UPDATE:
I took the suggestions made by Fiend, and my team is definitely working better together. I still face a few problems, particularly normal types like Porygon and Aipom. I find myself struggling a lot with paralysis. I also have a little trouble from Gastly since most people don't bring out their Gastlies on me until late game when all I have left is Bunnelby or Vulpix.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Protect
I chose Abra simply for its great speed and sp atk. Abra's function has changed slightly, as I bring it in almost immediately after I set Stealth Rocks up. I can normally take out two pokemon before it faints. However, if there's a pawniard on the team, I wait until I can get Abra against it to kill with HP Fighting. Although my biggest issue right now is Normal types, I can never quite kill them with HP Fighting, and because of its fragility, get taken out instead.
Bunnelby @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 52 HP / 228 Atk / 220 Spe
Jolly Nature
- Return
- Earthquake
- Rock Slide
- Quick Attack
I chose Bunnelby for its Huge Power ability, and because I didn't really have any physical attackers on my team. Since I've edited the team, Bunnelby has been doing better than it was doing before. I bring Bunnelby in once I've gotten rid of stallers and fighting types, but I find trouble when there's a Gastly on the team. Most of the time, Bunnelby is one of the last (and sometimes THE last) pokemon I have on my team, and the only thing I can touch ghost types with is U-Turn. The other issue I have with it is when I'm paralyzed, which is mostly done to me by Munchlax or Porygon.
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 64 Def / 108 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Haze
- Sludge Bomb
I used Stunky as a replacement for Frillish, and so far it's working out ok. I mostly use it to punish people who like to set up before they attack. Ghost types, which I have trouble with, never decide to stay in or hit when I try to use Stunky against them. I never really find the right opportunity to bring it in, but when I do figure out the right moment I can take out a few things with Sucker Punch. I still need to improve this.
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Acrobatics
- Earthquake
Archen was chosen mainly for Stealth Rock and its resistant to Fire and Fighting attacks. I lead with Archen most battles and immediately throw out Stealth Rock. I occasionally face issues with Water leads, but other than that I can get Stealth Rock up without an issue and maybe dish out some damage. Archen has served me really well since a lot of people start with Fighting types like Machop and Mienfoo. It also helps a ton with Flying types, which is what I previously had the biggest issue with. The only move I rarely use is Earthquake, but it does help against Onix leads.
Vulpix @ Life Orb
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 240 SpD
Modest Nature
- Fire Blast
- Energy Ball
- Hidden Power [Rock]
- Will-O-Wisp
I chose Vulpix for drought and to sweep. Now that I've fixed the problems I had with Vulpix, it's done much better than it did before. It does really well as a sweeper and only falters when it misses. Even resisted hits do a number on enemies. The only issue is I don't really get to use it until it's one of the last pokemon left, and if the opponent is left with a water type, it crushes me. I don't find much trouble with Ground or Rock types since I normally get them out of the way pretty early on. Energy Ball definitely helps, but Vulpix is a little fragile so if a water type is faster than it, things get tricky.
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Hidden Power [Flying]
I chose Snivy for its contrary ability and to take on Ground and Rock types. Like Vulpix, even resisted hits are detrimental to foes. Also like Vulpix, the biggest issue I have with it is when Leaf Storm misses. Because of how much better the team works together now, I find more opportunities to sweep with Snivy. It also has decent enough bulk that it's rarely taken out in one shot. The only issue other than misses I have with Snivy is when its paralyzed.
I took the suggestions made by Fiend, and my team is definitely working better together. I still face a few problems, particularly normal types like Porygon and Aipom. I find myself struggling a lot with paralysis. I also have a little trouble from Gastly since most people don't bring out their Gastlies on me until late game when all I have left is Bunnelby or Vulpix.

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Protect
I chose Abra simply for its great speed and sp atk. Abra's function has changed slightly, as I bring it in almost immediately after I set Stealth Rocks up. I can normally take out two pokemon before it faints. However, if there's a pawniard on the team, I wait until I can get Abra against it to kill with HP Fighting. Although my biggest issue right now is Normal types, I can never quite kill them with HP Fighting, and because of its fragility, get taken out instead.

Bunnelby @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 52 HP / 228 Atk / 220 Spe
Jolly Nature
- Return
- Earthquake
- Rock Slide
- Quick Attack
I chose Bunnelby for its Huge Power ability, and because I didn't really have any physical attackers on my team. Since I've edited the team, Bunnelby has been doing better than it was doing before. I bring Bunnelby in once I've gotten rid of stallers and fighting types, but I find trouble when there's a Gastly on the team. Most of the time, Bunnelby is one of the last (and sometimes THE last) pokemon I have on my team, and the only thing I can touch ghost types with is U-Turn. The other issue I have with it is when I'm paralyzed, which is mostly done to me by Munchlax or Porygon.

Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 64 Def / 108 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Haze
- Sludge Bomb
I used Stunky as a replacement for Frillish, and so far it's working out ok. I mostly use it to punish people who like to set up before they attack. Ghost types, which I have trouble with, never decide to stay in or hit when I try to use Stunky against them. I never really find the right opportunity to bring it in, but when I do figure out the right moment I can take out a few things with Sucker Punch. I still need to improve this.

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Acrobatics
- Earthquake
Archen was chosen mainly for Stealth Rock and its resistant to Fire and Fighting attacks. I lead with Archen most battles and immediately throw out Stealth Rock. I occasionally face issues with Water leads, but other than that I can get Stealth Rock up without an issue and maybe dish out some damage. Archen has served me really well since a lot of people start with Fighting types like Machop and Mienfoo. It also helps a ton with Flying types, which is what I previously had the biggest issue with. The only move I rarely use is Earthquake, but it does help against Onix leads.

Vulpix @ Life Orb
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 240 SpD
Modest Nature
- Fire Blast
- Energy Ball
- Hidden Power [Rock]
- Will-O-Wisp
I chose Vulpix for drought and to sweep. Now that I've fixed the problems I had with Vulpix, it's done much better than it did before. It does really well as a sweeper and only falters when it misses. Even resisted hits do a number on enemies. The only issue is I don't really get to use it until it's one of the last pokemon left, and if the opponent is left with a water type, it crushes me. I don't find much trouble with Ground or Rock types since I normally get them out of the way pretty early on. Energy Ball definitely helps, but Vulpix is a little fragile so if a water type is faster than it, things get tricky.

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Hidden Power [Flying]
I chose Snivy for its contrary ability and to take on Ground and Rock types. Like Vulpix, even resisted hits are detrimental to foes. Also like Vulpix, the biggest issue I have with it is when Leaf Storm misses. Because of how much better the team works together now, I find more opportunities to sweep with Snivy. It also has decent enough bulk that it's rarely taken out in one shot. The only issue other than misses I have with Snivy is when its paralyzed.
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