Hi everyone, this is my team I have made and I was hoping to get some opinions/constructive criticisms about it.
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 184 Spd / 74 SDef
Modest Nature
- Flash Cannon
- Scald
- Ice Beam
- Agility
Empoleon is one of the strong special attackers in the team with a good range of coverage to use. The use of Agility allows Empoleon to catch up with some of the faster opponents whilst out speeding other Pokémon with similar speeds to it. The Life Orb provides an extra boost to Empoleon’s reasonably large special attack allowing him to take out opponents he wouldn’t be able to without it. The placement of EV’s into his special defense means he can take a few more hits from potential special attackers, although he is still wide open to a OHKO from fighting types.
Espeon (F) @ Expert Belt
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Calm Mind
Espeon plays a few roles in the team, the primary role being a strong special attacker with speed to match. With a wide variety of moves to choose from and the addition of Dazzling Gleam this gen, Espeon can hit most Pokémon for a super effective hit. It is for this reason Espeon is given an Expert Belt to boost its attacks without the loss of HP a Life Orb provides. The second role Espeon can play is to reflect stage hazards with its ability Magic Bounce. This means that potential Stealth Rocks can be reflected back onto the opposing team.
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Roost
Dragonite is a strong physical attacker and with the addition of Multiscale he can take a significant hit. When a super effective attack hits him his Weakness policy is activated boosting his attack by two stages, which in addition to Dragon Dance means he will be set up to plow through most Pokémon. The inclusion of Roost means that if need be Dragonite can restore his HP in situations where he is damaged by Stealth Rocks removing his Multiscale.
Galvantula (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Bug Buzz
- Thunder
- Sticky Web
- Giga Drain
Galvantula is the lead Pokémon for the team as it allows him to set up Sticky Web right away. The use of the Focus Sash means he will be able to take a strong hit if he needs to, or at least set up Sticky Web. A Modest nature was chosen over Timid as it provides Galvantula with extra power to put behind his offensive moves. Originally Volt Switch was used, however by the time he had set up Sticky Web he would either already be defeated or was on low health and was better off continuing the fight. By changing this attack to Giga Drain Galvantula has a method to heal itself with.
Sableye (M) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Knock Off
- Taunt
- Will-O-Wisp
- Recover
Sableye is the utility Pokémon on the team and with the help of Prankster can use priority Taunt, Will-O-Wisp or even recover. By Taunting Pokémon before they can attack means Sableye can prevent the opposing team from setting up as well as from setting stage hazards. Priority Will-O-Wisp allows him to also halve the attack of the opposing Pokémon (as long as they aren’t fire type) and be able to take both physical and special hits like a wall. Recover is very handy as it can save Sableye from being potentially revenge killed straight out as it has priority. Lastly Knock Off has been a useful move on Sableye as it has removed a large amount of Choice items and also berry’s.
Breloom (M) @ King's Rock
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Tomb
- Mach Punch
- Bullet Seed
- Spore
The last Pokémon in the team is Breloom. With Technician Breloom’s lower powered attacks all reach base powers of around 90 meaning he can hit hard. The held item of a Kings Rock means that Breloom’s Bullet Seed has a maximum of 5 hits to induce a flinch, which can be very useful. Spore is a support move on Breloom allowing it to induce sleep on a Pokémon before hammering it with attacks such as Rock Tomb and Bullet Seed. Mach Punch provides priority for finishing off Pokémon or as a potential priority flinch.
Thanks for taking the time to look over my team.
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 184 Spd / 74 SDef
Modest Nature
- Flash Cannon
- Scald
- Ice Beam
- Agility
Empoleon is one of the strong special attackers in the team with a good range of coverage to use. The use of Agility allows Empoleon to catch up with some of the faster opponents whilst out speeding other Pokémon with similar speeds to it. The Life Orb provides an extra boost to Empoleon’s reasonably large special attack allowing him to take out opponents he wouldn’t be able to without it. The placement of EV’s into his special defense means he can take a few more hits from potential special attackers, although he is still wide open to a OHKO from fighting types.
Espeon (F) @ Expert Belt
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Calm Mind
Espeon plays a few roles in the team, the primary role being a strong special attacker with speed to match. With a wide variety of moves to choose from and the addition of Dazzling Gleam this gen, Espeon can hit most Pokémon for a super effective hit. It is for this reason Espeon is given an Expert Belt to boost its attacks without the loss of HP a Life Orb provides. The second role Espeon can play is to reflect stage hazards with its ability Magic Bounce. This means that potential Stealth Rocks can be reflected back onto the opposing team.
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Roost
Dragonite is a strong physical attacker and with the addition of Multiscale he can take a significant hit. When a super effective attack hits him his Weakness policy is activated boosting his attack by two stages, which in addition to Dragon Dance means he will be set up to plow through most Pokémon. The inclusion of Roost means that if need be Dragonite can restore his HP in situations where he is damaged by Stealth Rocks removing his Multiscale.
Galvantula (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Bug Buzz
- Thunder
- Sticky Web
- Giga Drain
Galvantula is the lead Pokémon for the team as it allows him to set up Sticky Web right away. The use of the Focus Sash means he will be able to take a strong hit if he needs to, or at least set up Sticky Web. A Modest nature was chosen over Timid as it provides Galvantula with extra power to put behind his offensive moves. Originally Volt Switch was used, however by the time he had set up Sticky Web he would either already be defeated or was on low health and was better off continuing the fight. By changing this attack to Giga Drain Galvantula has a method to heal itself with.
Sableye (M) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Knock Off
- Taunt
- Will-O-Wisp
- Recover
Sableye is the utility Pokémon on the team and with the help of Prankster can use priority Taunt, Will-O-Wisp or even recover. By Taunting Pokémon before they can attack means Sableye can prevent the opposing team from setting up as well as from setting stage hazards. Priority Will-O-Wisp allows him to also halve the attack of the opposing Pokémon (as long as they aren’t fire type) and be able to take both physical and special hits like a wall. Recover is very handy as it can save Sableye from being potentially revenge killed straight out as it has priority. Lastly Knock Off has been a useful move on Sableye as it has removed a large amount of Choice items and also berry’s.
Breloom (M) @ King's Rock
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Tomb
- Mach Punch
- Bullet Seed
- Spore
The last Pokémon in the team is Breloom. With Technician Breloom’s lower powered attacks all reach base powers of around 90 meaning he can hit hard. The held item of a Kings Rock means that Breloom’s Bullet Seed has a maximum of 5 hits to induce a flinch, which can be very useful. Spore is a support move on Breloom allowing it to induce sleep on a Pokémon before hammering it with attacks such as Rock Tomb and Bullet Seed. Mach Punch provides priority for finishing off Pokémon or as a potential priority flinch.
Thanks for taking the time to look over my team.