Raikou is one of my favorite pokes and can destroy teams that aren't ready for him. Even teams who are ready for him can have the counters taken out and then ripped apart by Raikou.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/60 Def/36 Spd/160 SpDef
Bold nature (+Def, -Atk)
- Thunderwave
- Recover
- Leech Seed
- Psychic/ Grass Knot
Just a really reliable Celebi to take out swamperts and fighting pokes. Thinking about Stealth Rock kind of... over Psychic probably. Just seeing how things go. On Psychic Vs Grass Knot I'm using Psychic and it beats Infernapes random Heracross and such it is working to be Psychic at the time.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Recover
- Surf
For Raikou. I need to keep toxic spikes off the field; added bonus that it keeps other spikes away. Also functions as a good ice beamer and Infernape counter.
Garchomp(M) @ Choice Scarf
Ability: Sand Veil
Evs: 28 HP/252 Atk/228 Spd
Adamant nauture (+Atk, - SAtk)
- Outrage
- Crunch
- Earthquake
- Fire Blast
Just too good. He never really fails me and gets great switch-ins. Revenge killing, and after everything is weakened and if there is no steel he just sweeps.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/96 Atk/160 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
Great defensive wall. Spikes up, I love it. Note: That Shed Shell makes it incredible easy to deal with Magnezone as they will switch in, assume they will kill with Thunderbolt only to hit Dugtrio and be revenge killed. Can take Heracross's Megahorns while Celebi and Starmie can take Close Combats. Need to predict to beat Heracross.
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 244 HP/28 Def/236 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Body Slam
- Rest
- Sleep Talk
Instead of SkarmBliss I pretty much have SkarmLax it is working very well for me, I also have a Celebi to take hits. When I see Gengars I switch to this guy and timid scarfgars are getting popular so even if they predict to use Focus Blast I should be okay, and I welcome hypnosis.
Raikou @ Leftovers
Ability: Pressure
EVs: 60 HP/252 Spd/96 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Substitute
Core of the team. It's great. Outspeeds a lot overall just a powerhouse. With layers of spikes and a CM or two it should be sweeping. I do not like Sandstorm. This is very unfortunate as SS is pretty common.
Summary: Play around, try to set up some spikes, do as much damage wearing things down as I can. When Raikou comes out hopefully sweep, but sometimes he just comes out. The team functions well on its own without Raikou and that is definitely a plus.
Weakness: I've been playing on shoddy while writing this up and I have doing well. Though not yet I think a well built SandStorm team is going to wreck me.
Any suggestions welcome. Right now I am really liking this team. Pretty much I want to keep Raikou and Celebi all other switches and ideas are welcome and thanked.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/60 Def/36 Spd/160 SpDef
Bold nature (+Def, -Atk)
- Thunderwave
- Recover
- Leech Seed
- Psychic/ Grass Knot
Just a really reliable Celebi to take out swamperts and fighting pokes. Thinking about Stealth Rock kind of... over Psychic probably. Just seeing how things go. On Psychic Vs Grass Knot I'm using Psychic and it beats Infernapes random Heracross and such it is working to be Psychic at the time.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Recover
- Surf
For Raikou. I need to keep toxic spikes off the field; added bonus that it keeps other spikes away. Also functions as a good ice beamer and Infernape counter.

Garchomp(M) @ Choice Scarf
Ability: Sand Veil
Evs: 28 HP/252 Atk/228 Spd
Adamant nauture (+Atk, - SAtk)
- Outrage
- Crunch
- Earthquake
- Fire Blast
Just too good. He never really fails me and gets great switch-ins. Revenge killing, and after everything is weakened and if there is no steel he just sweeps.

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/96 Atk/160 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
Great defensive wall. Spikes up, I love it. Note: That Shed Shell makes it incredible easy to deal with Magnezone as they will switch in, assume they will kill with Thunderbolt only to hit Dugtrio and be revenge killed. Can take Heracross's Megahorns while Celebi and Starmie can take Close Combats. Need to predict to beat Heracross.

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 244 HP/28 Def/236 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Body Slam
- Rest
- Sleep Talk
Instead of SkarmBliss I pretty much have SkarmLax it is working very well for me, I also have a Celebi to take hits. When I see Gengars I switch to this guy and timid scarfgars are getting popular so even if they predict to use Focus Blast I should be okay, and I welcome hypnosis.

Raikou @ Leftovers
Ability: Pressure
EVs: 60 HP/252 Spd/96 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Substitute
Core of the team. It's great. Outspeeds a lot overall just a powerhouse. With layers of spikes and a CM or two it should be sweeping. I do not like Sandstorm. This is very unfortunate as SS is pretty common.
Summary: Play around, try to set up some spikes, do as much damage wearing things down as I can. When Raikou comes out hopefully sweep, but sometimes he just comes out. The team functions well on its own without Raikou and that is definitely a plus.
Weakness: I've been playing on shoddy while writing this up and I have doing well. Though not yet I think a well built SandStorm team is going to wreck me.
Any suggestions welcome. Right now I am really liking this team. Pretty much I want to keep Raikou and Celebi all other switches and ideas are welcome and thanked.
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