Ranking the best moves in RBY

Teh

kind of a big deal
is a Community Contributor
If you've been in the RBY Discord server for an extended period of time, its very likely that you've participated in one of the MANY "best move" discussions that seem to pop up every other week. While they're certainly fun to have in the moment, there's usually very little thought put into it beyond the #1 or #2 slot. This got me thinking; if we as a community sat down and thought about this for longer than two seconds, what would the ranking actually look like?

That's why I'm calling on you, the viewers at home! It's time to decide what the best moves are across all RBY tiers are and finally put this argument to rest.

Defining "best":

  • I think it's important to actually clarify what I mean by "best" here, just to avoid confusion. In short, I'm really looking for what people consider to be the most influential and impactful, rather than the best moves on-paper.
    • If we're just going by on-paper rankings, then Spore and Crabhammer would almost certainly be considered the two best moves in RBY. I don't believe that metric is particularly useful, however. Parasect is ZU and Kingler is looking to drop to ZU soon, so I don't think these moves should be considered at all since neither mon sees usage in most RBY tiers. I would much rather rank the moves that actually see usage.

With the explanations out of the way, I think it's time we take a look at our top contenders!

Explosion / Self-Destruct
I'm ranking these two moves together since they're functionally the same move and largely overlap in users. Boom is an incredible move in RBY and is the main mechanism for offense in a ton of tiers. Boom's power really shines brightest in Ubers, OU, and UU, each having multiple viable users. Offense with multiple boom users is also considered by many people to be the most consistent teamstyle in these tiers as well. Boom is significantly less common in NU and below, but still sees some usage. Definitely a top contender.

Thunder Wave
Easily the most spammable move in RBY. 95% of the time if you can click it it's a good idea. Paralysis is the only form of speed control in RBY, and mechanics unique to RBY heavily benefit paralysis as well (Rest not removing the speed decrease, Substitute not blocking Thunder Wave.) Basically every mon that can use the move does, and for very good reason.

Body Slam
Just an extremely reliable and strong move, with great coverage. Physical attackers basically always run this move since paralysis is an extremely strong status condition and it has great neutral coverage. Tauros be nowhere near as good as it is if this move didn't exist. You even see special attackers run this move often because paralyzing your opponent is that strong.

Hyper Beam
The other defining Normal-type attack in RBY. STAB Hyper Beam is feared by every RBY player for very good reason. Even if you manage to correctly predict that your opponent using this move, crits can just reward your opponent anyways and give your opponent an OHKO on 90% of non-resists in the game. Hyper Beam's great distribution is also incredibly important, and gives nearly every fully-evolved Pokemon a strong finisher, regardless of it's main attacking stat.

Recover
32 PP on a 50% recovery move is incredible for very obvious reasons. Paralysis or a lucky crit is basically the only way to break a Pokemon that has this move unless you happen to have a strong super-effective move to hit the Recover user. Recover has somewhat limited distribution, however, but the mons that do have it are extremely relevant in the tiers they reside in.

Sleep Powder
Sleep is (in my opinion) the best status in RBY, and loading a mon without a sleep-inducing move is basically throwing in the builder. Sleep Powder is easily the most consistent and the sleep-inducing move you see the most across all tiers, though Hypnosis is definitely not far behind. If you're looking for a sleep-inducer, chances are a mon with Sleep Powder is your #1 choice.



Of course, there are so many great moves in RBY that I can't possibly make arguments for them all in a reasonable timeframe. I'd like to hear your thoughts as well, and hopefully we can come to somewhat of a consensus by the end of this thread. I'll also be making a poll we can determine the best moves WITH DATA!

And for those interested, here is my top ten ranking:
  1. Thunder Wave
  2. Explosion / Self Destruct
  3. Recover
  4. Hyper Beam
  5. Sleep Powder
  6. Body Slam
  7. Blizzard
  8. Agility
  9. Earthquake
  10. Wrap

Have fun! And remember to be civil!
 
Explosion / Self-Destruct
I'm ranking these two moves together since they're functionally the same move and largely overlap in users.
explosion users in ou:
cloy, egg, gar, golem(if you rly want) + they almost always run it when used

SD users in ou:
snorlax (ran like 30-40% of the time)

explosion users in low tiers:
electrode, golem(uu), haunter, exeggcute, gastly, graveler, muk, weezing, onix
even more in tiers below zu (su/lc)

SD users in low tiers:
snorlax (in ubers)
mewtwo

if we're considering users of the move (we are) they shouldnt be paired. self-destruct's impact on every tier without snorlax is literally zero.
dont care to discuss this much, but being outclassed by another move is part of the ranking and i don't think we should give a special exception to sd because the 80 (40*2 for defense drop) base power drop absolutely could impact the move's viability if explosion users were forced to us sd instead.
 
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What if, instead of trying to rank the best moves overall, we made a "movepool VR" on a per-pokemon basis? S and A-tier moves would be the moves on a pokemon's "standard set", with the A-tier moves being the ones you can drop if you want to run a non-standard option and the S-tier moves being the basically undroppable moves. Then all of the nonstandard options for each pokemon would be sorted into B-tier and lower in a manner roughly similar to how pokemon are ranked on the general VR - a B-tier move is one you'd run on that pokemon about as often as you would run a B-tier pokemon on your team, and for similar reasons, with the same logic applying for C, D, and E tier. It would be a nice way to categorize moves that currently just get lumped into "other options" on the official analyses, and assigning a tier to specific moves that form the lynchpin of well-known alternative sets (like Sing and Reflect on Chansey or Amnesia on Snorlax) would help new players get a better idea of how different sets on the same pokemon compare to one another.
 
Can i nominate blizzard and/or ice beam. All mons that get either run it in atleast one set barring i think ONLY kingler and rhydon. Sure maybe they dont run it all the time (Slowbro, Starmie, Snorlax, and Chansey come to mind) but in most cases they still run it a sizeable amount of the time. These moves have an impact across most rby tiers with the rest being the tiers it doesnt exist in.

Edit: Just so you know, the fact i think recover is worse being for absence isnt an argument against blizzard fwiw. Recover is on more than one prominent mon in a total of 2 tiers using our standard tiering system. Out of 11. (11 Not including C+, "RU", the 10U alternates, or 11U.) While Blizzard is in all of them, and i mean ALL, barring 10U.
 
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I'd say it's Thunder Wave personally. The amount of free turns and potential wallbreaking it allows can be insane. It allows for things like Alakazam eventually breaking through Chansey with Psychic, it's the one of the big turn robbers in the game and it usually guarantees some eventual form of progress so long as the right Pokemon is Asleep.
 
Personally offended that you slashed Explosion with SD but did not do the same with Lovely Kiss/Sleep Powder

In all seriousness though my first reaction when I saw the thread title was thinking Body Slam and the more I think about it the more I think my initial reaction makes sense. Super spammable especially if you have STAB, and with the 30% chance to para non-Normals it’s just so good. Very rarely is there a drawback to clicking this move
 
Wrap/Clamp/Fire Spin should be mentioned in the same breath, just like Softboiled/Recover and Blizzard/Ice Beam. Also, Thunderbolt is a very important coverage move. Rest and Counter should be mentioned as well!

Anyway, very difficult subject. Yet, very interesting. Theoretically Amnesia is busted, in the real world it barely sees play. So this is the only actual "good on paper, actually not best" move that comes to my mind. Crabhammer, Spore, Swords Dance and even Slash aren't OU material.
Seismic Toss (Night Shade) is the counter-example: on paper it's a garbage move, turns out it's quite important for coverage.

I think Body Slam is the move that shapes overused, the move Snorlax should never be dropping. Sleep is so overpowered that sleep clause is needed. Overall, Thunder Wave is a great pick for your number 1: it turns matchups around, think about Jynx/Articuno vs Rhydon or even Chansey vs Snorlax. No Softboiled (Recover) no stall logic.
Ice spam is a win condition. Explosion/Selfdestruct enable 2 for 1. Imagine if Hyper Beam didn't exist... Tauros loses its crown, how can you sweep? Rest undoes paralysis and these days even things like Exeggutor and Tauros use it.Earthquake and Thunderbolt, no coverage no party.
I can understand why there are many different opinions and they all make sense: at the end of the day the game is what it is due to the combination of these moves, as they balance each others. I think that my top 10 includes all the moves that really are staples, those moves that do balance each others. Touch one of these and the game isn't the same anymore, touch anything below that and nothing macroscopic happens (diversity becomes even worse though).

Thunder Wave/Stun Spore
Body Slam
Softboiled/Recover
Sleep moves
Ice
Hyper Beam
Boom
Rest
Coverage/indispensable STAB (Earthquake/Thunderbolt/Psychic and well... Drill Peck if you don't want to lose Zapdos)
Reflect
----
Trapping moves
Counter
Agility
Substitute
 
Body Slam is the best move in RBY and is not even close. Does damage to everything except Gengar and has a chance to paralyze everything... except other Body Slam users and Chansey. Almost a 0 risk move that almost every user (Tauros, Snorlax, Rhydon, all the niche Normal types) almost never drop.

Psychic is the second best and its quite far from Body Slam, but still a 0 risk move. Hits everything and has 30% chance to drop Special, which is 2 Stats in RBY. It would be closer to Body Slam if not for the third moves...

Which are 32 PP Recover and the 16 PP Softboiled. Both Starmie and Zam are amazing at it and prevent opposing one from abusing Psychic too much. Its also the single reason Porygon sometimes is used at all. Chansey is obviously a big 3 Mon, for me in the second place after Tauros, but 3rd at worst.

Fourth has to be Thunder Wave/Stun Spore (not including Glare, its not accurate enough and Arbok is very unreliable as a result, while Stun Spore Egg and Vic are a thing). Paralyzing a Chansey is not that bad if there is plan for it, but still worse than freezing or sleeping it, so there is some risk in using the move. Rhydon is immune to it too. Other than those niche situation, its obviously an amazing move.

Blizzard/Ice Beam are next in my opinion. Freeze is broken and there are only 5 unstatused Mons immune to it. One is almost unexistant, 2 very rare and the other 2 not included in all teams.

Sleep Powder/Lovely Kiss/Hypnosis/Spore next. Not including Sing here, cause is niche and has only 1 user that doesn,t even always run it (Chansey). No, Sing Lapras is terrible and should never be used in my opinion, Confuse Ray haxes way more often than Sing hits. Chansey has Softboiled and therefore the luxury to miss several times, Lapras doesn,t. Including Spore, despite Parasect being very bad, its still better at using the move than all Sing users except Chansey (and even that one is debatable). Sleep is broken and is included on every team, so sixth place is fair.

Seventh is Boom. Its Thunder Wave, but way more riskier. If you use Thunder Wave on an already statused Mon or Rhydon, you lose a turn, if you do the same with Boom, you lose a Mon.

After that, the ranking gets much more closer and subjective, the seven above moves or groups are in my opinion the best.
 
Hello, I don't really have a hat to throw into the ring, "best move in RBY" is a bit hard to define since all metas are different and blah blah, but I took the usage for OU in March, and found the weighted average of moves. IE if a pokemon with 50% usage used a move 50% of the time, it would add 0.25 to the score of that move and it would be summed at the end. Obviously usage doesn't equal viability, especially ladder usage, and RBY OU is nothing like lower tiers and Ubers, but I still think you can draw some conclusions from the data. I also filtered out mons with less than a 0.5% usage rate at the 1500s, I am not considering Arcanine's or Electabuzz's impact on the metagame.

Total Weighted Move Usage:
Thunder Wave: 212.62%
Body Slam: 211.23%
Psychic: 187.18%
Blizzard: 168.58%
Earthquake: 168.56%
Rest: 163.13%
Hyper Beam: 154.24%
Thunderbolt: 125.35%
Explosion: 106.03%
Recover: 93.19%
Sleep Powder: 73.16%
Soft-Boiled: 69.29%
Seismic Toss: 57.79%
Self-Destruct: 52.71%
Ice Beam: 49.43%
Stun Spore: 41.69%
Reflect: 35.39%
Lovely Kiss: 33.98%
Drill Peck: 33.22%
Sing: 29.73%
Surf: 29.33%
Agility: 28.28%
Substitute: 25.65%
Hypnosis: 23.12%
Clamp: 21.15%
Mega Drain: 20.08%
Amnesia: 17.78%
Rock Slide: 17.30%
Counter: 14.85%
Night Shade: 12.62%
Double Kick: 7.50%
Razor Leaf: 5.24%
Wrap: 5.23%
Pin Missile: 4.83%
Swords Dance: 3.86%
Slash: 3.64%
Bubble Beam: 3.63%
Growl: 1.61%
Fire Blast: 1.37%
Fire Spin: 1.34%
Confuse Ray: 0.66%
Headbutt: 0.38% <- this is from Hypno

EDIT: the data at the 1500s was so bad (more charizard usage than moltres) that I decided to post the data at 1760 instead
 
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