I present to you, the team!
And now a more detailed look:
The Lead
Bronzong @ Leftovers
Relaxed
Heatproof
252 hp, 128 atk, 128 def
-Hypnosis
-Stealth Rock
-Gyro Ball
-Earthquake
The first notable featur of this Bronzong is the ability. It is a lead so I don't think that it should have to worry about having its cover blown by spikes or stealth rock and the fact that I don't switch it into an earthquake. For me, the worst case scenario is another Bronzong lead with Earthquake. Because of this, thougn not stated, I will be using a speed iv of 2 in shoddy. It lets me outspeed other Bronzongs, letting me put them to sleep, while barely sacraficing any stregnth from gyro ball.If I am up against an Infernape lead, then they will use fire blast of flame thrower and they will see that I am heatproof, but I will OHKO Infernape with Earthquake.
The Physical Sweeper
Salamence @ Life Orb
Naive
Intimidate
252 atk, 252 spd, 4 hp
-Dragon Dance
-Fire Blast
-Earth Quake
-Dragon Claw
It usually manages to get off a dance, and then I am ready to sweep. Skarm and Forretress are both OHKO'd by fire blast. Dragon Claw is a great move with STAB and Earth Quake is there for any grounded steels the resist dragon moves.
The Special Sweeper
Gengar @ Choice Scarf
Modest
Levitate
252 sp. atk, 252 spd, 4 hp
-Shadow Ball
-Focus Blast
-Thunderbolt
-HP Ice
This choice scarf set allows for Gengar to become a very effective surprise revenge killer. It can outspeed everything except for some variations of Deoxys-S and other scarfed Pokemon with more than a base 110 speed. The typing and ability make it easy to switch in. Shadow ball is a reliable STAB attack while focus blast takes care of Snorlax and Blissey somewhat. Thunderbolt is for Gyarados, waters, and the occasional skarmory. HP ice is obviously for Garchomp, Salamence, Dragonite, and the rare Flygon.
The Mixed Sweeper
Infernape @ Life Orb
Naive
Blaze
252 spd, 200 sp. atk, 56 atk
-HP Ice
-Overheat
-Close Combat
-Thunderpunch
It destroys all walls and can surprise people when I use HP Ice on the popular dragon switch-ins. HP Ice is for dragons, flamethrower is for Skarm, and Forretress. Close Combat is for Blissey and the somewhat rare Snorlax. Grass Knot is for Swampert and other Blulky Waters.
The Tank
Suicune @ Leftovers
Bold
Pressure
100 hp, 212 sp. atk, 196 def
-Roar
-Calm Mind
-Surf
-Ice Beam
Roar works very well if I manage to lay down stealth rocks. Calm Mind is standard on Suicune to make it a big offensive threat. Surf and Ice Beam are also standard on Suicune. Fore recovery, I can rely on the big pink puff, found below.
The Special Wall
Blissey @ Leftovers
Bold
Natrual Cure
252 def, 252 sp. def, 4 spd
-Wish
-Toxic
-Flamethrower
-Protect
Once I found this on a copy of fire red the that I borrowed from my friend, I nearly erupted. Wish is for healing Blissey as well as Suicune and Forretress. Toxic is for stalling. Flamethrower is for any steels that come in to avoid being posioned and for Bronzong if I switch in on it to absorb sleep, but it ends up using SR of something else. Protect is for choice attacks and to mimic softboiled when used with wish.






And now a more detailed look:

The Lead
Bronzong @ Leftovers
Relaxed
Heatproof
252 hp, 128 atk, 128 def
-Hypnosis
-Stealth Rock
-Gyro Ball
-Earthquake
The first notable featur of this Bronzong is the ability. It is a lead so I don't think that it should have to worry about having its cover blown by spikes or stealth rock and the fact that I don't switch it into an earthquake. For me, the worst case scenario is another Bronzong lead with Earthquake. Because of this, thougn not stated, I will be using a speed iv of 2 in shoddy. It lets me outspeed other Bronzongs, letting me put them to sleep, while barely sacraficing any stregnth from gyro ball.If I am up against an Infernape lead, then they will use fire blast of flame thrower and they will see that I am heatproof, but I will OHKO Infernape with Earthquake.

The Physical Sweeper
Salamence @ Life Orb
Naive
Intimidate
252 atk, 252 spd, 4 hp
-Dragon Dance
-Fire Blast
-Earth Quake
-Dragon Claw
It usually manages to get off a dance, and then I am ready to sweep. Skarm and Forretress are both OHKO'd by fire blast. Dragon Claw is a great move with STAB and Earth Quake is there for any grounded steels the resist dragon moves.

The Special Sweeper
Gengar @ Choice Scarf
Modest
Levitate
252 sp. atk, 252 spd, 4 hp
-Shadow Ball
-Focus Blast
-Thunderbolt
-HP Ice
This choice scarf set allows for Gengar to become a very effective surprise revenge killer. It can outspeed everything except for some variations of Deoxys-S and other scarfed Pokemon with more than a base 110 speed. The typing and ability make it easy to switch in. Shadow ball is a reliable STAB attack while focus blast takes care of Snorlax and Blissey somewhat. Thunderbolt is for Gyarados, waters, and the occasional skarmory. HP ice is obviously for Garchomp, Salamence, Dragonite, and the rare Flygon.

The Mixed Sweeper
Infernape @ Life Orb
Naive
Blaze
252 spd, 200 sp. atk, 56 atk
-HP Ice
-Overheat
-Close Combat
-Thunderpunch
It destroys all walls and can surprise people when I use HP Ice on the popular dragon switch-ins. HP Ice is for dragons, flamethrower is for Skarm, and Forretress. Close Combat is for Blissey and the somewhat rare Snorlax. Grass Knot is for Swampert and other Blulky Waters.

The Tank
Suicune @ Leftovers
Bold
Pressure
100 hp, 212 sp. atk, 196 def
-Roar
-Calm Mind
-Surf
-Ice Beam
Roar works very well if I manage to lay down stealth rocks. Calm Mind is standard on Suicune to make it a big offensive threat. Surf and Ice Beam are also standard on Suicune. Fore recovery, I can rely on the big pink puff, found below.

The Special Wall
Blissey @ Leftovers
Bold
Natrual Cure
252 def, 252 sp. def, 4 spd
-Wish
-Toxic
-Flamethrower
-Protect
Once I found this on a copy of fire red the that I borrowed from my friend, I nearly erupted. Wish is for healing Blissey as well as Suicune and Forretress. Toxic is for stalling. Flamethrower is for any steels that come in to avoid being posioned and for Bronzong if I switch in on it to absorb sleep, but it ends up using SR of something else. Protect is for choice attacks and to mimic softboiled when used with wish.