hello everybody this is my first rmt and here is my pretty kickass rain balance team.
Slippy the Politoed
ability Drizzle
calm nature
252 hp 252 spd 4 spa
leftovers
scald
encore
protect
ice beam
50% of the time my lead has one job to set up the rain and to either gtfo or die if I won the weather war. scald there to burn. encores there to give me a free switch into one of my other pokes and ice beams there to take out the dragons that threaten this team.
Terminator the magnezone
ability analytic
quiet nature
252 hp 252 sp a 4 spd
choice specs
thunder
volt switch
hp ice
flash cannon
Magnezone one of the key members of my team. screw your magnet pull variants analytic is the way to go especially on a rain team as hp fire wont be doing much anyways. this beast right here lives up to his name as his thunders coming from an analytic boost is the single most powerful attack in the game and one shots nearly everything in the game. I don't know why volt switch is there can you give me some tips on what to replace it with.hp ice to hit incoming ground types that are immune to thunder and one shot offensive dragonite. flash cannon is another stab though I would like something to replace it with to as I haven't found much use for it.
walnut the forretress
abiity sturdy
bold nature
252 hp 252 def 4 spa
custap berry
stealth rock
spikes
explosion
rapid spin
besides explosion its my only really standard set and event then I don't really use it for that use his one job is to come in and die setting up entry hazards whether that be through himself or another pokemon it doesn't really matter. what matters is im guaranteed to get up stealth rock and one layer of spikes.
Titan the gyrados
Ability moxie
adamant nature
28 hp 148 att 40 def 40 spd 252 spe
dragon dance
waterfall
ice fang
earthquake
this guy right here destroys everything late game and at plus 2 he can one shot max special attack venasaur in the sun. between him nidoking and magnezone people the offense of the team is pretty much covered. dragon dance is to up my speed and the attack boost comes in handy to I usually set up to +1 or 2 and then sweep there entire team. waterfall is the main move of the set with stab it can one nearly everything in the game after a boost or two. the rest are just coverage moves ice fang hits dragons and earthquake hits electrics coming in to ones hot him.
Vaporeon
ability hydration
calm nature
252 hp 252 spd 4 spa
hydro pump
toxic
rest
roar
this thing walls everything it even out stalls blissey. hydro pumps there to deal damage and it can deal a surprising amount with little ev's put into special attack. toxics the reason I don't have scald as the burn would irritate me more then it would other people as I wouldn't be able to get a toxic off which is crucial against all walls not named ferrothorn. rest is there for reliable recovery and is the reason I have hydration as it infuriates people so much when they bring me down to low hp only to have me recover fully and the instantly wake up. last but not least is roar as it drags out people trying to set up on me and racks up the residual damage left out behind forretress.
horny the nidoking
ability sheer force
nature timid
4 hp 252 spa 252 spe
earth power
ice beam
sludge wave
thunder
this guy is part of my offensive core as he provides a crucial thunder immunity and has ice beam so it can easily take out the ground and dragon types that threaten magnezone. earth powers there for stab and can one shot most of the electric types that threaten gyrados. sludge waves there for another strong stab attack that can do lots of damage.
thunders there so I can beat most flying types and gengar plus it allows him to take advantage of the rain with more power then thunderbolt.nd is really powerful
Slippy the Politoed
ability Drizzle
calm nature
252 hp 252 spd 4 spa
leftovers
scald
encore
protect
ice beam
50% of the time my lead has one job to set up the rain and to either gtfo or die if I won the weather war. scald there to burn. encores there to give me a free switch into one of my other pokes and ice beams there to take out the dragons that threaten this team.
Terminator the magnezone
ability analytic
quiet nature
252 hp 252 sp a 4 spd
choice specs
thunder
volt switch
hp ice
flash cannon
Magnezone one of the key members of my team. screw your magnet pull variants analytic is the way to go especially on a rain team as hp fire wont be doing much anyways. this beast right here lives up to his name as his thunders coming from an analytic boost is the single most powerful attack in the game and one shots nearly everything in the game. I don't know why volt switch is there can you give me some tips on what to replace it with.hp ice to hit incoming ground types that are immune to thunder and one shot offensive dragonite. flash cannon is another stab though I would like something to replace it with to as I haven't found much use for it.
walnut the forretress
abiity sturdy
bold nature
252 hp 252 def 4 spa
custap berry
stealth rock
spikes
explosion
rapid spin
besides explosion its my only really standard set and event then I don't really use it for that use his one job is to come in and die setting up entry hazards whether that be through himself or another pokemon it doesn't really matter. what matters is im guaranteed to get up stealth rock and one layer of spikes.
Titan the gyrados
Ability moxie
adamant nature
28 hp 148 att 40 def 40 spd 252 spe
dragon dance
waterfall
ice fang
earthquake
this guy right here destroys everything late game and at plus 2 he can one shot max special attack venasaur in the sun. between him nidoking and magnezone people the offense of the team is pretty much covered. dragon dance is to up my speed and the attack boost comes in handy to I usually set up to +1 or 2 and then sweep there entire team. waterfall is the main move of the set with stab it can one nearly everything in the game after a boost or two. the rest are just coverage moves ice fang hits dragons and earthquake hits electrics coming in to ones hot him.
Vaporeon
ability hydration
calm nature
252 hp 252 spd 4 spa
hydro pump
toxic
rest
roar
this thing walls everything it even out stalls blissey. hydro pumps there to deal damage and it can deal a surprising amount with little ev's put into special attack. toxics the reason I don't have scald as the burn would irritate me more then it would other people as I wouldn't be able to get a toxic off which is crucial against all walls not named ferrothorn. rest is there for reliable recovery and is the reason I have hydration as it infuriates people so much when they bring me down to low hp only to have me recover fully and the instantly wake up. last but not least is roar as it drags out people trying to set up on me and racks up the residual damage left out behind forretress.
horny the nidoking
ability sheer force
nature timid
4 hp 252 spa 252 spe
earth power
ice beam
sludge wave
thunder
this guy is part of my offensive core as he provides a crucial thunder immunity and has ice beam so it can easily take out the ground and dragon types that threaten magnezone. earth powers there for stab and can one shot most of the electric types that threaten gyrados. sludge waves there for another strong stab attack that can do lots of damage.
thunders there so I can beat most flying types and gengar plus it allows him to take advantage of the rain with more power then thunderbolt.nd is really powerful