Lead:Ninetales Item: Leftovers. ability:Drought.
Flamethrower. 252 hp/120def/136spe
Will-o-wisp
sunny day
roar
I'm using ninetales to get the sun going and to possibly cripple the opponents pokemon. It is defensive so when I need to switch in to combat other weather effects, I can. Not much else tk say about this lead
Infernape. Item:Life orb. Nature:hasty. ability:blaze
Moves:
1.Overheat
2.Close combat
3.Uturn
4.Mach punch. 252 Atk. 4 spa. 253 spe
Taking advantege of the sun with a very strong pokemon. Infernape
can potentially break crippled pokemon with the sun and overheat. The hasty adds to his speed so there shouldnt be much of a problem outspeeding most pokemon that dont hold choice scarf.
Tentacruel. black sludge. calm
protect
toxic spikes
surf
ice beam. 252hp/252spd/2spe
Using tentacruel as a scapegoat. When I need to run from water types I go to tentacruel. This pokemon will also help cripple with toxic spikes. Ice beam can help with dragon types and surf will help just incase they use fire types
Donphan. item:leftovers. nature: impish
252hp/252def/4spe
rapid spin
stealth rock
earthquake
ice beam
Used to wall pokemon physically. Im actually rethinking this choice. I can get rid of hazards with this pokemon and take items away too.
Hydregon naive nature 4hp/252spAtk/spe252 life orb
crunch
flamethrower
dragon dance
draco meteor/ outrage
Gives some extra fire power to my team. This pokemon can help get rid of psychic types. Also giving help to tentacruel in taking out other dragon types. It just seemed like a good choice to me.
Tangrowth chlorophyll life orb adamant/naughty nature
swords dance/growth
power whip
earthquake
rock slide 252 atk/252 spe/4 hp
Something to use to get water types down. Im thinking about using solar beam. I think this sweeper is almost necessary in this team. Taking out water types is the one thing this pokemon can do that the others cant
Flamethrower. 252 hp/120def/136spe
Will-o-wisp
sunny day
roar
I'm using ninetales to get the sun going and to possibly cripple the opponents pokemon. It is defensive so when I need to switch in to combat other weather effects, I can. Not much else tk say about this lead
Infernape. Item:Life orb. Nature:hasty. ability:blaze
Moves:
1.Overheat
2.Close combat
3.Uturn
4.Mach punch. 252 Atk. 4 spa. 253 spe
Taking advantege of the sun with a very strong pokemon. Infernape
can potentially break crippled pokemon with the sun and overheat. The hasty adds to his speed so there shouldnt be much of a problem outspeeding most pokemon that dont hold choice scarf.
Tentacruel. black sludge. calm
protect
toxic spikes
surf
ice beam. 252hp/252spd/2spe
Using tentacruel as a scapegoat. When I need to run from water types I go to tentacruel. This pokemon will also help cripple with toxic spikes. Ice beam can help with dragon types and surf will help just incase they use fire types
Donphan. item:leftovers. nature: impish
252hp/252def/4spe
rapid spin
stealth rock
earthquake
ice beam
Used to wall pokemon physically. Im actually rethinking this choice. I can get rid of hazards with this pokemon and take items away too.
Hydregon naive nature 4hp/252spAtk/spe252 life orb
crunch
flamethrower
dragon dance
draco meteor/ outrage
Gives some extra fire power to my team. This pokemon can help get rid of psychic types. Also giving help to tentacruel in taking out other dragon types. It just seemed like a good choice to me.
Tangrowth chlorophyll life orb adamant/naughty nature
swords dance/growth
power whip
earthquake
rock slide 252 atk/252 spe/4 hp
Something to use to get water types down. Im thinking about using solar beam. I think this sweeper is almost necessary in this team. Taking out water types is the one thing this pokemon can do that the others cant