After not battling at all in gen 5 (and only a little in gen 4) I decided to rediscover a Rain team that fit my style of play. With Drizzle Swim being legal I wanted to see how that would fair in the current meta, and while I have laddered this team quite a bit there are some holes that I don't really know how to address and the team itself has gone through many iterations.
This is where the team started, the enabler and the swimmer, I tried others but kabutops just had the most raw power out of any swimmer, especially when the rain was down as well as some other perks I will mention in set Descriptions.
The offensive pivots then enter, I wanted a fighter and a special attacker. These two are who I settled on after trying a few out, for various reasons, like speed tiers or the pokemon that they check etc...
The defensive engine was added to accomodate some other problems I wanted to address up front, giving me a strong pivots and hazard usage.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Perish Song
-Hypnosis Toxic
- Rest
- Scald
Politoed is the rain enabler. He is here cause he needs to be and the rain amplifies the power of the rest of the team by a lot. Since he is primarily being used to pivot into the rain every 8 or so turns I use a defensive set to be able to bring him in as much as possible. Every move on the set eases pivoting and can hopefully generate a free switch as they are used.
Kabutops @ Lum Berry
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
IVs: 0 SAtk
- Aqua Jet
- Stone Edge
- Waterfall
- Swords DanceThis is the rain sweeper and the most impressive one I have come across. The highest attacking stat out of any swift swimmer (bar omastar) and the existance of aqua jet are his primary selling points. This allows him to finish teams that thought all they had to do was stall at the rain or check him with priority. He is difficult to revenge kill making him a solid late game threat as well as possessing deceptive bulk to tank almost any physical hit. I am not sure about the hold item and kind of want it to be leftovers or focus sash as I constantly find his bulk underestimated.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature
- Drain Punch
- Poison Jab
- Sucker Punch
- Swords DanceOne of the team members that is very swingy hes either very good or very bad and requires me to play him well. Adamant, life orb, max attack gives him a few key ohkos and 2hkos he would other wise not have, mostly involving sucker punch. Swords dance is the move I am most unsure about as I already have a very strong setup sweeper and the dance may be better off as a different move. I find I use him as a check to many water pokes as well as a nice way to catch most tyranitars. The EVs allow him to outspeed every Azumarill variant to which he can almost always come in on. I want to run either knock off/taunt/ or thunderpunch to further his roll as a bulky water killer but I don't see which moves could be compromised. Breloom, conkeldurr, and lucario have all sat in this spot but I was not very happy with many of them when taking the rest of the team into consideration, Breloom was probably the closest to getting this spot out of any of the ones I tested.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Knock Off
- Leech SeedOne of the best defensive pivots in the game and with rain becomes very difficult to get through. He pivots very well and provides a lot of disruption in the form of Knock off and leech seed as well as reseting rocks in a defog filled world. I had Thunder wave on the set originally but just found my team has a very odd speed tier set and doesn't benefit from t-wave all that much.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Flamethrower
- Draco Meteor
- U-turn
- HurricaneThis thing is a monster and was a very late addition to the team. When the Rain is up almost nothing wants to take a specs hurricane. I can also use it as a pivot when I want to offensively absorb things like grass and ground attacks. Flamethrower is good coverage when the rain is down to allowing me to catch genesect, ferrothorn, and scizor by surprise as fire coverage on a rain team is very odd, but affordable since his STAB coverage hits so hard and is so good.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Defog
- Recover
- Thunder
- Mist BallThis thing is weird and I keep going back and forth on it and Mew. The biggest thing is I wanted to remove hazards as stick web is a big deal to the team (the other hazards not so much). I also wanted a SDef pivot and latias just gives me the most bang for my buck in terms of resistances as well as giving me another option of coverage against bulky waters. Mist ball is experimental right now in place of psyshock but latias is a nice bulky pivot that can tank a wide variety of hits. I kind of want to put in HP investment but if I am using max speed to revenge kill things then I may as well back it up with max SAtk.
Now that the teams there I have a bunch of problems I want to address.
THREATS:
Mega Lucario. I can check this thing no problem; Kabutops in the rain, as well as Toxicroak do a fine job of guaranteed ohkos living any possible rebuttal. However if he switches into my Ferrothorn I pretty much have to sac a guy or gamble on Noivern and it was one the reasons I was using mew (will-o-wisp and being able to tank any 2 Lucario attacks)
Rotom-w and bulky waters in general. Toxicroak and Latias are meant to deal with these things but sometimes they aren't enough. Its one of the reasons I have to put thunder on Latias and its a difficult switch in general. Special mention to Slowbro which is very difficult for me to work through due to its typing, bulk, regenerator, and potential slack off. I am not exactly threatened by bulky waters but getting through them so that I can sweep is a pain, especially since they can draw strength from my rain. Another side note is mew was a phenominal switch to rotom-w with heal bell, synchrnoize he was an excellent status absorber and could basically tank hits forever.
Stick-Web. The only reason I have a dedicated defogger, the other hazards could be ignore due to the offensive nature of the team, but stick web JAMS my ability to abuse speed tiers and must be removed.
Finally...
One thing worth noting is every member of this team other than ferrothorn is UU legal (Drizzle is banned though). I was wondering if there was a way to port this team into that tier. I would assume empoleon would probably make the cut as a bulky steel rain setter hazard monstrosity and then from there I can address the other spots that open up to a revamped defensive/pivot core due to the hole ferrothorn creates (and politoed but hes the least exciting member here anyway). So I am looking for suggestions on that front as well.


This is where the team started, the enabler and the swimmer, I tried others but kabutops just had the most raw power out of any swimmer, especially when the rain was down as well as some other perks I will mention in set Descriptions.




The offensive pivots then enter, I wanted a fighter and a special attacker. These two are who I settled on after trying a few out, for various reasons, like speed tiers or the pokemon that they check etc...






The defensive engine was added to accomodate some other problems I wanted to address up front, giving me a strong pivots and hazard usage.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Perish Song
-
- Rest
- Scald
Kabutops @ Lum Berry
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
IVs: 0 SAtk
- Aqua Jet
- Stone Edge
- Waterfall
- Swords Dance
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature
- Drain Punch
- Poison Jab
- Sucker Punch
- Swords Dance
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Knock Off
- Leech Seed
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Flamethrower
- Draco Meteor
- U-turn
- Hurricane
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Defog
- Recover
- Thunder
- Mist Ball
Now that the teams there I have a bunch of problems I want to address.
THREATS:
Mega Lucario. I can check this thing no problem; Kabutops in the rain, as well as Toxicroak do a fine job of guaranteed ohkos living any possible rebuttal. However if he switches into my Ferrothorn I pretty much have to sac a guy or gamble on Noivern and it was one the reasons I was using mew (will-o-wisp and being able to tank any 2 Lucario attacks)
Rotom-w and bulky waters in general. Toxicroak and Latias are meant to deal with these things but sometimes they aren't enough. Its one of the reasons I have to put thunder on Latias and its a difficult switch in general. Special mention to Slowbro which is very difficult for me to work through due to its typing, bulk, regenerator, and potential slack off. I am not exactly threatened by bulky waters but getting through them so that I can sweep is a pain, especially since they can draw strength from my rain. Another side note is mew was a phenominal switch to rotom-w with heal bell, synchrnoize he was an excellent status absorber and could basically tank hits forever.
Genesect, and to a lesser extent scizor and ferrothorn. Due to the rain fire attacks dont go quite as far against these things. Heatran was on the team for a while as he annihilates these problems but the competition for a spot is fierce. Pivoting into these things is just a nightmare as well as the loss of momentum I am bound to suffer. (another problem rotom-w gives me)Stick-Web. The only reason I have a dedicated defogger, the other hazards could be ignore due to the offensive nature of the team, but stick web JAMS my ability to abuse speed tiers and must be removed.
Finally...
One thing worth noting is every member of this team other than ferrothorn is UU legal (Drizzle is banned though). I was wondering if there was a way to port this team into that tier. I would assume empoleon would probably make the cut as a bulky steel rain setter hazard monstrosity and then from there I can address the other spots that open up to a revamped defensive/pivot core due to the hole ferrothorn creates (and politoed but hes the least exciting member here anyway). So I am looking for suggestions on that front as well.
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