






Illumise
Damp Rock - Prankster
Timid, 252 Spe, 252 SpA, 4 HP
Rain Dance
Tailwind
Roost
Bug Buzz
I prefer Illumise over Volbeat because she has a higher Special Attack and Bug Buzz does ~95% to Liepards.
Tailwind is for Swana to set up a sweep
Roost to keep her around when I can predict things like switches or being status fodder.

Altaria
Damp Rock - Natural Cure
Calm, 252 SpD, 252 HP, 4 SpA
Rain Dance
Rest
Roar
Dragon Pule
Another Damp Rock rain maker, only being 4x weak to Ice and 2x weak to Rock and Dragon, Altaria is pretty safe in the metagame of NU so she's a great Special Wall.
Rest is for Natural Cure
Roar for when people try to set up on me with a sub/calm mind/bulk up etc
Dragon Pulse so I'm not taunt fodder.
I've considered using Draco Meteor instead as Altaria is mainly for switching in, setting up rain, taking a special hit or roaring out a substitute.

Meganium
Leftovers - Overgrow
Impish, 252 Def, 252 HP, 4SpD
Synthesis
Leech Seed
Aromatherapy
Seed Bomb
Synthesis and Leech Seed give Meganium a huge recovery pool, combined with Leftovers, I can come in on Ice Punches from Banded Sawk, anything that Golurk wants to throw at me, Meganium takes Facades from Guts attackers FOR DAYS. BUT - if there is a better physically defense rain wall, I'm very open to suggestions.
Aromatherapy is more for my sweepers than Altaria or Illumise.
Seed Bomb because Meganium's base Attack is higher than its SpA

Seismitoad
Life Orb - Swift Swim
Modest, 252 SpA, 252 Spe, 4 SpD
Stealth Rock
Surf
Earth Power
Sludge Wave
Since Seismitoad is my fastest, non choiced Swift Swimmer, I gave him rocks. If this is a bad set, sue me, at least I can get rocks up for ice-typed threats.
Not much else to say except that I'm only outsped by Zebstrika's using a choice scarf that demolish me with a single HP grass

Swanna
Life Orb - Hydration
Timid, 252 SpA, 252 Spe, 4 HP
Rain Dance/Ice Beam(?)
Hurricane
Surf
Roost
I havent decided if I want Rain Dance or Ice Beam on Swanna, her health isnt very good and if I cant outspeed whatever I'm coming in on, Swanna cant do her job of blasting hurricanes on everything within the 5-6 turns of Rain I have left up. Tailwind from Illumise definitely helps.
Swanna also learns Tailwind and I've also considered running it rather than Rain Dance or Ice Beam.

Armaldo
Choice Scarf - Swift Swim
Adamant, 252 Att, 252 Spe, 4 Def
Stone Edge
X-Scissor
Earthquake
Superpower
Here is the pride and joy of super effective destruction on my team. Since Armaldo's base attack is already 125 I decided that I'd sacrifice power for speed for threats like Zebstrika and other fast pokes that are weak to Armaldo's set.
I've been able to switch in on ice beams that only knock me down by around 30% and Facades by around 30% as well.
So far this team has worked really well for me, as long as I dont lose my Damp Rock users (or get them knocked off) my threats can swoop in and destroy anything and everything, I am aware of the large ice and grass weakness, but it can be fixed.
Suggestions? Comments?