So, after you all helped me modify my team, I began some testing and here's the product. Posting again to get some last critiques before I start playing this on wifi (I've been playing on Shoddy).
Team At A Glance:
In Depth:
Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/6 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Rain Dance
- Stealth Rock
- Taunt
EVs: The EVS are the standard EV spread, they give me as much speed as possible so I can outspeed as much as possible and the HP gives me as much bulk as possible to take a couple hits at least since I'm not sashed or anything. The 6 in attack is for the added boost on explosion when I finish my opponent's annoying lead (which is always nice).
Moves: Rain Dance is obviously to get rain started, Taunt to prevent another taunter from taunting me or setting up on me while I set up. Stealth Rocks to get up entry hazards, which have proved to be quite needed in my testing. Explosion, as previously stated, to end with a bang (pun intended =P).
Team Role: Azelf is basically the setter-upper on the team. He doesn't really have much of a role other than that. In most battles, I've been able to set up just fine, but there's always the case where I am outsped or something like that. Overall, I'm pleased with Azelf.
Queeny (Kingdra) (F) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Hidden Power [Electric]
- Signal Beam
- Surf
EVs: Standard set for a sweeper. 252 EVs in Special Attack and Speed to get the power and priority over my opponent, 6 HP as a filler mainly and also for bulk. I'm not sure what the life orb number is though, since I don't know how to check that on Shoddy.
Moves: 4 Moves for maximum coverage. Dragon Pulse and Surf are obviously for stab, and Surf for the rain boost. HP Electric is for pesky water types that might come in and set up (CM Cune to name one) and Signal Beam just for additional coverage to try and sweep as much as I can.
Team Role: Queeny is my main special wall on the team. In the rain, it's pretty much faster than anything that might try to counter it, though I haven't ran calcs or anything on it to know for sure. It's got a wide range of move types so it can help counter for other pokemon on the team too if needed.
Reaper (Kabutops) (M) @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
EVs: Once again, the standard sweeper spread, except this time it's physical. I've added in a little extra bulk to help it take hits better.
Moves: Set up a Swords Dance (or 2 if I can) and sweep is the main goal of this set. Stone Edge is mainly here for coverage, while Aqua Jet is for priority and for the rain boost, and Waterfall is totally wicked in the rain and STAB'd.
Team Role: Reaper is my main Physical Sweeper. It can really leave a dent in just about any team, at least KOing one pokemon of my opponents each battle.
Pokeguy (Raikou) @ Damp Rock
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Bug]
- Rain Dance
- Thunder
EVs: This is in fact the standard special sweeper set. 252 SpAtk/Spe to get power and priority over my opponent, and then 6 SpDef to help out the CM boosts once I start setting those up.
Moves: Pokeguy can come in in the rain and set up CMs or come in out of the rain and make it rain. Either way, once Pokeguy gets a CM or two on him, he can really wreck through teams. Thunder in the rain will never miss is awesome STAB'd and very powerful. HP Bug for coverage mostly.
Team Role: Pokeguy will help Queeny out on the special side of the spectrum, and also help keep the rain up, which Queeny can't do. This pokemon pretty much inspired me to make this team over a year ago.
Oh Happy Day (Ludicolo) (M) @ Leftovers
Ability: Swift Swim
EVs: 60 Atk/196 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Focus Punch
- Grass Knot
- Ice Beam
- Surf
EVs: The EVs here are meant to provide power to both physical and special moves and keep the speed up. Pretty much meant as a Mix Attacker.
Moves: These 4 moves are some of the greated in the game in my opinion. They have awesome coverage, and I really can't think of something that would resist all 4 types.
Team Role: Oh Happy Day can be used as a Mixed Sweeper, but I find myself using him more as a Revenge Killer instead with his wide range of coverage in his moveset.
Pinch Me (Scizor) (M) @ Damp Rock
Ability: Technician
EVs: 200 HP/56 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Rain Dance
- Roost
- U-turn
EVs: Not the standard EV spread you would expect on a Scizor, pretty much what it does is helps Scizor stay in and take some hits so I can set up Rain Dance a time or two and still have HP to attack back and make some kills.
Moves: Rain Dance is to keep the rain up as long as I can, and then Roost will help me heal so I can save Pinch Me for later when I need more rain. Bullet Punch should be obvious, it's for STAB, Technician, Etc. U-Turn for Scouting pretty much.
Team Role: Scizor is another RD-er and keeps the rain up, while he can also be a revenge killer if Oh Happy Day can't handle the pokemon that needs to be killed.
Thank you for reading, Rate Please.
Team At A Glance:






In Depth:

Azelf @ Damp Rock
Ability: Levitate
EVs: 252 HP/6 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Rain Dance
- Stealth Rock
- Taunt
EVs: The EVS are the standard EV spread, they give me as much speed as possible so I can outspeed as much as possible and the HP gives me as much bulk as possible to take a couple hits at least since I'm not sashed or anything. The 6 in attack is for the added boost on explosion when I finish my opponent's annoying lead (which is always nice).
Moves: Rain Dance is obviously to get rain started, Taunt to prevent another taunter from taunting me or setting up on me while I set up. Stealth Rocks to get up entry hazards, which have proved to be quite needed in my testing. Explosion, as previously stated, to end with a bang (pun intended =P).
Team Role: Azelf is basically the setter-upper on the team. He doesn't really have much of a role other than that. In most battles, I've been able to set up just fine, but there's always the case where I am outsped or something like that. Overall, I'm pleased with Azelf.

Queeny (Kingdra) (F) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Hidden Power [Electric]
- Signal Beam
- Surf
EVs: Standard set for a sweeper. 252 EVs in Special Attack and Speed to get the power and priority over my opponent, 6 HP as a filler mainly and also for bulk. I'm not sure what the life orb number is though, since I don't know how to check that on Shoddy.
Moves: 4 Moves for maximum coverage. Dragon Pulse and Surf are obviously for stab, and Surf for the rain boost. HP Electric is for pesky water types that might come in and set up (CM Cune to name one) and Signal Beam just for additional coverage to try and sweep as much as I can.
Team Role: Queeny is my main special wall on the team. In the rain, it's pretty much faster than anything that might try to counter it, though I haven't ran calcs or anything on it to know for sure. It's got a wide range of move types so it can help counter for other pokemon on the team too if needed.

Reaper (Kabutops) (M) @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
EVs: Once again, the standard sweeper spread, except this time it's physical. I've added in a little extra bulk to help it take hits better.
Moves: Set up a Swords Dance (or 2 if I can) and sweep is the main goal of this set. Stone Edge is mainly here for coverage, while Aqua Jet is for priority and for the rain boost, and Waterfall is totally wicked in the rain and STAB'd.
Team Role: Reaper is my main Physical Sweeper. It can really leave a dent in just about any team, at least KOing one pokemon of my opponents each battle.

Pokeguy (Raikou) @ Damp Rock
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Bug]
- Rain Dance
- Thunder
EVs: This is in fact the standard special sweeper set. 252 SpAtk/Spe to get power and priority over my opponent, and then 6 SpDef to help out the CM boosts once I start setting those up.
Moves: Pokeguy can come in in the rain and set up CMs or come in out of the rain and make it rain. Either way, once Pokeguy gets a CM or two on him, he can really wreck through teams. Thunder in the rain will never miss is awesome STAB'd and very powerful. HP Bug for coverage mostly.
Team Role: Pokeguy will help Queeny out on the special side of the spectrum, and also help keep the rain up, which Queeny can't do. This pokemon pretty much inspired me to make this team over a year ago.

Oh Happy Day (Ludicolo) (M) @ Leftovers
Ability: Swift Swim
EVs: 60 Atk/196 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Focus Punch
- Grass Knot
- Ice Beam
- Surf
EVs: The EVs here are meant to provide power to both physical and special moves and keep the speed up. Pretty much meant as a Mix Attacker.
Moves: These 4 moves are some of the greated in the game in my opinion. They have awesome coverage, and I really can't think of something that would resist all 4 types.
Team Role: Oh Happy Day can be used as a Mixed Sweeper, but I find myself using him more as a Revenge Killer instead with his wide range of coverage in his moveset.

Pinch Me (Scizor) (M) @ Damp Rock
Ability: Technician
EVs: 200 HP/56 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Rain Dance
- Roost
- U-turn
EVs: Not the standard EV spread you would expect on a Scizor, pretty much what it does is helps Scizor stay in and take some hits so I can set up Rain Dance a time or two and still have HP to attack back and make some kills.
Moves: Rain Dance is to keep the rain up as long as I can, and then Roost will help me heal so I can save Pinch Me for later when I need more rain. Bullet Punch should be obvious, it's for STAB, Technician, Etc. U-Turn for Scouting pretty much.
Team Role: Scizor is another RD-er and keeps the rain up, while he can also be a revenge killer if Oh Happy Day can't handle the pokemon that needs to be killed.
Thank you for reading, Rate Please.