YA YEEE-AAH! so, i got this team. basic idea: set up tr, explode/KO a poke, then send in ursaring/rampardos to sweep. i can tell from my tests its a good concept, but it needs some refinement. give me that refinement. I dont care how you act in this thread- do whatever, but no trolling. no spamming either. i eat spam for breakfast. heres the team:
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Trick Room
- U-turn
- Explosion
- Stealth Rock
Azelf's role in team- set up sr if possible. tr, take a hit with focus sash, then explode. simple, but 'zong does it better cuz hes fast in tr.
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Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Trick Room
- Explosion
- Reflect
- Light Screen
dual screen zong sets up dual screens. tr, then explode. pretty fatal, and best tr passer on my team. help with more guys like 'zong to replace azelf and celebi. claydol? gengar? what? well, not gengar but more stuff like maybe a claydol
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Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/Brave nature (+Atk, -Spd)
- Stone Edge
- Earthquake
- Fire Punch
- Pursuit
the heavy hitter. gets a tr pass from 'zong or another, then hits really hard. eq pwns 'zong, weezing, and gengar cuz of mold breaker. stone edge for stab, fire punch for skarm and fortress. pursuit hits runners hard, but as most pokes are switched in after a KO with rampardos out it isnt the best idea. another idea with better coverage? tpunch maybe
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Calm Mind
- Baton Pass
- Trick Room
- U-turn
Conceptually, celebi was supposed to tr, then be faster than the opponent and therefore slower. celebi would do a "slow uturn" and switch in a new sweeper unharmed. in practice this does not work. calm mind and bp were for when i was going to add a special sweeper but i never got to it. =/
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Ursaring (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/252 HP
Brave nature (+Atk, -Spd)
- Facade
- Earthquake
- Close Combat
- Stone Edge
base 130 attack maxed out would hurt anything. double that and add a power 140 stab attack and youve got a weapon of mass destruction. since hes like the slowest thing ever, hes un-outrunnable in tr, and hits super-duper hard. but focus sashes? yah, ursaring and focus sashes dont cooperate well. should i add protect + ttar on team to 1) allow toxic to kick in 2) let sandstorm do some damage to disallow focus sashing. also, should i use flame orb? help me here.
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Heatran (M) @ Salac Berry
Ability: Flash Fire
EVs: 252 Spd
Timid nature (+Spd, -Atk)
- Fire Blast
- Earthquake
- Earth Power
- Explosion
mostly added as a filler. i didnt really think through how the heck a heatran fits with all the rest, so please come up with a suggestion here. a choice band ttar? gallade? help a brother out here. at the moment, hes sorta a bulky sweeper who can switch into an attack and hit back, and who can take advantage of tr if he must.
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Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Trick Room
- U-turn
- Explosion
- Stealth Rock
Azelf's role in team- set up sr if possible. tr, take a hit with focus sash, then explode. simple, but 'zong does it better cuz hes fast in tr.
---
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Trick Room
- Explosion
- Reflect
- Light Screen
dual screen zong sets up dual screens. tr, then explode. pretty fatal, and best tr passer on my team. help with more guys like 'zong to replace azelf and celebi. claydol? gengar? what? well, not gengar but more stuff like maybe a claydol
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Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/Brave nature (+Atk, -Spd)
- Stone Edge
- Earthquake
- Fire Punch
- Pursuit
the heavy hitter. gets a tr pass from 'zong or another, then hits really hard. eq pwns 'zong, weezing, and gengar cuz of mold breaker. stone edge for stab, fire punch for skarm and fortress. pursuit hits runners hard, but as most pokes are switched in after a KO with rampardos out it isnt the best idea. another idea with better coverage? tpunch maybe
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Calm Mind
- Baton Pass
- Trick Room
- U-turn
Conceptually, celebi was supposed to tr, then be faster than the opponent and therefore slower. celebi would do a "slow uturn" and switch in a new sweeper unharmed. in practice this does not work. calm mind and bp were for when i was going to add a special sweeper but i never got to it. =/
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Ursaring (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/252 HP
Brave nature (+Atk, -Spd)
- Facade
- Earthquake
- Close Combat
- Stone Edge
base 130 attack maxed out would hurt anything. double that and add a power 140 stab attack and youve got a weapon of mass destruction. since hes like the slowest thing ever, hes un-outrunnable in tr, and hits super-duper hard. but focus sashes? yah, ursaring and focus sashes dont cooperate well. should i add protect + ttar on team to 1) allow toxic to kick in 2) let sandstorm do some damage to disallow focus sashing. also, should i use flame orb? help me here.
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Heatran (M) @ Salac Berry
Ability: Flash Fire
EVs: 252 Spd
Timid nature (+Spd, -Atk)
- Fire Blast
- Earthquake
- Earth Power
- Explosion
mostly added as a filler. i didnt really think through how the heck a heatran fits with all the rest, so please come up with a suggestion here. a choice band ttar? gallade? help a brother out here. at the moment, hes sorta a bulky sweeper who can switch into an attack and hit back, and who can take advantage of tr if he must.
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