Rate my 6 Pokemon that work together (team)

I present to you, the team!

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And now a more detailed look:

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The Lead
Bronzong @ Leftovers
Relaxed
Heatproof
252 hp, 128 atk, 128 def
-Hypnosis
-Stealth Rock
-Gyro Ball
-Earthquake
The first notable featur of this Bronzong is the ability. It is a lead so I don't think that it should have to worry about having its cover blown by spikes or stealth rock and the fact that I don't switch it into an earthquake. For me, the worst case scenario is another Bronzong lead with Earthquake. Because of this, thougn not stated, I will be using a speed iv of 2 in shoddy. It lets me outspeed other Bronzongs, letting me put them to sleep, while barely sacraficing any stregnth from gyro ball.If I am up against an Infernape lead, then they will use fire blast of flame thrower and they will see that I am heatproof, but I will OHKO Infernape with Earthquake.

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The Physical Sweeper
Salamence @ Life Orb
Naive
Intimidate
252 atk, 252 spd, 4 hp
-Dragon Dance
-Fire Blast
-Earth Quake
-Dragon Claw
It usually manages to get off a dance, and then I am ready to sweep. Skarm and Forretress are both OHKO'd by fire blast. Dragon Claw is a great move with STAB and Earth Quake is there for any grounded steels the resist dragon moves.

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The Special Sweeper
Gengar @ Choice Scarf
Modest
Levitate
252 sp. atk, 252 spd, 4 hp
-Shadow Ball
-Focus Blast
-Thunderbolt
-HP Ice
This choice scarf set allows for Gengar to become a very effective surprise revenge killer. It can outspeed everything except for some variations of Deoxys-S and other scarfed Pokemon with more than a base 110 speed. The typing and ability make it easy to switch in. Shadow ball is a reliable STAB attack while focus blast takes care of Snorlax and Blissey somewhat. Thunderbolt is for Gyarados, waters, and the occasional skarmory. HP ice is obviously for Garchomp, Salamence, Dragonite, and the rare Flygon.

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The Mixed Sweeper
Infernape @ Life Orb
Naive
Blaze
252 spd, 200 sp. atk, 56 atk
-HP Ice
-Overheat
-Close Combat
-Thunderpunch
It destroys all walls and can surprise people when I use HP Ice on the popular dragon switch-ins. HP Ice is for dragons, flamethrower is for Skarm, and Forretress. Close Combat is for Blissey and the somewhat rare Snorlax. Grass Knot is for Swampert and other Blulky Waters.

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The Tank
Suicune @ Leftovers
Bold
Pressure
100 hp, 212 sp. atk, 196 def
-Roar
-Calm Mind
-Surf
-Ice Beam
Roar works very well if I manage to lay down stealth rocks. Calm Mind is standard on Suicune to make it a big offensive threat. Surf and Ice Beam are also standard on Suicune. Fore recovery, I can rely on the big pink puff, found below.

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The Special Wall
Blissey @ Leftovers
Bold
Natrual Cure
252 def, 252 sp. def, 4 spd
-Wish
-Toxic
-Flamethrower
-Protect
Once I found this on a copy of fire red the that I borrowed from my friend, I nearly erupted. Wish is for healing Blissey as well as Suicune and Forretress. Toxic is for stalling. Flamethrower is for any steels that come in to avoid being posioned and for Bronzong if I switch in on it to absorb sleep, but it ends up using SR of something else. Protect is for choice attacks and to mimic softboiled when used with wish.
 
I'm assuming this is for wifi? I really don't think that is a good tactic to have Blissey absorb the sleep to prevent another hypnosis under the guise of "having serene grace", but if it works then.....well that's wifi. If you really want to keep Bronzong out of your hair then just lead with Infernape--Forry is really has no business being a lead.

Heracross might cause you some problems, as the only thing that can really switch in on it is Salamence, and it isn't going to be taking hits all day without Leftovers/a bulkier spread. While it doesn't necessarily solve the problem, scarfgar over scarfporygon might help a little and keep you from getting your hazards spun away.

I'm not sure how this team really "works together"--2 normal types without a reliable fighting resist results in Dynamicpunch+Ice Punch/Stone Edge Machamp problems, and this is only 1 example of the poor synergy.
 
I have actually been strongly considering switching porygon to a gengar. You said that I should use infernape as a lead, but a flamethrower is a 2hko on bronzong while earthquake OHKOs infernape. What do you suppose that I do if they lead with bronzong and who should my lead be? I am typing from my phone so excuse any bad grammar. Thanks for the help so far. I will change porygon to a gengar once I get to a computer. I already have 4 of those pokemon in game and plan to make it a wifi team, but I am testing with shoddy..
 
I'm too lazy to run the calcs but I'd imagine if Life Orb STAB Flamethrower from Infernape is a 2hko, then Bronzong is at around 10% or less. Run the calcs with Fire Blast--the big increase in power overrides the loss of accuracy, as the case might be here.
 
On shoddy, it'll definitely show you if any of the Pokes are status, so your little switching won't work, and it also shows that on WiFi if I'm not mistaken...

I probably wouldn't lead with Forretress anyways, because you'll still going to see Salamences and Azelf and Infernapes as leads, and do you really want to give up that big of an advantage? Best case scenario is you go to Blissey against the first 2, but he goes to Lucario or Garchomp or Heracross and you're already at a ridiculous disadvantage, which is even more shown due to the fact that you are weak to all 3 Pokes. The best case scenario I see here is Gliscor could go in that Porygon spot, as it helps against all 3 with nice immunities and resistances.

I also don't like the fact of how disruptive a Tyranitar, of almost any kind will fuck with you. Obviously the sandstorm hurts this team badly. Is it possible to switch out Forretress for maybe Bronzong itself instead as Rock resist is probably more important than Dark? It could also patch up the Mamoswine thing for you as well.

And Salamence is so weak that a Yache won't help that much, because at +1, you're still not going to significantly sweep much. Dragonite is much better with Yache, but Salamence is better with Life Orb, which allows you to use Fire Blast, a neutral special attack nature and the OHKO on Skarmory.
 
I'm too lazy to run the calcs but I'd imagine if Life Orb STAB Flamethrower from Infernape is a 2hko, then Bronzong is at around 10% or less. Run the calcs with Fire Blast--the big increase in power overrides the loss of accuracy, as the case might be here.

I would need to use a +sp. atk nature and a hefty investment of EVs to secure a OHKO with fire blast. At the EVs mentioned, I have about a 50% chance at the OHKO which is probably ok since if I don't manage the OHKO Bronzong can be taken down in one hit from just about anybody. I think making him a lead and switching flamethrower for fire blast might be worth it. I can always go with choice specs on Infernape, but I don't think that that works to well on a mixed sweeper like Infernape.
 
Or you could just used an all out mixnape with Overheat to guarantee. Life orb--Overheat, HP Ice, Close Combat, T-punch/Grass Knot.
 
Or you could just used an all out mixnape with Overheat to guarantee. Life orb--Overheat, HP Ice, Close Combat, T-punch/Grass Knot.

I never even considered overheat. I will do some calculations later tonight and I might switch over to an even 128 atk, 128 sp. atk: overheat, hp ice, tpunch, and close combat moveset.

I also saw on shoddy and marriland that event moves are banned meaning that my Blissey is illegal there. For now on shoddy, I am using softboiled, but that is obviously not near as good as wish. I am considering switching Blissey to a Vaporeon since wish support is nearly vital to my team. Especially Bronzong and Suicune.
 
Just a quick little thing here:

Team is automatically beaten by Deoxys + Magnezone/Heatran/Infernape/Whatever beats Bronzong (if you see what Im getting at). Seriously Deoxys will just ohko everything on this team except cune who is 2hkoed by thunderbolt but will barely survive and dies to sandstorm and stealth rock (maybe 1 layer of spikes needed). Bronzong would have to stay alive but with no recovery, he wont stay long. And no more wishblissey really hurts you.

I would personally try to find a spot for CM cresselia over CM cune? she really benefits the team so much more, stops deoxys and infernape who is also trouble for the team. Hell cresselia is would do what suicune is doing so much better especially for this team.
 
Just a quick little thing here:

Team is automatically beaten by Deoxys + Magnezone/Heatran/Infernape/Whatever beats Bronzong (if you see what Im getting at). Seriously Deoxys will just ohko everything on this team except cune who is 2hkoed by thunderbolt but will barely survive and dies to sandstorm and stealth rock (maybe 1 layer of spikes needed). Bronzong would have to stay alive but with no recovery, he wont stay long. And no more wishblissey really hurts you.

I would personally try to find a spot for CM cresselia over CM cune? she really benefits the team so much more, stops deoxys and infernape who is also trouble for the team. Hell cresselia is would do what suicune is doing so much better especially for this team.

I previously did have a calm mind cresselia on my team and actually still have it sitting in a box.

The moveset is calm mind, reflect, moonlight, and psychic. The main reason that I use Suicune though is roar. I don't have any phazers on my team and I have run into Pokemon that I have let set up way too much so that is a big loss. If I can manage to get a phazer on the team, then I will change Suicune to a Cresselia, but I almost need a phazer on my team. I have only seen one Deoxys on wifi and that was when I had Cresselia on my team which walled it effectively, but since then, I haven't seen a Deoxys on wifi.
 
thing is that deoxys event is going to bring a plethora of deoxys to wifi so you can expect to see them be a lot more common.
 
thing is that deoxys event is going to bring a plethora of deoxys to wifi so you can expect to see them be a lot more common.

I know that I will see them a lot more. I am just saying that I haven't run into the problem so far. Would you recommend switching Cresselia for Suicune even if it meand giving up a phazer?
 
Or you could just slap it over the Infernape. It seems like Infernape is just an additional thing you have to Gengar+Salamence, who are kind of doing what Infernape is suppose to anyways.
 
Or you could just slap it over the Infernape. It seems like Infernape is just an additional thing you have to Gengar+Salamence, who are kind of doing what Infernape is suppose to anyways.

The only thing that prevents me from doing that is the fact that then my lead who tends to die early and Salamence are the only Pokemon who have physical attacking moves meaning that if both of them are out of the picture, any special wall can destroy my team pretty easily.
 
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