A revamp of my older rain team now that all the good rain mons have dropped and the meta has settled.
Lord of All (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Its Pelipper, the go to rain-setter ever since it got drizzle. Basic set, scald for damage and burn, u-turn for momentum, defog for hazards, and roost for survival. Its the King of Rain, and a Drizzle Stone makes sure that I get every bit of mileage out of it I can.
Zip-zap (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Hurricane
- Defog
Ah yes. The original thunderbolt legendary and the first king of Rain. Thunder, Weather Ball, and Hurricane are the only moves it needs, with defog and boots for dealing with rock. The fact that Zapdos gets Weather Ball and Hurricane to go along with Thunder in Rain makes it one of the best attackers, with Thunder getting a boost if Koko came in ahead of it.
Anti-Regieleki (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
My anti-electric mon for rain and overall physical attack. It runs scarf because I need it to outrun quite a few problematic mons and its doesn't need leftovers and its not a bulky set so rocky helmet is a no-go. I was running Defog, but I've got Pelipper and Zapdos so I switched it for Rocks. I was originally running Weather Ball with 4 points into SpA and it was working really well, but if Pelipper dies, Weather ball goes from a incredibly spicy tech choice to nearly worthless. But every now and again I'm feeling anger and SE for missing again and spec into Weather Ball for a bit of a laugh.
Splish splash (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Hydro Pump
- Surf
Its Kingdra, the second long lived ruler of the Rain Meta. You know the set by now, Swift Swim Spec, with Draco, Hurricane, Hydro Pump and Surf for beating down the enemy team. I've been thinking about changing Surf for Flash Cannon or Blizzard, but it never seems to be quite as good as having Surf if you can't trust Hydro Pump.
Whack (Scizor) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Sand Tomb
- Roost
The third and final king of rain. Its a LO version, as I found the Banded version inferior. Bullet punch and Sand Tomb are really the only moves you need, with SD and Roost are for increasing attack and healing off Life Orb recoil.
*tribal music* (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Volt Switch
- Roost
For the terrain wars and making Thunder even more dangerous. Dazzling Gleam for STAB. Volt Switch for momentum. Roost for recovery. This mon will rarely stay on the field unless something has gone terribly wrong. If Phychic Terrain goes up, Scizor will have a ton of problems, so having a terrain setter to counter that is great. Grass doesn;t really do anything for this team, and misty is too defensive. If you think Zapdos is going to need a boost to deal with a mon, switch this in and give Thunder a quick boost. I tried a physical set, but for a mon with 115 Atk and 95 SpA, they really are dead set on not giving this thing any good phyiscal move at all.
Changes I've made to this team. I originally had Fini instead of Koko, but Koko is far better than Fini for offensive purposes. Looked at Zygarde before deciding Lando-T, its got great bulk, but I found Intimidate and Scarf Lando-t to just be better at dealing with electic type and other problematic mons.
Kept flip-flapping between LO Scizor and Focus Sash Kartana. They both have the same purpose, but I think LO Scizor just barely beats it out, with tech BP being slightly better than Smart Strike. But here's the spread if you want Kartana:
1000 folds (Kartana) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Knock Off
https://pokepast.es/2a264411634c24fb
Lord of All (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Its Pelipper, the go to rain-setter ever since it got drizzle. Basic set, scald for damage and burn, u-turn for momentum, defog for hazards, and roost for survival. Its the King of Rain, and a Drizzle Stone makes sure that I get every bit of mileage out of it I can.
Zip-zap (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Hurricane
- Defog
Ah yes. The original thunderbolt legendary and the first king of Rain. Thunder, Weather Ball, and Hurricane are the only moves it needs, with defog and boots for dealing with rock. The fact that Zapdos gets Weather Ball and Hurricane to go along with Thunder in Rain makes it one of the best attackers, with Thunder getting a boost if Koko came in ahead of it.
Anti-Regieleki (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
My anti-electric mon for rain and overall physical attack. It runs scarf because I need it to outrun quite a few problematic mons and its doesn't need leftovers and its not a bulky set so rocky helmet is a no-go. I was running Defog, but I've got Pelipper and Zapdos so I switched it for Rocks. I was originally running Weather Ball with 4 points into SpA and it was working really well, but if Pelipper dies, Weather ball goes from a incredibly spicy tech choice to nearly worthless. But every now and again I'm feeling anger and SE for missing again and spec into Weather Ball for a bit of a laugh.
Splish splash (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Hydro Pump
- Surf
Its Kingdra, the second long lived ruler of the Rain Meta. You know the set by now, Swift Swim Spec, with Draco, Hurricane, Hydro Pump and Surf for beating down the enemy team. I've been thinking about changing Surf for Flash Cannon or Blizzard, but it never seems to be quite as good as having Surf if you can't trust Hydro Pump.
Whack (Scizor) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Sand Tomb
- Roost
The third and final king of rain. Its a LO version, as I found the Banded version inferior. Bullet punch and Sand Tomb are really the only moves you need, with SD and Roost are for increasing attack and healing off Life Orb recoil.
*tribal music* (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Volt Switch
- Roost
For the terrain wars and making Thunder even more dangerous. Dazzling Gleam for STAB. Volt Switch for momentum. Roost for recovery. This mon will rarely stay on the field unless something has gone terribly wrong. If Phychic Terrain goes up, Scizor will have a ton of problems, so having a terrain setter to counter that is great. Grass doesn;t really do anything for this team, and misty is too defensive. If you think Zapdos is going to need a boost to deal with a mon, switch this in and give Thunder a quick boost. I tried a physical set, but for a mon with 115 Atk and 95 SpA, they really are dead set on not giving this thing any good phyiscal move at all.
Changes I've made to this team. I originally had Fini instead of Koko, but Koko is far better than Fini for offensive purposes. Looked at Zygarde before deciding Lando-T, its got great bulk, but I found Intimidate and Scarf Lando-t to just be better at dealing with electic type and other problematic mons.
Kept flip-flapping between LO Scizor and Focus Sash Kartana. They both have the same purpose, but I think LO Scizor just barely beats it out, with tech BP being slightly better than Smart Strike. But here's the spread if you want Kartana:
1000 folds (Kartana) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Knock Off
https://pokepast.es/2a264411634c24fb