RAIN TEAM
https://pokepast.es/610d67c286677bec
Rain team with good damage but gets snowballed after one or two bad moves early in the game
Pelipper (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- Scald
- U-turn
Rain setter and def wall but normally just used for setting 1/10 matches used for something else. Damp rock for increased rain and roost for recovery. U-turn is used to switch if oppponent's pokemon is slower or a staller with little damage. Scald is almost never used but can be against a stall team that has too much prolonged damage using status or hazards.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Aqua Jet
- U-turn
Hard hitting physical attacker with priority to revenge kill and multi-hit move both of which are buffed by rain. Fighting type is a good alternate type to deal with stalling steel types and the water gives incredible stab to two of the most useful attacks. Choice band increases the damage further and the choice lock doesn't matter as much as its typically used as a revenge killer or switch in that will change later.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Fast pivot with defog to remove hazards or effects hurricane because of rain 100% modifier. Knock off is also great to get good damage while still having utility by removing items. Somewhat tanky and regenerator helps to continue pestering opponents. Heavy duty boots to counter stealth rocks weakness.
Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost
Alternate type sweeper, pretty fast and thunder and hurricane both 100% modifiers in rain. Similiarly to Tornadus, heavy duty boots help counter the stealth rock weakness, Thunder and Hurricane are two of my most used moves and are amazing to KO with. The alternate types can really help put pressure.
Seismitoad @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Weather Ball
- Earth Power
- Sludge Bomb
Swift swim sweeper incredibly fast and has stealth rocks to set up in moments when the opponent is forced into a switch. Best pokemon to switch to after Pelliper due to Pelliper's 4x weakness to electric which baits attacks and Seismitoad's immunity to electric leaving the switch completely unpunished and allowing Pelliper to come back to setup rain later. Sludge bomb provides good type coverage and weather bomb is a lot of damage along with stab in rain.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Spe
- Body Press
- Toxic
- Power Whip
- Gyro Ball
Great wall and offensive moves in order to take care of counters to the team like Tapu Fini. x4 weakness to fire is reduced by Rain's 50% negation fire damage.
https://pokepast.es/610d67c286677bec
Rain team with good damage but gets snowballed after one or two bad moves early in the game
Pelipper (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- Scald
- U-turn

Rain setter and def wall but normally just used for setting 1/10 matches used for something else. Damp rock for increased rain and roost for recovery. U-turn is used to switch if oppponent's pokemon is slower or a staller with little damage. Scald is almost never used but can be against a stall team that has too much prolonged damage using status or hazards.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Aqua Jet
- U-turn

Hard hitting physical attacker with priority to revenge kill and multi-hit move both of which are buffed by rain. Fighting type is a good alternate type to deal with stalling steel types and the water gives incredible stab to two of the most useful attacks. Choice band increases the damage further and the choice lock doesn't matter as much as its typically used as a revenge killer or switch in that will change later.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog

Fast pivot with defog to remove hazards or effects hurricane because of rain 100% modifier. Knock off is also great to get good damage while still having utility by removing items. Somewhat tanky and regenerator helps to continue pestering opponents. Heavy duty boots to counter stealth rocks weakness.
Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost

Alternate type sweeper, pretty fast and thunder and hurricane both 100% modifiers in rain. Similiarly to Tornadus, heavy duty boots help counter the stealth rock weakness, Thunder and Hurricane are two of my most used moves and are amazing to KO with. The alternate types can really help put pressure.
Seismitoad @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Weather Ball
- Earth Power
- Sludge Bomb

Swift swim sweeper incredibly fast and has stealth rocks to set up in moments when the opponent is forced into a switch. Best pokemon to switch to after Pelliper due to Pelliper's 4x weakness to electric which baits attacks and Seismitoad's immunity to electric leaving the switch completely unpunished and allowing Pelliper to come back to setup rain later. Sludge bomb provides good type coverage and weather bomb is a lot of damage along with stab in rain.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Spe
- Body Press
- Toxic
- Power Whip
- Gyro Ball
Great wall and offensive moves in order to take care of counters to the team like Tapu Fini. x4 weakness to fire is reduced by Rain's 50% negation fire damage.
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