rate my 1st ou team ^.^

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hello this is my 1st time posting a team i would just like to say thank you for takeing the time to look and thank you for the help if you will


at a glance
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dpmfa130.png
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the lead
aerodactyle @ focus sash
Ability: pressure
EVs:252 attk 252 speed 4 hp
Nature: jolly (+spe -sp. atk)
- stealth rock
- taunt
- rock slide
- earthquake



ok i think aerodactyle is a great lead he can stop and set up stealth rocks i know he dies fast but he gets his job done and gets it done right rock slide over stone edge for flinchi dont know what eles to say about him umm evs are made soo he can do his job





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mr cb in you face

scizor @ choice band
ability: technician
evs: 252 atk 200 hp and 52 speed
nature: adamant (+attk - sp.attk)
-bullet punch
-pursuit
-super power
-u-turn



scizor is my fav pokemon i have wanted to use him a long time but now i can bullet punch for rev kills pursuit is to kill any ghost that thinks they can come in a take over super power is for normal walls u-turn is for scouting i put speed evs like that to out speed more things







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the d dancer
gyarados@ leftovers
ability: intimidate
evs: 252 attk 252 speed 6 def
nature: adamant (+attk - sp.atk)

-dragon dance
-water fall
-ice fang
-stone edge

ok d dance up speed and attk find the right thing and i can set up no prob water fall is a good stab with flinch rate ice fang can freeze and kills alot stone edge to take out anything they dont really damage






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spinner
donphan @ leftovers
ability: sturdy
evs: 252 hp 252 def 6 attk
nature: impish (+ def - sp. attk)

-rapid spin
-earthquake
-ice shards
-knock off



ok i got a spinner just in case taunt wares off and they stealth rock me earthquake stab ice shards for rev kills and dragons knock off for anti spinners im not suure about useing him but i think i need a spinner if some one could say something that may be better for my team go ahead




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anti spinner
gengar @ life orb
ability: levitate
evs: 252 sp. attk 252 speed 6 hp
nature timid (+speed - attk)

-shadow ball
-thunder bolt
-hp fire
-focus blast



shadow for stab thunder bolt for starmie spinners hp fire for scizors like mine that come in and pursuit ghost focus blast for t tars and anything eles i might need it for he is a anti spinner and i pickedhim over rottom-h because i missed geting the key if any one knows a better anti spinner just say it







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sp. sweep

starmie @ life orb
ability: natural cure
evs: 252 sp.attk 252 speed 6 hp
nature: timid (+speed -attk)

-thunder bolt
-surf
-grass knot
-ice beam

ok thunder bolt with him because gyra and any waters a like. surf is a good stab that can hit hard. grass knot swampert i really have nothing eles for it. ice beam for dragons ooh i hate dragons.





plz take the time to look it over and tell me what you all think i would like you help in makeing it better then what it is
 
Swords Dance Scizor devastates your team, you also have an elevated weakness to Stealth Rock, Donphan it won't be enough to decrease it. Eliminated Sczior Weavile it does very bad to your team. Replace Dragonite with a DDGyarados.
 
If you are wanting Gengar as an anti-spinner for its main role, then I suggest changing it Rotom-H as it has better defenses. Maybe use the RestTalker since you lack someone to take status as Starmie may have natural cure but they can then just status the switch in. Heres the set:

Rotom-H@Leftovers
Bold nature
Levitate
EVs-252HP/120Def/136SDef
-Rest
-Sleep Talk
-Will-O-Wisp/HP Fighting
-Discharge/Shadow Ball
Rest and Sleep Talk for recovery and to absorb status. Will-O-Wisp and Discharge can be used to hinder opponents and deal with Gyarados or Shadow Ball and HP Fighting can be used for best coverage.

Your descriptions need fixing by the way, they are too short.
 
You do need to sort out your descriptions by the way, they need to be around 4 lines as otherwise this may get locked.
 
This thread is now locked under RMT rule 3:

Rule #3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

This is pretty self explanatory, I think. Please read the RMT rules and the How to RMT thread before posting here again.

By the way, I liked the single period in Starmie's description; it was a wholly unexpected plot twist and imo a nice touch.
 
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