Rain Offensive/Balanced (First Thoroughly Thought Out Team)

So, as the title suggests this is the first team I have really thought through for competitive play, and as such, it is likely very flawed in ways I can't yet perceive. I have played several games with it, but it tends to be much more effective with good prediction, which is also a problem I seem to have xD.

Before I get into the team, I would like to give a little insight into the Pokes I like to use. I have always been a huge fan of dragons, even when the only dragon really only succeeded as a wrap/paralyze abuser. As such, I wanted at least duo dragons on my team. I tried to incorporate Goodra and/or Salamance, but both of those slots ended up in the more capable hands of my second love, Dragonite. I really wanted a team where I could see Dragonite shine, and I love water pokemon too, so the natural choice seemed like a rain team. I am not very familiar with X & Y mons, so I ended up not using any of them, which may have been a poor decision. But hey, that is why I am here!

I am a slightly more offensive player, so I avoided some of the more standardized stall sets I have read about. I like to smash, but I also wanted a good amount of bulk to back it all up. So without further ado, here is what I came up with.
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Politoed.gif


Toed'Ya (Politoed) (M) @ Leftovers
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Ice Beam
- Toxic
- Protect

So what is the first step in a rain team? A reliable way to kick up the storm! This is largely why I chose Politoed, and most often lead with him. Scald/Toxic gives me two options to attempt a status, and he can take on some other weather leads like Ninetails (at least from what I have played). Protect lets me scout a little, or let the poison get a little worse while I twiddle my thumbs. Scald is my primary STAB of course. I have considered using Surf instead, but I like the idea of choosing my status based on the situation. Ice Beam is an additional coverage move for dragon leads and some annoying grass types that do not OHKO him.

The EV spread lets me switch around more, even with entry hazards in place and tank a few hits. The same goes for my item choice in Leftovers. I wanted to be able to take a hit as well as dish out a little before popping in a more powerful sweeper. Bold nature gives me a little Defense edge at the expense of an unused Attack stat.

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Gilgamesh (Kingdra) (M) @ Life Orb
Ability: Swift Swim
EVs: 80 HP / 252 SAtk / 176 Spd
Modest Nature
- Draco Meteor
- Hydro Pump
- Rain Dance
- Ice Beam

With rain dance in place, this is usually my go-to sweeper. The speed boost from Swift Swim in rain, combined with a STAB Hydro Pump is pretty darn nasty. Ice Beam is an additional coverage move, more for grass types in this instance than Politoed. Draco Meteor is insanely powerful by itself, and with a STAB boost is just delicious. This is one Pokemon I do not really mind switching in and out either, as it is very reliant on the rain buff. That also contributed a lot to my decision in using Rain Dance on this set as well, allowing him to buff if my other dancers fall.

The EV spread allows it to survive at least a hit from common checks and counters, as well as the Life Orb recoils if all goes according to plan. SAtk and Modest nature is fairly oblivious, as I wanted him to hit as hard as possible without locking me into a move (hence Life Orb). Lastly, the Speed EVs let me hit Choice Scarf Garchomp and other similarly nasty pokes before they can take this rather frail sweeper out.

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dragonite.gif


What The 'Nite? (Dragonite) (M) @ Leftovers
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hurricane
- Thunder
- Dragon Tail
- Roost

My greatest love, Dragonite is just plain awesome in a lot of team choices. However I saw some of the choices allowed to him in rain, and that was the end of that. STAB Hurricane with no chance of missing in the rain is obliviously the biggest offensive draw, but an un-resisted Thunder that always hits is pretty appealing as well. The former is great against common fighting and grass threats, while the latter takes care of opposing bulky waters quite nicely. Roost is a reliable recovery move that removes his flying weaknesses for a turn. Unfortunatly with a subpar speed, he rarely reaps the ancillary benefits of Roost but it seemed almost necessary for a tanky D-Nite. Dragon Tail allows me to tank a hit and phaze an enemy through the entry hazards laid by the back half of my team. Basically, this is my transition poke from offensive to the defensive aspects of the team.

The EV spread and Nature choice is to maximize Dragonite's tanking potential without hurting its' two amazing weather moves. Leftovers, Roost, and Multiscale gives this D-Nite set staying power that I did not expect initially.

Again, this 'Mon is pretty dependent on it continuing to pour so he may be moved back to Politoed or Kingdra.

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Star Struck (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spd
Timid Nature
IVs: 0 Atk
- Surf
- Rapid Spin
- Psyshock
- Recover

With all of this switching to keep it raining, entry hazards become a problem, especially for Dragonite. The next reasonable choice is a Rapid Spinner! This leaves me mostly clear to switch for my rain when needed. Surf and Psyshock are its' primary STAB moves, however they are often reserved for late game. This is part of the reason I chose reliability over power on this set. Recovery is an awesome way to keep Starmie around, and Leftovers helps get back that HP inevitably lost switching into hazards. I originally had this set include Rain Dance (I am still trying to find another Rain Dancer, as I feel two is not enough in the team), but these seemed like safer and more reliable choices. Natural Cure is the oblivious choice for ability as a Rapid Spinner, especially if he does not stick around anyway.

The EV Spread and Timid nature give it the Speed and staying power to be there for me most, if not all, of the game. SAtk is fairly arbitrary in my opinion, but this is what you guys recommended and I could not think of a better distribution on that account. :) 0 Attk IVs keep it from being confused as often, and some protection from Foul Play.

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Ferrothorn%20(Ian).gif


Wet Pokes (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Leech Seed
- Protect

This Pokemon is so dirty that I feel ashamed to have him, but Ferrothorn is simply amazing. Not only does it help shore up my growing weakness against Lightning-types, active rain helps keep it alive in spite of a Fire-type attack. Spikes gives me some good entry hazard damage to phaze around with, while leech seed helps with recovery and even more passive damage. There has even been a few occasions where a little extra seeding brings back D-Nite or Kingdra from the brink on good prediction. Gyro Ball is there to prevent Taunt from crippling it, and providing some really solid damage. Protect is for more scouting and passive damage racking if Ferrothorn feels unsafe using Gyro Ball.

EV Spread and a Relaxed nature make Ferrothorn as bulky as he can be, while reducing my speed even further for Gyro Ball. Leftovers gives him even longer to spread entry hazard and sit there looking angry in my team preview.

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Now for the last Pokemon, as with a lot of teams I have looked at, is what is really a hard decision to make. I am torn between another bulky offensive Pokemon, more entry hazard damage, and an okay check against some steel pokes. What unfortunately falls by the wayside in my last choice, is another Rain Dancer, which I feel like I need.
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SwampertAnimated.gif


Swamped (Swampert) @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Earthquake
- Aqua Tail
- Stealth Rock
- Roar

Ahhh Swampert, so many jokes have been made at your and your younger cousin's expense, I felt like he needed a little love. Instead of more rain I decided for all of the other three things I wanted. Earthquake is a great way to scare off Steel-type, especially Heatran and is the epitome of reliable strength as a STAB move. Because I chose an Impish nature, I had to choose between Aqua Tail and Waterfall as Swampert's Water STAB. Finally Aqua Tail came out on top for me, as he is generally slower than other Pokes he is facing and does not get the chance of Waterfall flinch very often. Aqua Tail gives me a bit more power when the rain comes down, and if I need reliability, I can use EQ. I really wanted a Stealth Rock choice for more phazing options and a good chance at harming things like Charizard and Talonflame passively so Swampert, was further cemented. Lastly, Roar gives me a second phazing option and really helps against annoying Sub+Protect Poke sets. It also helps by letting Swampert choose his battles and set up SR more reliably.

Once again, this set lent itself more toward the bulky offensive archetype. The Attack EVs help him 2KO some common threats he comes up against. Also more Leftovers. I must have found a whole meal in some trash can, because I have a lot of Leftovers here. However the Leftovers give him a little more staying power of course. What really sold me here, was Swampert's immunity to Lightning-Type attacks, something that was beginning to look like a problem with two neutral strikes, two super effective, and only one resist. The extreme Grass weakness was already quickly addressed with other Pokes.

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Runners Up:

Here are a few other Pokemon I considered to fill roles that have come up as I played the team, but just did not seem to fit well enough.

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Rotom-Washer

479-wash.png

I considered Rotom-W, because it could give me an additional Rain Dance, another Thunder and Hydro Pump STAB, and a fun recovery move in Pain Split. However, opposing Thunders would still do neutral damage to him and I would lose out on SR and EQ.

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Rotom

rotom1.png


With STAB Thunder and a resist to Lightning, I seriously considered Rotom's base form. In addition to Pain Split and Thunder, this Rotom also would provide a Spin Blocker to keep my entry hazards on the field. Because of EQ and immunity to Lightning, as well as Rotom's rather weak base stats, Swampert still won out.

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Some other honorable mentions I thought briefly about are:

Suicune
Jirichu
Zapdos
Blastoise
Latios

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If you read this whole thing, I seriously thank you xD I am pretty new to composing battling teams, and this is my first really carefully thought out team, so tell me if it is complete crap. But let me down lightly, because I really like this team xP

Anyway, critics and ideas are truly appreciated, and I hope I did this right!
 
I have a question, why's this all like from gen 5?
It doesn't have any gen 6 pokemon nor item. :O
you can try XY items or pokemon and experiment them to fit your team more in this gen.
 
Politoad: switch leftovers with damp rock. This is an absolutely essential swap that will give you 8 turns of rain instead of 5, which is pretty important on ya know...a rain team :p. I like perish song more than ice beam; you hardly need any help taking down dragons (and grass types will kill you regardless), and perish song can be so nifty at forcing out pokes that try to set up in politoads face. Song uses some skill to use it well, but it is quite a nice trick to have if you can master it.

Kingdra: Not a fan of rain dance here. I usually give secondary rain dancing duties to a bulky support mon. While it is nice for kingdra to be able to refresh rain if it stops while it's sweeping, you lose out on potential coverage with hp, or dragon pulse so you have a stab dragon attack that doesn't force you out the next turn. I've tried rain dance on kingdra but always find myself wishing I had that fourth attack.

Dragonite: I love his rain set. I prefer extreme speed to dragon tail (I love extreme speed, it just wins me so many close battles), but phasing can be very useful, so I can understand keeping dragon tail. I would change his EV's from sDef to sAtk though. As great as he is, he really appreciates the boost to his special attack, which is good but by no means great. Running an sAtk spread helps him make the most of his rain sweep (since you are on a timer).

Starmie: Not a fan of starmie here. You have more than enough rain-boosted water coverage, and this spot would be better served with someone like excadrill, which gives you ground and rock coverage (I'll propose changes to swampert below), and a potential set up sweeper with swords dance, something that your team doesn't have atm, giving you something to do after the rain has gone.

Ferrothorn: Love the use of ferrothorn here, but I would suggest thunder wave over protect, and either stealth rock or power whip over spikes. If you're in the rain, you aren't going to want to waste turns setting up spikes! Use him to force out things like rotom, paralyze whoever they switch in, and then get back to work with kingdra and dragonite.

Swampert: On the one hand you do really cover his grass weakness well, and swampert does give phasing and earthquake (although eq can be replaced by running excadrill on starmie). If you keep dragon tail on dragonite then I would say you don't need a second phaser, and you can instead run something like a wish support/cleric with backup rain dance (remember running an extra rain dancer here will let you switch to 4 damaging moves on kingdra). Sylveon can run rain dance/wish/moonblast/heal bell, removing crippling statuses that they will use to neuter your sweepers (kingdra HATES paralysis), providing wish support for all, giving you useful fairy coverage (both offensively and defensively), and acting as a very bulky backup rain dancer.

Alternative to sylveon, if you keep rain dance on kingdra and you want to go more high-octane offense, you can run manaphy, who can abuse hydration/rest/tail glow to pump itself up and sweep the shiz out of opposing teams. Think about it, manaphy was broken enough to be uber last generation, so it certainly deserves consideration here!
 
Thanks Oranos, these are all amazing points and great feedback. Exactly what I needed/wanted!

Politoed: I had already swapped Damp Rock over Leftovers. I did not start with that, as I had read Drizzle was not effected by Damp Rock. Either that has changed or I got some of the rampant misinformation that seems to be so prevalent the Pokemon series. I really loved your Perish Song suggestion, as it removes the need for a second hard phaze in favor of a timer, and it will really help me against my new enemy, Shell Smash Cloyster (which is just destructive and broken).

Kingdra: With another Rain Dance, the additional coverage or reliability choice would be very helpful. I have found that it is simply not bulky enough to set up and is too valuable to the team to suicide rain.

Dragonite: This is something I will need to scale and play with. You raise some good points to that effect, and he has turned into more of a tank than the sweeper I need him to be. I really do prefer Dragon Tail and have tried Extreme Speed, and while high priority is nice, I just have not really ever needed it.

Starmie: While I thought the weak link in the team would have been Swampert, it surprisingly has been this poor guy. It simply does not have enough staying power to do anything other than just its' Rapid Spin.

Ferrothorn: Yeah, I really think he is bulky enough without Protect to do his job just fine. I have found that after leading with Politoed my opponent is likely to switch to something that Ferrothorn resists well. If I drop Swampert, I will likely run Stealth Rock and Thunder Wave, as I have found the need for Thunder Wave fairly often, and simply love stealth rock. I may play with Power Whip though, I am not sure yet.

Last Slot: As much as Swampert is a great way to shore up my type defenses, I think you are right that another Sweeper or a Cleric would be better suited for the job. You raise some really awesome points about both Sylveon and Manaphy, so much so that I am really torn now! I think I will initially try Sylveon, as other status spreaders have caused me some annoyance so far, and Wish could keep Kingdra in play a little longer. Also the Faerie coverage is something I have been wishing for on the team.

Rapid Spinner: I hate Excadrill. There really is no reason for this other than preference and previous compunctions. It probably is the best Rapid Spinner for the job, gives great coverage, and does give me good setup sweeper potential. I was also considering using Mega Blastoise in this slot. That would give me a Mega Poke and more water destruction. I know I have a lot of water STAB moves, but it has such amazing coverage and great damage.

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Caitlyn: This is because I have very little knowledge of X & Y Pokemon, and I despise a lot of the Pokemon that came out of the Gen. I tried some of them and none really fit. Perhaps you could recommend a few?

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This is what I am trying presently:

Toed'Ya (Politoed) (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Scald
- Perish Song
- Toxic
- Protect

Water Queen (Kingdra) (F) @ Choice Specs
Ability: Swift Swim
EVs: 80 HP / 252 SAtk / 176 Spd
Modest Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Hydro Pump
- Draco Meteor
- Ice Beam
- Dragon Pulse

What The 'Nite? (Dragonite) (M) @ Leftovers
Ability: Multiscale
Shiny: Yes
EVs: 108 SDef / 252 HP / 148 SAtk
Calm Nature
- Hurricane
- Thunder
- Dragon Tail
- Roost

Soggy Thorn (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Thunder Wave
- Leech Seed

DrillPill (Excadrill) (F) @ Leftovers
Ability: Mold Breaker
EVs: 176 HP / 252 SDef / 60 Atk / 20 Spd
Adamant Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Swords Dance

I Have No Idea... (Sylveon) (F) @ Leftovers
Ability: Cute Charm
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Wish
- Heal Bell
- Moonblast
- Rain Dance
 
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