Only the current referee and Prismaticism should post in this thread.
Vs. The Spectacular Spore-verlord!
Level 1 (Hard)

Amoonguss
The Spectacular Spore-verlord!
Typing: Grass/Poison
Abilities: Effect Spore
Traits: Boss, Unfainting
Phase 1 HP: 280
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20
Phase 1 Behavior

Brute Bonnet
The Truly Terrifying Toadstool Tyrant!
Typing: Grass/Dark
Abilities: Protosynthesis, Leaf Guard
Traits: Boss, Unfainting
Phase 3 HP: 230
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 20
Weight: 20
Phase 3 Behavior

Toedscruel
The Type-Stealing General!
Typing: Grass/Ground
Abilities: Mycelium Might
Phase 2 HP: 130
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4
Phase 2 Behavior

Shiinotic
The Victim-Indicating General!
Typing: Grass/Fairy
Abilities: Illuminate
Phase 2 HP: 115
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2
Phase 2 Behavior

Breloom
The Brute-Force General!
Typing: Grass/Fighting
Abilities: ---
Phase 2 HP: 100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3
Phase 2 Behavior
Phase Progression
Sporrible Swamp
Phase 1 - Spore Proliferation
Phase 3 - Neurotoxic Reversion
Rewards
Player Progress: Phases Completed / 3
Referee Progress: Rounds reffed by that referee / Total Rounds.
The Challengers:
Backpack:
Leftovers,
Blackglasses,
Choice Band
Protector:

Wormadam-Trash
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Bug/Steel
Abilities: Anticipation Hidden Ability:Overcoat (Locked)
HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 36
Size: 1
Weight: 1
Movepool
Level 0:
Bug Bite
Bug Buzz
Facade
Flash Cannon
Iron Head
Metal Sound
Protect
Psychic
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Level 1:
Captivate
Confide
Confusion
Double Team
Flash
Infestation
Iron Defense
Psybeam
Rain Dance
Safeguard
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Supporter: 

Rapidash-Galar
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Run Away, Pastel Veil Hidden Ability:Anticipation (Locked)
HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4
Movepool
Level 0:
Calm Mind
Dazzling Gleam
Facade
Hypnosis
Play Rough
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Tackle
Tail Whip
Wild Charge
Zen Headbutt
Level 1:
Agility
Charm
Confusion
Double Kick
Drill Run
Fairy Wind
Growl
Heal Pulse
High Horsepower
Misty Terrain
Morning Sun
Psybeam
Psychic Terrain
Swift
Aggressor: 

Darmanitan-Galar
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability:Zen Mode (Locked)
HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

Darmanitan-Galar-Zen
Typing: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5
Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Reminder: This Facility will follow the new timer rules. You have 72 hours per round + 72 hour time bank.
Prismaticism to equip and order.
Vs. The Spectacular Spore-verlord!
Level 1 (Hard)

Amoonguss
The Spectacular Spore-verlord!
Typing: Grass/Poison
Abilities: Effect Spore
Traits: Boss, Unfainting
Phase 1 HP: 280
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20
Phase 1 Behavior
Choose action, target PR | Random action, Choose target |
---|---|
![]() ![]() Night Shade Hex x2 Stomping Tantrum x2 | ![]() ![]() ![]() Growth x2 Synthesis x2 |

Brute Bonnet
The Truly Terrifying Toadstool Tyrant!
Typing: Grass/Dark
Abilities: Protosynthesis, Leaf Guard
Traits: Boss, Unfainting
Phase 3 HP: 230
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 20
Weight: 20
Phase 3 Behavior
Rotating action, target PR | Random action, target SU or AG | Choose action, choose target only if a Raider has a Major Status |
---|---|---|
These actions are performed in the listed rotation. "??" stands in for thrice the current round count. 1. ![]() 2. ![]() 3. ![]() | Confuse Ray Taunt Sunny Day Venoshock x2 Trailblaze +5 | ![]() ![]() Spore Growth x2 Solar Beam +10 |

Toedscruel
The Type-Stealing General!
Typing: Grass/Ground
Abilities: Mycelium Might
Phase 2 HP: 130
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Reflect Type Confuse Ray Earth Power +5 Giga Drain +5 Foul Play +5 |

Shiinotic
The Victim-Indicating General!
Typing: Grass/Fairy
Abilities: Illuminate
Phase 2 HP: 115
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Spotlight Strength Sap x2 Moonblast +5 Dream Eater +5 Weather Ball +5 |

Breloom
The Brute-Force General!
Typing: Grass/Fighting
Abilities: ---
Phase 2 HP: 100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Gunk Shot x2 Focus Punch x2 Brick Break x2 Thunder Punch x2 Stone Edge x2 |
Phase Progression
Amoonguss (★) x1
Toedscruel,
Shiinotic,
Breloom x1 each
Brute Bonnet (★) x1
Sporrible Swamp
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
Camouflage: Grass | Nature Power: Spore | Secret Power: 20% chance to inflict Sleep on the defender.
Phase 1 - Spore Proliferation
---
Phase 2 - Dramatic DuelsAs this phase starts, pair each minion with a different random raider, who becomes the minion's assigned target (even if any raiders are fainted). Each minion's behaviors refers to their assigned target.
While any Minion has positive remaining HP during this phase: Minions are Unfainting.
Phase 3 - Neurotoxic Reversion
As this phase starts, discard any Weather in play; then, if no other Weather is in play, create Sun with indefinite duration.
Rewards
Player Progress: Phases Completed / 3
Entry Cost: 7
JC

Progress: 7 EXP for each raider.
Victory: 3 EXP more for each raider.
First-Time Victory:
Engineer,
Reporter, and
Scribe vocations



Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3
RC, 6
JC


Completion: 2 more
JC

The Challengers:
Backpack:



Protector:


Wormadam-Trash
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Bug/Steel
Abilities: Anticipation Hidden Ability:
HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 36
Size: 1
Weight: 1
Movepool
Level 0:
Bug Bite
Bug Buzz
Facade
Flash Cannon
Iron Head
Metal Sound
Protect
Psychic
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Level 1:
Captivate
Confide
Confusion
Double Team
Flash
Infestation
Iron Defense
Psybeam
Rain Dance
Safeguard
Stealth Rock
Sucker Punch
Sunny Day
Swagger


Rapidash-Galar
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Run Away, Pastel Veil Hidden Ability:
HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4
Movepool
Level 0:
Calm Mind
Dazzling Gleam
Facade
Hypnosis
Play Rough
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Tackle
Tail Whip
Wild Charge
Zen Headbutt
Level 1:
Agility
Charm
Confusion
Double Kick
Drill Run
Fairy Wind
Growl
Heal Pulse
High Horsepower
Misty Terrain
Morning Sun
Psybeam
Psychic Terrain
Swift


Darmanitan-Galar
Level 1 EXP: 0 / 10
Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability:
HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

Darmanitan-Galar-Zen
Typing: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5
Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Reminder: This Facility will follow the new timer rules. You have 72 hours per round + 72 hour time bank.
Prismaticism to equip and order.