Yeah, as you can clearly tell by my post counts, I'm new to the smogon forums. I have some understanding of the metagame however, and would like to start competitive BL/UU play. Anyway, the following is a draft of a team i would like to construct with pokemon who may not be the best choice, but those who I like and can fit their role.
Lead/special attacker- SunnyZard
Timid Nature, 252 SpA/ 252 Spe/ 6-undetermines
-focus sash-
sunny day
flamethrower
solarbeam
hidden power ground
The idea is to have charizard use sunny day on the first turn and if the opponent is strong against him, they ideally would use a move to activate his focus sash and his blaze ability. The next turn charizard is set up to unleash hell with a flamethrower. If they switch out to counter him, he gets a free sunnyday in, all the better. Status conditions ruin him however.
physical wall #1- Torterra
Impish nature, 252 def, 200 hp, 58 attack
-leftovers-
leech seed
steal rocks
stone edge
earthquake
Ok, a suitable tank and a stealth rockers too, left overs and leech seed help him go the distance and may cause some switch outs to stealth rock. stone edge is for type coverage and earthquake for stab. Um, advice please xD
Physical wall #2/support- Omastar
Bold Nature [shell armor], 252 HP / 252 Def / 4 SpD
-leftovers-
spikes
toxic spikes
knock off
Hydro Pump
Well hopefully he'll be able to lay his spikes before hes dead haha. His poor typing may be a problem and the double spikes may seem redundant but I don't know. Knock off is there for those walls who love their leftovers and hydro pump for STAB. Need some help with this guy -.-
Physical Attacker- Ambipom
Adamant Nature [technician], 6 HP/ 252 atk/ 252 spe
-silk scarf-
Fake Out
Double Hit
Aerial Ace
Last Resort
Ok lets see here...fake out for a STABed "free hit" which is made even more powerful because of technician, double hit also for STAB and technician abuse, aerial ace for sure hit and anti-fighting, last resort was somewhat of a filler, better options appreciated.
Special Wall #1- Umbreon
Careful Nature, 126 HP/ 252 SpD/ 132 spe
-leftovers-
Wish
Confuse Ray
Pursuit
Yawn
Pretty reliant on switches, yawn/pursuit/spikes makes a pretty good combo, the evs are open to advice, wish is for healing. Not much else to say.
Speical Wall #2- Clefable
Careful Nature [Magic Guard], 252 HP/ 252 SpD/ 6 Def
-leftovers-
Stealth Rock
Seismic Toss
Softboiled
Light Screen
A blissey-esque pokemon with light screen for team special defense making easier switch ins and my second stealth rocker. Thunder wave isn't used because im hoping toxic spikes already got to them.
Ok, need some big help i think. I'll leave pointing out the meeknesses to you, but i can already see a decent rapid spinner may cause some trouble and stealth rock can do some harm as well. Well, all input appreciated thanks.

Lead/special attacker- SunnyZard
Timid Nature, 252 SpA/ 252 Spe/ 6-undetermines
-focus sash-
sunny day
flamethrower
solarbeam
hidden power ground
The idea is to have charizard use sunny day on the first turn and if the opponent is strong against him, they ideally would use a move to activate his focus sash and his blaze ability. The next turn charizard is set up to unleash hell with a flamethrower. If they switch out to counter him, he gets a free sunnyday in, all the better. Status conditions ruin him however.

physical wall #1- Torterra
Impish nature, 252 def, 200 hp, 58 attack
-leftovers-
leech seed
steal rocks
stone edge
earthquake
Ok, a suitable tank and a stealth rockers too, left overs and leech seed help him go the distance and may cause some switch outs to stealth rock. stone edge is for type coverage and earthquake for stab. Um, advice please xD

Physical wall #2/support- Omastar
Bold Nature [shell armor], 252 HP / 252 Def / 4 SpD
-leftovers-
spikes
toxic spikes
knock off
Hydro Pump
Well hopefully he'll be able to lay his spikes before hes dead haha. His poor typing may be a problem and the double spikes may seem redundant but I don't know. Knock off is there for those walls who love their leftovers and hydro pump for STAB. Need some help with this guy -.-

Physical Attacker- Ambipom
Adamant Nature [technician], 6 HP/ 252 atk/ 252 spe
-silk scarf-
Fake Out
Double Hit
Aerial Ace
Last Resort
Ok lets see here...fake out for a STABed "free hit" which is made even more powerful because of technician, double hit also for STAB and technician abuse, aerial ace for sure hit and anti-fighting, last resort was somewhat of a filler, better options appreciated.

Special Wall #1- Umbreon
Careful Nature, 126 HP/ 252 SpD/ 132 spe
-leftovers-
Wish
Confuse Ray
Pursuit
Yawn
Pretty reliant on switches, yawn/pursuit/spikes makes a pretty good combo, the evs are open to advice, wish is for healing. Not much else to say.

Speical Wall #2- Clefable
Careful Nature [Magic Guard], 252 HP/ 252 SpD/ 6 Def
-leftovers-
Stealth Rock
Seismic Toss
Softboiled
Light Screen
A blissey-esque pokemon with light screen for team special defense making easier switch ins and my second stealth rocker. Thunder wave isn't used because im hoping toxic spikes already got to them.
Ok, need some big help i think. I'll leave pointing out the meeknesses to you, but i can already see a decent rapid spinner may cause some trouble and stealth rock can do some harm as well. Well, all input appreciated thanks.