My Team
Drapion @Leftovers
Ability: Battle Armor
EVs: 252 HP, 252 Def, 6 Att
Nature: Impish (+Def, -SAtt)
- Whirlwind
- Toxic Spikes
- Night Slash
- Knock Off
Purpose: Drapions main purpose is to set up Toxoc Spikes. As the lead, I find ways to accomplish this. I usually use my other pokemon as immunity if I know what it going to happen. Two layers of Toxic Spikes is devastating, especially if I can stall so they die.
Vaporeon @Leftovers
Ability: Water Absorb
EVs: 188 HP, 252 Def, 70 SAtt
Nature: Bold (+Def, -Att)
- Wish
- Surf
- Ice Beam
- Protect
Purpose: I needed immunity from Surfs, so I used Vapy. He is one of my WishPassers, and a reliable Garchomp counter. He is one of my switches to Infernape's attacks, attempting to stall until Toxic wears him down. Wish + Protect to regain HP, and Protect to scout for attacks.
Jirachi @Leftovers
Ability: Serene Grace
EVs: 240 HP, 76 Def, 138 Spe, 56, SAtt
Nature: Bold (+Def, -Att)
- Wish
- Calm Mind
- Thunderbolt
- Grass Knot
Purpose: Hes the other of my WishPassers, but to a lesser extent. His main purpose is to tank and stall the poison. At first I had Stealth Rock over Grass Knot, but it left me vulnerable to Ground types. Again, my special tank
Dugtrio @Life Orb
Ability:Arena Trap
EVs: 252 Att, 252 Spe, 6 Def
Nature: Jolly (+Spe, -SAtt)
- Earthquake
- Aerial Ace
- Rock Slide
- Sucker Punch
Purpose: Dugtrio is my Revenge Killer. I didnt pack as much power fo OHKOs, because I figured as a Revenge Killer, I send him out on weakened enemies. I gave him as much speed as possible to outspeed the fast sweepers that plague D/P.
Zapdos @Leftovers
Ability: Pressure
EVs: 6 HP, 252 SAtt, 252 Spe
Nature: Timid (+Spe, -Att)
- Thunderbolt
- HP Ice
- Roost
- Charge Beam
Purpose: Main special sweeper. I send him out to walls that wouldnt normally harm him too bad, and charge beam from there. I used Timid to give him a little more speed as I figured I have Charge Beam to boost that already impressive SAtt. Once he has grabbed a few boosts, he is almost unstoppable. His speed gives me use of Roost, eliminating his Ice and Rock weakness. I also switch him in on predicted Earthquakes.
Miltank @Leftovers
Ability: Scrappy
EVs: 252 HP, 226 Def, 32 Spe
Nature: Impish (+Def, -SAtt)
- Milk Drink
- Heal Bell
- Earthquake
- Body Slam
Purpose: My basic supporter and physical wall. He stalls while Toxic kills the opponent. I also use him to heal my party members of status, particularly sleep and paralysis. I chose Scrappy over Thick Fat to hit ghosts like Dusknoir.
Comments and constructive criticsm is welcome.
I dont have a threat list yet, I may have one soon.






Drapion @Leftovers
Ability: Battle Armor
EVs: 252 HP, 252 Def, 6 Att
Nature: Impish (+Def, -SAtt)
- Whirlwind
- Toxic Spikes
- Night Slash
- Knock Off
Purpose: Drapions main purpose is to set up Toxoc Spikes. As the lead, I find ways to accomplish this. I usually use my other pokemon as immunity if I know what it going to happen. Two layers of Toxic Spikes is devastating, especially if I can stall so they die.
Vaporeon @Leftovers
Ability: Water Absorb
EVs: 188 HP, 252 Def, 70 SAtt
Nature: Bold (+Def, -Att)
- Wish
- Surf
- Ice Beam
- Protect
Purpose: I needed immunity from Surfs, so I used Vapy. He is one of my WishPassers, and a reliable Garchomp counter. He is one of my switches to Infernape's attacks, attempting to stall until Toxic wears him down. Wish + Protect to regain HP, and Protect to scout for attacks.
Jirachi @Leftovers
Ability: Serene Grace
EVs: 240 HP, 76 Def, 138 Spe, 56, SAtt
Nature: Bold (+Def, -Att)
- Wish
- Calm Mind
- Thunderbolt
- Grass Knot
Purpose: Hes the other of my WishPassers, but to a lesser extent. His main purpose is to tank and stall the poison. At first I had Stealth Rock over Grass Knot, but it left me vulnerable to Ground types. Again, my special tank
Dugtrio @Life Orb
Ability:Arena Trap
EVs: 252 Att, 252 Spe, 6 Def
Nature: Jolly (+Spe, -SAtt)
- Earthquake
- Aerial Ace
- Rock Slide
- Sucker Punch
Purpose: Dugtrio is my Revenge Killer. I didnt pack as much power fo OHKOs, because I figured as a Revenge Killer, I send him out on weakened enemies. I gave him as much speed as possible to outspeed the fast sweepers that plague D/P.
Zapdos @Leftovers
Ability: Pressure
EVs: 6 HP, 252 SAtt, 252 Spe
Nature: Timid (+Spe, -Att)
- Thunderbolt
- HP Ice
- Roost
- Charge Beam
Purpose: Main special sweeper. I send him out to walls that wouldnt normally harm him too bad, and charge beam from there. I used Timid to give him a little more speed as I figured I have Charge Beam to boost that already impressive SAtt. Once he has grabbed a few boosts, he is almost unstoppable. His speed gives me use of Roost, eliminating his Ice and Rock weakness. I also switch him in on predicted Earthquakes.
Miltank @Leftovers
Ability: Scrappy
EVs: 252 HP, 226 Def, 32 Spe
Nature: Impish (+Def, -SAtt)
- Milk Drink
- Heal Bell
- Earthquake
- Body Slam
Purpose: My basic supporter and physical wall. He stalls while Toxic kills the opponent. I also use him to heal my party members of status, particularly sleep and paralysis. I chose Scrappy over Thick Fat to hit ghosts like Dusknoir.
Comments and constructive criticsm is welcome.
I dont have a threat list yet, I may have one soon.