So my team is centered around semi-stall with crocune endgame. abusing entry hazards, Eliminating threats such as weather inducer, phaser, spinner, and wallbreakers. I know a lack of ghost is odd so i would like suggestions of which one to use. It would also help add a fighting resistance that i somewhat lack. Having 3 choiced pokemons and 3 water pokemons, its obvious that i don't have alot of freedom to attack, and have a huge electric weakness. I've played around with this team for a while and have replaced Toxiccroak with Suicune, Bulky Dnite with Scarfgon and Scizor with Ferrothorn. I've so far peaked at 1350
Flygon(slygon)
Nature: Adamant
Item: Choice Scarf
252Atk/252spd/4hp
-U-turn
-Outrage
-Earthquake
-Stone Edge
Role: Lead Scout, Electric Resist, Weather pokemon remover, with garchomp banned scarfed flygon is also a great revenge killer. Stone Edge to hit birds with HP Ice, that u-turn spam to abuse entry hazards. Takes out toxicroak/grounded ninetails. Outrage for strong stab once opponent steels are sufficiently weakend. Flygon packs significantly less firepower than the mix Dnite that i've used in the past. However it makes up for power in its speed, and stab earthquake which can severly dent other tyranitar/ninetails which Dnite wasn't able to do.
Bronzong(diving bell)
Ability: Levitate
Nature: Careful
Item: Choice Band
252hp/52def/200spdf
-Trick
-Stealth Rock
-Explosion
-Hypnosis
Role: Dragon and ground resist, defensive utility(sort of) which sets up SR. Trick helps against setup pokemons which gives my team problems. Explosion for the surprise KO on Droughtail, and hypnosis to hit switch ins. With no weakness in the rain, bronzong is very useful in tanking attacks. With reniculous and calm mind running around, bronzong nullifies it by sharing a choiced item with it. Its a bit risky to use on physical sweepers however, but they generally don't give me that much of a problem.
Politoed(Ponytoes)
Ability: Drizzle (ahem)
Nature: Timid
Item: Choice Scarf
252SAtk/56def/156sped/44hp
-Scald
-Hydropump
-Icebeam
-Perishsong
Role: Ev'ed to outspeed +111 speed tier and previously garchomop. Weather Inducer, icebeam to revenges dragons, weakened grass types; perishsong to help with BP teams, scald is there for burn and double stab on T-tar/Scizor and hydropump to spam in the rain. He also acts as a reliable check to excadrill.
Ferrothorn(Spikeweed pvz)
Nature: Careful
Item: Leftovers
252hp/88def/168SDef
-Leechseed
-Thunderwave
-Spikes
-Powerwhip
Role: Valuable Electric resist, Great tandem with Tentacruel other than Earthquake neutrality. Thunderwave to hit steel/levitate/poison immune variants of pokemon on the switch. Leech seed for the needed recovery. Ferrothorn can take fireblast in the rain and cripple its user in return and cripple it, switching out to any of the 3 water pokemons after.
Tentacruel (Tango)
Ability: Rain Dish
Nature: Calm
Item: Leftovers
252hp/120def/136SDef
-Surf
-Rapid Spin
-Toxic Spikes
-Protect
Role: Support Spinner with abusable recovery in the rain. Protect to scout for choiced attacks and gain recovery from raindish and lefties. Fighting resistance, and is able to fireback powerful surfs in the rain to hold back physical attackers. Rapid spins is there for obvious reason, while toxic spike is used on the switch if opposite team is weak to it.
Suicune
Ability: Pressure
Nature: Bold
Item: Leftovers
252hp/252def/4SDef
-Scald
-Rest
-Sleeptalk
-CalmMind
Role: Standard Crocune, which also acts as a status absorber and physically defensive wall. I usually reserve him until later in the game when most of my opponent's mons have been statused, damaged. Mono water attack means it is weak to water absorb and dry skin pokemon which are dealt with by ferrothorn or earthquake.

Flygon(slygon)
Nature: Adamant
Item: Choice Scarf
252Atk/252spd/4hp
-U-turn
-Outrage
-Earthquake
-Stone Edge
Role: Lead Scout, Electric Resist, Weather pokemon remover, with garchomp banned scarfed flygon is also a great revenge killer. Stone Edge to hit birds with HP Ice, that u-turn spam to abuse entry hazards. Takes out toxicroak/grounded ninetails. Outrage for strong stab once opponent steels are sufficiently weakend. Flygon packs significantly less firepower than the mix Dnite that i've used in the past. However it makes up for power in its speed, and stab earthquake which can severly dent other tyranitar/ninetails which Dnite wasn't able to do.

Bronzong(diving bell)
Ability: Levitate
Nature: Careful
Item: Choice Band
252hp/52def/200spdf
-Trick
-Stealth Rock
-Explosion
-Hypnosis
Role: Dragon and ground resist, defensive utility(sort of) which sets up SR. Trick helps against setup pokemons which gives my team problems. Explosion for the surprise KO on Droughtail, and hypnosis to hit switch ins. With no weakness in the rain, bronzong is very useful in tanking attacks. With reniculous and calm mind running around, bronzong nullifies it by sharing a choiced item with it. Its a bit risky to use on physical sweepers however, but they generally don't give me that much of a problem.

Politoed(Ponytoes)
Ability: Drizzle (ahem)
Nature: Timid
Item: Choice Scarf
252SAtk/56def/156sped/44hp
-Scald
-Hydropump
-Icebeam
-Perishsong
Role: Ev'ed to outspeed +111 speed tier and previously garchomop. Weather Inducer, icebeam to revenges dragons, weakened grass types; perishsong to help with BP teams, scald is there for burn and double stab on T-tar/Scizor and hydropump to spam in the rain. He also acts as a reliable check to excadrill.

Ferrothorn(Spikeweed pvz)
Nature: Careful
Item: Leftovers
252hp/88def/168SDef
-Leechseed
-Thunderwave
-Spikes
-Powerwhip
Role: Valuable Electric resist, Great tandem with Tentacruel other than Earthquake neutrality. Thunderwave to hit steel/levitate/poison immune variants of pokemon on the switch. Leech seed for the needed recovery. Ferrothorn can take fireblast in the rain and cripple its user in return and cripple it, switching out to any of the 3 water pokemons after.

Tentacruel (Tango)
Ability: Rain Dish
Nature: Calm
Item: Leftovers
252hp/120def/136SDef
-Surf
-Rapid Spin
-Toxic Spikes
-Protect
Role: Support Spinner with abusable recovery in the rain. Protect to scout for choiced attacks and gain recovery from raindish and lefties. Fighting resistance, and is able to fireback powerful surfs in the rain to hold back physical attackers. Rapid spins is there for obvious reason, while toxic spike is used on the switch if opposite team is weak to it.

Suicune
Ability: Pressure
Nature: Bold
Item: Leftovers
252hp/252def/4SDef
-Scald
-Rest
-Sleeptalk
-CalmMind
Role: Standard Crocune, which also acts as a status absorber and physically defensive wall. I usually reserve him until later in the game when most of my opponent's mons have been statused, damaged. Mono water attack means it is weak to water absorb and dry skin pokemon which are dealt with by ferrothorn or earthquake.