[OVERVIEW]
name: Offensive
move 1: Flare Blitz
move 2: Wild Charge / High Horsepower
move 3: High Horsepower / Will-O-Wisp / Hidden Power Ice
move 4: Morning Sun
item: Firium Z / Life Orb
ability: Flash Fire / Flame Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP
[SET COMMENTS]
Moves
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name: Choice Scarf
move 1: Flare Blitz
move 2: Wild Charge
move 3: High Horsepower
move 4: Toxic / Megahorn
item: Choice Scarf
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Other Options
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**Physically Defensive Pokemon**: Physically defensive Pokemon such as Pyukumuku and Golem can take a hit from Rapidash and cripple it with status. Golem eats any hit Rapidash wants to throw and OHKO with Earthquake, but must be wary of Will-O-Wisp. Pyukumuku can easily Toxic stall beating Rapidash 1v1, but Pyukumuku can be crippled with Toxic
**Faster Pokemon**: Faster Pokemon such as Scarf Electivire and Floatzel can outspeed Rapidash and can take care of it with their STAB moves. However they must be wary of Choice Scarf.
**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Shadow Sneak from Shiftry and Kecleon can take care of Choice Scarf Rapidash with just a little prior damage, which is very easy to get, as Rapidash gets worn down really easily.
**Residual Damage**: Due to a weakness to all entry hazards and the use of recoil moves, Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun. Recoil from Flare Blitz, Wild Charge and Life Orb can cause real problems when Rapidash wants to revenge killed, as Rapidash can be more prone to priority.
[CREDITS]
- Written by: [[WMAR, 273646]]
- Quality checked by: [[5gen, 296755], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
- Rapidash has a niche as one of the few pure physical Fire-types in ZU, and it is the best one, as it has superior coverage, higher Speed, and access to instant recovery in Morning Sun
- Rapidash provides great offensive utility and being a great revenge killer due to its solid coverage for the ZU tier, Rapidash is able hit its checks decently well.
- Rapidash is capable to revenge kill Choice Scarf users with its solid speed when equipped with a Choice Scarf.
- Stealth Rock weakness and its terrible bulk hinders its opportunities to repeatedly switch in which is important to note as
- Even with solid coverage, it still fails to break certain walls like Golem and Granbull
- Rapidash faces competition with other Fire type wallbreakers like Simisear and Monferno, former having a set up move in Nasty Plot to effectively wallbreak and latter not having a Stealth Rock weakness with its Fighting typing, a second STAB from the aforementioned Fighting type, and provides more role compression
name: Offensive
move 1: Flare Blitz
move 2: Wild Charge / High Horsepower
move 3: High Horsepower / Will-O-Wisp / Hidden Power Ice
move 4: Morning Sun
item: Firium Z / Life Orb
ability: Flash Fire / Flame Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP
[SET COMMENTS]
Moves
========
- Flare Blitz is Rapidash's main STAB hitting for massive damage, allowing to OHKO threats like Shiftry.
- Wild Charge is an extremely important coverage to hit its Water Type like Swanna and Silvally-Water.
- High Horsepower allows Rapidash to hit Golem and Mareanie hard, also hitting other Fire types like Combusken.
- Hidden Power Ice is mainly used to lure Altaria and Gabite but little use outside.
- Morning Sun gives Rapidash some recovery from the recoil it gets from Life Orb and Flare Blitz.
- Will-O-Wisp is used more that HP Ice as it cripples more targets from physically hurting Rapidash like Granbull and Golem.
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- Firium Z gives Rapidash a one time nuke on Flare Blitz removing recoil but most importantly score guaranteed KOs on the likes of Komala and Kecleon and it makes Rapidash a Knock Off switch in.
- Life Orb gives consistent boosted damage on all its attacking moves and allows to wallbreak easier.
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- This Rapidash set is best suited as a wallbreaker for Offensive teams and can be a decent cleaner, allowing to clean teams when all faster threats are gone and bulky Pokemon weakened
- Utilize Flash Fire as best as it can, although frail, you can come in on a predicted Fire- Type attack from Simisear and Monferno so you can boost Flare Blitz and hit even harder
- Rapidash should be brought in safely via Slow pivots due to its poor bulk so Rapidash can use a move the next turn.
- Rapidash should avoid hazard damage when possible as hazards ruing its longevity and is 2x weak to Stealth Rocks
- Rapidash is one of those Pokemon who rely on perfectly predicted switch ins to threaten better offensively
- Must be cautious with the use of recoils moves like Flare Blitz and Wild Charge with the recoil of Life Orb, as these make Rapidash more prone to priority or faster Pokemon if weakened
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- Rapidash is best settled for offensive teams that struggle with Grass types like Gourgeist-XL and Leafeon
- Rapidash works very well with hazard removal like Silvally-Water and Shifty especially because Rapidash is very vulnerable to hazards. Silvally-Water deals with Rapidash's Ground and Water weaknesses. Shiftry makes for a solid offensive core with Rapidash and they both cover each others weaknesses
- Grass types like the aformentioned Gourgeist-XL make for good checks to Water types and Ground types and Gourgeist-XL in particular can prevent the hazards that Rapidash appreciates to have up.
- Water types like Swanna handle Rock types and Ground types by hitting them for super effective damage
- Slow users of U-turn and Volt Switch like Probopass and Komala can bring in Rapidash safely, regards to Komala who can also remove hazards with Rapid Spin and help heal with slow U-turn into Wish
- Hazard setters like Bronzor and Golem are helpful to let Rapidash get easy KOes on the opposing team.
name: Choice Scarf
move 1: Flare Blitz
move 2: Wild Charge
move 3: High Horsepower
move 4: Toxic / Megahorn
item: Choice Scarf
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Wild Charge is great coverage that hits Swanna and Floatzel extremely hard while taking on Mareanie.
- High Horsepower hits other Fire types like opposing Rapidash and Simisear and hit offensive GOlem
- Megahorn pummels the Psychic types like Grumpig since Grumpig has access to Thick Fat
- Toxic can be used over Megahorn if you want to cripple the counters like Golem and Pyukumuku
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- A Choice Scarf cements Rapidash's role as a formidable revenge killer, enabling it to outspeed the majority of the unboosted metagame and threaten out other offensive Pokemon with its powerful STAB attacks and great coverage
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- With a Choice Scarf, Rapidash can serve as a decently fast wallbreaker; it is especially effective against hyper offensive teams, as they often struggle to have a reliable switch-in for Rapidash's attacks.
- Rapidash is also a really decent revenge killer, revenging the likes of Swanna and Electivire. Rapidash can also be a really decent cleaner, when the opposing team is soften up and Rapidash is ready to get going.
- Bring Rapidash safely on a teammate getting killed or a slow pivot, especially when your field lacks hazards, to effectively wipe out the opponent
- Choice Scarf makes Rapidash prediction reliant and easier to play around.
- Rapidash is much easier to wear down and should be wary recoil and chip damage.
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- Entry Hazard removal like Komala and Shiftry works really well with Rapidash as they help remove hazards that Rapidash is prone too, in the case of Shiftry, great offensive pressure
- Grass types like Leafeon let Rapidash ease some prediction and provide perfect synergy, as the Grass types deal with the Rock and Water types that Rapidash has a bad time with and Rapidash can deal with opposing Grass types and Ice types
- Hazard Setters like Golem and Bronzor let Rapidash put offensive pressure with the Hazards, allowing for easy wall breaking
- Slow U-turn or Volt Switch like Komala and Silvally-Water can bring Rapidash in safely without having to risk it taking heavy damage.
- Water types like Silvally-Water and Swanna helps shield the moves Rapidash doesn't want to take like Water type moves and Ground Types. In the case of Silvally-Water, it can remove hazards and let Rapidash come in safely with Parting Shot, weakening some attacks and letting Rapidash force a switch
- Set up sweepers like Komala and Pinsir appreciates the fact Rapidash can revenge kill faster Pokemon, allowing the sweepers to not have to rely on priority or tanking hits.
Other Options
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- Sunny Day can be use in conjunction with Firium Z to boost Rapidash's speed and plays both a revenge killer and sweeper, but it is only useful on sun teams and removes its utility move in Will-O-Wisp.
- Groundium Z can be used to lure Mareanie and Golem and breaks Fire types. But Firium is much better for STAB nuke
- Substitute + Toxic lets Rapidash ease Sucker Punch predictions and protect itself from Toxic. This set also allows Rapidash to cripple its normal checks like Pyukumuku and Golem,but this removes two valuable coverage move, removes the threat of Will-o-Wisp and removes some longevity. This set also allows Rapidash to cripple its normal checks like Pyukumuku and Golem.
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**Physically Defensive Pokemon**: Physically defensive Pokemon such as Pyukumuku and Golem can take a hit from Rapidash and cripple it with status. Golem eats any hit Rapidash wants to throw and OHKO with Earthquake, but must be wary of Will-O-Wisp. Pyukumuku can easily Toxic stall beating Rapidash 1v1, but Pyukumuku can be crippled with Toxic
**Faster Pokemon**: Faster Pokemon such as Scarf Electivire and Floatzel can outspeed Rapidash and can take care of it with their STAB moves. However they must be wary of Choice Scarf.
**Priority Moves**: Strong or super effective priority moves such as Sucker Punch and Shadow Sneak from Shiftry and Kecleon can take care of Choice Scarf Rapidash with just a little prior damage, which is very easy to get, as Rapidash gets worn down really easily.
**Residual Damage**: Due to a weakness to all entry hazards and the use of recoil moves, Rapidash tends to faint very fast if it does not get an opportunity to use Morning Sun. Recoil from Flare Blitz, Wild Charge and Life Orb can cause real problems when Rapidash wants to revenge killed, as Rapidash can be more prone to priority.
[CREDITS]
- Written by: [[WMAR, 273646]]
- Quality checked by: [[5gen, 296755], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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