Monotype rain bulky offense (water)

Hey guys! I made a water rain team recently. It's a bulky offense and I want to make it as good as it could be because so far, it's carried me a decent amount up the ladder. Thanks in advance if you do rate it!

The teambuilding process started with... a setter, of course. The go-to rain setter for both OU and Monotype right now is easily Pelipper, and I see why. With decent bulk and access to u-turn, roost, and defog, it is easily the best. Also, since damp rock is banned, I can freely give it Heavy-Duty Boots, so it can set the rain several times.
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So, there's one.

After that, I threw on the other essential thing for rain teams: the swift swimmers. They can make amazing sweepers under rain, growing faster and giving their water moves a boost. I recently saw a video from youtuber nathanlikeschicken (he's almost as cool as dracovish, check him out) explaining monotype rain, and he used 3: Barraskewda, Kingdra, and Seismitoad. From me using this team so far, Barraskewda is a fearsome sweeper, Kingdra is great at handling almost any offensive task you throw at it, and Seismitoad is a great rocker. So, 3 more slots filled.
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4 down, 2 to go.

Real quick, look at my username. Do it. I kinda have to put it on. Plus... the vish strikes fear in any opponent's eyes, let's be honest.
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1 more to go.

I was thinking about this last slot for a while. Slowking, Urshifu-R, Toxapex, Tapu Fini, Azumarill, Primarina, Ludicolo, Kabutops, I just was puzzled of which to do.
But then it came to me: Politoed!
A second rain setter would be very helpful. Given the fact that Barraskewda normally always needs free switch-ins, so I could switch to it, then get a free switch because of the eject pack. Plus if pelipper falls, I still can set rain.
It's all upsides, so welcome to the team, Politoed!
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It's done.

Below is the complete team with all the sets and descriptions and stuff. If you're wondering why they are not at all in the same order as they were earlier, I made this on another device and put it in an entirely random order on this one.
Also for people who like the look of it better, here's the pokepaste: https://pokepast.es/3af6140b443b66fd

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Liquidation
- Psychic Fangs
- Flip Turn

An amazing sweeper, pivot and wincon in rain, can do a lot for the team. It also provides some handy coverage in close combat and psychic fangs.
This is a monster, with 742 speed ADAMANT under swift swim and 500 something attack with choice band adamant (damage calc doesn't tell me the exact number and as of making this showdown is down so I can't experiment.)

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fishious Rend
- Outrage
- Crunch
- Leech Life

Any competitive player who hasn't been living under a rock for the past year and a half knows about Dracovish and Fishious Rend. It's one of the most op moves ever, and sure, there is like a couple times where you click other moves, but Dracovish essentially just spams it over and over again. A monstrous wallbreaker, you can throw it on water or dragon teams, and it will be putting in lots of work. Also, my username forces me to use it.

Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Defog
- Roost

Rain setter, defogger, defensive pivot, you know the drill.
Also can eat up most grass moves.

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Earth Power
- Stealth Rock
- Focus Blast

It's a good rocker and rain abuser, and it's a water/ground type, which basically every water mono needs.
(also if you can't tell my descriptions are getting shorter because im kind of short on time right now)

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Dragon Pulse
- Ice Beam
- Hydro Pump

Pretty much handles any offensive task you throw at it, but from what I have played in this team so far, it excels at being a cleaner and wallbreaker.

Politoed @ Eject Button
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Encore

Like I said, Politoed works as great support for mostly Barraskewda, but pretty much everyone gets helped by this frog. It has toxic and encore to further support, and is a back-up rain setter in case Pelipper falls.

Thanks in advance if you help improve my team!
 
Hey, cool team overall, but I have a few suggestions that could help improve the team.

Major Changes

Seismitoad -> Swampert
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->
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While Seismitoad can take advantage of rain due to Swift Swim as an Electric immunity it can be lackluster sometimes and its middling offensive stats doesn't really make it the most threatening Swift Swim abuser. Not to mention, with Life Orb it can worn down fairly quickly. Swampert provides a more reliable Electric immunity, gets Flip Turn to maintain offensive momentum, and has decent defensive stats. Specially defensive Swampert can also live a Grass Knot from Raichu-A and KO back.

Politoed -> Slowking
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->
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So you really don't need a secondary rain setter, especially with the Pelipper set being the defensive set. I suggest changing Politoed to Slowking. Slowking forms a great defensive backbone along with Pelipper and Swampert, and can reliably switch-in to a majority of special attacks, especially strong Psychic-type attacks which otherwise your team has no switch-in to and can pivot into an offensive option with Teleport, maintaining offensive presence. Future Sight also synergizes extremely well with your offensive Pokemon. Also similar to Politoed, you can always use the Eject Button strategy on Slowking, it worked extremely well on Slowking as well.

Barraskewda -> Urshifu-R
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->
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My final suggestion is to replace Barraskewda with Choice Band Urshifu-R. The current team struggles in the Flying MU, namely breaking through Mantine. While Urshifu-R doesn't immediately solve this issue, it can force 50-50s between Surging Strikes and Thunder Punch, forcing out Mantine more often than not since Mantine being sacked is more or less an instant win. It still fills the role of a physical wallbreaker similar to Barraskewda and is also stronger than Barraskewda. Not to mention it gets Fighting-type STAB so is naturally great in matchups like Dark.


Minor Changes

Dracovish
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Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fishious Rend
- Outrage
- Stone Edge
- Leech Life

Like I mentioned in the Urshifu-R part, Mantine is can be annoying even with Thunder Punch Urshifu-R since its a 50-50 at best. So I suggest running Stone Edge over Outrage on Dracovish to hit physically defensive Mantine which otherwise comfortable switches into all of Dracovish's attacks, avoiding the 2HKO. You can use Stone Edge over a different move as well but just a personal preference to use it over Crunch.

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Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Dragon Pulse
- Draco Meteor
- Hydro Pump

I suggest switching Ice Beam to Draco Meteor on Kingdra. For starters, you're almost never going to have to click Ice Beam since most targets you'd need Ice Beam for are already taken care of by its STAB moves, namely Dragon-types. Draco Meteor also pairs up well with Kingdra's wallbreaking abilities since it can 2HKO walls like defensive Toxapex which otherwise walls it completely.


Final team with changes: https://pokepast.es/eaf85bf014ef0a34
Hope you like the suggestions and hope they end up being helpful, good luck with the team :blobwizard:
 
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