rain Dance team

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Electrode @ Damp Rock
Hasty+Static
EVs 252 Atk+speed, 6 SpA
Taunt
Rain Dance
Thunder
Explosion

My lead. Depending on who they open with, I either taunt or Rain Dance. He is often dead by the time I have Rain Dance up, but since he outspeeds any nonscarfed poke with his awesome base 140 speed besides ninjask, he fits his role quite nicely.


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Zapdos @ Damp Rock
Bold+Pressure
EVs 252 Hp, 220 Def, 36 Speed
Rain Dance
Thunder
Roost
HP Grass

My 2nd Rain Dancer. Scares away gyara, but stone edge jurts, alot. But this guy can take a hit or 2 while setting up Rain Dance. HP Grass for more coverage. Damp Rock for longer rain.


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Kingdra @ Leftovers
Adamant+Swift Swim
EVs 252 Atk+Speed, 6 Hp
Substitute
Dragon Dance
Outrage
Waterfall

My first sweeper. I try to keep him hidden until late game where he dominates. Swift swim is really just for setting up. Outrage+waterfall are resisted by few, so this guy has some awesome coverage and can/has swept entire teams who let it happen. However, any status ruins this guy almost entirely if I can't get the sub up fast enough.



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Ludicolo @ Leftovers
Modest+Swift Swim
EVs 152 Hp, 252 Special Attack, 104 Speed
Rain Dance
Grass Knot
Hydro Pump
Ice Beam

I really need this guy alive as hes really the only special force I have besides Zapdos. Rain Dance on a switch if needed or just for more rain in general. Maybe energy ball over grass knot or surf over hydro pump, help here?

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Kabutops @ Life Orb
Adamant+Swift Swim
EVs 252 Atk+Speed, 6 Hp
Swords Dance
Waterfall
Stone Edge
X-Scissor

I really underestimated this guy when I made my team. Under a swords dance, he can really put a dent in if not kill just about anything with the nice coverage his 3 offensive moves give him, I'm pretty happy with what he does for the team, especially in the rain.


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Scizor @ Choice Band
Adamant+Technician
EVs 252 Atk+Speed, 6 Hp
Bullet Punch
Superpower
U-Turn
Pursuit

Pretty much covers what the rest of my guys may have trouble with. I usually bring him in on TTar, have them switch to a counter and U-Turn to switch to a counter or Zapdos for the rain that TTar blew away. Bullet Punch for STAB+ownage, superpower for coverage and pursuit for finishing off dudes on switches.

Threats:

TTar- Blows away the rain, Ludicolo's grass knot only 2kos and they always switch out on Scizor.

Gyarados- Counters most of my team except for maybe zapdos, but a boosted stone edge takes care of zappy.

Any thoughts?
 
Hi, read the RMT rules please, and take note of rule 3 in particular - you could do with improving these descriptions a bit. PM me with updated descriptions and I'll unlock this.
 
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