Hello there people.
I thought id come here and ask if any of you have suggestions for improvements to my Mega Gardevoir offense team. Gardevoir is my favorite pokemon so a team like this was obvious for me, but im not the best at putting teams together.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 8 HP / 248 Def / 252 Spe
Modest Nature
- Hyper Voice
- Psychic
- Focus Blast
- Will-O-Wisp
First of all, Gardevoir. It's pretty much just the standard wall-breaking type you'll commonly see, with Will-O-Wisp there to catch the likes of Jirachi and Scizor on the switch. Focus Blast is also there as a pseudo "coverage move", in order to counter Steel types that would otherwise check her.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Weaville's main usage is to act as the "Pursuit trapper" of the team, preventing momentum to be gained and catching opponents off guard when they attempt to switch out (like Jirachi/Mega Metagross/Vincini). Icicle Crash and Ice shard are there as potent ice type moves and Knock off enables Weaville to take off Scarf's/Life Orbs/whatever the opposing monster might be carrying. The purpose is as either act as a revenge killer or to Pursuit those mentioned monsters that can potentially check Mega Gardevoir.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Energy Ball
- Healing Wish
Latias is here as a potent Dragon type, that can effectively clear hazards for the team and even give Gardevoir (or any other monster) a second opportunity to sweep thanks to Healing wish. Energy Ball is mainly there to check water types or those that manage to resist/have immunity to Draco. Leftovers is to provide passive recovery.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Heatran's main role is to be the lead and set up Stealth rocks as soon as possible, but it is also another answer to Steel types that might wish to switch onto Gardevoir. Earth Power is mainly there to manage opposing Heatran's/Fire types and protect is for scouting purposes (to determine if an opponent's monster is scarfed/banded/spec/whatever else). Lava Plume is also Heatran's most effective STAB move and hits the majority of monsters that dont resist it heavily.
Serperior @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Substitute
- Calm Mind
This set is intended to allow Serperior to act as a secondary sweeper with the correct set up. It is mainly there to check water types and scout using Substitute, whilst calm minding up so that it can simply click 'Leaf Storm' and sweep through the opposing team. Life Orb has a synergy with Overgrow, as it whittles down Serp's HP to the point where Overgrow's boost can apply but it is a risky play.
Thundurus-Therian (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch
Thundurus's job is mainly to allow Gardevoir/any other monster a free switch in with Volt Switch, although it can also hit hard with Thunderbolt or paralyze an opponent's faster monster with Thunder Wave if need be. HP Ice is there as coverage for mons like Landorous-t who are immune to or resist Electric-type moves.
Any help would be appreciated on this, Thank you.
I thought id come here and ask if any of you have suggestions for improvements to my Mega Gardevoir offense team. Gardevoir is my favorite pokemon so a team like this was obvious for me, but im not the best at putting teams together.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 8 HP / 248 Def / 252 Spe
Modest Nature
- Hyper Voice
- Psychic
- Focus Blast
- Will-O-Wisp
First of all, Gardevoir. It's pretty much just the standard wall-breaking type you'll commonly see, with Will-O-Wisp there to catch the likes of Jirachi and Scizor on the switch. Focus Blast is also there as a pseudo "coverage move", in order to counter Steel types that would otherwise check her.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
Weaville's main usage is to act as the "Pursuit trapper" of the team, preventing momentum to be gained and catching opponents off guard when they attempt to switch out (like Jirachi/Mega Metagross/Vincini). Icicle Crash and Ice shard are there as potent ice type moves and Knock off enables Weaville to take off Scarf's/Life Orbs/whatever the opposing monster might be carrying. The purpose is as either act as a revenge killer or to Pursuit those mentioned monsters that can potentially check Mega Gardevoir.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Energy Ball
- Healing Wish
Latias is here as a potent Dragon type, that can effectively clear hazards for the team and even give Gardevoir (or any other monster) a second opportunity to sweep thanks to Healing wish. Energy Ball is mainly there to check water types or those that manage to resist/have immunity to Draco. Leftovers is to provide passive recovery.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Heatran's main role is to be the lead and set up Stealth rocks as soon as possible, but it is also another answer to Steel types that might wish to switch onto Gardevoir. Earth Power is mainly there to manage opposing Heatran's/Fire types and protect is for scouting purposes (to determine if an opponent's monster is scarfed/banded/spec/whatever else). Lava Plume is also Heatran's most effective STAB move and hits the majority of monsters that dont resist it heavily.
Serperior @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Substitute
- Calm Mind
This set is intended to allow Serperior to act as a secondary sweeper with the correct set up. It is mainly there to check water types and scout using Substitute, whilst calm minding up so that it can simply click 'Leaf Storm' and sweep through the opposing team. Life Orb has a synergy with Overgrow, as it whittles down Serp's HP to the point where Overgrow's boost can apply but it is a risky play.
Thundurus-Therian (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch
Thundurus's job is mainly to allow Gardevoir/any other monster a free switch in with Volt Switch, although it can also hit hard with Thunderbolt or paralyze an opponent's faster monster with Thunder Wave if need be. HP Ice is there as coverage for mons like Landorous-t who are immune to or resist Electric-type moves.
Any help would be appreciated on this, Thank you.