BRAINDEAD STALL HAHAAHAHAHA
by Hugme
by Hugme
https://pokepast.es/54917ce338e522aa
Table of Contents
- Introduction
- Proof of Peak
- Team Members
- Threats
- Replays
- DIDLTNLQJFFHAEMFDKZMGKGKKGGKK
Introduction
This is my first time peaking somewhat high on ladder, so I wanted to share the team I used while laddering. I was looking for the best and easiest team to climb efficiently, so I asked in the Stall Discord community about the strongest stall archetype.
RainebowValiant suggested that specially defensive stall core with Swords Dance Gliscor was pretty good. I gave it a shot but quickly realized I'm horrible at using SD Gliscor. So I switched it up and ran a specially defensive Spikes Gliscor instead, which felt a lot more consistent for me. Feel free to try out different EVs and moves as mine aren't fully optimized.
This team is definitely good enough to hit Rank 1, I'm just not good enough to pull it off. If you manage to peak with it DM me pls.
Let’s get into the team.
RainebowValiant suggested that specially defensive stall core with Swords Dance Gliscor was pretty good. I gave it a shot but quickly realized I'm horrible at using SD Gliscor. So I switched it up and ran a specially defensive Spikes Gliscor instead, which felt a lot more consistent for me. Feel free to try out different EVs and moves as mine aren't fully optimized.
This team is definitely good enough to hit Rank 1, I'm just not good enough to pull it off. If you manage to peak with it DM me pls.
Let’s get into the team.
Proof of Peak
(I'm Hugussy)
Team Members
I lead with this 90% of the time and Protect turn 1 to guarantee Toxic Orb proc and get Poison Heal going. This thing usually tanks Ice Beams from
and
, so you can greed a Knock Off early. In fact, you can pretty much Knock Off in front of most special attackers that don't have ice beam.
I also noticed you can bait opponents into thinking it’s the standard defensive EV set—then surprise kill
with Earthquake after a Knock Off. I gave it Tera Dark to eat Future Sights while staying in and Protecting.
Yeah screw you balance/bulky offense
players here are some more for yall:




















































































































































































































I also noticed you can bait opponents into thinking it’s the standard defensive EV set—then surprise kill

Yeah screw you balance/bulky offense



















































































































































































































Primary answer into most special attackers. Tera water is to wall Sun Protosynthesis Tera Water hydro steam
and I guess Tera Fire eruption
???? (not a real mon).
This set folds against psyshock or tera fighting focus blast
,so what I like to do when I don't know what moves
is running, I put down Stealth Rock and immediately pivot to
.
Not much to say about this mon.


This set folds against psyshock or tera fighting focus blast



Not much to say about this mon.
Our first defogger that hard walls
. With Neutralizing Gas, it can harass Magic Guard
after toxic, defog against Good as Gold
, stop Regenerator mons from healing after a switch, shutdown
poison heal, and burn
with Will-O-Wisp.
Tera Ghost is for spin blocking and completely walling Facade Ursaluna.





Tera Ghost is for spin blocking and completely walling Facade Ursaluna.
All-around physical wall and our primary answer to SD
. Tera Grass might be needed if Stealth Rock or Spikes are present on the field as 2+ Power Whip can potentially OHKO.
can scout Trick Scarf, absorb Knock Off, and toxic annoying mons. Haze is for Curse
and some other annoying setup mons that don't immediately OHKO 
I gave it Toxic Spikes to cheese the matchup against Hyper Offense and teams without a poison type to absorb the spikes. Although it is a physical wall, it can scout
,
,
,
,
, and more.
can also trade toxic into these mons if you think they might be a threat to the team.




I gave it Toxic Spikes to cheese the matchup against Hyper Offense and teams without a poison type to absorb the spikes. Although it is a physical wall, it can scout






Our second defogger,
can sit in front of
and fish for burn while spamming roost. It can also act as an emergency burner if
or :samurott_hisui if they get out of control. Talonflame greatly supports
as its EVs are Spdef and might be unable to setup in front of some physical attackers.
It can also sit on
, spam Defog, and chip it with Flamethrower + Will-O-Wisp. Just make sure you don’t Roost on Earthquake.
Tera Dragon can partially wall
as long as it doesn't have Play Rough.




It can also sit on

Tera Dragon can partially wall

Primarily used as the answer to
. After just one Curse, it can 2HKO offensive Gholdengo with Crunch. Waterfall can be used instead if you want more consistency, but it won't be able to hit
.
Tera Dark clutches here - it makes Dozo immune to Psychic Noise, takes less damage from Gholdengo's Shadow Ball, loses its weaknesses to Electric, Grass, and Freeze-Dry, and gives a nice STAB damage boost to Crunch.
isn't really a wall on this team - it's a wincon. You would want to plan the game around clearing or crippling mons that stop it, then start spamming Curse stacks. It's actually stupid how easily it sweeps with Curse stacks.


Tera Dark clutches here - it makes Dozo immune to Psychic Noise, takes less damage from Gholdengo's Shadow Ball, loses its weaknesses to Electric, Grass, and Freeze-Dry, and gives a nice STAB damage boost to Crunch.

Threats
Tera Ghost 
Pain. If it reveals Tera Ghost, Tera Dark with
and click Crunch. Hope for the best.

Annoying as hell. Try to keep
healthy and don’t reveal Earthquake early. If it doesn’t Tera, you can usually snipe it. If it does… good luck.

More annoying than dangerous. Once you burn it, it becomes manageable. Just don’t let it sit there stacking forever.
Swords Dance
This one's a rock-paper-scissors matchup. You both have to guess whether to switch out or tera. If they hazard stack well, it can get rough.
Tera Fairy
Blissey can try to wear it down with Seismic Toss, but if it’s +4 Nasty Plot you might be cooked. Still winnable, just annoying.
Tera Ghost
Watch out for Psychic Noise. Try to Tera around that if possible. If you play it well,
can finish it off with Knock Off once it’s low.

Usually just sack whoever’s more useless between
and
. You gotta get rid of it fast before it gets too much value.

Pain. If it reveals Tera Ghost, Tera Dark with


Annoying as hell. Try to keep


More annoying than dangerous. Once you burn it, it becomes manageable. Just don’t let it sit there stacking forever.
Swords Dance

This one's a rock-paper-scissors matchup. You both have to guess whether to switch out or tera. If they hazard stack well, it can get rough.
Tera Fairy

Blissey can try to wear it down with Seismic Toss, but if it’s +4 Nasty Plot you might be cooked. Still winnable, just annoying.
Tera Ghost

Watch out for Psychic Noise. Try to Tera around that if possible. If you play it well,


Usually just sack whoever’s more useless between


Replays
Yeah uh I didn't really save any replays, and the few that I did are kinda badly played anyway. Here is a goofy replay of me using it in WCOP first round:
https://smogtours.psim.us/battle-gen9ou-838285
https://smogtours.psim.us/battle-gen9ou-838285
DIDLTNLQJFFHAEMFDKZMGKGKKGGK
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Thank you SupaGMoney for the team's inspiration: https://www.smogon.com/forums/threa...replays-required.3760524/page-2#post-10461594
Stallcord link: https://discord.gg/yhhG2kECmR
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