Rain Stall/Crocune Endgame

So my team is centered around semi-stall with crocune endgame. abusing entry hazards, Eliminating threats such as weather inducer, phaser, spinner, and wallbreakers. I know a lack of ghost is odd so i would like suggestions of which one to use. It would also help add a fighting resistance that i somewhat lack. Having 3 choiced pokemons and 3 water pokemons, its obvious that i don't have alot of freedom to attack, and have a huge electric weakness. I've played around with this team for a while and have replaced Toxiccroak with Suicune, Bulky Dnite with Scarfgon and Scizor with Ferrothorn. I've so far peaked at 1350

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Flygon
(slygon)
Nature: Adamant
Item: Choice Scarf
252Atk/252spd/4hp
-U-turn
-Outrage
-Earthquake
-Stone Edge
Role: Lead Scout, Electric Resist, Weather pokemon remover, with garchomp banned scarfed flygon is also a great revenge killer. Stone Edge to hit birds with HP Ice, that u-turn spam to abuse entry hazards. Takes out toxicroak/grounded ninetails. Outrage for strong stab once opponent steels are sufficiently weakend. Flygon packs significantly less firepower than the mix Dnite that i've used in the past. However it makes up for power in its speed, and stab earthquake which can severly dent other tyranitar/ninetails which Dnite wasn't able to do.

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Bronzong(diving bell)
Ability: Levitate
Nature: Careful
Item: Choice Band
252hp/52def/200spdf
-Trick
-Stealth Rock
-Explosion
-Hypnosis

Role: Dragon and ground resist, defensive utility(sort of) which sets up SR. Trick helps against setup pokemons which gives my team problems. Explosion for the surprise KO on Droughtail, and hypnosis to hit switch ins. With no weakness in the rain, bronzong is very useful in tanking attacks. With reniculous and calm mind running around, bronzong nullifies it by sharing a choiced item with it. Its a bit risky to use on physical sweepers however, but they generally don't give me that much of a problem.

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Politoed(Ponytoes)
Ability: Drizzle (ahem)
Nature: Timid
Item: Choice Scarf
252SAtk/56def/156sped/44hp
-Scald
-Hydropump
-Icebeam
-Perishsong

Role: Ev'ed to outspeed +111 speed tier and previously garchomop. Weather Inducer, icebeam to revenges dragons, weakened grass types; perishsong to help with BP teams, scald is there for burn and double stab on T-tar/Scizor and hydropump to spam in the rain. He also acts as a reliable check to excadrill.

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Ferrothorn(Spikeweed pvz)
Nature: Careful
Item: Leftovers
252hp/88def/168SDef
-Leechseed
-Thunderwave
-Spikes
-Powerwhip

Role: Valuable Electric resist, Great tandem with Tentacruel other than Earthquake neutrality. Thunderwave to hit steel/levitate/poison immune variants of pokemon on the switch. Leech seed for the needed recovery. Ferrothorn can take fireblast in the rain and cripple its user in return and cripple it, switching out to any of the 3 water pokemons after.

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Tentacruel (Tango)
Ability: Rain Dish
Nature: Calm
Item: Leftovers
252hp/120def/136SDef
-Surf
-Rapid Spin
-Toxic Spikes
-Protect

Role: Support Spinner with abusable recovery in the rain. Protect to scout for choiced attacks and gain recovery from raindish and lefties. Fighting resistance, and is able to fireback powerful surfs in the rain to hold back physical attackers. Rapid spins is there for obvious reason, while toxic spike is used on the switch if opposite team is weak to it.

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Suicune
Ability: Pressure
Nature: Bold
Item: Leftovers
252hp/252def/4SDef
-Scald
-Rest
-Sleeptalk
-CalmMind

Role: Standard Crocune, which also acts as a status absorber and physically defensive wall. I usually reserve him until later in the game when most of my opponent's mons have been statused, damaged. Mono water attack means it is weak to water absorb and dry skin pokemon which are dealt with by ferrothorn or earthquake.
 
The biggest problem with your team is that it lacks direction and focus. You have two spikers, but no spinblocker. You have Scarf Flygon, which is usually reserved for offensive teams, but then you also have incredibly stallish Pokemon like Tentacruel, Ferrothorn, and Bronzong. Aside from that, you're still extremely weak to a handful of Pokemon that traditionally give rain stall issues, like Calm Mind Reuniclus and any form of Thundurus.

Your weakness to Reuniclus and lack of spinblocker can be solved by using some sort of Spiritomb over Suicune. I understand that Suicune is your team's centrepiece, but it's doing nothing but compound your Electric-type weakness. I think you'll make great use of Spiritomb to beat Reuniclus because it can run a Bold mono Calm Mind set similar to Suicune, and at the same time, it easily block Forretress and company trying to spin away your hazards. Unfortunately this does nothing to solve your issues with Thundurus. I really think you should consider replacing Flygon for something that can counter Thundurus reliably, since all you do as of now is revenge kill it unreliably. Why are you using Flygon in the first place? All it does is cover a few fast offensive Pokes who are already beaten by the rest of your team, like Jolteon and maybe like a +1 Dragonite. A Calm Blissey with Ice Beam in Flygon's place will give you an almost perfect Thundurus counter considering most of them lack Hammer Arm. If that's not your cup of tea, something like Gastrodon or Quagsire are actually pretty good choices because they give you Flygon's Electric-type resist while also doing decently well against most Thundurus.

You should really just be using a standard bulky Bronzong to reliably counter Excadrill, who actually beats your current Bronzong set. Leftovers and the moves Stealth Rock / Hidden Power Ice / Earthquake / Toxic are definitely your best bet for overall utility, and it also stops Salamence and Dragonite from shitting on your team. Other than that, you could consider using more defensive bulk on Tentacruel to counter Scizor a bit better, but you can always play around it with Suicune / Spiritomb.
 
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