This is my team, so far mostly OU on them, but I can not figure out a good sixth

This is my first one, Fluffy, my Whimsicott
Female
Leftovers
Prankster
Impish
HP 252 Def 252 Atk 4
U-Turn
Encore
Leech Seed
Stun Spore
Whimsicott is not really my lead though it is the first pokemon on my team. It is the most standard set for this pokemon, making it harder for my opponents to handle it. I might have it as the lead for the Fake Out pokemon out there, they fake out then are screwed as I Encore them then Leech Seed or Stun Spore, making whatever come in in a far worse situation. U-Turn lets it deal some damage when switching her out. I chose Leftovers on her because well I want to make her last longer. Prankster is a no duh ability choice

My powerful fighting type, Kicks my Scrafty
Male
Life Orb
Shed Skin
Adamant
Spd 252 Hp 252 Atk 4
Dragon Dance
Ice Punch/Thunderpunch
Hi Jump Kick
Crunch
What can I say about this powerhouse, well I start off with a Dragon Dance, which if I did it correct they are switching anyways, then a powerful Hi Jump Kick can bring most pokemon to their knees. Ice Punch or Thunderpunch will make it harder to switch in, Ice Punch to take out Dragons that get in the way while Thunderpunch would be used for Scarmory, I do not know which I should do right now. Crunch is a powerful stab, hitting that horrible Cell pokemon for SE and hitting most neutral with my Hi Jump Kick. Shed Skin makes it harder to slow this thing down. Life Orb takes my hits from powerful to Death Dealers

This is my Whisp, my powerful Chandelure
Male
Balloon
Flash Fire
Timid
Hp 252 Speed 252 Sp Atk 4
Energy Ball
Shadow Ball
Flamethrower
Calm Mind
I figured that those that can take standard hits are hidding. And there are some that even use Fire for the job. Flash Fire makes this thing have an other immunity, and will make that new fire type Ape guy whimper. Calm Mind will make this thing abeast on the special side, both defense and offence. Energy Ball will deal with any water types that will switch in. Shadow Ball and Flamethrower are excellent Stabs for him. The Balloon is the item I picked just because it gives me an Earthquake immunity until they pop it.

Old School with new tricks, this is my Big D, my Dragonite
Male
Multi Scale
Leftovers
Adamant
Atk 44 Hp 252 Spd 212
Dragon Dance
Dragon Claw
Fire Punch
Roost
When it comes to the War of the Dragons, sometimes the original is still one of the best. Here is Dragonite, with a better ability. Multiscale makes him taking hits like a champ, plus the Leftovers and Whimsicott support, Multiscale might be more then a one time deal. Dragon Dance, it makes things hit harder faster, what more do I need to say on that. Dragon Claw is a very accurate stab that has tons of power before the DD. Fire Punch gives great coverage with Dragon Claw, making even Steel types go down. Roost makes Multiscale much better as well as just makes Dragonite harder to kill.

Now time for Rock, my Scizor
Male
Technician
Bug Gem
Jolly
Atk 252 Spd 252 hp 4
Sword dance
Bullet Punch
U-Turn
Pursuit
Scizor, a swiss army knife since second gen. his ability makes all moves chosen but U-turn into monster power moves. the Bug Gem will make sure that the U-turn hurts even more then before. Swords Dance makes all it's moves far stronger. Bullet Punch after Tech and a plus 2 will tear down most things in the say, while Pursuit will make those that want to run to regret it even if it loses Tech boost at that.
I did go with only one copy of the hold items on each, any help would be great.





















This is my first one, Fluffy, my Whimsicott

Female
Leftovers
Prankster
Impish
HP 252 Def 252 Atk 4
U-Turn
Encore
Leech Seed
Stun Spore
Whimsicott is not really my lead though it is the first pokemon on my team. It is the most standard set for this pokemon, making it harder for my opponents to handle it. I might have it as the lead for the Fake Out pokemon out there, they fake out then are screwed as I Encore them then Leech Seed or Stun Spore, making whatever come in in a far worse situation. U-Turn lets it deal some damage when switching her out. I chose Leftovers on her because well I want to make her last longer. Prankster is a no duh ability choice

My powerful fighting type, Kicks my Scrafty

Male
Life Orb
Shed Skin
Adamant
Spd 252 Hp 252 Atk 4
Dragon Dance
Ice Punch/Thunderpunch
Hi Jump Kick
Crunch
What can I say about this powerhouse, well I start off with a Dragon Dance, which if I did it correct they are switching anyways, then a powerful Hi Jump Kick can bring most pokemon to their knees. Ice Punch or Thunderpunch will make it harder to switch in, Ice Punch to take out Dragons that get in the way while Thunderpunch would be used for Scarmory, I do not know which I should do right now. Crunch is a powerful stab, hitting that horrible Cell pokemon for SE and hitting most neutral with my Hi Jump Kick. Shed Skin makes it harder to slow this thing down. Life Orb takes my hits from powerful to Death Dealers

This is my Whisp, my powerful Chandelure

Male
Balloon
Flash Fire
Timid
Hp 252 Speed 252 Sp Atk 4
Energy Ball
Shadow Ball
Flamethrower
Calm Mind
I figured that those that can take standard hits are hidding. And there are some that even use Fire for the job. Flash Fire makes this thing have an other immunity, and will make that new fire type Ape guy whimper. Calm Mind will make this thing abeast on the special side, both defense and offence. Energy Ball will deal with any water types that will switch in. Shadow Ball and Flamethrower are excellent Stabs for him. The Balloon is the item I picked just because it gives me an Earthquake immunity until they pop it.

Old School with new tricks, this is my Big D, my Dragonite

Male
Multi Scale
Leftovers
Adamant
Atk 44 Hp 252 Spd 212
Dragon Dance
Dragon Claw
Fire Punch
Roost
When it comes to the War of the Dragons, sometimes the original is still one of the best. Here is Dragonite, with a better ability. Multiscale makes him taking hits like a champ, plus the Leftovers and Whimsicott support, Multiscale might be more then a one time deal. Dragon Dance, it makes things hit harder faster, what more do I need to say on that. Dragon Claw is a very accurate stab that has tons of power before the DD. Fire Punch gives great coverage with Dragon Claw, making even Steel types go down. Roost makes Multiscale much better as well as just makes Dragonite harder to kill.

Now time for Rock, my Scizor

Male
Technician
Bug Gem
Jolly
Atk 252 Spd 252 hp 4
Sword dance
Bullet Punch
U-Turn
Pursuit
Scizor, a swiss army knife since second gen. his ability makes all moves chosen but U-turn into monster power moves. the Bug Gem will make sure that the U-turn hurts even more then before. Swords Dance makes all it's moves far stronger. Bullet Punch after Tech and a plus 2 will tear down most things in the say, while Pursuit will make those that want to run to regret it even if it loses Tech boost at that.
I did go with only one copy of the hold items on each, any help would be great.























