Hey guys, so I have been playing Pokemon for a while now but I have never been really into competitive battling until now and even then it's mostly on randoms via the in game interface
Right now I'm currently running around with this, it's been doing relatively well although it has some problems vs mainly Uber extremely hard hitting speedy Pokemon (Garchomp for example).
:D
Right now I'm currently running around with this, it's been doing relatively well although it has some problems vs mainly Uber extremely hard hitting speedy Pokemon (Garchomp for example).
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Shinobi (Zoroark)
Zoroark(M) @ Focus Sash
Ability: Illusion
EVs: 252 Spe / 128 Atk / 128 SpA / 4 HP
Hasty Nature (+Spe, -Def)
- Flamethrower
- Night Daze
- U-Turn
- Sucker Punch
Reason: Mindfucking potential, basically knowing I have a Zoroark the opponent will be constantly expecting it, not knowing it gives me a free turn, possibly even a kill, if the opponent is at an advantage against me then i cna simply U-Turn away giving even more mindfucks.
Nature and EV distribution to make it more viable against either type of walls
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Fenrir (Arcanine)
Arcanine(M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk/ 252 Spe / 4 HP
Modest Adamant(+Atk, -SpA)
- ExtremeSpeed
- Wild Charge
- Flare Blitz
- Close Combat
Reason: I love this little doggy since the Red/Blue games, also it provides me with a strong priority move and excellent type coverage.
His downside is that half of his moves have recoil and Arcanine isn't that tough himself which is why Sitrus Berry is there to help alleviate that a bit
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Espi (Espeon)
Espeon (M) @ Light Clay
Ability: Magic Bounce
EVs: 252 SpA/ 252 Sp / 4 HP
Timid Nature (+Spe, -Atk)
- Light Screen
- Reflect
- Psychic
- Toxic
Reason: Setting up screens so the rest of the team survives longer since except for Eon most of my team is kind of squishy so Espi helps by lengthening their lifespan Psychic for the strong stab move also making her deal some considerable damage and toxic for those dudes I'm simply not damaging at a decent rate
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Gungnir (Haxorus)
Haxorus(F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe / 4 HP
Adamant Nature (+Atk, -SpA)
- Earthquake
- Brick Break
- Dragon Claw
- Outrage
Reason: The mandatory Dragon type. He looks kinda cool and has pretty good stats so why not? Scarfed he gets very fast and his already huge Attack makes it pretty strong.
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Eon (Vaporeon)
Vaporeon(M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 SpD / 128 Def
Bold Nature (+Def, -Atk)
- Protect
- Ice Beam
- Scald
- Wish
Reason: Eon is my tank plain and simple. He nullifies any water threats I may find, he also hits pretty hard considering his more defensive build also Scalding and Ice Beaming for the amazing status effects and type coverage
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Tail (Swellow)
Swellow(M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature (+Atk, -SpA)
- Facade
- U-Turn
- Brave Bird
- Protect
Reason: Swellow is a good often overlooked Pokemon sure he may not last the longest with this set but he shreds what doesn't resist it to shreds
So as I said I don't have that much experience in competitive battling so I would appreciate some feedbackShinobi (Zoroark)

Zoroark(M) @ Focus Sash
Ability: Illusion
EVs: 252 Spe / 128 Atk / 128 SpA / 4 HP
Hasty Nature (+Spe, -Def)
- Flamethrower
- Night Daze
- U-Turn
- Sucker Punch
Reason: Mindfucking potential, basically knowing I have a Zoroark the opponent will be constantly expecting it, not knowing it gives me a free turn, possibly even a kill, if the opponent is at an advantage against me then i cna simply U-Turn away giving even more mindfucks.
Nature and EV distribution to make it more viable against either type of walls
---------------------------------------------
Fenrir (Arcanine)

Arcanine(M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk/ 252 Spe / 4 HP
Modest Adamant(+Atk, -SpA)
- ExtremeSpeed
- Wild Charge
- Flare Blitz
- Close Combat
Reason: I love this little doggy since the Red/Blue games, also it provides me with a strong priority move and excellent type coverage.
His downside is that half of his moves have recoil and Arcanine isn't that tough himself which is why Sitrus Berry is there to help alleviate that a bit
---------------------------------------------
Espi (Espeon)

Espeon (M) @ Light Clay
Ability: Magic Bounce
EVs: 252 SpA/ 252 Sp / 4 HP
Timid Nature (+Spe, -Atk)
- Light Screen
- Reflect
- Psychic
- Toxic
Reason: Setting up screens so the rest of the team survives longer since except for Eon most of my team is kind of squishy so Espi helps by lengthening their lifespan Psychic for the strong stab move also making her deal some considerable damage and toxic for those dudes I'm simply not damaging at a decent rate
---------------------------------------------
Gungnir (Haxorus)

Haxorus(F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe / 4 HP
Adamant Nature (+Atk, -SpA)
- Earthquake
- Brick Break
- Dragon Claw
- Outrage
Reason: The mandatory Dragon type. He looks kinda cool and has pretty good stats so why not? Scarfed he gets very fast and his already huge Attack makes it pretty strong.
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Eon (Vaporeon)

Vaporeon(M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 SpD / 128 Def
Bold Nature (+Def, -Atk)
- Protect
- Ice Beam
- Scald
- Wish
Reason: Eon is my tank plain and simple. He nullifies any water threats I may find, he also hits pretty hard considering his more defensive build also Scalding and Ice Beaming for the amazing status effects and type coverage
---------------------------------------------
Tail (Swellow)

Swellow(M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature (+Atk, -SpA)
- Facade
- U-Turn
- Brave Bird
- Protect
Reason: Swellow is a good often overlooked Pokemon sure he may not last the longest with this set but he shreds what doesn't resist it to shreds
:D