ZU Rapidash [Done]

  • Thread starter Thread starter DC
  • Start date Start date
Status
Not open for further replies.

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
[SET]
name: Utility
move 1: Flare Blitz
move 2: High Horsepower
move 3: Toxic / Will-O-Wisp
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Utility Rapidash is a solid check to prominent threats in ZU such as Frosmoth, Centiskorch, Thwackey, and Articuno. High Horsepower targets Rock-types like Rhydon and Coalossal as well as Pokemon like Ninetales, Centiskorch, and Qwilfish. Toxic places checks such as Wishiwashi and Pyukumuku on a timer, while Will-O-Wisp cripples physical attackers like Kangaskhan, Piloswine, and Silvally-Ground. Morning Sun allows Rapidash to remain healthy throughout a match to continually soft check foes. Flash Fire provides an immunity to Fire-type moves, which allows Rapidash to handle the likes of Centiskorch and Ninetales.

Utility Rapidash fits on bulky offense and balance teams as a check to many of ZU's prominent offensive threats. Tangela is an amazing partner, as it covers problematic Water- and Ground-types like Wishiwashi, Rhydon, and Silvally-Ground. In return, Rapidash is able to take on opposing Fire- and Ice-types and Ferroseed, which give Tangela trouble. This core is often paired with special walls like Clefairy and Audino to handle foes like special Basculin and Rotom. Ice-types like Frosmoth and Articuno can threaten the aforementioned Ground-types while also dealing with the problematic Altaria. Knock Off absorbers like Uxie and Garbodor are necessary to preserve Rapidash's Heavy-Duty Boots, which is crucial to letting it consistently switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: High Horsepower
move 4: Morning Sun / Wild Charge
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Rapidash is a wallbreaker and cleaner that faces competition with Ninetales as a Fire-type setup sweeper. High Horsepower targets foes like Rhydon, Coalossal, and Qwilfish. Morning Sun provides Rapidash with reliable recovery, mitigating some of the recoil from Flare Blitz and letting it consistently switch into foes like Frosmoth and Ninetales. Wild Charge handles opposing Water-types like Wishiwashi, Poliwrath, and Cramorant.

Swords Dance Rapidash functions best as a mid-game wallbreaker that can also double as a late-game cleaner. Grass-types like Tangela and Thwackey can help weaken Water-, Rock-, and Ground-types like Jellicent, Rhydon, and Silvally-Ground; in return, they appreciate Rapidash forcing out Skuntank and Silvally-Poison and handling Ferroseed. Ice-types like Frosmoth, Articuno, and Rotom-F threaten Dragon- and Water-types like Altaria, Appletun, and Poliwrath. Entry hazard support from Garbodor, Rhydon, and Qwilfish is valuable, wearing down physically bulky foes like Wishiwashi and Gurdurr into KO range. Likewise, special wallbreakers like Rotom, Basculin, and Skuntank can also pressure the aforementioned physical walls.

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is an option on sun teams to surprise opposing Water- and Ground-types in one moveslot, but it is generally niche and requires dedicated support. Flame Charge allows Rapidash to boost its Speed and prevents it from being revenge killed by Choice Scarf users like Sawk and Rotom.

Checks and Counters
===================

**Water-types**: Although they dislike status and Wild Charge, Water-types like Wishiwashi, Qwilfish, and Poliwrath are able to handle Rapidash with their Water-type STAB attacks.

**Rock- and Ground-types**: Rock- and Ground-types like Coalossal, Rhydon, and Silvally-Ground threaten Rapidash and force it out. However, they must be wary of High Horsepower and a potential Will-O-Wisp if they are not immune to it.

**Dragon-types**: Dragon-types like Altaria and Appletun resist or are immune to Rapidash's Flare Blitz and coverage options. Although Appletun dislikes Toxic, Altaria can shrug off status thanks to Natural Cure.

**Residual Damage**: Toxic and Knock Off from Pokemon that Rapidash is supposed to check, like Articuno, Tangela, Thwackey, and Centiskorch, can hinder its utility and effectiveness.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
QC 1/2
[SET]
name: Utility
move 1: Flare Blitz
move 2: High Horsepower
move 3: Toxic / Will-O-Wisp
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Utility Rapidash is a solid check to prominent threats in ZU such as Frosmoth, Centiskorch, Thwackey, and Articuno. High Horsepower targets Rock-types like Rhydon and Coalossal as well as opposing Fire-types like Centiskorch and Ninetales and Qwilfish. Toxic places checks such as Wishiwashi and Pyukumuku on a timer, while Will-O-Wisp cripples physical attackers like Kangaskhan, Piloswine, and Silvally-Ground. Morning Sun provides a source of recovery, allowing Rapidash to remain healthy throughout a match. Flash Fire provides an immunity to Fire-type moves, which allows Rapidash to handle the likes of Centiskorch, Ninetales, and opposing Rapidash Opposing Rapidash just nails it with HHP, Flash Fire has nothing to do with this niche.

Utility Rapidash fits on bulky offense and balance teams as a check to many of the tier's prominent offensive threats. Tangela is an amazing partner, as it can cover problematic Water- and Ground-types like Wishiwashi, Rhydon, and Silvally-Ground. In return, Rapidash is able to take on opposing Fire-types and Ferroseed that give Tangela trouble and Ice-types. Mention that this core is well supported by special walls like Clefairy and Audino. Ice-types like Frosmoth and Articuno can threaten the aforementioned Ground-types while also dealing with the problematic Altaria. Knock Off absorbers like Uxie and Garbodor are necessary to preserve Rapidash's Heavy-Duty Boots, which are crucial to letting it consistently switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: Wild Charge High Horsepower
move 4: High Horsepower / Morning Sun Morning Sun / Wild Charge
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Rapidash is a niche wallbreaker and cleaner that faces competition with Ninetales as a Fire-type setup sweeper. Wild Charge targets opposing Water-types like Wishiwashi, Poliwrath, and Cramorant. High Horsepower targets foes like Rhydon, Coalossal, and Qwilfish, while Morning Sun provides Rapidash with reliable recovery, mitigating some of the recoil from Flare Blitz and Wild Charge. Morning Sun lets it switch in more reliably threats like Frosmoth and Ninetales.

Swords Dance Rapidash functions best as a mid-game wallbreaker that can also double as a late-game cleaner. Grass-types like Tangela and Thwackey can help weaken Water-, Rock, and Ground-types such as Jellicent, Rhydon, and Silvally-Ground; in return, they appreciate Rapidash forcing out opposing Poison-types and handling Ferroseed. Ice-types like Frosmoth, Articuno, and Rotom-F threaten Dragon- and Water-types like Altaria and Appletun (name some water-types), which can handle this set's coverage options. Entry hazard support from Garbodor, Rhydon, and Qwilfish is valuable, wearing down physically bulky foes like Alolan Persian and Gurdurr into KO range. Mention special breakers that can help with physical walls like garbo, gurdurr, persian, etc...

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is an option on sun teams to surprise opposing Water- and Ground-types in one move slot, but it is generally niche and requires dedicated support. Mention Flame Charge.

Checks and Counters
===================

**Water-types**: Although they dislike status and Wild Charge, Water-types like Wishiwashi, Qwilfish, and Poliwrath are able to handle Rapidash with their Water-type STAB attacks.

**Rock- and Ground-types**: Rock- and Ground-types like Coalossal, Rhydon, and Silvally-Ground threaten Rapidash and force it out. However, they must be wary of High Horsepower and a potential Will-O-Wisp if they are not immune to it.

**Dragon-types**: Dragon-types like Altaria and Appletun resist or are immune to Rapidash's Flare Blitz and coverage options. Although Appletun dislikes Toxic, Altaria can shrug off status thanks to Natural Cure.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
comments in bold
[SET]
name: Utility
move 1: Flare Blitz
move 2: High Horsepower
move 3: Toxic / Will-O-Wisp
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Utility Rapidash is a solid check to prominent threats in ZU such as Frosmoth, Centiskorch, Thwackey, and Articuno. High Horsepower targets Rock-types like Rhydon and Coalossal as well as opposing Fire-types Pokemon like Ninetales and Centiskorch and Qwilfish. Toxic places checks such as Wishiwashi and Pyukumuku on a timer, while Will-O-Wisp cripples physical attackers like Kangaskhan, Piloswine, and Silvally-Ground. Morning Sun provides a source of recovery, allowing allows Rapidash to remain healthy throughout a match so it can continually soft check foes. Flash Fire provides an immunity to Fire-type moves, which allows Rapidash to handle the likes of Centiskorch and Ninetales.

Utility Rapidash fits on bulky offense and balance teams as a check to many of the tier's ZU's prominent offensive threats. Tangela is an amazing partner, as it can cover problematic Water- and Ground-types like Wishiwashi, Rhydon, and Silvally-Ground. In return, Rapidash is able to take on opposing Fire- and Ice-types and Ferroseed that give Tangela trouble. This core is often paired with special walls like Clefairy and Audino to handle foes like Special Basculin and Rotom. Ice-types like Frosmoth and Articuno can threaten the aforementioned Ground-types while also dealing with the problematic Altaria. Knock Off absorbers like Uxie and Garbodor are necessary to preserve Rapidash's Heavy-Duty Boots, which are crucial to letting it consistently switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: High Horsepower
move 4: Morning Sun / Wild Charge
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Rapidash is a wallbreaker and cleaner that faces competition with Ninetales as a Fire-type setup sweeper. High Horsepower targets foes like Rhydon, Coalossal, and Qwilfish. Morning Sun provides Rapidash with reliable recovery, mitigating some of the recoil from Flare Blitz and Wild Charge and letting it consistently switch into foes like Frosmoth and Ninetales, while Wild Charge handles opposing Water-types like Wishiwashi, Poliwrath, and Cramorant. (Would split this into 2 sentences to avoid the run on).

Swords Dance Rapidash functions best as a mid-game wallbreaker that can also double as a late-game cleaner. Grass-types like Tangela and Thwackey can help weaken Water-, Rock-, and Ground-types like Jellicent, Rhydon, and Silvally-Ground; in return, they appreciate Rapidash forcing out opposing Poison-types and handling Ferroseed. (I wouldn't really say SD Rapidash forces out Poison-types aside from Skuntank and Silvally-Poison, so it'd be more accurate to specify those two considering Qwilfish and Garbodor are more common and stay in vs Rap) Ice-types like Frosmoth, Articuno, and Rotom-F threaten Dragon- and Water-types like Altaria, Appletun, and Poliwrath, which can handle this set's coverage options. Entry hazard support from Garbodor, Rhydon, and Qwilfish is valuable, wearing down physically bulky foes like Alolan Persian (Alolan Persian commonly runs HDB so a different example like Wishiwashi is a better example) and Gurdurr into KO range. Likewise, special wallbreakers like Rotom, Basculin, and Skuntank can also pressure the aforementioned physical walls.

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is an option on sun teams to surprise opposing Water- and Ground-types in one move slot, but it is generally niche and requires dedicated support. Flame Charge allows Rapidash to boost its Speed and prevents it from being revenge killed by Choice Scarf users like Sawk and Rotom.

Checks and Counters
===================

**Water-types**: Although they dislike status and Wild Charge, Water-types like Wishiwashi, Qwilfish, and Poliwrath are able to handle Rapidash with their Water-type STAB attacks.

**Rock- and Ground-types**: Rock- and Ground-types like Coalossal, Rhydon, and Silvally-Ground threaten Rapidash and force it out. However, they must be wary of High Horsepower and a potential Will-O-Wisp if they are not immune to it.

**Dragon-types**: Dragon-types like Altaria and Appletun resist or are immune to Rapidash's Flare Blitz and coverage options. Although Appletun dislikes Toxic, Altaria can shrug off status thanks to Natural Cure.

Add **Residual Damage** since stuff like Toxic and Knock Off really hinder Utility Rapidash's effectiveness. Likely to take either of those when switching into Centiskorch, Tangela, Thwackey, and Articuno for example.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
good job qc 2/2
 
Add/Fix Remove Comment
[SET]
name: Utility
move 1: Flare Blitz
move 2: High Horsepower
move 3: Toxic / Will-O-Wisp
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Utility Rapidash is a solid check to prominent threats in ZU such as Frosmoth, Centiskorch, Thwackey, and Articuno. High Horsepower targets Rock-types like Rhydon and Coalossal as well as Pokemon like Ninetales, Centiskorch, and Qwilfish. Toxic places checks such as Wishiwashi and Pyukumuku on a timer, while Will-O-Wisp cripples physical attackers like Kangaskhan, Piloswine, and Silvally-Ground. Morning Sun allows Rapidash to remain healthy throughout a match to continually soft check foes. Flash Fire provides an immunity to Fire-type moves, which allows Rapidash to handle the likes of Centiskorch and Ninetales.

Utility Rapidash fits on bulky offense and balance teams as a check to many of ZU's prominent offensive threats. Tangela is an amazing partner, as it covers problematic Water- and Ground-types like Wishiwashi, Rhydon, and Silvally-Ground. In return, Rapidash is able to take on opposing Fire- and Ice-types and Ferroseed, which give Tangela trouble. This core is often paired with special walls like Clefairy and Audino to handle foes like special (visibility note) Basculin and Rotom. Ice-types like Frosmoth and Articuno can threaten the aforementioned Ground-types while also dealing with the problematic Altaria. Knock Off absorbers like Uxie and Garbodor are necessary to preserve Rapidash's Heavy-Duty Boots, which is crucial to letting it consistently switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: High Horsepower
move 4: Morning Sun / Wild Charge
item: Heavy-Duty Boots
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Rapidash is a wallbreaker and cleaner that faces competition with Ninetales as a Fire-type setup sweeper. High Horsepower targets foes like Rhydon, Coalossal, and Qwilfish. Morning Sun provides Rapidash with reliable recovery, mitigating some of the recoil from Flare Blitz and letting it consistently switch into foes like Frosmoth and Ninetales. Wild Charge handles opposing Water-types like Wishiwashi, Poliwrath, and Cramorant.

Swords Dance Rapidash functions best as a mid-game wallbreaker that can also double as a late-game cleaner. Grass-types like Tangela and Thwackey can help weaken Water-, Rock-, and Ground-types like Jellicent, Rhydon, and Silvally-Ground; in return, they appreciate Rapidash forcing out Skuntank and Silvally-Poison and handling Ferroseed. Ice-types like Frosmoth, Articuno, and Rotom-F threaten Dragon- and Water-types like Altaria, Appletun, and Poliwrath, which can handle this set's coverage options. (you say later that water-types like poli dislike wild charge, which doesn't seem to vibe with "can handle this set's coverage options." pls either clarify/specify how theyre handling WC or otherwise do some change as appropriate) Entry hazard support from Garbodor, Rhydon, and Qwilfish is valuable, wearing down physically bulky foes like Wishiwashi and Gurdurr into KO range. Likewise, special wallbreakers like Rotom, Basculin, and Skuntank can also pressure the aforementioned physical walls.

[STRATEGY COMMENTS]
Other Options
=============

Solar Blade is an option on sun teams to surprise opposing Water- and Ground-types in one moveslot, (was "move slot") but it is generally niche and requires dedicated support. Flame Charge allows Rapidash to boost its Speed and prevents it from being revenge killed by Choice Scarf users like Sawk and Rotom.

Checks and Counters
===================

**Water-types**: Although they dislike status and Wild Charge, Water-types like Wishiwashi, Qwilfish, and Poliwrath are able to handle Rapidash with their Water-type STAB attacks.

**Rock- and Ground-types**: Rock- and Ground-types like Coalossal, Rhydon, and Silvally-Ground threaten Rapidash and force it out. However, they must be wary of High Horsepower and a potential Will-O-Wisp if they are not immune to it. (are other rock and grounds besides coal immune to wow? if not, you could prob just put an "barring Coalossal" or smth somewhere. if there are others, no need to change)

**Dragon-types**: Dragon-types like Altaria and Appletun resist or are immune to Rapidash's Flare Blitz and coverage options. Although Appletun dislikes Toxic, Altaria can shrug off status thanks to Natural Cure.

**Residual Damage**: Toxic and Knock Off from Pokemon that Rapidash is supposed to check, like Articuno, Tangela, Thwackey, and Centiskorch, can hinder Rapidash's its utility and effectivness. effectiveness.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429]]
rise.gif
1/1, just make sure to deal with the comment stuff however is appropriate
 
Status
Not open for further replies.
Back
Top