
HP: 95/100 EN: 18/30
8/6/5/7/[57] | 2/4
Types: Poison, Dark
Abilities: Poison Touch, Gluttony, Power of Alchemy
Guardian Vocation
dread (10), sleep talk (2t), -1 spe (2t)

:Fidgit:Fidgit :Full Incense:Full Incense
HP: 85/95 EN: 20/30
6/[9]/7/[9]/[84] | 2/4
Types: Poison, Ground
Abilities: Persistent, Vital Spirit, Frisk
Strategist Vocation
-2 Spe (2t), Defense Aid

:Nidoking:Nidoking :Odd Incense:Odd Incense
HP: 85/90 EN: 21/30
[9]/6/[9]/6/[97] | 3/4
Types: Poison, Ground
Abilities: Poison Point, Rivalry, Sheer Force
Warrior Vocation
Attack Aid, -1 spe (2t), exposed (1r)


:pmd/rampardos:
Battle Hours: 55/120
Phase: 1
=============================
:Okidogi:Okidogi
HP: 90/90
9/8/4/6/80 | 3/4
Types: Poison, Fighting
Abilities: Toxic Chain
Boss Immunities

:Munkidori:Munkidori
HP: 90/90
6/5/9/7/106 | 2/2
Types: Poison, Psychic
Abilities: Toxic Chain
Boss Immunities

:Fezandipiti:Fezandipiti
HP: 90/90
7/6/5/9/99 | 3/3
Types: Poison, Fairy
Abilities: Toxic Chain
Boss Immunities

Field:
<-- Tailwind (9s)
Fez indicator on muk

Mamoswindle
 
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