Battle Stadium [Rank Battle Trio] FWG not Dead, A Stall Approach

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Hello there,

I am back after quite some time. If someone remembers me, he might also remember me trying to introduce new stall approaches into every metagame available. Sorry guys, here comes one that is as old as some of you - the bong defense or Fire Water Weed. The smaller the Team size, the more it favors offense, so with only three buggers available this seems to be a quite natural direction to create a wall. Now i slowly slide my palm down my face in shame for using three common OU fit all lego pieces you step on every three battles.

1. Slot

Rotom-H@Choice Scarf
Modest - 248 Hp, 48 SAtk, 208 Speed
Levidoodles

~ Volt Switch
~ Will o Wisp
~ Trick
~ OBERHITZE

The one that profits the most from being put in at start. To my preferences the Choice Scarf comes with some salt as the main reason is Excadrill but weakening me to the likes of Stall and being locked into WoW can attract some special setuppers like Trikephalol, which I anyways feel threatened by.

Generally procedure:
Enemy physical Attacker -> WoW
Susceptible to it -> Overheat
Supporter AND I do not need to break a wall with it later -> Trick
Everything else -> Volst Switch


Ferrothorn@Leftovers
Relaxed - 248 HP, 100 Def, 160 SDef
0 IV Speed
Iron Barbs

- Power Whip
- Knock off
- Gyroball
- Weed Seed

What is kind of missing here is a entry hazard. Can you maybe tell me what to leave out here? I think it is anyways overrated in 3v3. Gyro Ball is my only damage against Clefable and almost mandatory to kill Mimikyu (knocking of the LO for breaking Costume lets a +2Mimikyu do around 60% after Dmaxing) , Power Whip puts some preasure on Excadrill, especially after it barely survived an Overheat in Dynamax form this is needed for the kill and makes an grass field in an emergency dynamax scenario. Also needed for Cloyster, Lapras and many more. Knock of wins me some Matchups and also important for slowly and painfully wittling down bulky enemies with my burns.


Toxapex@Black Sludge
Bold - 252 Hp, 252 Def, 4 SAtk
Regenerator

- Purple Haze
- Recover
- Scald
- Knock off

Again no Hazards, Knock off is needed to beat this goddamn wannabe Pikachu (Its cute, dont be offended, but it is EVERYwhere) and removing items is so crucial for me. So every Member of my team beats it on it's own without me needing a turn to switch. Scald gets more burns out than Eminem. Haze is it's main reason to exist. I breafly thought about Sneaking in a surprise Magic Coat to taunt back or snatch some entry hazards. I just cant free a slot for it.


Issues:

Excadrill, yes, I introduced some chances to handle it, still not good news.
Opposing stall: if they really abuse Hazard they beat me, as I don't. In this context I rather should label my strategy anti-offense over stall. Gladly Offense is so common.
Special Setup - bulky Calm Mind is a thing not rarely drawing from my lips a deep and remorseful "gg teacher, you found the question I did not prepare for" accompanied by a another hofmann's violin quartett in my tunes.


I am really looking forward to your help for a freshly re-entered trainer.

Cheers
 
Hi Dr.Fleischmann. First things first while I realize Battle Stadium teams use only 3 Pokemon in a match you still are building full teams of six. Please make an updated team of six Pokemon, also be familiar with the forum rules which require you to provide at least 3 lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me when all this is complete and I'll be happy to unlock this.
 
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