Gen 3 rate / FIX my UU team

Fearow (M) @ Choice Band
Trait: Keen Eye
EVs: 36 HP / 252 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
- Return

Piloswine (M) @ Leftovers
Trait: Oblivious
EVs: 252 HP / 180 Atk / 76 SAtk
Naughty Nature (+Atk, -SDef)
- Earthquake
- Ice Beam
- Rock Slide
- Toxic

Kangaskhan (F) @ Leftovers
Trait: Early Bird
EVs: 212 HP / 168 Atk / 16 Def / 96 Spd / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Return
- Shadow Ball

Gligar (M) @ Leftovers
Trait: Hyper Cutter
EVs: 80 HP / 192 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- Swords Dance

Ninetales (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 60 Def / 140 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Confuse Ray
- Flamethrower
- Hidden Power [Grass]
- Will-O-Wisp

Vileplume (M) @ Leftovers
Trait: Chlorophyll
EVs: 236 HP / 116 Def / 20 Spd / 136 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Sleep Powder
- Synthesis
- Toxic
 
At first glance, you lack a normal/flying resist, which is bad. Rock resist too, but to a lesser extent. You also lack someone to deal with status, so either give Plume AT, or make Kanga a RTer.

and btw, kanga is indeed UU.
 
Fearow (M) @ Choice Band
Trait: Keen Eye
EVs: 36 HP / 252 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
- Return

Two Normal sweepers is redundant only when the other one of them is Fearow. You have Ground types covered by Gligar and Fearow is too rpedictable. I'd suggest a solid Special sweeper here, Manetric for example.

Piloswine (M) @ Leftovers
Trait: Oblivious
EVs: 252 HP / 180 Atk / 76 SAtk
Naughty Nature (+Atk, -SDef)
- Earthquake
- Ice Beam
- Rock Slide
- Toxic

Even though you'd get cool points for using this, I'dswap this for a good Normal/Flying resist if you intend on winning. I like using Golem:

Golem (M) @ Leftovers
Trait: Sturdy
EVs: 204 HP / 176 Atk / 128 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Rock Slide
- Sleep Talk

Takes hit like nothing and Rests status/damage off. Sleep Talk tends to catch people off guard as well.


Kangaskhan (F) @ Leftovers
Trait: Early Bird
EVs: 212 HP / 168 Atk / 16 Def / 96 Spd / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Return
- Shadow Ball

EVs are too spread out, just Max out HP.

Gligar (M) @ Leftovers
Trait: Hyper Cutter
EVs: 80 HP / 192 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- Swords Dance

Standard, but works I suppose.

Ninetales (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 60 Def / 140 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Confuse Ray
- Flamethrower
- Hidden Power [Grass]
- Will-O-Wisp

Just dump the 60 Def EVs to Sp Def, because you have Defense covered by WoW.

Vileplume (M) @ Leftovers
Trait: Chlorophyll
EVs: 236 HP / 116 Def / 20 Spd / 136 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Sleep Powder
- Synthesis
- Toxic

I consider Synthesis a waste of time as Leech Seed creates switches and tends to heal as much overall as Synthesis. Also, this needs Aromatherapy > Toxic.

When you swap in a Normal resist, you'll still have problems with Electrics, so consider Hypno somewhere in there.
 
Rock Slide is useless. It still doesn't do much to Solrock, and Quick Attack allows you to finish off Endrevvers and weakened sweepers.
You have nothing to switch into Normal/Flying moves or even Walrein, the only thing here that can take Surf is weak to Ice Beam. Drop Piloswine for Golem/Aggron, make Kangaskhan your CBer and drop Fearow for something that covers your team's weaknesses, like Lanturn.
 
Piloswine is so cool thought :(
Changed some stuff

Piloswine --> Aggron (or is Golem better?)
Fearow --> Lanturn

Moved EVs on Kanga to HP/Atk/Spd
Ninetail EVs from Def to SpDef
Vileplume, Synthesis --> Leech Seed, Aroma --> Toxic

Revised Team:

Kangaskhan (F) @ Choice Band
Trait: Early Bird
EVs: 252 HP / 160 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Focus Punch
- Return
- Shadow Ball

Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 52 Def / 40 Spd / 168 SAtk / 196 SDef
Calm Nature (+SDef, -Atk)
- Rest
- Surf
- Thunderbolt
- Toxic

Gligar (M) @ Leftovers
Trait: Hyper Cutter
EVs: 80 HP / 192 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- Swords Dance

Aggron (M) @ Leftovers
Trait: Rock Head
EVs: 252 HP / 172 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Roar
- Rock Slide

Ninetales (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 140 SAtk / 116 SDef
Modest Nature (+SAtk, -Atk)
- Confuse Ray
- Flamethrower
- Hidden Power [Grass]
- Will-O-Wisp

Vileplume (M) @ Leftovers
Trait: Chlorophyll
EVs: 236 HP / 116 Def / 20 Spd / 136 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Hidden Power [Grass]
- Leech Seed
- Sleep Powder
 
I prefer subpunch/IB/RS on Aggron, but I guess your set works too.

Also I would just max Lanturn's HP, so its EVs aren't as spread out in the defenses.
 
Counter on Aggron is pretty situational, and the only physical attacks that will be used on it are strong earthquakes, and if they don't kill it, Aggron will be at too low HP to continue switching in and doing your physical walling (no Wish support). Twave/IB/Subpunch (you'll have to get rid of Roar / EQ for that) are all good options.
 
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