Rate my Balanced Offensive Team which has won me over 100 Battles! (Peak of 1425)

This is my first RMT and first post on the Smogon forums in which I really really tried paying as much attention to formatting and other posts as I could. Any feedback is welcomed and appreciated!

Team at a Glance:
Deoxys-D: Hazard Setting Wall
Mega Charizard-X: Bulky Dragon Dance Sweeper
Azumaril: Belly Drum WallBreaker
Aegislash: Bulky Mixed Tank
Garchomp: Life Orb Swords Dance Sweeper
Alakazam: Revenge Killing Sweeper


deoxys-defense.gif

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Toxic
- Recover

Ah, Deoxys-D. The classic starting, hazard setting wall. This guy is the lead for EVERY one of my battles. I throw this guy out first then look at the other team. If it has a lot of pokemon weak to SR then i throw those out first, if it has very few weak to it, then I throw out spikes. If I know they are going to do some odd switch by using trick to give me a scarf, then ill do spikes so I can keep throwing them out.
If I see that they have a spinner or defogger, i usually throw a SR then switch to something so I can be sure to keep Deoxys-D alive until its gone. then really set out some hazards.
I'm very happy with this lead, but its main flaws are its extreme weakness to knock off, and aegislash. Also, a few pokemon can really use this against me and send out something with dragon dance or swords dance first then set up and occasionally wipe my team. Lately, I've been trying to avoid this by immediately switching to a counter for it before it can set up too much.


charizard-megax.gif

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 152 Atk / 108 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

There's not too much interesting about this guy, its really just the standard Bulky Dragon Dancing Charizard. Its ev spread allows it to outspeed a TON while also being able to take quite a hit. However, if anyone pulls out an Azumarill or Heatran, this guy needs to get out ASAP, those are the only two pokemon that resist both of its attacks. Even if I get out a dragon dance or two, those can certainly reek havoc. It certainly hurts to pull out after having such stat boosts, but sometimes, i don't have much of a choice.


azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Roughi
- Superpower

This adorable little water rabbit, is certainly a force to be reckoned with. My goodness, if tithis thing gets out a belly drum and is not too badly damaged, it can certainly lead to the end of the game. STAB priority aqua jet + crazy attack of 218 at lvl100, DOUBLED by Huge Power, then multiplied by four by Huge Power is... Insane. That craziness allows it to function as a priority attacking wall breaker which can usually end games.


aegislash.gif

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
- Sacred Sword

Honestly, Aegislash is probably the weakest member of the team. "But what, how can an S-Ranked pokemon using its best set not do well?!" Well, the constant threats of earthquake, other aegis, talonflames, charizards, and all those can WRECK this. Almost always OHKOs by the main threats. Only real benefit of having this on my team is the stalling with King's Shield and occasional stat reduction from this, the coverage of the fighting and ghost moves and the physical and special mix is helpful. I've been considering Scizor due to its coverage and defogging power as a replacement, but am hesitant.


garchomp.gif

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Tail
- Earthquake
- Stone Edge
- Swords Dance

LO Garchomp is so helpful when taking out major threats to my team. I used to have some major weaknesses to the zards, talonflame, and other dragons, but once i introduced this guy, it did WORK. Dragon Tail can lead to some hilarious cycling of pokemon going through spikes and SR over and over again while also doing some STAB damage; Earthquake STAB can break lots of walls such as ferrothorn and heatran while also taking out lots of more common slower sweepers or tanks; Stone Edge takes out the zards and talonflame in a pinch; and Swords Dance isnt used to often because of how frail it is and how it cant take much of a hit, BUT in the chance that i do get one out, this thing can certainly wreck entire teams.


alakazam.gif

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Shadow Ball
- Energy Ball
- Dazzling Gleam

This Alakazam is the textbook revenge killer. Its broad, fantastic move pool, high sp atk, high speed, and magic guard-sash combo allows me to clean up the ends of teams easily. My team can suffer a lot from pokemon that are only weak to grass and maybe something else, so this can kill it easily. This can also counter aegislash well, because it can take a shadow sneak with its sash, then deal out damage with its shadow ball. However, if the team has 2 very fast pokemon, or 2 priority attackers, or a bulky priority attacker, they can end this guy before it even gets started. Alakazam's moveset allows it to complement my team very well, because its the only one on my team with psychic, grass, or fairy moves so it can revenge kill threats like that perfectly.


MAJOR TEAM THREATS:
Electric Types with Ice Moves
Bisharp with Knockoff
Physical Walls
Fairies
SweeperCalc Break My Team Link: bit.do/UberloxBMT
SweeperCalc Wall My Team Link: bit.do/UberloxWMT

CONCERNS:
No Electric, Ice, Poison, Flying, Bug or Steel Moves
Very predictable sets, not much uniqueness.
Full Baton Pass Chains
Only 2 pokemon with special attacking moves
No Rapid Spinners or Defoggers
3 Pokemon Weak to Dark Moves (Deoxys-D, Aegislash, Alakazam)


Thank you all very much for reading, this team has done wonders for me, raising to my rank from around 1200 to my my highest yet of 1425! I really love this team, but some of the threats and concerns are too much to bear. Thank you all for your help!​
 
Last edited:
Cool team. There's only a few things I would change.

1. Replace Psychic on Alakazam with Psyshock so it can stop special walls that are thrown out against it.
2. Give Aegislash Weakness Policy as you pretty much have the WP set on it, as well as being a good way to threaten Bisharp.
3. Since you have Dragon Tail, I don't see the point in Jolly nature Garchomp. You could use Kyurem-B with Sub, D-tail, Roost and Fusion Bolt as it still does the things Garchomp in your set was trying to do but with reliable recovery.
 
Cool team. There's only a few things I would change.

1. Replace Psychic on Alakazam with Psyshock so it can stop special walls that are thrown out against it.
2. Give Aegislash Weakness Policy as you pretty much have the WP set on it, as well as being a good way to threaten Bisharp.
3. Since you have Dragon Tail, I don't see the point in Jolly nature Garchomp. You could use Kyurem-B with Sub, D-tail, Roost and Fusion Bolt as it still does the things Garchomp in your set was trying to do but with reliable recovery.

1. Thats a fantastic idea, thanks! Always have a had a rough time with people who save their special walls till the end so my revenge killer cant do much.

2. I ran WP Aegi for a while, but it couldnt live long enough to take a hit, especially from earthquakes or Flare Blitz from zards or talonflames. Maybe I just need to be a bit more careful?

3. Wow, Im not sure about the set you described, but kyurem-B sounds amazing! It can learn electric (fusion bolt), ice (ice beam), and steel (iron head) moves, so that provides AWESOME coverage. Might want to use an all out LO mixed attacking set like the one listed on this analysis: http://www.smogon.com/forums/threads/kyurem-b-gp-0-2.3496420/
 
My new team that I'm currently testing. Got to test it a bit more, but haven't found much use for scizor yet, but I know i need a defogger. Might end up replacing deoxys though, Ive been running into more and more taunt users and its kicking my lead's butt. Might end up going with a complete team makeover with the removal of Deoxys-D. Updates will keep coming and criticism is still welcomed!

deoxys-defense.gif

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature
- Stealth Rock
- Spikes
- Toxic
- Recover

charizard-megax.gif

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 152 Atk / 108 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

scizor.gif

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- X-Scissor
- Knock Off
- Defog

kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 200 Atk / 108 SAtk / 200 Spd
Naughty Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Earth Power

alakazam.gif

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Energy Ball
- Dazzling Gleam​
 
Last edited:
  • Psyshock on Alakazam
  • Bug Bite is more powerful on Scizor - #TecnicianBoost
  • I would run 248HP 252Attack and 8 Speed on your Scizor, as most Azumarills hese days run 124 Speed to ourtun no speed scizor, this will allow you to outspeed and KO with bullet punch!

Otherwise, nice Work!
 
  • Psyshock on Alakazam
  • Bug Bite is more powerful on Scizor - #TecnicianBoost
  • I would run 248HP 252Attack and 8 Speed on your Scizor, as most Azumarills hese days run 124 Speed to ourtun no speed scizor, this will allow you to outspeed and KO with bullet punch!
Otherwise, nice Work!

Updated to all the suggestions. Didnt even realize that bug bite would do more, and smart idea with scizor, thanks!
 
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