Rampaging Pink Ball of Joy (UU RMT)

Introduction: Hello all, and thank you for taking the time to read my RMT. I have been playing a lot of OU lately, and, as such, this is my first new UU team in close to a year. I still have played with old teams and look at the tier lists a lot, so I’m not completely clueless about the current UU metagame, but I’m sure there are some things I don’t know. This team was made just before the additions of Raikou, Froslass, Gallade, Alakazam, and Rhyperior, but it has been able to adapt somewhat to the new presences.

Beginnings: The idea for this team came to me when I was looking through the Shoddy usage statistics for the past few months. As many people do, I was looking to see how some of my favorite Pokemon were fitting in to their respective metagames. So I looked at the statistics for my favorite Pokemon, Clefable, and I noticed that its rank has been pretty unstable lately, rising or falling quite a few ranks between months. It fell from number 8 in UU in September to number 23 in October. Part of its fall is undoubtedly due to the 5 new powerhouses, but I wouldn’t expect those to make it fall 15 places in the rankings. So, I decided to make a team centered around Clefable and its unpredictability, and from that decision this team was born.

At A Glance
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In Depth Look

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Arcanine @ Lum Berry
Intimidate
Adamant nature (+Atk, -Sp Atk)
192 HP / 252 Atk / 64 Speed
~ Flare Blitz
~ ExtremeSpeed
~ Toxic
~ Hidden Power Grass​

Why Arcanine?: I knew I wanted a Fire, Water, and Grass combination on the team, because it would provide decent offensive and defensive synergy. The day before I decided to make this team I had been looking at Arcanine’s StrategyDex sets, and this one kind of intrigued me. I had always run Suicide Leads in the past, and I figured this would be the perfect time to try out something different.​

Analysis: This set was taken directly from the StrategyDex. It turns out that this Arcanine is quite bulky and powerful at the same time. As far as the moveset goes, Flare Blitz is for powerful STAB, while ExtremeSpeed is to hit Sash holders before they get the chance to attack again. Toxic is used on those Bulky Waters like Slowbro and Milotic who just love to switch in on Arcanine. Hidden Power Grass is used to damage some waters, like the ones with dual Ground or Rock typing, more than Toxic. HP Grass hasn’t been very powerful, due to the nature and lack of EVs in Special Attack, and I haven’t seen too many Omastar or Kabutops leads, so I am contemplating swapping it out for the new addition of Morning Sun, to give it even more bulk. I would like some opinions on this. The EV’s are to make it as bulky and powerful as possible, while still allowing it to outspeed positive nature base 60 Speeds.​

Synergy: Water-type moves -> Feraligatr, sometimes Sceptile.
Ground-type moves -> Claydol
Rock-type moves -> Claydol, Registeel​

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Registeel @ Leftovers
Clear Body
Careful nature (+Sp Def, -SpAtk)
252 HP / 100 Atk / 156 Sp Def
~ Iron Head
~ Earthquake
~ Thunder Wave
~ Stealth Rock​

Why Registeel?: I knew I wanted a strong defensive core on this team, to take the attacks aimed at my sweepers, and what better choice could there be than Registeel. It has a plethora of useful resistances, paired with 3 weaknesses that are easily handled by a few of its teammates. Registeel also has great defensive stats, meaning it can take a few physical and special attacks. It has a decent support movepool, allowing it to weaken some opponents to give the sweepers more room to do their jobs. This addition was pretty much a no-brainer for me.​

Analysis: Again, I owe this set entirely to the StrategyDex. The Leftovers are an obvious choice to give it some sort of recovery. The EVs give Registeel a lot of special bulk while allowing it to have a little attacking power, so it can actually pose a threat with its two attacks. Iron Head is a good physical Steel attack and is a good STAB move for Registeel to have. Earthquake is used against opposing Steel types who may try to come in and start a stall war, and is also helpful against Poison types, even though they aren’t very common. Thunder Wave is great to have for fast sweepers that come in on Registeel, and is helpful for both Feraligatr and Clefable, who aren’t particularly speedy. Stealth Rock is just great to have in general, allowing some 2HKOs to become OHKOs for the sweepers on the team.​

Synergy: Fire-type moves -> Arcanine, Feraligatr
Fighting-type moves -> Claydol
Ground-type moves -> Claydol​

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Claydol @ Leftovers
Levitate
Bold nature (+Def, -Atk)
252 HP / 144 Def / 114 SpAtk
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Psychic​

Why Claydol?: I knew when I started this team that I wanted a strong defensive core for this team. After I picked Registeel, I knew I needed something that could take the attacks aimed at it. Claydol, being immune to Ground attacks and resistant to Fighting attacks seemed to be a very good choice. It also didn’t hurt that it could function as a spinner, even though only one team member is weak to Stealth Rock, because I seem to switch a lot with this team.​

Analysis: As with Registeel, the Leftovers are the preferred item because it gives Claydol some sort of healing. It was given max HP to give it plenty of bulk, while the rest of the EVs were split between Defense, for even more physical bulk, and Special Attack, for a little more power behind its attacks. As for the moveset, Rapid Spin is to get rid of those nasty entry hazards that plague the switch ins. Stealth Rock is available to set up entry hazards of my own. Earth Power and Psychic are strong STAB attacks for Claydol, and allow it to put out some damage now and again. One thing about the moveset is that Registeel already knows Stealth Rock, so it isn’t completely necessary on Claydol. I have thought about switching that out for Calm Mind to give it the ability to have more Special bulk and power if the need for that should arise. This is another issue I need opinions on.​

Synergy: Grass-type moves -> Registeel, Sceptile, Arcanine
Water-type moves -> Feraligatr, Sceptile
Ice-type moves -> Registeel, Feraligatr, Arcanine
Ghost-type moves -> Registeel, Clefable
Dark-type moves -> Registeel
Bug-type moves -> Registeel, Arcanine​

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Clefable @ Life Orb
Magic Guard
Quiet nature (+SpAtk, -Speed)
216 Atk / 216 SpAtk / 76 Speed
~ Double-Edge
~ Grass Knot
~ Fire Blast
~ Softboiled​

Why Clefable?: Clefable is the reason behind this team, and, as such, is the only one that I will not consider replacing. Clefable has been my favorite Pokemon for quite some time now, and I wanted to showcase all of its wonderful talents. As far as why I picked this version of Clefable, it was one of the few in the SrategyDex that I hadn’t tried yet, and it seemed very interesting, since ones I had run in the past were the bulkier sets. This Clefable was what I built the rest of the team around.​

Analysis: This Clefable set, I feel, is a great balance of all the good things that Clefable has to offer. The Life Orb gives it the extra power it needs behind its attacks, and it works wonderfully with Magic Guard nullifying the recoil damage from it. The EVs allow it to maximize its attacking stats while allowing it to outspeed minimum Speed Weezing. Double-Edge is the main form of attack for this set, having a great 120 base power before STAB, while having no drawbacks due to Magic Guard. Grass Knot is great for Bulky Water and Ground types, like Milotic and Rhyperior. Fire Blast is for those Steel types that resist my Normal and Grass attacks, and it, to use the wonderful phrasing of the StrategyDex, “tears through Steelix like a baked potato through snow.” The lack of Leftovers recovery on Clefable is completely alleviated by Softboiled. I find this to be one of the best wall-breakers that I have ever used, especially since it doesn’t die to a light hit.​

Synergy: Fighting-type moves -> Claydol​

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Feraligatr @ Leftovers
Torrent
Adamant nature (+Atk, -Sp Atk)
166 HP / 176 Atk / 50 Def / 116 Speed
~ Swords Dance
~ Aqua Jet
~ Ice Punch
~ Earthquake​

Why Feraligatr?: As I said in the Arcanine description, I wanted a Fire-Grass-Water combo to allow for some good synergy. I also really wanted to try out Feraligatr’s new toy in Aqua Jet. I chose Feraligatr because I felt, with his stats, he could be a good bulky attacker. I had used Feraligatr previously, but only as a Dragon Dance sweeper, and I figured this could be a good opportunity for me to see its bulkier side, while still retaining its strong attacking power.​

Analysis: This set isn’t entirely my own. In the RMT forum, I saw someone request a bulky SD Feraligatr set for a team, and if I could remember who it was that recommended this, I would give them credit for it. That’s where the basic idea came from. I believe the set recommended had similar moves, but I have tinkered with the EVs some. The EVs for this set are something that I am very unsure about. I have been changing them off and on based on damage calculations I had run, but I’m still not sure about them. Anyway, the HP and Defense EVs are to give Feraligatr some nice bulk. The nature and Speed EVs allow it to outspeed max Speed base 60 Speeds. The rest of the EVs were poured into attack to give it as much damage output as possible. The Leftovers add a little more bulk to this Feraligatr. Swords Dance allows Feraligatr to double its Attack, and it isn’t hard to find time to use given its bulkiness. Aqua Jet was chosen over Waterfall because it allows Feraligatr to make up for its average Speed and it still has plenty of power after a Swords Dance. Ice Punch is used for greater damage on Flying types, as well as for super effective damage on the Grass types that resist the other attacks. Earthquake is just a great move to have all around, and it also lets Feraligatr hit Steel types hard.​

Synergy: Electric-type moves -> Claydol, Sceptile
Grass-type moves -> Registeel, Sceptile, Arcanine​

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Sceptile @ Choice Specs
Overgrow
Timid (+Speed, -Atk)
4 HP / 252 SpAtk / 252 Speed
~ Leaf Storm
~ Energy Ball
~ Focus Blast
~ Hidden Power Ice​

Why Sceptile?: Sceptile made the third part of my Fire-Grass-Water combo. Sceptile was chosen because my team was in need of a swift and powerful revenge killer. Sceptile is my team’s only all-out sweeper. This Sceptile has been very effective for the team, being able to revenge kill all of those pesky Pokemon that just won’t fall to some of the others. Sceptile probably nets the second most kills for my team, trailing only behind Clefable.​

Analysis: This set, once again, was taken directly from the Smogon StrategyDex. The choice of item for Sceptile was Choice Specs, due to the great power given that they allow. Timid was chosen rather than Modest so that it can outspeed as much as possible. The EVs most likely need very little explanation, since they are very straightforward, just allowing for maximum Speed and damage output. Leaf Storm is a very powerful STAB move, and the Special Attacks drop isn’t that much of an issue since, being Choiced, Sceptile tends to switch quite often anyway. Energy Ball is for STAB, and is generally used late game if I can’t really afford to switch Sceptile out as much. Focus Blast is for heavy damage on all of the Normal and Steel types, who otherwise don’t really mind Sceptile’s attacks. Hidden Power Ice is used primarily against Flying types, who resist the other attacks, but it has its other uses as well.​

Synergy: Flying-type moves -> Registeel
Bug-type moves -> Arcanine, Registeel
Fire-type moves -> Arcanine, Feraligatr
Ice-type moves -> Registeel, Arcanine, Feraligatr
Poison-type moves -> Registeel, Claydol​

Conclusion
So there is my team. I like to think of it as a balanced or bulky offense team, but others may see it differently. Having two completely defense and utility Pokemon (Registeel and Claydol), three bulky attackers (Arcanine, Clefable, and Feraligatr), and one all out sweeper (Sceptile), it seems very balanced to me. This has been one of my most successful teams that I’ve ever used, and far and away the most successful in UU. With that in mind, I know that it is not without its certain flaws. And that’s exactly where you all come in, to help me see the flaws that I may have overlooked. So once again, thank you for reading this RMT and giving your feedback, because it can only make this team and myself better.

Final Look
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Defensive Threats
Blastoise – Sceptile can hit it very hard with Leaf Storm, but should watch for Ice Beam. Clefable also dents it with Grass Knot.

Chansey – Chansey is really damaged by any physical attack. Arcanine can deal heavy damage with Flare Blitz, while Feraligatr hits her hard with Earthquake.

Claydol – Sceptile, Feraligatr, and Clefable all can severely hurt it.

Clefable – Clefable’s Double-Edge is a 2HKO against the standard Clefable. Feraligatr can also attempt to take it out with Earthquake.

Cloyster – Is really hit hard by Sceptile’s Leaf Storm and Clefable’s Grass Knot. Registeel can wear it down with Iron Head, while Cloyster can do little in return.

Cradily – Sceptile and Feraligatr can both hit it hard with Ice attacks, while Registeel can wear it down with Iron Head.

Lanturn – Feraligatr and Claydol both have Ground moves but must be careful of Super Effective attacks. Registeel also has a Ground move and less to fear, but less firepower.

Lapras – Clefable hits it for huge damage with Grass Knot, as does Sceptile with Leaf Storm. Sceptile should watch out for incoming Ice attacks though.

Mesprit – Can be hit hard by Clefable’s Double-Edge, who has little to fear from Mesprit.

Milotic – Sceptile hurts with Leaf Storm, and Clefable does huge damage with Grass Knot.

Miltank - Sceptile can hit hard with Leaf Storm on its lower defensive stat.

Nidoqueen – Sceptile has HP Ice for it. Clefable hits it fairly hard with Double-Edge, and is actually benefitted if Poison Point activates, meaning it can’t be put to sleep, burned, or paralyzed.

Quagsire – Sceptile. Leaf Storm. ‘Nuff said.

Regirock – Clefable hits it very hard with Grass Knot, as does Sceptile with its STAB moves.

Registeel – Damaged by Fire Blast from Clefable, as well as Earthquake from Feraligatr.

Rotom – Defensively, Rotom is fairly weak, so taking it down shouldn’t be that hard. Clefable can use Fire Blast, or Sceptile can use Leaf Storm for hard damage.

Slowbro – Sceptile uses Leaf Storm. Clefable uses Grass Knot.

Spiritomb – It’s all a matter of wearing it down. Outside of Claydol, it doesn’t pose much of a danger to the team, but it might take a while to take down. Sceptile might be the best choice, because it isn’t bothered much by Will-O-Wisp, whereas a few others are.

Umbreon – Again, it’s a matter of wearing it down. Clefable can hit Umbreon for big damage with Double-Edge though, while Sceptile hits hard with Leaf Storm.

Uxie – Non-Rest variants are really bothered by Toxic from Arcanine. With no reliable recovery, a few strong hits can take it out.

Weezing – Claydol can hit with a Super effective Psychic on its weaker defensive stat, but should watch out for a possible HP Ice. Not a big threat to the team.

Offensive Threats

Absol – Claydol should watch out for Dark attacks, while Registeel should be wary of Superpower, but both can stall it out. Arcanine can hit it hard with ExtremeSpeed or Flare Blitz.

Alakazam – Claydol can come in on a choiced Psychic/Focus Blast and scare it off. Registeel only fears Focus Blast and can hit on its low Defense stat with Iron Head.

Altaria – Sceptile doesn’t fear much from it and hits with HP Ice. Feraligatr is the same way, only with Ice Punch.

Ambipom – I only ever see it as a lead, and after the Fake Out, Arcanine can hit it hard with ExtremeSpeed.

Arcanine – Feraligatr fears very little from it and hits with STAB Aqua Jet. Unless it runs Crunch, Claydol can come in and hit it with Earth Power.

Azumarill – CB versions can be a pain, but if Sceptile can manage to avoid Ice Punch on the switch, it can hurt with Leaf Storm. Clefable should watch for Fighting attacks, but can hit Super effectively with Grass Knot.

Blaziken – Feraligatr hits with priority with Aqua Jet. Claydol generally has little to fear, aside from certain Hidden Powers, and hits hard with Psychic.

Drapion – Feraligatr is hit only neutrally and attacks hard back with Earthquake.

Feraligatr – As long as Sceptile avoids Ice Punch, it can hit very hard with Leaf Storm. Clefable needs to be wary of a stray Focus Punch, but can hit with Gras Knot.

Froslass – As a lead, Arcanine hits it hard with Flare Blitz. When it tries to Destiny Bond with its 1 HP, Arcanine uses Toxic and avoids dying.

Gallade – He could eventually be an issue. Feraligatr can hit it hard on its much lower Defense stat, while Gallade can only hit neutrally. Feraligatr has some bulk, so it can probably take a hit or two.

Hariyama - Claydol needs to watch for Ice Punch, but can hit Super effectively with Psychic.

Hitmonlee – Claydol’s Psychic and physical bulk can take it on.

Hitmontop – Pretty much the same as Hitmonlee.

Honckrow – Arcanine can hit it hard and fast with ExtremeSpeed.
Feraligatr can also hit hard with Ice Punch.

Houndoom – Feraligatr hits for heavy damage with Aqua Jet/Earthquake. Not a major issue.

Kabutops – Lead versions are dealt with through a swift HP Grass from Arcanine. Otherwise, it’s a Grass move from either Sceptile or Clefable.

Kangaskhan – I don’t see a whole lot of these. Either way, Feraligatr can hit decently hard or start SDing up. Sceptile can hit hard with Leaf Storm too.

Leafeon – Clefable can Fire Blast for heavy damage, while Leafeon doesn’t have much to damage it in return.

Magmortar – Feraligatr and Aqua Jet/Earthquake can hit it hard.

Medicham – Pretty much the same as Gallade, only less common.

Mismagius – If it isn’t running HP Fighting, Registeel and Clefable can take it on fairly easily. If it runs Nasty Plot, things could be a little difficult, but Sceptile can come in and revenge it fairly easily.

Moltres – Stealth Rock hurts it more than anything, but Feraligatr can also hit hard with Aqua Jet, and Moltres doesn’t threaten it a whole lot, especially if it doesn’t have HP Grass or Electric, which most don’t.

Nidoking – Hurt quite a bit by Feraligatr, as well as Registeel and Claydol. Not much of a threat.

Omastar – Like Kabutops, most I see are leads, who are hit with HP Grass. Others are taken out with Sceptile or Clefable.

Raikou – Registeel is probably the best bet, being able to hit it super effectively on its Defense, and it also isn’t threatened much by its attacks.

Rhyperior – Can you say Sceptile? Clefable would also work, both being able to hit 3x effectively on its much lower Special Defense.

Scyther – Stealth Rock more than anything. Feraligatr, Clefable, Arcanine, and Sceptile all have super effective attacks, and only Sceptile is really threatened by Scyther.

Swellow – Registeel isn’t really threatened at all and Iron Head hits hard since it’s so frail.

Tauros – I don’t see any ever. Sceptile can revenge it fairly easily, and Clefable can hit it hard with Double-Edge.

Torterra – Sceptile’s HP Ice is the best option. Feraligatr can also hit hard with Ice Punch, but Sceptile is definitely the superior option.

Typhlosion – Feraligatr hits hard with Earthquake. Claydol can also hit hard with Earth Power.

Ursaring – Pretty much the same strategy as Tauros.

Venusaur – Clefable 2HKOs max SpDef/HP versions with Double-Edge. Clefable is the best counter, though Registeel could also suffice.
 
There's no need to have Stealth Rock on both Registeel and Claydol. I would replace it on Registeel for Explosion, or Toxic if you want to try double status.
 
Hey there

I noticed that Mismagius can give this team some trouble. Sure, you have Reigisteel. However, since a Froslass lead will get off at least 2 layers of Spikes against Arcanine, Registeel will find itself being worn out. A Sub/Nasty Plot seems troublesome, since it outpaces the whole team apart from Sceptile, and doesn't get OHKOed by Aqua Jet. It may also be behind a Substitute, so revenging it may not work.

And Raikou. My god, If Registeel gets worn down, then Raikou has a field day with this team if it runs HP Ice.

A Sub/Charge Beam Rotom can also cause mild problems.

Basically, you need to keep Registeel healthy. I suggest that you give Clefable Wish instead of Softboiled, so that Registeel can remain alive.

It looks a solid team, best of luck!
 
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