Hey I'm kinda new to competitive battling despite playing pokemon most of my life. I've been battling for about a week now and I made a team that can win 4/5 games but I was hoping some veterans could help me out with improving it.
Team






Conkeldurr

Conkeldurr (F) @ Flame Orb Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Facade
- Mach Punch
- Payback
I went with a status orb Conkeldurr, wether or not it was a good idea I'm not so sure, I find that him taking damage from a burn as well as from the other player really doesn't keep him in for very long. I chose drain punch so that I can heal myself, mach punch for attacking first, payback so I can get a hit on psy/dark/ghost type pokemon, and of course facade to give my flame orb meaning.
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Signal Beam
- Destiny Bond
- Ice Beam
Froslass is useful for one time use against a pokemon my team just can't get a hit on. I attack first, see if my opponent faints, if not, next turn I use destiny bond on 1 HP. She's not just a suicide pokemon though, I've managed to do a fairly successful 1 HP sweep a couple of times.
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Psychic
- Earthquake
- Reflect
Claydol is great against electric type pokemon, what with being immune to them. He also has levitate, so ground type attacks are nullified too. He's my only psychic type which is probably bad, but I hardly ever need one anyways. He has rapid spin because I have losing half my HP from switching in, it's also good for setting up froslass' focus sash. I might switch out reflect for something else because screens just aren't my thing.
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Water]
- Rest
This is where the legendaries start on my team, shamin's a great grass type sweeper, along with heatran and suicune I have very few weaknesses I can't cover. Hidden power water is a nasty suprise for any slow fire type that expects to endure the first hit and OHKO me on the next. Rest makes him stay in longer just in case.
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Magma Storm
- Dragon Pulse
- Rest
- Hidden Power [Electric]
Heatran is my most defense oriented pokemon suprisingly, I usually use teams that are more attack oriented. He's still a great asset to my team, OHKOing most pokemon, water types are it's bane though, and it goes down in one hit from earthquake. Still, how can I resist him, he just so awesome! He has rest just like Shamin but I rarely use it on him, only if I'm really in a bind. Hidden power electric is so I have something to use if I'm stuck against a water type.
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
Last but certainly not least is suicune, she just tears through the competition, out-speeding everyone to hydro pump them right off the playing field. Calm mind is great if the opponent is asleep to set up for a massive sweep. Hidden Power electric was kind of an experiment but I kept it because it was a great asset to the team being my only electric attack. Also Ice beam is great against dragon types.
So That's my team, if you have any suggestions please don't hesitate to post them, I'd love to hear your feedback. Thanks for your time!
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Facade
- Mach Punch
- Payback
I went with a status orb Conkeldurr, wether or not it was a good idea I'm not so sure, I find that him taking damage from a burn as well as from the other player really doesn't keep him in for very long. I chose drain punch so that I can heal myself, mach punch for attacking first, payback so I can get a hit on psy/dark/ghost type pokemon, and of course facade to give my flame orb meaning.
Froslass

Trait: Cursed Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Signal Beam
- Destiny Bond
- Ice Beam
Froslass is useful for one time use against a pokemon my team just can't get a hit on. I attack first, see if my opponent faints, if not, next turn I use destiny bond on 1 HP. She's not just a suicide pokemon though, I've managed to do a fairly successful 1 HP sweep a couple of times.
Claydol
Claydol @ LeftoversTrait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Psychic
- Earthquake
- Reflect
Claydol is great against electric type pokemon, what with being immune to them. He also has levitate, so ground type attacks are nullified too. He's my only psychic type which is probably bad, but I hardly ever need one anyways. He has rapid spin because I have losing half my HP from switching in, it's also good for setting up froslass' focus sash. I might switch out reflect for something else because screens just aren't my thing.
Shamin
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Water]
- Rest
This is where the legendaries start on my team, shamin's a great grass type sweeper, along with heatran and suicune I have very few weaknesses I can't cover. Hidden power water is a nasty suprise for any slow fire type that expects to endure the first hit and OHKO me on the next. Rest makes him stay in longer just in case.
Heatran
Heatran (M) @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Magma Storm
- Dragon Pulse
- Rest
- Hidden Power [Electric]
Heatran is my most defense oriented pokemon suprisingly, I usually use teams that are more attack oriented. He's still a great asset to my team, OHKOing most pokemon, water types are it's bane though, and it goes down in one hit from earthquake. Still, how can I resist him, he just so awesome! He has rest just like Shamin but I rarely use it on him, only if I'm really in a bind. Hidden power electric is so I have something to use if I'm stuck against a water type.
Suicune
Suicune @ Leftovers
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
Last but certainly not least is suicune, she just tears through the competition, out-speeding everyone to hydro pump them right off the playing field. Calm mind is great if the opponent is asleep to set up for a massive sweep. Hidden Power electric was kind of an experiment but I kept it because it was a great asset to the team being my only electric attack. Also Ice beam is great against dragon types.
So That's my team, if you have any suggestions please don't hesitate to post them, I'd love to hear your feedback. Thanks for your time!