SV OU Raikou Balance (peak #69, 1845)

Hello, this is my first RMT ever so suggestions and feedback would be greatly appreciated! :totodiLUL:
Paste: https://pokepast.es/756f8d44f8c0a7f2 :Raikou: :Slowking-Galar: :Samurott-Hisui: :Iron Treads: :Hydrapple: :Zamazenta:
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:Raikou: has been my favorite mon for a long time ever since I started playing mons back in gen 3, it had such a good competitive career back in GSC where it was one of the premier mons due to its excellent offensive electric typing with HP Ice for grounds like :Golem: and :Rhydon: . However ever since gen 4 where powercreep became too much for the poor guy & ever since its been a lower tier mon, often overshadowed by its fellow electric legendary :Zapdos:.

Gen 9 has been extremely rough if not the roughest gen ever for :Raikou: at least in an OU context , the addition of several new ground types such as :Ting-Lu: , :Great Tusk: , :Iron Treads: and :Clodsire: have been extremely tough with the latter having water absorb as well fully countering the combination of Scald+tbolt or Volt Switch. Gen 9 also curb stomped Raikou with the addition of :Raging Bolt: a new past paradox form of :Raikou: with a secondary dragon typing and the access to protosynthesis and the priority of thunderclap.

However I wanted to make :Raikou: work in OU (or at the very least usable), so here’s the full introduction and breakdown of the team….
At First The Team Started Out with :Raikou: :Darkrai: :Keldeo: :Clefable: :Pecharunt: :Gliscor: a simple HStack Team with the fundamentals such as Hazards with :Clefable: and :Gliscor: , a Spin Blocker in :Pecharunt: and a Knock Off User in :Gliscor:, it honestly was an alright team that got and worked in the 1700's decently. The :Darkrai: set was Nasty Plot, Taunt, Sludge Bomb and Dark Pulse and with Tera Ghost easily 6-0'ed stall with Scald from :Raikou: burning :Clodsire: .
However the team struggled against several archetypes, notably Hyper Offense as well as mons like :Kyurem: :Great Tusk: and :Primarina: , therefore I dropped :Darkrai: for :Samurott-Hisui: and thus the creation of this team was born….
:SV/Raikou:
Rai Charles (Raikou) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Volt Switch
- Aura Sphere
- Scald
- Tera Blast

The main star of the show :Raikou: , I believe is a highly underappreciated mon. It has a rather interesting movepool with the standard Volt Switch to get the jump on and doing quite a hefty chunk to neutral mons such as :Weezing-Galar: :Cinderace: and :Ogerpon-Wellspring: as well as electric weak mons such as :Primarina: :Moltres: :Corviknight: etc. A simple max Spatt and almost max speed which allows Raikou to outspeed :Serperior: .

It also has access to Aura Sphere, easily OHKO’ing no bulk :Kingambit: and :Weavile: as well as doing decent damage to :Darkrai: and :Samurott-Hisui:

Scald is a really strong move which due to its cut distribution at the start of Gen 9 is now a really sought out move. Ogerpon-Wellspring, a seemingly counter to the move, gets hit with big damage from :Raikou: Volt Switch and Scald can easily fish for burns on mons like :Clodsire: :Ting-Lu: and the rare but annoying :Garchomp: . Also a mid-ground play on mons like :Iron Treads: and :Great Tusk: who think they can switch into Volt Switch.

Finally the 4th moveslot is rounded out with Tera Blast Ice, with max investment it OHKOs :Great Tusk: and Spdef :Gliscor: which can actually break through some fat teams with the help of Volt Switching on :Blissey: and :Weezing-Galar: as well as Scald burning :Clodsire: allowing easier breaking with :Hydrapple: allowing it to survive several EQ’s with minimal damage taken.

Pressure on :Raikou: was also a nice bonus, helping diminish PP from low PP moves such as :Cinderace: Pyro Ball and :Pecharunt: Malignant Chain which can help sweepers such as :Hydrapple: and :Zamazenta: to sweep in the endgame.
Overall Raikou did what it needed to do to break, it has a quite good speed tier outspeeding things like :Ogerpon-Wellspring: :Iron Moth: :Iron Treads: and :Enamorus: and was overall just a good mon to use.

Calcs:
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 0 HP / 0 SpD Great Tusk: 398-470 (107.2 - 126.6%) -- guaranteed OHKO
252 SpA Tera Ice Raikou Tera Blast (80 BP) vs. 244 HP / 252+ SpD Gliscor: 412-492 (117 - 139.7%) -- guaranteed OHKO
252 SpA Raikou Volt Switch vs. 252 HP / 0 SpD Neutralizing Gas Weezing-Galar: 141-166 (42.2 - 49.7%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 224 HP / 0 SpD Cinderace: 135-159 (37.8 - 44.5%) -- guaranteed 3HKO
252 SpA Raikou Volt Switch vs. 80 HP / 0 SpD Assault Vest Primarina: 126-150 (39.2 - 46.7%) -- guaranteed 3HKO
252 SpA Raikou Scald vs. 0 HP / 4 SpD Iron Treads: 214-252 (66.6 - 78.5%) -- guaranteed 2HKO

:SV/Slowking-Galar:
The Chillionaire (Slowking-Galar) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dark
EVs: 248 HP / 156 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave

:Slowking-Galar: was one of the three mons to fit into the breaking core of the team. Its strong Future Sight support allowed it to pressure fat mons like :Gliscor: :Blissey: :Dondozo: and :Corviknight: allowing for :Raikou and :Samurott-Hisui: to break. Chilly Reception for pivoting allowed it to get the rest of the mons freely with a safe opportunity for attacking as well as an advantage against the weather setters :Ninetales: :Torkoal: :Pelipper: :Tyranitar: and :Ninetales-Alola:, also gives a nice chilly-volt core with :Raikou: .

Thunder-Wave was really valuable speed control and helped slow down massive threats to the team such as :Deoxys-Speed: :Dragapult: :Darkrai: and scarf mons like :Enamorus: .

The EV’s in defense allow :Slowking-Galar: to survive two crunches from max attack :Zamazenta: which is quite a threat with 4 attacks while still taking little from :Enamorus: :Kyurem: non specs Earth Power as well as special attacks from :Iron Crown: :Primarina: :Iron Moth: and CM :Iron Valiant:

Tera Dark allows :Slowking-Galar: to resist :Darkrai: dark pulse as well as fully blank :Deoxys-Speed: Psycho Boost:

Calcs:
-252 Atk Zamazenta Crunch vs. 248 HP / 156 Def Slowking-Galar: 166-196 (42.2 - 49.8%) -- guaranteed 3HKO
-252 SpA Enamorus Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 154-182 (39.1 - 46.3%) -- guaranteed 3HKO
-252 SpA Kyurem Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 150-178 (38.1 - 45.2%) -- guaranteed 3HKO
-252+ SpA Hydrapple Earth Power vs. 248 HP / 104+ SpD Slowking-Galar: 156-184 (39.6 - 46.8%) -- guaranteed 3HKO
-252+ SpA Primarina Surf vs. 248 HP / 104+ SpD Slowking-Galar: 121-144 (30.7 - 36.6%) -- 64.9% chance to 3HKO
-252 SpA Quark Drive Iron Moth Fiery Dance vs. 248 HP / 104+ SpD Slowking-Galar: 136-162 (34.6 - 41.2%) -- guaranteed 3HKO
+1 252+ SpA Quark Drive Iron Valiant Shadow Ball vs. 248 HP / 104+ SpD Slowking-Galar: 270-318 (68.7 - 80.9%) -- guaranteed 2HKO



:SV/Samurott-Hisui:
Die Sekiro (Samurott-Hisui) (F) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Knock Off
- Sucker Punch
- Razor Shell

:Samurott-Hisui: is the third mon of the breaking core, its solid offenses with Ceaseless Edge consistently setting hazards on mons such as :Hatterene: as well as being a solid Knock Off user which can pressure knock absorbers like :Corviknight: :Skarmory: :Gliscor: and :Clefable: with defense drops from Razor Shell.

Sucker Punch is required for the priority of the team, helping out with dark weak sweepers such as :Deoxys-Speed: :Ceruledge: and :Gholdengo: and neutral mons like :Dragonite: :Iron Moth: and :Raging Bolt: with prediction. Also its natural defensive typing is valuable for resisting STAB’s from :Kingambit: :Weavile: :Gholdengo: and :Iron Crown: as well.

Tera Fire on :Samurott-Hisui: is valuable for having a wisp immunity against mons like :Cinderace: :Dragapult: :Moltres: and :Weezing-Galar: which is essential since there is no fire/wisp immunity. It also helps resist the Moonblasts from mons like :Iron Valiant: :Enamorus: :Primarina: and :Clefable: as a nice bonus.

A change that could be implemented is having Assault Vest instead of Heavy Duty Boots as a nice secondary special wall to the team as a dark resist as well as a better fire/water/ghost resist against several mons. Could be considered as there is a spinner in :Iron Treads: . However, the hazard immunity with HDB is valuable in the H-stack MU as often treads are unable to spin on mons like :Sinistcha: and Tera Ghost :Pecharunt: . Black Glasses is also another idea.



:SV/Iron Treads:
Treadmill Tungsten (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Earthquake
- Stealth Rock

:Iron Treads: fills a very valuable role on this balance team as the ground type of the team which is crucial for having an electric immunity to Volt Switch on :Zapdos: and being a natural check to :Raging Bolt: . It is also the steel type of the team giving the team a poison immunity which is nice for Toxic mons such as :Slowking Galar: :Pecharunt: and sometimes :Mandibuzz: . Heavy Duty Boots is chosen as :Iron Treads: health is often crucial for specs :Raging Bolt: :Deoxys Speed: :Darkrai: :Enamorus: and :Iron Crown: however something like Clear Amulet or Leftovers wouldn’t be bad as well.

It is also the Stealth Rocker and Removal of the team helping against Hazard Mons such as :Clefable: and providing chip on hazard weak mons such as :Ogerpon Wellspring: :Kyurem: :Raging Bolt: :Iron Moth: and :Enamorus: . The Speed EV’s allow :Iron Treads: to outspeed max speed :Iron Crown: and :Kyurem: with the rest in Attack and some in HP to deal more damage to :Gliscor: and :Pecharunt: . Moreover it provides a dragon resistance which is helpful against the Draco Meteor’s from :Raging Bolt: :Dragapult: :Walking Wake: and the rare CB Outrages from :Dragonite: .

Tera Fairy is helpful for emergency fighting and dark resistances for mons like :Darkrai: :Weavile: and Focus Blast :Deoxys Speed: and :Iron Valiant: .

Overall :Iron Treads: was crucial role compression and was a valuable mon on the team.


:SV/Hydrapple:
TalkingHeads (Hydrapple) (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Fickle Beam
- Giga Drain
- Earth Power

:Hydrapple: was honestly the second most surprising mon that fully shocked me. It has amazing resistances to ground attacks from :Iron Treads: :Great Tusk: :Gliscor: and :Ting-Lu: , water attacks from :Ogerpon-Wellspring: and :Samurott-Hisui: and grass attacks from :Ogerpon-Wellspring: :Rillaboom: and :Meowscarada: . It also has great immediate power with Fickle Beams chance to DOUBLE in power allowing massive damage on :Tornadus-Therian: :Zapdos: :Moltres: :Landorus-Therian: and big damage against resists like :Scizor: and :Corviknight: . Its natural bulk also allows :Hydrapple: to survive super effective attacks such as :Ogerpon-Wellspring: play rough and :Great Tusk: ice spinner.

Nasty Plot allows Hydrapple to put on some serious pressure and with the Speed EV’s to outspeed :Blissey: it allows :Hydrapple: to put on serious pressure on Stall teams. :Clodsire: usually isn't an issue due to :Raikou: often Scald burning it in the process.

Tera Poison allows :Hydrapple: to turn into a fairy/poison/fighting resist which is also valuable for the toxic immunity against staples such as :Weezing-Galar: :Slowking-Galar: :Pecharunt: and the aforementioned :Clodsire:

Overall :Hydrapple: was a fantastic mon who I think has a great OU niche and I think should be HIGHLY recommended as a pick on teams. I wouldn’t be surprised if it rose to OU.

Calcs:
-252+ SpA Hydrapple Fickle Beam vs. 248 HP / 0 SpD Zapdos: 297-349 (77.5 - 91.1%) -- guaranteed 2HKO
-252+ SpA Hydrapple Fickle Beam vs. 0 HP / 4 SpD Tornadus-Therian: 295-348 (98.6 - 116.3%) -- 87.5% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252+ SpA Hydrapple Fickle Beam vs. 252 HP / 0 SpD Landorus-Therian: 327-385 (85.6 - 100.7%) -- 6.3% chance to OHKO
-252 Atk Great Tusk Ice Spinner vs. 164 HP / 0 Def Hydrapple: 324-384 (82.2 - 97.4%) -- guaranteed 2HKO
-252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 164 HP / 0 Def Hydrapple: 206-244 (52.2 - 61.9%) -- guaranteed 2HKO


:SV/Zamazenta:
Fighting Master (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 248 HP / 88 Def / 172 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute

:Zamazenta: is the speed control of the team, outpacing several fast mons like :Darkrai: :Weavile: :Meowscarada: and :Tornadus-Therian: . It gives the team a defensive mon, severely helping out against the Hyper Offense MU as well as a check to many sweepers like :Kyurem: :Dragonite: :Ogerpon-Wellspring: :Weavile: :Darkrai: and :Scizor:

ID Press allows :Zamazenta: to be a threatening late game sweeper which with Substitute allows :Zamazenta: to freely set up on :Garganacl: as well as with Tera Fire :Clefable: and Wisp-Hex :Dragapult: . The Speed EV’s allow :Zamazenta: to outspeed +1 :Dragonite: alongside :Darkrai: and :Weavile: . Crunch is also useful against the several fighting resistances and immunities two hit KO’ing :Slowking-Galar: :Dragapult: :Gholdengo: and with Substitute can actually PP stall :Pecharunt: out of Malignant Chains and :Weezing-Galar: out of Sludge Bombs/Strange Steams.
:Deoxys Speed: - NP Deo-S is a really tricky mon to handle in the current metagame and this team is no exception, :Samurott-Hisui: gets OHKO’d by Focus Blast and Sucker Punch can be resisted by Tera Fighting. Prediction is necessary or a forced tera on either :Slowking-Galar: or :Iron Treads: . A prediction Crunch with :Zamazenta: is also nice against :Deoxys-Speed:

:Great Tusk: - Great Tusk is a little bit challenging to deal with as the only ground resist is :Hydrapple: which takes massive damage from Ice Spinner, however :Zamazenta: does check :Great Tusk: to some degree and :Hydrapple: can survive an Ice Spinner and OHKO with Giga Drain

:Kyurem: - Sub Sets can be problematic as they can get past :Slowking-Galar: with Tera Ground, usually :Zamazenta: is needed to force it out but tera from :Hydrapple: fixes the :Kyurem: issue to some extent. (:Kyurem: will always be a pain in the ass when making balance icl)

Water and Fire types also present some issue as the resist :Samurott-Hisui: has quite weak special bulk, usually its fine as most of the aforementioned fire/water types are handled by :Samurott-Hisui: and :Slowking-Galar: .

Credits to Lycopoky for helping me with the RMT process as well as Pinkacross for his videos for laddering and team building for more beginner/intermediate players. Without them I would’ve never ever started this process of RMT making which I am very grateful for.

Any advice on the team of the RMT would be appreciated as well as feedback from all opinions. I've never posted about a team that I've made myself to other people so this is all quite new to me haha.
As of right now I am currently in the 1800’s still laddering with the team, changes will mostly likely be inevitable as the metagame progresses so I hope :Raikou: will prevail on.
Thanks for checking this team out! If you decide to try out the team, best of luck! :quagchamppogsire:
 

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