This is my first ever competitive team I am winning about 50/50 matches in doubles main fails are losing speed and trick rooms/Sand Stream entering. Any advice is great and if I need to any anything further I can.
Pelipper
Hurricane
Hydro Pump
Tailwind
U-Turn
Item/Rocky Helmet
Modest
Drizzle
4 HP / 252 SpA / 252 Spe
I’ve U-Turn if I feel there’s an immediate threat. Tailwind if there is a prankster out first to try and gain back speed. Hydro Pump and Hurricane for the power and rocky helmet to try and inflict damage. Primary Role is to set up rain and once activated depending on who I’m facing either u-turn to save my rain setter or try and do a hard attack with either Hurrican/Hydro Pump depending on which is more affective.
Ludicolo
Muddy Water
Energy Ball
Ice Beam
Protect
Item/Life Orb
Modest
Swift Swim
4 Def / 252 SpA / 252 Spe
This is usually my dynamax choice if for some reason the weather changes self setting Max Geyser and Energy ball to deal with Pokemon like Gastrodon. Protect just in case and Ice beam to pick of anything the other loves can’t. Life orb to max attack and this is then my primary Swift Swim user with varied attack to pick off what it’s most effective again with steal type being the most troublesome.
Seismitoad
Muddy Water
Earth Power
Stealth Rock
Focus Blast
Item/Leftovers
Modest
Swift Swim
4 HP / 252 SpA / 252 Spe
Muddy water for the double it, earth power hits Duraludron and Focus Blast for Ferrothorn. Stealth rock to try and cripple Togepi/Tyranitar. Sometimes will use this first with Pelipper. Second swift swimmer ground type giving immunity but also the x2 damage from grass types so depending on what’s on the opposing team this I used as a back up. Leftovers as it is quite bulky to soak some energy up.
Raichu
Grass Knot
Nuzzle
Thunder
Focus Blast
Item/Focus Sash
Timid
Lightning Rod
4 Def / 252 SpA / 252 Spe
Thunder 100% in rain. Nuzzle usually if I feel I’m about to be knocked out to leave a paralyz. Grass Knot and Focus Blast to pick of anything I’m weak against. Main role is for thunder attack in rain lightning rod to soak up any attacks that come its way and focus sash as it’s frail to guarantee a turn.
Rotom-Heat
Nasty Plot
Overheat
Volt Switch
Thunder wave
Item/ Heavy Duty Boots
Timid
Levitate
248 HP / 8 SpA / 252 Spe
This is only used on a heavy grass of steal team overheat after a nasty plot use. Volt switch to come in and out off. Heavy boots to avoid any traps already set up. This set is mainly used if there’s a variety of steel Pokemon to try and get this extra punch in. If there is a real threat and my swim swimmer is out then I will dynamax this or goodra for sun and making any fire move stronger.
Goodra
Draco Meteor
Thunderbolt
Flamethrower
Sludge Bomb
Item/Assault Vest
Modest
Hydration
72 HP / 8 Def / 252 SpA / 176 Spe
All around attacker so sludge bomb for the fairy/grass flamethrower for steel/grass and Thunderbolt to pick off any flying or water. Draco meteor usually being a one shot move to hit hard. Assault Vest increase SpeD so it can take fits from ice and fairy moves more easily. Hydration to gain some extra HP in the rain.
Pelipper
Hurricane
Hydro Pump
Tailwind
U-Turn
Item/Rocky Helmet
Modest
Drizzle
4 HP / 252 SpA / 252 Spe
I’ve U-Turn if I feel there’s an immediate threat. Tailwind if there is a prankster out first to try and gain back speed. Hydro Pump and Hurricane for the power and rocky helmet to try and inflict damage. Primary Role is to set up rain and once activated depending on who I’m facing either u-turn to save my rain setter or try and do a hard attack with either Hurrican/Hydro Pump depending on which is more affective.
Ludicolo
Muddy Water
Energy Ball
Ice Beam
Protect
Item/Life Orb
Modest
Swift Swim
4 Def / 252 SpA / 252 Spe
This is usually my dynamax choice if for some reason the weather changes self setting Max Geyser and Energy ball to deal with Pokemon like Gastrodon. Protect just in case and Ice beam to pick of anything the other loves can’t. Life orb to max attack and this is then my primary Swift Swim user with varied attack to pick off what it’s most effective again with steal type being the most troublesome.
Seismitoad
Muddy Water
Earth Power
Stealth Rock
Focus Blast
Item/Leftovers
Modest
Swift Swim
4 HP / 252 SpA / 252 Spe
Muddy water for the double it, earth power hits Duraludron and Focus Blast for Ferrothorn. Stealth rock to try and cripple Togepi/Tyranitar. Sometimes will use this first with Pelipper. Second swift swimmer ground type giving immunity but also the x2 damage from grass types so depending on what’s on the opposing team this I used as a back up. Leftovers as it is quite bulky to soak some energy up.
Raichu
Grass Knot
Nuzzle
Thunder
Focus Blast
Item/Focus Sash
Timid
Lightning Rod
4 Def / 252 SpA / 252 Spe
Thunder 100% in rain. Nuzzle usually if I feel I’m about to be knocked out to leave a paralyz. Grass Knot and Focus Blast to pick of anything I’m weak against. Main role is for thunder attack in rain lightning rod to soak up any attacks that come its way and focus sash as it’s frail to guarantee a turn.
Rotom-Heat
Nasty Plot
Overheat
Volt Switch
Thunder wave
Item/ Heavy Duty Boots
Timid
Levitate
248 HP / 8 SpA / 252 Spe
This is only used on a heavy grass of steal team overheat after a nasty plot use. Volt switch to come in and out off. Heavy boots to avoid any traps already set up. This set is mainly used if there’s a variety of steel Pokemon to try and get this extra punch in. If there is a real threat and my swim swimmer is out then I will dynamax this or goodra for sun and making any fire move stronger.
Goodra
Draco Meteor
Thunderbolt
Flamethrower
Sludge Bomb
Item/Assault Vest
Modest
Hydration
72 HP / 8 Def / 252 SpA / 176 Spe
All around attacker so sludge bomb for the fairy/grass flamethrower for steel/grass and Thunderbolt to pick off any flying or water. Draco meteor usually being a one shot move to hit hard. Assault Vest increase SpeD so it can take fits from ice and fairy moves more easily. Hydration to gain some extra HP in the rain.
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