XY Doubles Rate my Doubles Team: Trick Room

Hey all! This is a team that was originally for VGC usage, but I've been looking to convert it from that to the standard Smogon format (hence why Gourgeist has strange EV's). Because of the obvious Ghost/Dark weakness, I'm having trouble finding another good TR setup user. So here I am, trying to edit this Trick Room team, so input of any kind would be great if you don't mind.
Here it is:

Clawitzer @ Lum Berry
Ability: Mega Launcher
Quiet Nature
252 HP and Sp.A/ 4 Def
-Protect
-Heal Pulse
-Muddy Water
-Aura Sphere

Aromatisse @ Sitrus Berry
Ability: Aroma Veil
Relaxed Nature
HP 252/ Defense 186 /Sp.D 72
-Dazzling Gleam
-Aromatherapy
-Heal Pulse
-Trick Room

Abomasnow @ Abomasite
Ability: Snow Warning
Quiet Nature
200 HP and Sp.A/ 110 Atk
-Protect
-Blizzard
-Energy Ball
-Brick Break

Reuniclus @ Leftovers
Ability: Magic Guard
Relaxed Nature
252 HP/ 158 Def/ 100 Sp.D
-Protect
-Psychic
-Night Shade
-Trick Room

Gourgeist @ Lax Incense (Leftovers in Normal format)
Ability: Insomnia
Jolly Nature
252 HP / 40 Def / 218 Speed*
-Worry Seed
-Leech Seed
-Seed Bomb
-Trick Room

Chandelure @ Safety Goggles
Ability: Flash Fire
Quiet Nature
252 HP and Sp.A / 4 Def
-Shadow Ball
-Flame Burst-->Heat Wave?
-Psychic**
-Trick Room

All Speed IV's (except for Gourgeist's) are 0

*Gourgeist EVs were for non-scarfed DV Smeagle in the VGC format, letting it creep past with 144 speed, hit the partner with Worry Seed (Generally Abomasnow) Mega Evolve, hit both Pokemon with Blizzard, and avoid being put to sleep, and let hail finish Smeargle off. Then, Protect + Trick Room next turn.
Now that it is banned from Smogon (the main Doubles format I'm trying to follow) was going to make it Super-Sized with Frisk, or just replace it with a slow Bisharp for Ghost/Dark types and a stronger Brick Break than M-Abomasnow, and just move those Attack EV's to HP and Sp.A .

**Psychic was alright at first for things like Terakkion, but thinking about switching it to Focus-Blast
for things like M-Gyarados and T-Tar, as well as being able to hit Terrakion and Darkrai with it for SE damage, as I can't touch those otherwise. Was also thinking about redoing Chandelure and switching Flame Burst with Heat Wave, but dealing 1/16th is nice coupled with Hail, and it also means no Flash Fire boosts to worry about on the opposing side. The 100% accuracy is also nice too.

Was also thinking of using Leftovers on Aromatisse, as 25% instantly below half is good, but Leftovers in general boosts overall longevity when I don't have protect, and Clawitzer goes down.

Heal Pulse on Clawitzer is really great, and allows me to have a reliable recovery user for all the teammates besides Aromatise, and doesn't have to worry about SE Priority. Muddy Water loses a lot of power, but has the chance to drop accuracy, as well as not hit my teammates, which are really the only two reasons I use it, but I want to find a better way with Surf, without being forced to use Protect, if possible.

I also know that one of the main problems is that this team is very Sp.A Orientated, and having the main focus be on Clawitzer and M-Abomasnow, as well as sacrificing some bulk and Power on on M-Abomasnow to hit Klefki decently can be a problem for other Pokemon.
I generally don't miss out on many KOes anyway, and the ones I think I might, I just tag team, though I think it's would be better to move them accordingly.

Again, input of any kind would be great if you don't mind. Thanks!
 
I noticed your entire team is weak to a Fake Out/Aegisalsh lead, which I've been using as an anti Trick Room measure.

I'l start with Clawitzer. Heal pulse is fun, but Trick Room only has 4 turns of use, and Aroma is already playing the heal role, so you'll want to get as much offence as you can in that time. I'd say utilize claws abilty in mega launcher by adding Water Pulse > Muddy Water as it hits very hard, and has the confuse chance. Adding Dark Pulse > Heal Pulse, as it can hit Aegi hard with mega launcher.

You could also try Ice Shard > Brick Break on Abomasnow, getting the priority when you need Trick Room up again could be handy against things like Super Power Lando T and some Dragon Types, but if BB is working, by all means keep it.

Having 3 setters is cool but I prefer 2 as you don't want to be left in Trick Room with no power. Reuniclus isn't using it's full potential, take off NightShade and replace with Shadow Ball for more Aegi and Ghost protection.

If you were to remove something, I'd say Gourgeist. You need some physical offence so maybe try this over Gourgeist;

Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Drill Run
- Earthquake
- Rock Slide
- Protect

Standard heavy trick room sweeper, Drill Run is for Wide Guard, and dual STABs.

Lastly, Heat Wave > Flame Burst on Chandy, and put a Focus Sash on it. It lets it live a hit and get the TR up, as it can't be faked out already unless scrappy.
 
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