Facility Raid Frontier: The Faz

The Faz
:Focus Band: Focus Band
:Leftovers: Leftovers
:Choice Band: Choice Band
Protector
:sv/archaludon:

Archaludon
Level 2 EXP: 05 / 10

Serious nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart

HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4

Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder
Supporter:
:sv/electivire:

Electivire
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Electric
Abilities: Motor Drive Hidden Ability: Vital Spirit

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball

Level 2:
Covet
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Punch
Hammer Arm
Iron Tail
Low Kick
Mega Kick
Rising Voltage
Rolling Kick
Secret Power
Skull Bash
Submission
Supercell Slam
Take Down
Thief
Thunder
Zap Cannon
Aggressor
:sv/gallade:

Gallblade (Gallade)
Level 3 EXP: 00 / 10
Adamant nature ( +Attack, -Special Attack )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified
HP: 85
Attack: 10 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Hard)

Format Changes:
Lifeline Uses: 1​

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:black glasses:Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.​

:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack: 7
Defen.: 0
Sp.Atk: 7
Sp.Def: 0
Speed: 95
Size: 4
Weight: 5


Order Behavior
Target PRChoose action and targetChoose action and target
:poison barb:Piercing Multi-Attack x1​
[ Action associated with equipped Memory. ]​
Thunder Wave
Toxic
Roar
Heal Block
Defog
Flamethrower
Thunderbolt
Ice Beam
Parting Shot​
Phase Progression
  1. :silvally:Silvally (★) x1

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...

Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one of each type—in their Backpack.​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.​
Otherwise: The challenger loses the battle.​
Type-Adapted Battle Procedures
Apply the appropriate effect of Silvally's current held Memory found in the hide tags below. Additionally, Silvally's Behavior varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal data.)​

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.​
Order Behavior
Bug Buzz x2​
Megahorn x2​
Lunge x2​
Struggle Bug =10​
Quiver Dance​

Dark
While Silvally is holding the Dark Memory: Silvally has Prankster in additionally to their other abilities.​

Order Behavior
Knock Off x2​
Night Daze x2​
Ruination​
Taunt​
Torment​

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.​
Order Behavior
Glaive Rush x2​
Spacial Rend x2​
Breaking Swipe =10​
Dragon Cheer​
Dragon Dance​
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.​
Order Behavior
Bolt Strike x2​
Electro Drift x2​
Discharge​
Nuzzle​
Magnet Rise​

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns​
Order Behavior
Moonblast x2​
Spirit Break x2​
Light of Ruin x2​
Draining Kiss x2​
Geomancy​

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.​
Order Behavior
Fire Blast x2​
Sacred Fire x2​
V-create x2​
Eruption​
Will-o-Wisp​
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns​
Order Behavior
Low Kick x2​
Focus Blast x2​
Low Sweep x2​
Circle Throw x2​
Detect​

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.​
Order Behavior
Sky Attack x2​
Oblivion Wing x2​
Bounce x2​
Air Cutter x2​
Roost​

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.​
Order Behavior
Shadow Force x2​
Infernal Parade x2​
Astral Barrage​
Shadow Sneak x2​
Confuse Ray​
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.​
Order Behavior
Power Whip x2​
Seed Flare x2​
Drum Beating x2​
Spore​
Victory Dance​

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.​
Order Behavior
Thousand Arrows x2​
Earth Power x2​
Precipice Blades​
Bulldoze =12​
Shore Up +30​

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.​
Order Behavior
Freeze-Dry x2​
Triple Axel x2​
Blizzard​
Aurora Veil​
Haze​
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)​
Order Behavior
Swords Dance​
Bulk Up​
Nasty Plot​
Calm Mind​
Substitute​

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns​
Order Behavior
Gunk Shot x2​
Dire Claw x2​
Sludge Wave​
Toxic​
Baneful Bunker​

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.​
Order Behavior
Psychic x2​
Psystrike x2​
Magic Coat​
Seven-Step Reflect*​
Seven-Step Light Screen*​
* (They're Reflect and Light Screen, that last seven steps.)​
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.​
Order Behavior
Meteor Beam x2​
Paleo Wave x2​
Rock Slide =10​
Salt Cure x2​
Tar Shot​

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns​
Order Behavior
Steel Beam x2​
Double Iron Bash x2​
Metal Burst x2​
Make It Rain​
Shift Gear​

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.​
Order Behavior
Hydro Pump x2​
Wave Crash x2​
Hydro Steam x2​
Dive x2​
Soak​
Rewards
Player Progress: Boss missing HP / Boss Maximum HP.
Entry Cost: 10:tea:JC​
Progress: 7 EXP for each raider.​
Victory: 1 EXP more for each raider.​
Victory, with all Lifeline Uses retained: 2 EXP more for each raider.​
First-Time Victory: :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations​
Referee Progress: Rounds reffed by that referee / Total Rounds
Progress: 3:amulet coin:RC, 6 :tea:JC​
Completion: 2 more :tea:JC​

The Faz to send, equip, and order
 
Last edited:
:sv/Archaludon:
Archaludon as the Protector with Leftovers
Reflect

:sv/Gallade:
Gallade as the Aggressor with Choice Band
Sacred Sword (Silvally)

:sv/Electivire:
Electivire as the Support with the Focus Band
Taunt (Silvally)
 
Last edited:
:sv/silvally:
Piercing Multi-Attack (Archaludon), Substitute, Flamethrower (Gallade)

The Faz
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 95/95
EN: 100/100
8/9/9/5/85
3/4
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 100/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 85/85
EN: 100/100
10/5/4/8/80
3/4

Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally:
RKS System
HP: 777/777
7/0/7/0/95
4/5
Bug
Dark
Dragon
Electric
Fairy
Fire
Fighting
Flying
Ghost
Grass
Ground
Ice
Poison
Psychic
Rock
Steel
Water
Electivire uses Taunt
10 EN

Silvally uses Multi Attack
Crit: 14 (=1/24) no
(12+3+7-9)*0.75=9.75->10

Silvally can't use Substitute because of the Taunt

Silvally uses Flamethrower
Crit: 20 (=1/24) no crit
BRN: 12 (<=10/100) no BRN
9+7-8=8

Archaludon uses Reflect
10 EN

Gallade uses Sacred Sword
Crit: 24 (=1/24) no crit
(9+3+15-0+3)*1.5*3=135
7 EN

+6 HP Archaludon (Leftovers)
The Faz
Reflect (8s)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 91/95
EN: 90/100
8/9/9/5/85
3/4
+1 Def (1t)
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 90/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 77/85
EN: 93/100
10/5/4/8/80
3/4

Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally:
RKS System
HP: 642/777
7/0/7/0/95
4/5
Bug
Dark
Dragon
Electric
Fairy
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Psychic
Rock
Steel
Water
Silvally equips 13 (d16) Psychic Memory
Psychic Terrain is created with 10 rounds duration
The Faz to order​
 
Last edited:
You forgot to give Archaludon +1 def from Stamina

:sv/Electivire:
Taunt
IF Silvally is to use Magic Coat AND Defog THEN use Electric Terrain
IF Silvally is to use Magic Coat AND NOT Defog THEN use Light Screen

:sv/Gallade:
Night Slash

:sv/Archaludon:
Dragon Cheer
IF Archaludon's team does not have Reflect THEN use Reflect
 
Note: Piercing ignores Stamina, I forgot that when I added the Defense boost to Archaludon last round and I didn't notice the error until I had already started rolling this round, so last round's +1 Def on Archaludon is sticking around but it's not getting another one from Multi Attack this round.

:sv/silvally-psychic:
Piercing Multi Attack (Archaludon), Seven-Step Reflect, Heal Block

The Faz
Reflect (8s)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 91/95
EN: 90/100
8/9/9/5/85
3/4
+1 Def (1t)
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 90/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 77/85
EN: 93/100
10/5/4/8/80
3/4
Psychic Terrain (10r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-psychic:
RKS System
HP: 642/777
7/0/7/0/95
4/5
Bug
Dark
Dragon
Electric
Fairy
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Rock
Steel
Water
Electivire uses Taunt
No target listed, default targeting for non-attacks that can't target the user is first ally sent out (Archaludon)
10 EN

Silvally uses Multi Attack
Crit: 17 (=1/24) no
(12+3+7-9+2)*0.75-3=8.25->8

Silvally uses Seven-Step Reflect

Silvally uses Heal Block

Archaludon can't use Dragon Cheer because of Taunt

Gallade uses Night Slash
Crit: 6 (=1/8) no crit
(7+15-12+3)*1.5*3=58.5->59
5 EN
The Faz
Reflect (7s)
Heal Block (2r)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 83/95
EN: 90/100
8/9/9/5/85
3/4
Taunt (1s)
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 80/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 77/85
EN: 88/100
10/5/4/8/80
3/4
Psychic Terrain (9r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
Reflect (6s)
:sv/silvally-psychic:
RKS System
HP: 580/777
7/0/7/0/95
4/5
Bug
Dragon
Electric
Fairy
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Rock
Steel
Water
Silvally equips 13 (d14) Steel Memory
Silvally gains +2 Defense for 4 turns
The Faz to order​
 
:sv/Electivire:
Thunder Wave (Silvally)
IF Silvally is to use Shift Gear THEN use Taunt (Silvally)

:sv/Archaludon:
Brick Break (Silvally)
:sv/Gallade:
Brick Break (Silvally)
 
:sv/silvally-steel:
Piercing Multi-Attack (Archaludon), Steel Beam x2 (Gallade), Flamethrower (Gallade)

The Faz
Reflect (7s)
Heal Block (2r)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 83/95
EN: 90/100
8/9/9/5/85
3/4
Taunt (1s)
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 80/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 77/85
EN: 88/100
10/5/4/8/80
3/4
Psychic Terrain (9r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
Reflect (6s)
:sv/silvally-steel:
RKS System
HP: 580/777
7/0/7/0/95
4/5
+2 Def (4s)
Bug
Dragon
Electric
Fairy
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Rock
Water
Electivire uses Thunder Wave
Hit: 13 (<=90/100) yes
7 EN

Silvally uses Multi Attack
Crit: 3 (=1/24) no
(12+3+7-9+2)*0.75=11.25->11

Silvally uses Steel Beam x2
Crit: 22 (=1/24) no
(14+3+7-8+2)*2=36
-10 HP Silvally

Silvally uses Flamethrower
Crit: 6 (=1/24) no
BRN: 66 (<=10/100) no
9+7-8=8

Archaludon uses Brick Break
Crit: 20 (=1/24) no
(8+8-0)*1.5-6=18
6 EN

Gallade uses Brick Break
Crit: 23 (=1/24) no crit
((8+3+15-0)*1.5-6)*3=99
6 EN
The Faz
Reflect (6s)
Heal Block (1r)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 72/95
EN: 84/100
8/9/9/5/85
3/4
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 73/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 82/100
10/5/4/8/80
3/4
Psychic Terrain (8r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-steel:
RKS System
HP: 453/777
7/0/7/0/95
4/5
PAR (3), +2 Def (3s)
Bug
Dragon
Electric
Fairy
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Rock
Water
Silvally equips 4 (d13) Fairy Memory
Silvally gains +2 Special Attack for 4 turns
The Faz to order​
 
:sv/Electivire:
Light Screen
IF Silvally uses a fairy-type attack targetting Archaludon THEN use Protect (Archaludon)
IF Silvally uses a fairy-type attack targetting Gallade THEN use Protect (Gallade)
IF Silvally uses Geomancy THEN use Taunt (Silvally)

:sv/Archaludon:
Roar (Silvally)

:sv/Gallade:
Poison Jab (Silvally)
 
:sv/silvally-fairy:
Piercing Multi Attack (Archaludon), Draining Kiss x2 (Gallade), Flamethrower (Electivire)

The Faz
Reflect (6s)
Heal Block (1r)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 72/95
EN: 84/100
8/9/9/5/85
3/4
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 90/90
EN: 73/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 82/100
10/5/4/8/80
3/4
Psychic Terrain (8r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-fairy:
RKS System
HP: 453/777
7/0/7/0/95
4/5
PAR (3), +2 Def (3s), +2 SpA (4s)
Bug
Dragon
Electric
Fire
Flying
Ghost
Grass
Ground
Ice
Poison
Rock
Water
Electivire uses Protect
12 EN

Gallade uses Poison Jab
Crit: 6 (=1/24) no
PSN: 56 (<=30/100) no
((8+15-0)*1.5-6)*3=85.5->86

Silvally uses Multi Attack
Crit: 18 (=1/24) no
12+3+7-9+2=15

Silvally uses Draining Kiss x2
Blocked by Protect

Silvally uses Flamethrower
Crit: 9 (=1/24) no
BRN: 47 (<=10/100) no
9+7-6+8=18

Archaludon uses Roar
5 EN
The Faz
Reflect (5s)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 57/95
EN: 79/100
8/9/9/5/85
3/4
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 72/90
EN: 61/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 76/100
10/5/4/8/80
3/4
Psychic Terrain (7r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-fairy:
RKS System
HP: 367/777
7/0/7/0/95
4/5
PAR (4)
Bug
Dragon
Electric
Fire
Flying
Ghost
Grass
Ground
Ice
Rock
Water
Silvally equips 8 (d11) Ground Memory
All raiders are Grounded for the rest of the battle
The Faz to order​
 
:sv/Archaludon:
Dragon Cheer
IF Silvally uses a ground-type attack targetting Gallade THEN use Cover (Gallade)

:sv/Electivire:
Reflect

:sv/Gallade:
Solar Blade (Silvally)
 
Last edited:
:sv/silvally-ground:
Piercing Multi-Attack (Archaludon), Earth Power x2 (Gallade), Flamethrower (Electivire)

The Faz
Reflect (5s)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: 57/95
EN: 79/100
8/9/9/5/85
3/4
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 72/90
EN: 61/100
9/5/7/6/95
3/5
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 76/100
10/5/4/8/80
3/4
Psychic Terrain (7r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-fairy:
RKS System
HP: 367/777
7/0/7/0/95
4/5
PAR (4)
Bug
Dragon
Electric
Fire
Flying
Ghost
Grass
Ice
Rock
Water
Gallade absorbs light

Electivire uses Reflect
Electivire's team already has Reflect
10 EN

Archaludon uses Cover
5 EN

Silvally uses Multi Attack
Crit: 3 (=1/24) no
(12+3+7-9+2)*1.5=22.5->23

Silvally uses Earth Power x2
Redirected to Archaludon
Crit: 21 (=1/24) no
(9+3+7-5+2-1)*1.5*2=45
Archaludon is KOed

Silvally uses Flamethrower
Crit: 13 (=1/24) no
BRN: 6 (<=10/100) yes
9+7-6+1=11

Gallade uses Solar Blade
Crit: 6 (=1/24) no
(13+15-0+3)*1.5*3=139.5->140
9 EN

-2 HP Electivire (BRN)
The Faz
Reflect (4s)
Protector
:sv/archaludon:
Leftovers
Stamina, Sturdy, Stalwart
HP: KO/95
EN: KO/100
8/9/9/5/85
3/4
KO
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 59/90
EN: 51/100
9/5/7/6/95
3/5
BRN
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 67/100
10/5/4/8/80
3/4
Psychic Terrain (6r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-fairy:
RKS System
HP: 227/777
7/0/7/0/95
4/5
PAR (1)
Bug
Dragon
Electric
Fire
Flying
Ghost
Ice
Rock
Water
Silvally equips 1 (d9) Bug Memory
Silvally's negative stat stages are reset
The Faz to order​
 
:sv/silvally-bug:
Piercing Multi-Attack (Electivire), Bug Buzz x2 (Electivire), Flamethrower (Electivire)

The Faz
Reflect (4s)
Supporter:
:sv/electivire:
Focus Band
Motor Drive, Vital Spirit
HP: 59/90
EN: 51/100
9/5/7/6/95
3/5
BRN
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 67/100
10/5/4/8/80
3/4
Psychic Terrain (6r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-bug:
RKS System
HP: 227/777
7/0/7/0/95
4/5
PAR (1)
Dragon
Electric
Fire
Flying
Ghost
Ice
Rock
Water
Electivire uses Cover
5 EN

Gallade uses Fire Punch
Crit: 14 (=1/24) no
BRN: 3 (<=10/100) yes
(8+15-0)*1.5*3=103.5->104
6 EN

Silvally uses Multi Attack
Crit: 3 (=1/24) no
12+3+7-5+2=19

Silvally uses Bug Buzz x2
(9+3+7-6+2)*2=30

Silvally uses Flamethrower
Crit doesn't matter
9+7-6+1=11
Focus Band procs

-2 HP Electivire (BRN)
Electivire is KOed
-2 HP Silvally (BRN)
The Faz
Reflect (4s)
Supporter:
:sv/electivire:
Motor Drive, Vital Spirit
HP: KO/90
EN: KO/100
9/5/7/6/95
3/5
KO
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 61/100
10/5/4/8/80
3/4
Psychic Terrain (5r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-bug:
RKS System
HP: 121/777
7/0/7/0/95
4/5
PAR (2), BRN
Dragon
Electric
Flying
Ghost
Ice
Rock
Water
Silvally equips 1 (d7) Dragon Memory
Gallade gets Flinching
The Faz to order​
 
Last edited:
:sv/silvally-dragon:
Piercing Multi-Attack (Gallade), Spacial Rend x2 (Gallade), Flamethrower (Gallade)

The Faz
Reflect (4s)
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: 33/85
EN: 61/100
10/5/4/8/80
3/4
Psychic Terrain (5r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-dragon:
RKS System
HP: 121/777
7/0/7/0/95
4/5
PAR (2), BRN
Electric
Flying
Ghost
Ice
Rock
Water
Gallade uses Ice Punch
Crit: 4 (=1/24) no
Frost: 95 (<=10/100) no
(8+15-0)*1.5*3=103.5->104
6 EN

Silvally uses Multi Attack
Crit: 21 (=1/24) no
12+3+7-5+2=19

Silvally uses Spacial Rend x2
Crit: 22 (<=3/24) no
(10+3+7-8+2)*2=28
Gallade is KOed
The Faz
Reflect (3s)
Aggressor
:sv/gallade:
Choice Band
Steadfast, Sharpness, Justified
HP: KO/85
EN: KO/100
10/5/4/8/80
3/4
KO
Psychic Terrain (4r)​
Vs. The Self-Perfecting Beast-Slaying Machine!
:sv/silvally-dragon:
RKS System
HP: 17/777
7/0/7/0/95
4/5
PAR (3), BRN
Electric
Flying
Ghost
Rock
Water
The Self-Perfecting Beast-Slaying Machine wins!
Rewards:
The Faz :archaludon::electivire::gallade: get 6 Lv3 Exp, spends 10 JC
I get 3 RC 8 JC​
 
:Focus Band:Focus Band
:Leftovers:Leftovers
:Choice Band:Choice Band
:pmd/archaludon::pmd/electivire::pmd/gallade:
:sv/archaludon:

Titanium (Archaludon)
Level 3 EXP: 01 / 10
Gentle nature ( +Special Defense, -Defense )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart
HP: 95
Attack: 8
Defen.: 8 (-)
Sp.Atk: 9
Sp.Def: 7 (+)
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller
Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder
Level 3:
Attract
Body Slam
Breaking Swipe
Gyro Ball
Hard Press
Heavy Slam
Laser Focus
Outrage
Rock Tomb
Smack Down
Snarl
:sv/electivire:

Electivire
Level 2 EXP: 06 / 10

Serious nature ( +None, -None )
Typing: Electric
Abilities: Motor Drive Hidden Ability: Vital Spirit

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball

Level 2:
Covet
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Punch
Hammer Arm
Iron Tail
Low Kick
Mega Kick
Rising Voltage
Rolling Kick
Secret Power
Skull Bash
Submission
Supercell Slam
Take Down
Thief
Thunder
Zap Cannon
:sv/gallade:

Gallade
Level 3 EXP: 06 / 10

Adamant nature ( +Attack, -Special Attack )
Typing:
Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 10 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Protector: Archaludon
Supporter: Electivire
Aggressor: Gallade

Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Hard)

Format Changes:
Lifeline Uses: 1​

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:black glasses:Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.​

:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack: 7
Defen.: 0
Sp.Atk: 7
Sp.Def: 0
Speed: 95
Size: 4
Weight: 5


Order Behavior
Target PRChoose action and targetChoose action and target
:poison barb:Piercing Multi-Attack x1​
[ Action associated with equipped Memory. ]​
Thunder Wave
Toxic
Roar
Heal Block
Defog
Flamethrower
Thunderbolt
Ice Beam
Parting Shot​
Phase Progression
  1. :silvally:Silvally (★) x1

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...

Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one of each type—in their Backpack.​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.​
Otherwise: The challenger loses the battle.​
Type-Adapted Battle Procedures
Apply the appropriate effect of Silvally's current held Memory found in the hide tags below. Additionally, Silvally's Behavior varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal data.)​

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.​
Order Behavior
Bug Buzz x2​
Megahorn x2​
Lunge x2​
Struggle Bug =10​
Quiver Dance​

Dark
While Silvally is holding the Dark Memory: Silvally has Prankster in additionally to their other abilities.​

Order Behavior
Knock Off x2​
Night Daze x2​
Ruination​
Taunt​
Torment​

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.​
Order Behavior
Glaive Rush x2​
Spacial Rend x2​
Breaking Swipe =10​
Dragon Cheer​
Dragon Dance​
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.​
Order Behavior
Bolt Strike x2​
Electro Drift x2​
Discharge​
Nuzzle​
Magnet Rise​

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns​
Order Behavior
Moonblast x2​
Spirit Break x2​
Light of Ruin x2​
Draining Kiss x2​
Geomancy​

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.​
Order Behavior
Fire Blast x2​
Sacred Fire x2​
V-create x2​
Eruption​
Will-o-Wisp​
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns​
Order Behavior
Low Kick x2​
Focus Blast x2​
Low Sweep x2​
Circle Throw x2​
Detect​

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.​
Order Behavior
Sky Attack x2​
Oblivion Wing x2​
Bounce x2​
Air Cutter x2​
Roost​

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.​
Order Behavior
Shadow Force x2​
Infernal Parade x2​
Astral Barrage​
Shadow Sneak x2​
Confuse Ray​
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.​
Order Behavior
Power Whip x2​
Seed Flare x2​
Drum Beating x2​
Spore​
Victory Dance​

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.​
Order Behavior
Thousand Arrows x2​
Earth Power x2​
Precipice Blades​
Bulldoze =12​
Shore Up +30​

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.​
Order Behavior
Freeze-Dry x2​
Triple Axel x2​
Blizzard​
Aurora Veil​
Haze​
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)​
Order Behavior
Swords Dance​
Bulk Up​
Nasty Plot​
Calm Mind​
Substitute​

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns​
Order Behavior
Gunk Shot x2​
Dire Claw x2​
Sludge Wave​
Toxic​
Baneful Bunker​

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.​
Order Behavior
Psychic x2​
Psystrike x2​
Magic Coat​
Seven-Step Reflect*​
Seven-Step Light Screen*​
* (They're Reflect and Light Screen, that last seven steps.)​
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.​
Order Behavior
Meteor Beam x2​
Paleo Wave x2​
Rock Slide =10​
Salt Cure x2​
Tar Shot​

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns​
Order Behavior
Steel Beam x2​
Double Iron Bash x2​
Metal Burst x2​
Make It Rain​
Shift Gear​

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.​
Order Behavior
Hydro Pump x2​
Wave Crash x2​
Hydro Steam x2​
Dive x2​
Soak​
Rewards
Player Progress: Boss missing HP / Boss Maximum HP.
Entry Cost: 10:tea:JC​
Progress: 7 EXP for each raider.​
Victory: 1 EXP more for each raider.​
Victory, with all Lifeline Uses retained: 2 EXP more for each raider.​
First-Time Victory: :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations​
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6 :tea:JC​
Completion: 2 more :tea:JC​

The Faz to order.
 
:sv/Archaludon:
Archaludon as the Protector with Leftovers
Reflect

:sv/Gallade:
Gallade as the Aggressor with Choice Band
Sacred Sword (Silvally)

:sv/Electivire:
Electivire as the Support with the Focus Band
Taunt (Silvally)
 
:sv/silvally:
Silvally: :poison barb:Piercing Multi-Attack (Archaludon), Swords Dance, Flamethrower (Gallade)



The Faz
Battle Hours: 72 | Tech: 0
archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 95 / 95 | EN: 100%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 100%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 85 / 85 | EN: 100%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
~

Field
~

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:fire-memory:Fire Memory
:fighting-memory:Fighting Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:ice-memory:Ice Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
:steel-memory:Steel Memory
:water-memory:Water Memory
silvally.png

Boss Silvally
HP:
777 / 777
Stats: 7/0/7/0/95 | Type: Normal
RKS System
~

Round One
Rolls: 78, 205, 205, 440, 478, 210, 318, 233, 462, 409, 245, 575, 128, 249, 366, 488, 119, 209, 68, 12

Step One

:electivire:Electivire used Taunt!

-10 EN​
Silvally: Taunt [2 Steps]​

:silvally:Silvally used Multi-Attack!
Crit [1-25/600]: 78 (No)​
Damage (Archaludon): (12 + 3 + 7 - 8) * 3/4 = 11
Silvally could not attempt Swords Dance!​

:silvally:Silvally used Flamethrower!
Crit [1-25/600]: 205 (No)​
Effect [1-60/600]: 205 (No)​
Damage (Gallade): 9 + 7 - 8 = 8

:archaludon:Archaludon used Reflect!
-10 EN​
The Faz: Reflect [8 Steps]​

:gallade:Gallade used Sacred Sword!
-7 EN​
Crit [1-25/600]: 440 (No)​
Damage (Silvally): (9 + 3 + 15 - 0 + 3) * 3/2 * 3 = 135
The :fighting-memory:Fighting Memory was destroyed!​
Archaludon: +6 HP (Leftovers)​
Silvally's Taunt ended!​
Roll D15 = 6​
Silvally equipped the :fire-memory:Fire Memory!​
Field: Sun [10 Rounds]​

The Faz
Battle Hours: 72 | Tech: 0
Reflect [7S]

archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 90 / 95 | EN: 90%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 90%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 77 / 85 | EN: 93%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
~

Field
Sun [10R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:ice-memory:Ice Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
:steel-memory:Steel Memory
:water-memory:Water Memory
silvally-fire.png

Boss Silvally @ :fire-memory:Fire Memory
HP: 642 / 777
Stats: 7/0/7/0/95 | Type: Normal
RKS System
~

The Faz to order.
 
Last edited:
:sv/silvally-fire: :fire-memory:
Silvally: :poison barb:Piercing Multi-Attack (Archaludon), Sacred Fire x2 (Gallade), Flamethrower (Gallade)



The Faz
Battle Hours: 72 | Tech: 0
Reflect [7S]

archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 90 / 95 | EN: 90%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 90%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 77 / 85 | EN: 93%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
~

Field
Sun [10R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:ice-memory:Ice Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
:steel-memory:Steel Memory
:water-memory:Water Memory
silvally-fire.png

Boss Silvally @ :fire-memory:Steel Memory
HP: 642 / 777
Stats: 7/0/7/0/95 | Type: Normal
RKS System
~

Round Two
Rolls: 485, 177, 184, 266, 133, 294, 96, 410, 345, 165, 97, 69, 68, 548, 62, 14, 30, 543, 185, 561

Step One

:electivire:Electivire used Thunder Wave!

-7 EN​
Accuracy [1-540/600]: 485 (Yes)​
Silvally: Paralysis (2)​

:silvally-fire:Silvally used Multi-Attack!
Crit [1-25/600]: 177 (No)​
Damage (Archaludon): 12 + 3 + 7 - 8 + 2 + 3 = 19

:silvally-fire:Silvally used Sacred Fire!
Crit [1-25/600]: 184 (No)​
Effect [1-300/600]: 266 (Yes)​
Damage (Gallade): (10 + 3 + 7 - 8 + 2 + 3) * 2 = 34
Gallade: Burn​

:silvally-fire:Silvally used Flamethrower!
Crit [1-25/600]: 133 (No)​
Damage (Gallade): 9 + 3 + 7 - 8 + 2 + 3 = 16

:archaludon:Archaludon used Screech!
-8 EN​
Accuracy [1-510/600]: 294 (Yes)​
Silvally: -2 Defense [Next 5 Turns]​

:gallade:Gallade used Aqua Cutter!
-5 EN​
Crit [1-75/600]: 96 (No)​
Damage (Silvally): ((7 + 8 - 0 + 3 - 3) * 3/2 + 8) * 3 = 92
The :water-memory:Water Memory was destroyed!​
Archaludon: +6 HP (Leftovers)​
Gallade: -2 HP (Burn)​
Silvally's Paralysis: +1 Strain​
Roll D13 = 13​
Silvally equipped the :steel-memory:Steel Memory!​
Silvally's Defense stage returned to 0!​

The Faz
Battle Hours: 72 | Tech: 0
Reflect [7S]

archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 77 / 95 | EN: 82%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 83%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 25 / 85 | EN: 88%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
Burn

Field
Sun [9R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:ice-memory:Ice Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
silvally-steel.png

Boss Silvally @ :steel-memory:Steel Memory
HP: 550 / 777
Stats: 7/0/7/0/95 | Type: Normal
RKS System
Paralysis {3}

The Faz to order.
 
:sv/Gallade:
Sacred Sword (Silvally)
IF Silvally uses Metal Burst THEN use Swords Dance

:sv/Electivire:
Light Screen
IF Silvally uses Shift Gear THEN use Taunt (Silvally)
IF Silvally uses Metal Burst THEN use Screech (Silvally)
IF Silvally uses Double Iron Bash THEN use Reflect

:sv/Archaludon:
Cover (Gallade)
 
Last edited:
:sv/silvally-steel: :steel-memory:
Silvally: :poison barb:Piercing Multi-Attack (Archaludon), Double Iron Bash x2 (Archaludon), Defog (Archaludon)



The Faz
Battle Hours: 72 | Tech: 0
Reflect [7S]

archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 77 / 95 | EN: 82%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 83%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 25 / 85 | EN: 88%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
Burn

Field
Sun [9R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:ice-memory:Ice Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
silvally-steel.png

Boss Silvally @ :steel-memory:Steel Memory
HP: 550 / 777
Stats: 7/0/7/0/95 | Type: Normal
RKS System
Paralysis {3}

Round Three
Rolls: 109, 533, 380, 320, 116, 195, 282, 457, 163, 326, 382, 12, 411, 394, 195, 267, 368, 238, 525, 67

Step One

:electivire:Electivire used Reflect!

-10 EN​
(Reflect already exists.)

:archaludon:Archaludon used Cover!
-5 EN​
Archaludon: Covering (Gallade)​

:gallade:Gallade used Sacred Sword!
-7 EN​
Crit [1-25/600]: 109 (No)​
Damage (Silvally): (9 + 3 + 8 - 0 + 3) * 3/2 * 3 = 104

:silvally:Silvally used Multi-Attack!
Crit [1-25/600]: 533 (No)​
Damage (Archaludon): (12 + 3 + 7 - 8 + 2) * 3/4 = 12

:silvally:Silvally used Double Iron Bash!
Crit [1-25/600]: 380, 320 (No, No)​
Damage (Archaludon): (6 + 3 + 7 - 12 + 2) * 3/4 * 2 = 9
Archaludon: +1 Defense [Next 2 Tuns]​
Damage (Archaludon): 6 * 3/4 * 2 = 9
Archaludon: +2 Defense [Next 2 Tuns]​

:silvally:Silvally used Defog!
Archaludon: -1 Evasion [Next 3 Turns]​
The Faz's Reflect ended!​
Archaludon: +6 HP (Leftovers)​
Gallade: -2 HP (Burn)​
Archaludon's Covering ended!​
Silvally's Paralysis: +1 Strain​
Roll D12 = 9​
Silvally equipped the :ice-memory:Ice Memory!​
Sun ended!​
Field: Snow [10 Rounds]​

The Faz
Battle Hours: 72 | Tech: 0
archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 53 / 95 | EN: 77%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
+2 Def [N2T], -1 Eva [N3T]
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 73%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 23 / 85 | EN: 81%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
Burn

Field
Snow [10R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
silvally-ice.png

Boss Silvally @ :ice-memory:Ice Memory
HP: 446 / 777
Stats: 7/[3]/7/0/95 | Type: Ice
RKS System
Paralysis {4}

The Faz to order.
 
:sv/Archaludon:
Cover (Gallade)

:sv/Gallade:
Sacred Sword (Silvally)

:sv/Electivire:
Light Screen
IF Silvally uses Triple Axel THEN use Reflect
IF Silvally uses Aurora Veil THEN use Rain Dance
IF Silvally uses Haze THEN use Helping Hand (Gallade)
 
:sv/silvally-ice:
Silvally: :poison barb:Piercing Multi-Attack (Archaludon), Triple Axel x2 (Archaludon), Roar (Archaludon)



The Faz
Battle Hours: 72 | Tech: 0
archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 53 / 95 | EN: 77%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
+2 Def [N2T], -1 Eva [N3T]
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 73%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 23 / 85 | EN: 81%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
Burn

Field
Snow [10R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dark-memory:Dark Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
silvally-ice.png

Boss Silvally @ :ice-memory:Ice Memory
HP: 446 / 777
Stats: 7/[3]/7/0/95 | Type: Ice
RKS System
Paralysis {4}

Round Four
Rolls: 384, 512, 348, 189, 319, 556, 536, 75, 577, 454, 581, 526, 68, 394, 337, 594, 245, 582, 347, 272

Step One

:electivire:Electivire used Reflect!

-10 EN​
The Faz: Reflect [5 Steps]​

:archaludon:Archaludon used Cover!
-5 EN​
Archaludon: Covering (Gallade)​

:gallade:Gallade used Sacred Sword!
-7 EN​
Crit [1-25/600]: 384 (No)​
Damage (Silvally): (9 + 3 + 8 - 3 + 3) * 3/2 * 3 = 90
(Silvally :poison-barb:pierced through its Paralysis!)
:silvally:Silvally used Multi-Attack!
Crit [1-25/600]: 512 (No)​
Damage (Archaludon): (12 + 3 + 7 - 8 + 2) - 6 = 10
Silvally's Paralysis: -4 Strain​

:silvally:Silvally used Triple Axel!
Crit [1-25/600]: 348, 189, 319 (No, No, No)​
Damage (Archaludon): ((2 + 3 + 7 - 12 - 1 + 2) - 6) * 2 = 1
Archaludon: +3 Defense [Next 2 Turns]​
Damage (Archaludon): 4 * 2 = 8
Archaludon: +4 Defense [Next 2 Turns]​
Damage (Archaludon): 6 * 2 = 12
Archaludon: +5 Defense [Next 2 Turns]​

:silvally:Silvally used Roar!
Archaludon's Defense and Evasion stages returned to 0!​
Archaludon's Covering ended!​
Archaludon: +6 HP (Leftovers)​
Gallade: -2 HP (Burn)​
Silvally's Paralysis: +1 Strain​
Roll D11 = 2​
Silvally equipped the :dark-memory:Dark Memory!​

The Faz
Battle Hours: 72 | Tech: 0
Reflect [4S]

archaludon.png

Protector Archaludon @ :leftovers:Leftovers
HP: 28 / 95 | EN: 72%
Stats: 8/8/9/7/85 | Type: Steel/Dragon
Stamina, Sturdy, Stalwart
R: 2/2 | C: 2/2
~
electivire.png

Supporter Electivire @ :focus-band:Focus Band
HP: 90 / 90 | EN: 63%
Stats: 9/5/7/6/95 | Type: Electric
Motor Drive, Vital Spirit
R: 2/2 | C: 5/5
~
gallade.png

Aggressor Gallade @ :choice-band:Choice Band
HP: 21 / 85 | EN: 74%
Stats: [15]/5/4/8/80 | Type: Psychic/Fighting
Steadfast, Sharpness, Justified
R: 2/2 | C: 2/2
Burn

Field
Snow [9R]

The Self-Perfecting Beast-Slaying Machine
Battle Hours: 120
:bug-memory:Bug Memory
:dragon-memory:Dragon Memory
:electric-memory:Electric Memory
:fairy-memory:Fairy Memory
:flying-memory:Flying Memory
:ghost-memory:Ghost Memory
:grass-memory:Grass Memory
:poison-memory:Poison Memory
:psychic-memory:Psychic Memory
:rock-memory:Rock Memory
silvally-dark.png

Boss Silvally @ :dark-memory:Dark Memory
HP: 356 / 777
Stats: 7/0/7/0/95 | Type: Dark
RKS System, [Prankster]
Paralysis {1}

The Faz to order.
 
:sv/Electivire:
Cover (Gallade)
IF Silvally uses Taunt (Electivire) THEN use Brick Break (Silvally)

:sv/Archaludon:
Screech
IF Silvally uses Taunt (Archaludon) THEN use Brick Break (Silvally)

:sv/Gallade:
Sacred Sword (Silvally)
IF Silvally uses Taunt (Electivire) THEN use Protect
 
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