I decided to make an NU team, but I'm not too sure how good/Bad it is. Here's the construction of said team:
Team construction
I start out with Golurk, taking advantage of its Life orb + Drain punch ability.
Afterwards, I decided to add zangoose, one of the biggest threats in NU, also my favorite pokemon of all time.
Let's just HM01 to the first full team. I brought NU's troll pokemon Liepard in, then I mixed Regigigas and Ninjask together. Ninjask Baton passes speed and attack onto gigas to negate the slow start effect. And finally, NU's other biggest threat, Gorebyss.
This looked like a solid team. But then I realized: I needed a spinner. So I kicked out Gorebyss and put in Torkoal instead.
After that, I noticed a huge Water type weakness. So I put in Cacturne instead of Torkoal.
And now this gives me a NEW weakness. 4 of my pokemon are weak to fighting. so I decided to get Cacturne out and get a pokemon that resists both: Altaria.
I won a lot of battles, then I realized a... Wait for it... weakness. None of my pokemon resist Ice. so final switch out, I removed Golurk, since he did nearly nothing, and brought back Gorebyss.
With that, here is our team:
The Result:
Facade (Zangoose) @ Toxic Orb
Trait: Toxic Boost
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Facade
- Protect
- Feint
- Close Combat
This zangoose is pretty much the best of the team. Zangoose is well known for the Facade+Toxic boost combo, so here we have that ability. Facade causes massive damage to the opponent. Protect makes sure Zangoose is scar-free before the Toxic orb is active. Close Combat deals with Rock and Steel types. Now here's the biggest question you guys may have in your head. "Feint? Why?". Well, when Zangoose is intoxicated, it's set on a timer.Every turn, Toxins get harsher, and harsher, and harsher. Protect can really f*** everything up, so feint is there to deal with that problem. It doesen't deal the most massive damage ever, but it does at least some while protect is used. Zangoose can handle anything aside from Ghost types.
IMGONNAWRECKIT! (Regigigas) @ Leftovers
Trait: Slow Start
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Earthquake
- Substitute
- Return
Slow start is a pain. However, I have a way to negate it. We'll get to that later. Thunder wave slows the opponent down by a lot, allowing Slow start to end more easily. Earthquake is for SE damage. Substitute to prevent damage and Return causes heavy STAB damage. That's basically about it.
Nyan (Liepard) @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Swagger
- Encore
- Foul Play
- Substitute
Prankster is cruel. Substitute prevents damage, Foul play so Liepard has an attacking move, Encore to laugh at those that set up SR, and Swagger to power up Foul play. Liepard has 0 IVs in Attack because Foul Play uses the opponent's attack stat, not the user's.
GOTTAGOFAST (Ninjask) @ Leftovers
Trait: Speed Boost
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Protect
- Substitute
- Swords Dance
- Baton Pass
Ninjask's whole point is to baton pass onto Regigigas. Protect activates Speed Boost safely, Substitute is to use Speed boost when Protect was already used, Swords dance to add attack if an attack misses, and baton pass does the magic.
Altaria @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 180 SDef / 80 Spd
Careful Nature
- Dragon Dance
- Roost
- Dragon Claw
- Heal Bell
Altaria is one of, if not, the bulkiest dragon out there. Dragon dance increases attack and speed, Roost recovers health for more stalling, Dragon claw is there to add an attacking move, and Heal Bell heals all status problems.
The Eel Deal (Gorebyss) (F) @ White Herb
Trait: Swift Swim
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Shell Smash
- Surf
- Hidden Power [Fire]
- Ice Beam
One of the top tier threats. Shell Smash is for sweeping purposes, Surf is for STAB, HP Fire stops the Grass weakness, and Ice beam is for an ice type attack.
So what can I do to improve the team? Leave a reply to suggest ideas ;)
Team construction
I start out with Golurk, taking advantage of its Life orb + Drain punch ability.

Afterwards, I decided to add zangoose, one of the biggest threats in NU, also my favorite pokemon of all time.


Let's just HM01 to the first full team. I brought NU's troll pokemon Liepard in, then I mixed Regigigas and Ninjask together. Ninjask Baton passes speed and attack onto gigas to negate the slow start effect. And finally, NU's other biggest threat, Gorebyss.






This looked like a solid team. But then I realized: I needed a spinner. So I kicked out Gorebyss and put in Torkoal instead.






After that, I noticed a huge Water type weakness. So I put in Cacturne instead of Torkoal.






And now this gives me a NEW weakness. 4 of my pokemon are weak to fighting. so I decided to get Cacturne out and get a pokemon that resists both: Altaria.






I won a lot of battles, then I realized a... Wait for it... weakness. None of my pokemon resist Ice. so final switch out, I removed Golurk, since he did nearly nothing, and brought back Gorebyss.






With that, here is our team:
The Result:

Facade (Zangoose) @ Toxic Orb
Trait: Toxic Boost
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Facade
- Protect
- Feint
- Close Combat
This zangoose is pretty much the best of the team. Zangoose is well known for the Facade+Toxic boost combo, so here we have that ability. Facade causes massive damage to the opponent. Protect makes sure Zangoose is scar-free before the Toxic orb is active. Close Combat deals with Rock and Steel types. Now here's the biggest question you guys may have in your head. "Feint? Why?". Well, when Zangoose is intoxicated, it's set on a timer.Every turn, Toxins get harsher, and harsher, and harsher. Protect can really f*** everything up, so feint is there to deal with that problem. It doesen't deal the most massive damage ever, but it does at least some while protect is used. Zangoose can handle anything aside from Ghost types.

IMGONNAWRECKIT! (Regigigas) @ Leftovers
Trait: Slow Start
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Earthquake
- Substitute
- Return
Slow start is a pain. However, I have a way to negate it. We'll get to that later. Thunder wave slows the opponent down by a lot, allowing Slow start to end more easily. Earthquake is for SE damage. Substitute to prevent damage and Return causes heavy STAB damage. That's basically about it.

Nyan (Liepard) @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spd
Jolly Nature
IVs: 0 Atk
- Swagger
- Encore
- Foul Play
- Substitute
Prankster is cruel. Substitute prevents damage, Foul play so Liepard has an attacking move, Encore to laugh at those that set up SR, and Swagger to power up Foul play. Liepard has 0 IVs in Attack because Foul Play uses the opponent's attack stat, not the user's.

GOTTAGOFAST (Ninjask) @ Leftovers
Trait: Speed Boost
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Protect
- Substitute
- Swords Dance
- Baton Pass
Ninjask's whole point is to baton pass onto Regigigas. Protect activates Speed Boost safely, Substitute is to use Speed boost when Protect was already used, Swords dance to add attack if an attack misses, and baton pass does the magic.

Altaria @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 180 SDef / 80 Spd
Careful Nature
- Dragon Dance
- Roost
- Dragon Claw
- Heal Bell
Altaria is one of, if not, the bulkiest dragon out there. Dragon dance increases attack and speed, Roost recovers health for more stalling, Dragon claw is there to add an attacking move, and Heal Bell heals all status problems.

The Eel Deal (Gorebyss) (F) @ White Herb
Trait: Swift Swim
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Shell Smash
- Surf
- Hidden Power [Fire]
- Ice Beam
One of the top tier threats. Shell Smash is for sweeping purposes, Surf is for STAB, HP Fire stops the Grass weakness, and Ice beam is for an ice type attack.
So what can I do to improve the team? Leave a reply to suggest ideas ;)