So, I should alert you to this before you bash my team: I am incredibly sentimental in my team building. What that means is the following:
1) I never use 2 Pokemon of the same type on my team. I just find another Pokemon to use for the same purpose of a different type.
2) I love using old favorites and seeing what I can do with them, even if it means finding a place to actually use Delibird or Octillery on an OU team.
So without further adieu, here is my (current) OU team.
Shell Shock
Shuckle @ Binding Band
Ability: Contrary
EVs: 252 HP / 112 Def / 144 SDef
Sassy Nature
- Toxic
- Infestation
- Shell Smash
- Rest
This is my loud and proud staller. With Contrary Shell Smash and Rest, Shuckle can stay in play long enough to outstall (my current record) four Pokemon. The combination of Toxic and Binding Band Infestation can deal massive damage each turn, and forces them to switch or die. Albeit, this set requires quite a bit of prediction, but with +2 Defense and Special Defense, he can simply wait off the two turns of sleep that rest requires and be back in the action. The best part is, infestation doesn't let the opponent switch out to stop the Toxic damage output.
Apollo
Hitmontop@ Life Orb
Ability: Technician
EVs: 252 Atk / 252 HP
Adamant Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Fake Out
- Bullet Punch
- Mach Punch
- Sucker Punch
Ah yes. The mighty Prioritop set. With my success running it, I'm surprised I haven't seen more use of it in the higher tiers. I'll admit, it is a bit gimmicky, but hitting first every turn with decent damage is more than a little fun, especially when it's with someone who isn't well known, like Hitmontop.
Santa
Delibird @ Leftovers
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Mega Kick
- Substitute
- Gunk Shot
- Focus Punch
Before you hate on this little guy, he's an old favorite of mine. Sure his attack is pitiful, and his health is laughable... Okay, okay, you got me. I've actually played around a lot with this spot on the team, so I am wide open to suggestions. This set pretty much explains itself, so go ahead and recommend something.
Bimaw
Mawile @ Mawilite
Ability: Huge Power/Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 0 Spd
- Swords Dance
- Sucker Punch
- Stone Edge
- Play Rough
This guy is pretty much non-negotiable. I have had ENORMOUS success with him over all of my battles, as a single Swords Dance can make him practically unstoppable. Sucker Punch gives him great priority, and everything else is covered with Stone Edge and Play Rough. He OHKO's practically everything after a +2 attack.
Captain Pike
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 SDef
Jolly Nature
IVs: 0 Spd
- Confuse Ray
- Taunt
- Foul Play
- Will-O-Wisp
Y'all know why anyone ever uses a Sableye... To take out a physical sweeper, or (it's more common role) to stop someone from setting up. You decide what that means. Whether it's a lead or an offensive attacker, Sableye can easily annoy the (pardon my half-swearing) hell out of 'em.
Littlefoot
Meganium @ Light Clay
Ability: Overgrow
EVs: 252 HP / 148 SDef / 20 Atk / 88 Def
Careful Nature
- Dragon Tail
- Aromatherapy
- Light Screen
- Reflect
Obviously, this guy is my designated Screener. I poured most of the EV's into SpDef due to the fact that most of his weaknesses are on that side of the spectrum. After putting up dual screens, he can Dragon Tail the opposition out, stop any baton pass chains, and heal his team with Aromatherapy.
Conclusion
Overall, I have found this team fairly dynamic in terms of it's ability to work well together and support each other. Feel free to tear it apart, but be mindful of the sentiment rules I put at the top. I will be sticking to them, even if it means a not very dynamic team. Thanks for reading!
1) I never use 2 Pokemon of the same type on my team. I just find another Pokemon to use for the same purpose of a different type.
2) I love using old favorites and seeing what I can do with them, even if it means finding a place to actually use Delibird or Octillery on an OU team.
So without further adieu, here is my (current) OU team.
Shell Shock
Shuckle @ Binding Band
Ability: Contrary
EVs: 252 HP / 112 Def / 144 SDef
Sassy Nature
- Toxic
- Infestation
- Shell Smash
- Rest
This is my loud and proud staller. With Contrary Shell Smash and Rest, Shuckle can stay in play long enough to outstall (my current record) four Pokemon. The combination of Toxic and Binding Band Infestation can deal massive damage each turn, and forces them to switch or die. Albeit, this set requires quite a bit of prediction, but with +2 Defense and Special Defense, he can simply wait off the two turns of sleep that rest requires and be back in the action. The best part is, infestation doesn't let the opponent switch out to stop the Toxic damage output.
Apollo
Hitmontop@ Life Orb
Ability: Technician
EVs: 252 Atk / 252 HP
Adamant Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Fake Out
- Bullet Punch
- Mach Punch
- Sucker Punch
Ah yes. The mighty Prioritop set. With my success running it, I'm surprised I haven't seen more use of it in the higher tiers. I'll admit, it is a bit gimmicky, but hitting first every turn with decent damage is more than a little fun, especially when it's with someone who isn't well known, like Hitmontop.
Santa
Delibird @ Leftovers
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Mega Kick
- Substitute
- Gunk Shot
- Focus Punch
Before you hate on this little guy, he's an old favorite of mine. Sure his attack is pitiful, and his health is laughable... Okay, okay, you got me. I've actually played around a lot with this spot on the team, so I am wide open to suggestions. This set pretty much explains itself, so go ahead and recommend something.
Bimaw
Mawile @ Mawilite
Ability: Huge Power/Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 0 Spd
- Swords Dance
- Sucker Punch
- Stone Edge
- Play Rough
This guy is pretty much non-negotiable. I have had ENORMOUS success with him over all of my battles, as a single Swords Dance can make him practically unstoppable. Sucker Punch gives him great priority, and everything else is covered with Stone Edge and Play Rough. He OHKO's practically everything after a +2 attack.
Captain Pike
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 SDef
Jolly Nature
IVs: 0 Spd
- Confuse Ray
- Taunt
- Foul Play
- Will-O-Wisp
Y'all know why anyone ever uses a Sableye... To take out a physical sweeper, or (it's more common role) to stop someone from setting up. You decide what that means. Whether it's a lead or an offensive attacker, Sableye can easily annoy the (pardon my half-swearing) hell out of 'em.
Littlefoot
Meganium @ Light Clay
Ability: Overgrow
EVs: 252 HP / 148 SDef / 20 Atk / 88 Def
Careful Nature
- Dragon Tail
- Aromatherapy
- Light Screen
- Reflect
Obviously, this guy is my designated Screener. I poured most of the EV's into SpDef due to the fact that most of his weaknesses are on that side of the spectrum. After putting up dual screens, he can Dragon Tail the opposition out, stop any baton pass chains, and heal his team with Aromatherapy.
Conclusion
Overall, I have found this team fairly dynamic in terms of it's ability to work well together and support each other. Feel free to tear it apart, but be mindful of the sentiment rules I put at the top. I will be sticking to them, even if it means a not very dynamic team. Thanks for reading!