So, I've been working on teams for quite a while now, and have had ups and downs with it. I get up to 1600, get bored of that team, make a new team, fall down to 1150. One weakness my team has is heavy stalling, but I don't know how to counter that well without dropping a major part of my team. Another problem is those gosh darn fairies- I have no real good counters, though they usually can't survive the other stabs of my pokemon (Or boosted attacks), like MCharizard's +1 Flare Blitz or Dragonite's +2/+3 Fire Punch or Extreme Speed.
Here's a Preview- (Note- If anyone can find a Mega Charizard X Sprite, post a link in comments)
So here's a deeper insight.
Procrastinate (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Extreme Speed
- Dragon Claw
- Dragon Dance
- Fire Punch
Dragonite is here to be powerful. Thats one of the main purposes. Dragon claw for Safe and Powerful stab after a boost, ESpeed is for outspeeding other priority users, like Mawile-Mega and Pinsir-Mega if I've lost my Multiscale, Dragon Dance is there for getting a great Attack and Speed boost, and Jolly nature to out speed slowish scarfs. He's a great lead, and counters alot of leads, though a MCharizard X lead is better.
Hugs? (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant (Or Jolly) Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost (Or Earthquake)
My second Dragon Offensive Dragon. After seeing the Dragonite, they expect a MZard Y, and switch into their special walls, which allows me to get a dragon dance up or too. Adamant nature is there to deal some extra damage when needed, while Jolly allows it to outspeed (After one DDance) base 100 scarves without a boosted nature. DDance is there, again, to give it an extra boost to both speed and attack, DClaw for a safe, powerful stab without any drawbacks, and Flare Blitz is there for a Massively powerful stab, taking out nearly everything after a boost. And the last slot is a controversial subject. Normally, I would run Earthquake to take out Heatran and Fairies that resist Flare Blitz, but I use roost. Why? Because of the dominance of Sucker Punch currently (And Aegislashes with King's Shield). I've had so many sweeps (But mostly enemy ragequits) where they get it down to low health with Flare Blitz, and they switch into their Bisharp or Mega Mawile, and I can just roost off the damage and proceed to sweep.
Not gonna be working (Breloom) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Focus Punch
- Mach Punch
- Seed Bomb
I haven't been seeing this much around lately, and I don't know why. It's just really effective at just killing everything (Except for Aegislash, but most of my team Ohkoes him anyway. I really don't know why I added him onto the team in the first place, but he's working pretty well lately. Heres what he does-
1- Comes in to revenge kill something with Super Effective Mach Punch.
2- If they need that mon for later, they switch out.
3- I really go for a Substitute.
4- I can get a powerful Stab Focus Punch off the next turn, and get most of my health back.
That's just how Breloom rolls.
Murph (Starmie) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Scald
- Ice Beam
- Thunderbolt
Starmie is my Murph in this team. What do I mean by that? He's my rapid spinner- I always name them that. Starmie is all about rapid spinning and coverage. I believe he has perfect neutral coverage (I'm not sure about abilities though) and hits most pokemon for super effective damage. Since hes Timid and is lacking a bit in offensives, I decided to give him a LOrb. This is the closest thing I have to support on this team, and It's mainly there to help Charizard keep full health and to make sure Dragonite has Multiscale, as well as to get coverage.
Might Be Me (Latios) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]
Latios is one of my two special powerhouses. He is the true god of pokemon, ever since he ohkoed the lord Arceus with a Soul Dew Draco Meteor in the realm of Ubers. Latios is death for anything it sees, and one of the best sweepers AND revenge killers in the game. Not many can hold that title. Draco Meteor for an insane stab, Psyshock for another stab and a way to take care of Blissey/Chansey, though you can run Psychic for extra damage or Luster Purge for Eyecandy.Ssurf for coverage, and HPFire for more coverage. Here's some Calculations---
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Blissey: 357-420 (50 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Eviolite Chansey: 261-307 (37 - 43.6%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4 SpD Goodra: 446-528 (116.1 - 137.5%) -- guaranteed OHKO
Thats some major damage, especially against some of the greatest walls.
Pwny (Keldeo) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Icy Wind
Keldeo well deserves the title of Pwny. With great special attack and speed stats, he punches holes in the opposition. He has perfect neutral coverage, though HPGhost and Icy Wind are slightly lacking in the power department. I choose Surf over Scald or Hydro Pump due to it's extra power over Scald and extra accuracy over HPump. He's here to tie my team together, and I like him that way.
Here's a Preview- (Note- If anyone can find a Mega Charizard X Sprite, post a link in comments)






So here's a deeper insight.
Procrastinate (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Extreme Speed
- Dragon Claw
- Dragon Dance
- Fire Punch

Dragonite is here to be powerful. Thats one of the main purposes. Dragon claw for Safe and Powerful stab after a boost, ESpeed is for outspeeding other priority users, like Mawile-Mega and Pinsir-Mega if I've lost my Multiscale, Dragon Dance is there for getting a great Attack and Speed boost, and Jolly nature to out speed slowish scarfs. He's a great lead, and counters alot of leads, though a MCharizard X lead is better.
Hugs? (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant (Or Jolly) Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost (Or Earthquake)

My second Dragon Offensive Dragon. After seeing the Dragonite, they expect a MZard Y, and switch into their special walls, which allows me to get a dragon dance up or too. Adamant nature is there to deal some extra damage when needed, while Jolly allows it to outspeed (After one DDance) base 100 scarves without a boosted nature. DDance is there, again, to give it an extra boost to both speed and attack, DClaw for a safe, powerful stab without any drawbacks, and Flare Blitz is there for a Massively powerful stab, taking out nearly everything after a boost. And the last slot is a controversial subject. Normally, I would run Earthquake to take out Heatran and Fairies that resist Flare Blitz, but I use roost. Why? Because of the dominance of Sucker Punch currently (And Aegislashes with King's Shield). I've had so many sweeps (But mostly enemy ragequits) where they get it down to low health with Flare Blitz, and they switch into their Bisharp or Mega Mawile, and I can just roost off the damage and proceed to sweep.
Not gonna be working (Breloom) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Focus Punch
- Mach Punch
- Seed Bomb

I haven't been seeing this much around lately, and I don't know why. It's just really effective at just killing everything (Except for Aegislash, but most of my team Ohkoes him anyway. I really don't know why I added him onto the team in the first place, but he's working pretty well lately. Heres what he does-
1- Comes in to revenge kill something with Super Effective Mach Punch.
2- If they need that mon for later, they switch out.
3- I really go for a Substitute.
4- I can get a powerful Stab Focus Punch off the next turn, and get most of my health back.
That's just how Breloom rolls.
Murph (Starmie) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Scald
- Ice Beam
- Thunderbolt

Starmie is my Murph in this team. What do I mean by that? He's my rapid spinner- I always name them that. Starmie is all about rapid spinning and coverage. I believe he has perfect neutral coverage (I'm not sure about abilities though) and hits most pokemon for super effective damage. Since hes Timid and is lacking a bit in offensives, I decided to give him a LOrb. This is the closest thing I have to support on this team, and It's mainly there to help Charizard keep full health and to make sure Dragonite has Multiscale, as well as to get coverage.
Might Be Me (Latios) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]

Latios is one of my two special powerhouses. He is the true god of pokemon, ever since he ohkoed the lord Arceus with a Soul Dew Draco Meteor in the realm of Ubers. Latios is death for anything it sees, and one of the best sweepers AND revenge killers in the game. Not many can hold that title. Draco Meteor for an insane stab, Psyshock for another stab and a way to take care of Blissey/Chansey, though you can run Psychic for extra damage or Luster Purge for Eyecandy.Ssurf for coverage, and HPFire for more coverage. Here's some Calculations---
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Blissey: 357-420 (50 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Eviolite Chansey: 261-307 (37 - 43.6%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4 SpD Goodra: 446-528 (116.1 - 137.5%) -- guaranteed OHKO
Thats some major damage, especially against some of the greatest walls.
Pwny (Keldeo) @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Icy Wind

Keldeo well deserves the title of Pwny. With great special attack and speed stats, he punches holes in the opposition. He has perfect neutral coverage, though HPGhost and Icy Wind are slightly lacking in the power department. I choose Surf over Scald or Hydro Pump due to it's extra power over Scald and extra accuracy over HPump. He's here to tie my team together, and I like him that way.