So I tried some new things. I haven't done any damage calculations yet, so all of the EVs are still 252/252. I went with the standard: 2 Physical Attackers, 2 Special Attackers, 1 Physical Wall and 1 Special Wall.
Mega Flygon (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
I wanted to work with Zygarde. One of the major differences between Zygarde and Garchomp is that Zygarde gets Extreme Speed (and Zygarde is my favorite color.), which is excellent to help Zygarde be a cleanup sweeper. Although Aura Break is a completely useless ability. Outrage is great for damage, but I only use it if I really need to, like to protect my setup. The D-dance setup manages to happen pretty often.
Mega-Basculin (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Aqua Jet
- Earthquake
- Dragon Dance
I'm really not too happy about my coverage options on this set. Aqua Jet has plenty of uses. Ice is great coverage all the time. Considering the only other ice move is on the Raikou. Earthquake is there for some random extra coverage.
I'm starting to feel like Feraligatr is almost completely outclassed by Azumarill in OU and might switch it in.
Mega Dunsparce (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Thunder Wave
- Flamethrower
Trick is great for ruining... A lot of things. Setup, hazards, screens. Screw your Clefable two times over. But it's also great to just keep the Choice Scarf on the Togekiss. I'm sorry that I'm one of those jerks ruining the meta, but Scarf Air Slash with Serene Grace is great. You can't have an OU team without a fire move, so I had to put it on Togekiss. But it's pretty unfortunate that it dies to Bullet Punches from the things it's trying to use Flamethrower on
Mega Jolteon (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Pretty standard. Thunderbolt for the things that need Thunderbolting. Volt Switch to bail. Hidden Power for the ground switches. Although it is pretty terrible having just 2 ice moves on the whole team. And having one be on the one weak to ground. See Togekiss.^
Danger Bush (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
Every team needs a hazard setter. Ferrothorn is also generally a great physical wall, especially if Zygarde can resist the fire moves so strongly.
Mega Spiritomb (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dark Pulse
- Recover
- Will-O-Wisp
I thought I should have a Spinblocker for Ferrothorn. This team isn't too worried about Stealth Rocks, but it is missing any kind of taunt. So it seemed like Magic Bounce would be pretty crucial. I was also missing any kind of a real special wall. 0 Speed to reduce damage from Gyro Ball when it goes against Ferrothorn.
Replays
http://replay.pokemonshowdown.com/ou-278052806
I'm not particularly invested in having any one on my team, so if you have ideas for
Importable
Mega Flygon (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
Mega-Basculin (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Aqua Jet
- Earthquake
- Dragon Dance
Mega Dunsparce (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Thunder Wave
- Flamethrower
Mega Jolteon (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Danger Bush (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
Mega Spiritomb (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dark Pulse
- Recover
- Will-O-Wisp

Mega Flygon (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
I wanted to work with Zygarde. One of the major differences between Zygarde and Garchomp is that Zygarde gets Extreme Speed (and Zygarde is my favorite color.), which is excellent to help Zygarde be a cleanup sweeper. Although Aura Break is a completely useless ability. Outrage is great for damage, but I only use it if I really need to, like to protect my setup. The D-dance setup manages to happen pretty often.

Mega-Basculin (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Aqua Jet
- Earthquake
- Dragon Dance
I'm really not too happy about my coverage options on this set. Aqua Jet has plenty of uses. Ice is great coverage all the time. Considering the only other ice move is on the Raikou. Earthquake is there for some random extra coverage.
I'm starting to feel like Feraligatr is almost completely outclassed by Azumarill in OU and might switch it in.

Mega Dunsparce (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Thunder Wave
- Flamethrower
Trick is great for ruining... A lot of things. Setup, hazards, screens. Screw your Clefable two times over. But it's also great to just keep the Choice Scarf on the Togekiss. I'm sorry that I'm one of those jerks ruining the meta, but Scarf Air Slash with Serene Grace is great. You can't have an OU team without a fire move, so I had to put it on Togekiss. But it's pretty unfortunate that it dies to Bullet Punches from the things it's trying to use Flamethrower on

Mega Jolteon (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Pretty standard. Thunderbolt for the things that need Thunderbolting. Volt Switch to bail. Hidden Power for the ground switches. Although it is pretty terrible having just 2 ice moves on the whole team. And having one be on the one weak to ground. See Togekiss.^

Danger Bush (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
Every team needs a hazard setter. Ferrothorn is also generally a great physical wall, especially if Zygarde can resist the fire moves so strongly.

Mega Spiritomb (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dark Pulse
- Recover
- Will-O-Wisp
I thought I should have a Spinblocker for Ferrothorn. This team isn't too worried about Stealth Rocks, but it is missing any kind of taunt. So it seemed like Magic Bounce would be pretty crucial. I was also missing any kind of a real special wall. 0 Speed to reduce damage from Gyro Ball when it goes against Ferrothorn.
Replays
http://replay.pokemonshowdown.com/ou-278052806
I'm not particularly invested in having any one on my team, so if you have ideas for
- Complete Pokemon replacements
- Moveset Changes
- EV Spreads
- Nickname Ideas
Importable
Mega Flygon (Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
Mega-Basculin (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Aqua Jet
- Earthquake
- Dragon Dance
Mega Dunsparce (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Thunder Wave
- Flamethrower
Mega Jolteon (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Danger Bush (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
Mega Spiritomb (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dark Pulse
- Recover
- Will-O-Wisp
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