[Overview]
[p]With amazing base 165 Attack and an outstanding movepool, one wonders why the beast that is Rampardos fails to even be considered for UU. This, of course, is due to its horrid speed and its terrible defenses. Nevertheless, Rampardos can be threatening with a Choice Scarf attached or in Trick Room.[/p]
[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Earthquake
move 3: Zen Headbutt
move 4: ThunderPunch
item: Chocie Scarf
ability: Mold Breaker
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
[p]This set is great for revenge killing. Stone Edge hits anything that doesn't resist it hard, and its high critical hit ratio is very welcome for a revenge killer. What isn't welcome is the accuracy issues, though, and you can opt for Rock Slide if you want, but the difference is noticeable.[/p]
[p]Earthquake is used mainly for coverage, providing excellent coverage as the combination (due to Mold Breaker) is resisted only by Torterra. Zen Headbutt is used for Fighting-types and Grass-types, and ThunderPunch is for Electric-types. While these are probably the best options Surf can be used to KO Rhyperior, though you would need one layer of Spikes as well as Stealth Rock up to achieve more than a 50% chance to KO it. This would leave you completely open to Water-types such as Suicune.[/p]
[SET]
name: Trick Room Sweeper
move 1: Head Smash
move 2: Earthquake
move 3: Hammer Arm
move 4: Zen Headbut
item: Choice Band
ability: Mold Breaker
nature: Brave
ev's: 252 HP / 252 Atk / 4 Def
iv's: 0 Spe
[SET COMMENTS]
[p]With Trick Room up, horrible speed stats turn into valuable tools. This stands true for Rampardos as well. With TR up, Choice Band Head Smash absolutely destroys everything. Earthquake as mentioned before is very nice as it is only resisted by Torterra. Hammer Arm hits Chansey, because you do not want to Head Smash Chansey. Please repeat after me. "I will not Head Smash Chansey." After that, Zen Headbutt is just for the Fighting-types that like to try to kill Rampardos.[/p]
[Other Options]
[p]While Rampardos has a plethora of options, most of its best options are Special moves. While it would be possible to run a Special set or even a mixed set, it lacks serious power, and is very gimmiky. Brick Break is a move that can be used, as is Head Smash on the Scarf set. Rock Slide is Rampardos's next best STAB move, due to the accuracy of it. Payback and Crunch can be used to take out Psychic-types, but most are frail enough to fear a Stone Edge or Head Smash. It also gets Hammer Arm and Iron Head, but neither of them are very useful. Curse stands as one of its only set up moves that are possible. Boosting both its Attack and Defense, but its atrocious Speed and Defense can end up getting it KO'd before it can set up a Curse. That said, Curse is somewhat viable in TR, though it would cost you the ability to stop certain threats.
[Checks and Counters]
Fighting types, bulky Water-types, bulky Grass-types. Essentially, if it can survive a hit from Rampardos it can probably revenge kill it. Hippowdon also stands well to take any of its hits and KO with Earthquake. Suicune is another example of a great counter. Mach Punch from Hitmontop is a very powerful threat, and Intimidate can stop Rampardos from hitting hard even with Zen Headbutt.
[Dream World]
Rampardos gets the amazing ability Sheer Force in the Dream World. Sheer Force would be very nice with the Choice Scarf set, as the power bonus is very much appreciated.
[p]With amazing base 165 Attack and an outstanding movepool, one wonders why the beast that is Rampardos fails to even be considered for UU. This, of course, is due to its horrid speed and its terrible defenses. Nevertheless, Rampardos can be threatening with a Choice Scarf attached or in Trick Room.[/p]
[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Earthquake
move 3: Zen Headbutt
move 4: ThunderPunch
item: Chocie Scarf
ability: Mold Breaker
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
[p]This set is great for revenge killing. Stone Edge hits anything that doesn't resist it hard, and its high critical hit ratio is very welcome for a revenge killer. What isn't welcome is the accuracy issues, though, and you can opt for Rock Slide if you want, but the difference is noticeable.[/p]
[p]Earthquake is used mainly for coverage, providing excellent coverage as the combination (due to Mold Breaker) is resisted only by Torterra. Zen Headbutt is used for Fighting-types and Grass-types, and ThunderPunch is for Electric-types. While these are probably the best options Surf can be used to KO Rhyperior, though you would need one layer of Spikes as well as Stealth Rock up to achieve more than a 50% chance to KO it. This would leave you completely open to Water-types such as Suicune.[/p]
[SET]
name: Trick Room Sweeper
move 1: Head Smash
move 2: Earthquake
move 3: Hammer Arm
move 4: Zen Headbut
item: Choice Band
ability: Mold Breaker
nature: Brave
ev's: 252 HP / 252 Atk / 4 Def
iv's: 0 Spe
[SET COMMENTS]
[p]With Trick Room up, horrible speed stats turn into valuable tools. This stands true for Rampardos as well. With TR up, Choice Band Head Smash absolutely destroys everything. Earthquake as mentioned before is very nice as it is only resisted by Torterra. Hammer Arm hits Chansey, because you do not want to Head Smash Chansey. Please repeat after me. "I will not Head Smash Chansey." After that, Zen Headbutt is just for the Fighting-types that like to try to kill Rampardos.[/p]
[Other Options]
[p]While Rampardos has a plethora of options, most of its best options are Special moves. While it would be possible to run a Special set or even a mixed set, it lacks serious power, and is very gimmiky. Brick Break is a move that can be used, as is Head Smash on the Scarf set. Rock Slide is Rampardos's next best STAB move, due to the accuracy of it. Payback and Crunch can be used to take out Psychic-types, but most are frail enough to fear a Stone Edge or Head Smash. It also gets Hammer Arm and Iron Head, but neither of them are very useful. Curse stands as one of its only set up moves that are possible. Boosting both its Attack and Defense, but its atrocious Speed and Defense can end up getting it KO'd before it can set up a Curse. That said, Curse is somewhat viable in TR, though it would cost you the ability to stop certain threats.
[Checks and Counters]
Fighting types, bulky Water-types, bulky Grass-types. Essentially, if it can survive a hit from Rampardos it can probably revenge kill it. Hippowdon also stands well to take any of its hits and KO with Earthquake. Suicune is another example of a great counter. Mach Punch from Hitmontop is a very powerful threat, and Intimidate can stop Rampardos from hitting hard even with Zen Headbutt.
[Dream World]
Rampardos gets the amazing ability Sheer Force in the Dream World. Sheer Force would be very nice with the Choice Scarf set, as the power bonus is very much appreciated.