Unless stated otherwise IVS are all 31
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Beheeyem (Light Clay)

Ability: Synchronize
Nature: Bold + Def -Att
EVS: 252 Defence 252 Speed 4 Special Defence
Moveset
Simple Beam
Psych Up
Reflect
Psychic
Beheeyem is a supporter that allows instant access to maximum defense he is SLIGHTLY faster than altaria
making him of more use also once he gets altaria the defence beheeyem can copy that defence and even use a reflect to stop physical attacks even more.
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Altaria (Leftovers)

Ability: Cloud Nine
Nature: Bold +Def - Att
EVS: 4 Sp Att 252 Hp 252 Def
(13 Speed IV)
Moves
Cotton Guard
Heal Bell
Heat Wave
Ice Beam
While being slower than beheeyem he can receive simple allowing the entire team to function properly.
Altaria is the start of danger but is not really a threat alone.
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Uxie (Leftovers)

Ability: Levitate
Nature: Calm +Sp Def - Speed
EVS: 132 Sp Att 252 Def 124 Hp
Moves:
Psych Up
Amnesia
Giga Drain
Substitute
Uxies high defence stats and usage of psych up is reliable and useful for the defencive team especially with healing abilitys and abilitys to raise his special defence as well.
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Medicham (Medichamite)

Ability: Pure Power
Nature: Adament +Att -Sp Att
EVS: 252 Defence 252 Attack 4 Speed
Moves
Recover
Psych Up
Drain Punch
Ice Punch
Obtains defence from uxie tada he is OP.
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Regice (Leftovers)

Ability: Clear Body
Nature: Sassy +SpDef -Speed
EVS: 252 Sp Def 252 Hp 4 Def
Moves
Psych Up
Lock on
Zap Cannon
Dynamic Punch
Once Regice gets a hold of defence with that impressive sp def he is unstoppable
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Beheeyem (Light Clay)

Ability: Synchronize
Nature: Bold + Def -Att
EVS: 252 Defence 252 Speed 4 Special Defence
Moveset
Simple Beam
Psych Up
Reflect
Psychic
Beheeyem is a supporter that allows instant access to maximum defense he is SLIGHTLY faster than altaria
making him of more use also once he gets altaria the defence beheeyem can copy that defence and even use a reflect to stop physical attacks even more.
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Altaria (Leftovers)

Ability: Cloud Nine
Nature: Bold +Def - Att
EVS: 4 Sp Att 252 Hp 252 Def
(13 Speed IV)
Moves
Cotton Guard
Heal Bell
Heat Wave
Ice Beam
While being slower than beheeyem he can receive simple allowing the entire team to function properly.
Altaria is the start of danger but is not really a threat alone.
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Uxie (Leftovers)

Ability: Levitate
Nature: Calm +Sp Def - Speed
EVS: 132 Sp Att 252 Def 124 Hp
Moves:
Psych Up
Amnesia
Giga Drain
Substitute
Uxies high defence stats and usage of psych up is reliable and useful for the defencive team especially with healing abilitys and abilitys to raise his special defence as well.
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Medicham (Medichamite)

Ability: Pure Power
Nature: Adament +Att -Sp Att
EVS: 252 Defence 252 Attack 4 Speed
Moves
Recover
Psych Up
Drain Punch
Ice Punch
Obtains defence from uxie tada he is OP.
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Regice (Leftovers)

Ability: Clear Body
Nature: Sassy +SpDef -Speed
EVS: 252 Sp Def 252 Hp 4 Def
Moves
Psych Up
Lock on
Zap Cannon
Dynamic Punch
Once Regice gets a hold of defence with that impressive sp def he is unstoppable
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