Hello, this is my first RMT ever so suggestions and feedback would be greatly appreciated! 
Paste: https://pokepast.es/756f8d44f8c0a7f2

has been my favorite mon for a long time ever since I started playing mons back in gen 3, it had such a good competitive career back in GSC where it was one of the premier mons due to its excellent offensive electric typing with HP Ice for grounds like
and
. However ever since gen 4 where powercreep became too much for the poor guy & ever since its been a lower tier mon, often overshadowed by its fellow electric legendary
.
Gen 9 has been extremely rough if not the roughest gen ever for
at least in an OU context , the addition of several new ground types such as
,
,
and
have been extremely tough with the latter having water absorb as well fully countering the combination of Scald+tbolt or Volt Switch. Gen 9 also curb stomped Raikou with the addition of
a new past paradox form of
with a secondary dragon typing and the access to protosynthesis and the priority of thunderclap.
However I wanted to make
work in OU (or at the very least usable), so here’s the full introduction and breakdown of the team….
At First The Team Started Out with
a simple HStack Team with the fundamentals such as Hazards with
and
, a Spin Blocker in
and a Knock Off User in
, it honestly was an alright team that got and worked in the 1700's decently. The
set was Nasty Plot, Taunt, Sludge Bomb and Dark Pulse and with Tera Ghost easily 6-0'ed stall with Scald from
burning
.
However the team struggled against several archetypes, notably Hyper Offense as well as mons like
and
, therefore I dropped
for
and thus the creation of this team was born….

Rai Charles (Raikou) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Volt Switch
- Aura Sphere
- Scald
- Tera Blast
The main star of the show
, I believe is a highly underappreciated mon. It has a rather interesting movepool with the standard Volt Switch to get the jump on and doing quite a hefty chunk to neutral mons such as
and
as well as electric weak mons such as
etc. A simple max Spatt and almost max speed which allows Raikou to outspeed
.
It also has access to Aura Sphere, easily OHKO’ing no bulk
and
as well as doing decent damage to
and 
Scald is a really strong move which due to its cut distribution at the start of Gen 9 is now a really sought out move. Ogerpon-Wellspring, a seemingly counter to the move, gets hit with big damage from
Volt Switch and Scald can easily fish for burns on mons like
and the rare but annoying
. Also a mid-ground play on mons like
and
who think they can switch into Volt Switch.
Finally the 4th moveslot is rounded out with Tera Blast Ice, with max investment it OHKOs
and Spdef
which can actually break through some fat teams with the help of Volt Switching on
and
as well as Scald burning
allowing easier breaking with
allowing it to survive several EQ’s with minimal damage taken.
Pressure on
was also a nice bonus, helping diminish PP from low PP moves such as
Pyro Ball and
Malignant Chain which can help sweepers such as
and
to sweep in the endgame.
Overall Raikou did what it needed to do to break, it has a quite good speed tier outspeeding things like
and
and was overall just a good mon to use.
Calcs:
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 0 HP / 0 SpD Great Tusk: 398-470 (107.2 - 126.6%) -- guaranteed OHKO
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 244 HP / 252+ SpD Gliscor: 412-492 (117 - 139.7%) -- guaranteed OHKO
252 SpA Raikou Volt Switch vs. 252 HP / 0 SpD Neutralizing Gas Weezing-Galar: 141-166 (42.2 - 49.7%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 224 HP / 0 SpD Cinderace: 135-159 (37.8 - 44.5%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 80 HP / 0 SpD Assault Vest Primarina: 126-150 (39.2 - 46.7%) -- guaranteed 3HKO
252 SpA Raikou Scald vs. 0 HP / 4 SpD Iron Treads: 214-252 (66.6 - 78.5%) -- guaranteed 2HKO

The Chillionaire (Slowking-Galar) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dark
EVs: 248 HP / 156 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
was one of the three mons to fit into the breaking core of the team. Its strong Future Sight support allowed it to pressure fat mons like
and
allowing for :Raikou and
to break. Chilly Reception for pivoting allowed it to get the rest of the mons freely with a safe opportunity for attacking as well as an advantage against the weather setters
and
, also gives a nice chilly-volt core with
.
Thunder-Wave was really valuable speed control and helped slow down massive threats to the team such as
and scarf mons like
.
The EV’s in defense allow
to survive two crunches from max attack
which is quite a threat with 4 attacks while still taking little from
non specs Earth Power as well as special attacks from
and CM 
Tera Dark allows
to resist
dark pulse as well as fully blank
Psycho Boost:
Calcs:
-252 Atk Zamazenta Crunch vs. 248 HP / 156 Def Slowking-Galar: 166-196 (42.2 - 49.8%) -- guaranteed 3HKO
-252 SpA Enamorus Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 154-182 (39.1 - 46.3%) -- guaranteed 3HKO
-252 SpA Kyurem Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 150-178 (38.1 - 45.2%) -- guaranteed 3HKO
-252+ SpA Hydrapple Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 156-184 (39.6 - 46.8%) -- guaranteed 3HKO
-252+ SpA Primarina Surf vs. 248 HP / 104+ SpD Slowking-Galar: 121-144 (30.7 - 36.6%) -- 64.9% chance to 3HKO
-252 SpA Quark Drive Iron Moth Fiery Dance vs. 248 HP / 104+ SpD Slowking-Galar: 136-162 (34.6 - 41.2%) -- guaranteed 3HKO
+1 252+ SpA Quark Drive Iron Valiant Shadow Ball vs. 248 HP / 104+ SpD Slowking-Galar: 270-318 (68.7 - 80.9%) -- guaranteed 2HKO

Die Sekiro (Samurott-Hisui) (F) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Knock Off
- Sucker Punch
- Razor Shell
is the third mon of the breaking core, its solid offenses with Ceaseless Edge consistently setting hazards on mons such as
as well as being a solid Knock Off user which can pressure knock absorbers like
and
with defense drops from Razor Shell.
Sucker Punch is required for the priority of the team, helping out with dark weak sweepers such as
and
and neutral mons like
and
with prediction. Also its natural defensive typing is valuable for resisting STAB’s from
and
as well.
Tera Fire on
is valuable for having a wisp immunity against mons like
and
which is essential since there is no fire/wisp immunity. It also helps resist the Moonblasts from mons like
and
as a nice bonus.
A change that could be implemented is having Assault Vest instead of Heavy Duty Boots as a nice secondary special wall to the team as a dark resist as well as a better fire/water/ghost resist against several mons. Could be considered as there is a spinner in
. However, the hazard immunity with HDB is valuable in the H-stack MU as often treads are unable to spin on mons like
and Tera Ghost
. Black Glasses is also another idea.

Treadmill Tungsten (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Earthquake
- Stealth Rock
fills a very valuable role on this balance team as the ground type of the team which is crucial for having an electric immunity to Volt Switch on
and being a natural check to
. It is also the steel type of the team giving the team a poison immunity which is nice for Toxic mons such as
and sometimes
. Heavy Duty Boots is chosen as
health is often crucial for specs
and
however something like Clear Amulet or Leftovers wouldn’t be bad as well.
It is also the Stealth Rocker and Removal of the team helping against Hazard Mons such as
and providing chip on hazard weak mons such as
and
. The Speed EV’s allow
to outspeed max speed
and
with the rest in Attack and some in HP to deal more damage to
and
. Moreover it provides a dragon resistance which is helpful against the Draco Meteor’s from
and the rare CB Outrages from
.
Tera Fairy is helpful for emergency fighting and dark resistances for mons like
and Focus Blast
and
.
Overall
was crucial role compression and was a valuable mon on the team.

TalkingHeads (Hydrapple) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Fickle Beam
- Giga Drain
- Earth Power
was honestly the second most surprising mon that fully shocked me. It has amazing resistances to ground attacks from
and
, water attacks from
and
and grass attacks from
and
. It also has great immediate power with Fickle Beams chance to DOUBLE in power allowing massive damage on
and big damage against resists like
and
. Its natural bulk also allows
to survive super effective attacks such as
play rough and
ice spinner.
Nasty Plot allows Hydrapple to put on some serious pressure and with the Speed EV’s to outspeed
it allows
to put on serious pressure on Stall teams.
usually isn't an issue due to
often Scald burning it in the process.
Tera Poison allows
to turn into a fairy/poison/fighting resist which is also valuable for the toxic immunity against staples such as
and the aforementioned 
Overall
was a fantastic mon who I think has a great OU niche and I think should be HIGHLY recommended as a pick on teams. I wouldn’t be surprised if it rose to OU.
Calcs:
-252+ SpA Hydrapple Fickle Beam vs. 248 HP / 0 SpD Zapdos: 297-349 (77.5 - 91.1%) -- guaranteed 2HKO
-252+ SpA Hydrapple Fickle Beam vs. 0 HP / 4 SpD Tornadus-Therian: 295-348 (98.6 - 116.3%) -- 87.5% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252 Atk Great Tusk Ice Spinner vs. 164 HP / 0 Def Hydrapple: 324-384 (82.2 - 97.4%) -- guaranteed 2HKO
-252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 164 HP / 0 Def Hydrapple: 206-244 (52.2 - 61.9%) -- guaranteed 2HKO

Fighting Master (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 248 HP / 88 Def / 172 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute
is the speed control of the team, outpacing several fast mons like
and
. It gives the team a defensive mon, severely helping out against the Hyper Offense MU as well as a check to many sweepers like
and 
ID Press allows
to be a threatening late game sweeper which with Substitute allows
to freely set up on
as well as with Tera Fire
and Wisp-Hex
. The Speed EV’s allow
to outspeed +1
alongside
and
. Crunch is also useful against the several fighting resistances and immunities two hit KO’ing
and with Substitute can actually PP stall
out of Malignant Chains and
out of Sludge Bombs/Strange Steams.
- NP Deo-S is a really tricky mon to handle in the current metagame and this team is no exception,
gets OHKO’d by Focus Blast and Sucker Punch can be resisted by Tera Fighting. Prediction is necessary or a forced tera on either
or
. A prediction Crunch with
is also nice against 
- Great Tusk is a little bit challenging to deal with as the only ground resist is
which takes massive damage from Ice Spinner, however
does check
to some degree and
can survive an Ice Spinner and OHKO with Giga Drain
- Sub Sets can be problematic as they can get past
with Tera Ground, usually
is needed to force it out but tera from
fixes the
issue to some extent. (
will always be a pain in the ass when making balance icl)
Water and Fire types also present some issue as the resist
has quite weak special bulk, usually its fine as most of the aforementioned fire/water types are handled by
and
.
Credits to Lycopoky for helping me with the RMT process as well as Pinkacross for his videos for laddering and team building for more beginner/intermediate players. Without them I would’ve never ever started this process of RMT making which I am very grateful for.
Any advice on the team of the RMT would be appreciated as well as feedback from all opinions. I've never posted about a team that I've made myself to other people so this is all quite new to me haha.
As of right now I am currently in the 1800’s still laddering with the team, changes will mostly likely be inevitable as the metagame progresses so I hope
will prevail on.
Thanks for checking this team out! If you decide to try out the team, best of luck!

Paste: https://pokepast.es/756f8d44f8c0a7f2










Gen 9 has been extremely rough if not the roughest gen ever for







However I wanted to make

At First The Team Started Out with













However the team struggled against several archetypes, notably Hyper Offense as well as mons like






Rai Charles (Raikou) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Volt Switch
- Aura Sphere
- Scald
- Tera Blast
The main star of the show








It also has access to Aura Sphere, easily OHKO’ing no bulk




Scald is a really strong move which due to its cut distribution at the start of Gen 9 is now a really sought out move. Ogerpon-Wellspring, a seemingly counter to the move, gets hit with big damage from






Finally the 4th moveslot is rounded out with Tera Blast Ice, with max investment it OHKOs






Pressure on





Overall Raikou did what it needed to do to break, it has a quite good speed tier outspeeding things like




Calcs:
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 0 HP / 0 SpD Great Tusk: 398-470 (107.2 - 126.6%) -- guaranteed OHKO
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 244 HP / 252+ SpD Gliscor: 412-492 (117 - 139.7%) -- guaranteed OHKO
252 SpA Raikou Volt Switch vs. 252 HP / 0 SpD Neutralizing Gas Weezing-Galar: 141-166 (42.2 - 49.7%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 224 HP / 0 SpD Cinderace: 135-159 (37.8 - 44.5%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 80 HP / 0 SpD Assault Vest Primarina: 126-150 (39.2 - 46.7%) -- guaranteed 3HKO
252 SpA Raikou Scald vs. 0 HP / 4 SpD Iron Treads: 214-252 (66.6 - 78.5%) -- guaranteed 2HKO

The Chillionaire (Slowking-Galar) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dark
EVs: 248 HP / 156 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave












Thunder-Wave was really valuable speed control and helped slow down massive threats to the team such as




The EV’s in defense allow








Tera Dark allows



Calcs:
-252 Atk Zamazenta Crunch vs. 248 HP / 156 Def Slowking-Galar: 166-196 (42.2 - 49.8%) -- guaranteed 3HKO
-252 SpA Enamorus Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 154-182 (39.1 - 46.3%) -- guaranteed 3HKO
-252 SpA Kyurem Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 150-178 (38.1 - 45.2%) -- guaranteed 3HKO
-252+ SpA Hydrapple Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 156-184 (39.6 - 46.8%) -- guaranteed 3HKO
-252+ SpA Primarina Surf vs. 248 HP / 104+ SpD Slowking-Galar: 121-144 (30.7 - 36.6%) -- 64.9% chance to 3HKO
-252 SpA Quark Drive Iron Moth Fiery Dance vs. 248 HP / 104+ SpD Slowking-Galar: 136-162 (34.6 - 41.2%) -- guaranteed 3HKO
+1 252+ SpA Quark Drive Iron Valiant Shadow Ball vs. 248 HP / 104+ SpD Slowking-Galar: 270-318 (68.7 - 80.9%) -- guaranteed 2HKO

Die Sekiro (Samurott-Hisui) (F) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Knock Off
- Sucker Punch
- Razor Shell






Sucker Punch is required for the priority of the team, helping out with dark weak sweepers such as










Tera Fire on









A change that could be implemented is having Assault Vest instead of Heavy Duty Boots as a nice secondary special wall to the team as a dark resist as well as a better fire/water/ghost resist against several mons. Could be considered as there is a spinner in




Treadmill Tungsten (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Earthquake
- Stealth Rock












It is also the Stealth Rocker and Removal of the team helping against Hazard Mons such as















Tera Fairy is helpful for emergency fighting and dark resistances for mons like




Overall


TalkingHeads (Hydrapple) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Fickle Beam
- Giga Drain
- Earth Power



















Nasty Plot allows Hydrapple to put on some serious pressure and with the Speed EV’s to outspeed




Tera Poison allows





Overall

Calcs:
-252+ SpA Hydrapple Fickle Beam vs. 248 HP / 0 SpD Zapdos: 297-349 (77.5 - 91.1%) -- guaranteed 2HKO
-252+ SpA Hydrapple Fickle Beam vs. 0 HP / 4 SpD Tornadus-Therian: 295-348 (98.6 - 116.3%) -- 87.5% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252 Atk Great Tusk Ice Spinner vs. 164 HP / 0 Def Hydrapple: 324-384 (82.2 - 97.4%) -- guaranteed 2HKO
-252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 164 HP / 0 Def Hydrapple: 206-244 (52.2 - 61.9%) -- guaranteed 2HKO

Fighting Master (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 248 HP / 88 Def / 172 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute











ID Press allows































Water and Fire types also present some issue as the resist



https://replay.pokemonshowdown.com/gen9ou-2442999919-1n7jam30b38sumxymgv7pir1k4jfkajpw -Stall

https://replay.pokemonshowdown.com/gen9ou-2443003823-kdbps6g9p9649tb84w4wcp2xens8vompw -Bulky Balance with
and 
https://replay.pokemonshowdown.com/gen9ou-2443020970-iu7riuerybwv6uh0jh90ntcisrif7cypw -Bulky Balance with
and 
https://replay.pokemonshowdown.com/gen9ou-2443559185-7f06y16lp5qk6sdev6bjl0vsjt8ikybpw -Balance with
and 
https://replay.pokemonshowdown.com/gen9ou-2443566502 -Bulky Offense




https://replay.pokemonshowdown.com/gen9ou-2443003823-kdbps6g9p9649tb84w4wcp2xens8vompw -Bulky Balance with


https://replay.pokemonshowdown.com/gen9ou-2443020970-iu7riuerybwv6uh0jh90ntcisrif7cypw -Bulky Balance with


https://replay.pokemonshowdown.com/gen9ou-2443559185-7f06y16lp5qk6sdev6bjl0vsjt8ikybpw -Balance with



https://replay.pokemonshowdown.com/gen9ou-2443566502 -Bulky Offense



Credits to Lycopoky for helping me with the RMT process as well as Pinkacross for his videos for laddering and team building for more beginner/intermediate players. Without them I would’ve never ever started this process of RMT making which I am very grateful for.
Any advice on the team of the RMT would be appreciated as well as feedback from all opinions. I've never posted about a team that I've made myself to other people so this is all quite new to me haha.
As of right now I am currently in the 1800’s still laddering with the team, changes will mostly likely be inevitable as the metagame progresses so I hope

Thanks for checking this team out! If you decide to try out the team, best of luck!
