PLEASE SEE POST #7 For updated Team.
This is only my second double's team, and my second team to use weather. I mainly plan on using this team on Cartridge, once I get everything down pat, and start breeding for the important stuff. I do not use legends, so please don't suggest them.
@ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Protect
- Scald
- Perish Song
My weather setter and General "Will be starting the battle with this guy". I went with a pretty basic Defensive set, since he needs to stay alive to set weather. Scald as stab and possible Burn, Ice beam for another decent offensive Move, Protect cause doubles and perish song to force switches. This set works very well, and in the odd instance, Perish Song won me the match. Though in General, I just keep switching this guy in and out to set up weather.
@ Swampertite
Ability: Damp
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Ice Punch
- Earthquake
- Waterfall
- Protect
Mega Swampert is my Main Physical Sweeper. Pretty much just copied this set from the Smogon Database. Though in trials, I found it to be...not as fast as I would like in the rain, so I moved some Hp Iv's to Speed. I figured 52 would be enough without taking away from its bulk. I've found it to be more to my liking speed wise.
@ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Dragon Pulse
- Power Whip
- Sludge Bomb
This spot was originally held by a Hariyama, but after the first couple of matches with it.....I realized I had to swap it out for something. Seeing as Swampert is weak to Grass, I decided on a Goodra with Sap Sipper. I've found this to be a good Choice. I went with Ice beam for Grass types, Dragon Pulse for a reliable Stab (Not a big fan of Draco Meteor, unless its on a Poke that switchs often, which this really isnt, I find), Power whip to cover other water types, and Sludge bomb for fairy types.
@ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Signal Beam
- Protect
One of the few of the evolutions of Eevee I enjoying using. Thunder for power, and the good accuracy in rain. Hp Ice and Signal Beam for coverage. In all honesty, Joteon doesn't see much action. Either I win before when he comes out, or he just gets taken down to easily. I'd like to keep him, but I fear in more testing of the team he may become a hinderence.
@ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Bulk Up
- Drain Punch
- Seed Bomb
Im not really sure WHY I put him on this team. But I find he works really well, taking out a few threats towards my team. Generally Protect turn one, Toxic orb activates, Bulk up, then choose the attack for the situation. I went with Drain Punch and Seed Bomb. Both for Stab, Power, and Drain Punch for more longevity.
@ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect
I cant remember if he was an orginal member, or an add on. Either way, Im glad I put him here. I NEVER realized how scary this guy can be with huge Power once he got a Belly Drum off. Generally speaking I put the hurt on everything with Aqua Jet. Though it does take a good prediction to get him set up. I think I pretty much just took this set off the database and through Protect on it.
==THREAT LIST==
Im not very good with threat lists, mainly cause, I dont do that many battles on Showdown to see 100% what causes me problems. Though for this team, I'm gonna have to say other Weather teams seem to give me trouble. Not a great deal, but I find my self struggling with them.
This is only my second double's team, and my second team to use weather. I mainly plan on using this team on Cartridge, once I get everything down pat, and start breeding for the important stuff. I do not use legends, so please don't suggest them.

Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Protect
- Scald
- Perish Song
My weather setter and General "Will be starting the battle with this guy". I went with a pretty basic Defensive set, since he needs to stay alive to set weather. Scald as stab and possible Burn, Ice beam for another decent offensive Move, Protect cause doubles and perish song to force switches. This set works very well, and in the odd instance, Perish Song won me the match. Though in General, I just keep switching this guy in and out to set up weather.

Ability: Damp
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Ice Punch
- Earthquake
- Waterfall
- Protect
Mega Swampert is my Main Physical Sweeper. Pretty much just copied this set from the Smogon Database. Though in trials, I found it to be...not as fast as I would like in the rain, so I moved some Hp Iv's to Speed. I figured 52 would be enough without taking away from its bulk. I've found it to be more to my liking speed wise.

Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Dragon Pulse
- Power Whip
- Sludge Bomb
This spot was originally held by a Hariyama, but after the first couple of matches with it.....I realized I had to swap it out for something. Seeing as Swampert is weak to Grass, I decided on a Goodra with Sap Sipper. I've found this to be a good Choice. I went with Ice beam for Grass types, Dragon Pulse for a reliable Stab (Not a big fan of Draco Meteor, unless its on a Poke that switchs often, which this really isnt, I find), Power whip to cover other water types, and Sludge bomb for fairy types.

Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Signal Beam
- Protect
One of the few of the evolutions of Eevee I enjoying using. Thunder for power, and the good accuracy in rain. Hp Ice and Signal Beam for coverage. In all honesty, Joteon doesn't see much action. Either I win before when he comes out, or he just gets taken down to easily. I'd like to keep him, but I fear in more testing of the team he may become a hinderence.

Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Bulk Up
- Drain Punch
- Seed Bomb
Im not really sure WHY I put him on this team. But I find he works really well, taking out a few threats towards my team. Generally Protect turn one, Toxic orb activates, Bulk up, then choose the attack for the situation. I went with Drain Punch and Seed Bomb. Both for Stab, Power, and Drain Punch for more longevity.

Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect
I cant remember if he was an orginal member, or an add on. Either way, Im glad I put him here. I NEVER realized how scary this guy can be with huge Power once he got a Belly Drum off. Generally speaking I put the hurt on everything with Aqua Jet. Though it does take a good prediction to get him set up. I think I pretty much just took this set off the database and through Protect on it.
==THREAT LIST==
Im not very good with threat lists, mainly cause, I dont do that many battles on Showdown to see 100% what causes me problems. Though for this team, I'm gonna have to say other Weather teams seem to give me trouble. Not a great deal, but I find my self struggling with them.
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