Love the Eeveelutions, quite obvious, here is the team
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
I start out with, depending on the team, with either Jolteon or Espeon as a scout. Jolteon is a beast when it comes to speed so combined with the Choice Specs, it is guaranteed to make a dent with Volt Switch when no Ground types are present. One shadow Ball utterly Utterly Destroys special sweepers like Mega Gengar and Espeon who easily frustrate with Shadow Tag and Magic Bounce. Hidden Power Ice kills off Flying/ground Dragons or other 4x weak sweepers like Landorus. Overall, a very nifty Scout
Espeon (M) @ Focus Sash
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Dazzling Gleam
- Grass Knot
- Hidden Power [Fire]
Psyshock is great for tackling Specially defensive walls like Tentacruel and Blissey. And with the Focus Sash, it has guaranteed 2HKO for many bulky opponents. Dazzling Gleam destroys Scrafty and Hydredigon due to 4x effectiveness and does a good job against physically defensive fighting types that Psyshock can't graze. Grass Knot Has been useful for Swampert, Golem, and Gastrodon which can be annoying until taken care of. Lastly Hidden Power Fire to cripple Forretress, Skarmory, and Ferrothorn after their hazards have been sent straighten back to them, which is useful against Focus Sashes and Multiscale Dragonite
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
- Foul Play
- Toxic
- Wish
- Protect
Umbreon has the benefit of not having to worry about attack power. With Foul Play, Power up Punch Mega Kanghaskan, plus Dragon Dance Garchomp, Dragonite, Mega Charizard X, Kingdra, Haxorus, Salamence, and many Sword Dancers get OHKO on the turn they boost their stats!!! And it is a beauty to behold and the people hate it! Once they begin swapping around, I whip out Toxic to stall them, and keep them waiting with Wish and Protect as I slowly build up health with Leftovers. Great for killing off physical sweepers
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 136 Def / 244 HP / 128 Spd
Serious Nature
- Roar
- Substitute
- Aqua Ring
- Baton Pass
Normally I would run Vaporeon with Scald, Protect, Roar, and Toxic, but I discovered Vaporeon's Substitutes and Aqua Ring are great for Baton Passing. It gives Flareon more time to boost his speed with Flame Charge and Sylveon a chance to use Calm Mind without worrying about status effects. Roar is vital to making the opponents lose their Stat Boosts and Substitutes which makes the fight a lot less of a nuisance
Flareon (M) @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Superpower
- Facade
- Flame Charge
I have always loved Flareon, and now that it got Flare Blitz, it can easily do at least one KO before hitting the dust. The startup that worked best is Baton Passing Aqua Ring and Substitute from Vaporeon to ensure at least one turn to pick up speed with Flame Charge. Once the Toxic Orb kicks in, it will be faster, and prime for hitting full on with a STAB Guts Flare Blitz/Flame Charge. And if he ever runs low, send a Wish over with Umbreon. Facade already doubled in power with the toxic orb and Superpower is great for hitting Tryanitar and other bulks weak to fighting type moves. Switch out when needed, and it will have a good chance against specials due to it's decent Special Defense
Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hyper Voice
- Hidden Power [Ground]
- Yawn
- Calm Mind
Sylveon's Pixilated Hypervoice has been a blessing in disguise. First I use yawn on a potential threat. Then, as they switch out, I use Calm Mind to prep my Defense and SP attack. Pixilate boosts Hypervoices' 90 Base attack to almost 120 and it cuts though all the BS (Bulky Substitutes). It's a dream. And when they whip out Poison/Steel counters, Hidden Power Ground cleans their clock. With Vaporeon's Baton bonus', Sylveon is a mighty Dragon Slayer.
That's the Team. Has worked pretty good for me so far. Any suggestions? Please leave any or criticisms below and I will keep them in mind. Thank you very much =D

Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
I start out with, depending on the team, with either Jolteon or Espeon as a scout. Jolteon is a beast when it comes to speed so combined with the Choice Specs, it is guaranteed to make a dent with Volt Switch when no Ground types are present. One shadow Ball utterly Utterly Destroys special sweepers like Mega Gengar and Espeon who easily frustrate with Shadow Tag and Magic Bounce. Hidden Power Ice kills off Flying/ground Dragons or other 4x weak sweepers like Landorus. Overall, a very nifty Scout

Espeon (M) @ Focus Sash
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Dazzling Gleam
- Grass Knot
- Hidden Power [Fire]
Psyshock is great for tackling Specially defensive walls like Tentacruel and Blissey. And with the Focus Sash, it has guaranteed 2HKO for many bulky opponents. Dazzling Gleam destroys Scrafty and Hydredigon due to 4x effectiveness and does a good job against physically defensive fighting types that Psyshock can't graze. Grass Knot Has been useful for Swampert, Golem, and Gastrodon which can be annoying until taken care of. Lastly Hidden Power Fire to cripple Forretress, Skarmory, and Ferrothorn after their hazards have been sent straighten back to them, which is useful against Focus Sashes and Multiscale Dragonite

Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
- Foul Play
- Toxic
- Wish
- Protect
Umbreon has the benefit of not having to worry about attack power. With Foul Play, Power up Punch Mega Kanghaskan, plus Dragon Dance Garchomp, Dragonite, Mega Charizard X, Kingdra, Haxorus, Salamence, and many Sword Dancers get OHKO on the turn they boost their stats!!! And it is a beauty to behold and the people hate it! Once they begin swapping around, I whip out Toxic to stall them, and keep them waiting with Wish and Protect as I slowly build up health with Leftovers. Great for killing off physical sweepers

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 136 Def / 244 HP / 128 Spd
Serious Nature
- Roar
- Substitute
- Aqua Ring
- Baton Pass
Normally I would run Vaporeon with Scald, Protect, Roar, and Toxic, but I discovered Vaporeon's Substitutes and Aqua Ring are great for Baton Passing. It gives Flareon more time to boost his speed with Flame Charge and Sylveon a chance to use Calm Mind without worrying about status effects. Roar is vital to making the opponents lose their Stat Boosts and Substitutes which makes the fight a lot less of a nuisance

Flareon (M) @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Superpower
- Facade
- Flame Charge
I have always loved Flareon, and now that it got Flare Blitz, it can easily do at least one KO before hitting the dust. The startup that worked best is Baton Passing Aqua Ring and Substitute from Vaporeon to ensure at least one turn to pick up speed with Flame Charge. Once the Toxic Orb kicks in, it will be faster, and prime for hitting full on with a STAB Guts Flare Blitz/Flame Charge. And if he ever runs low, send a Wish over with Umbreon. Facade already doubled in power with the toxic orb and Superpower is great for hitting Tryanitar and other bulks weak to fighting type moves. Switch out when needed, and it will have a good chance against specials due to it's decent Special Defense

Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hyper Voice
- Hidden Power [Ground]
- Yawn
- Calm Mind
Sylveon's Pixilated Hypervoice has been a blessing in disguise. First I use yawn on a potential threat. Then, as they switch out, I use Calm Mind to prep my Defense and SP attack. Pixilate boosts Hypervoices' 90 Base attack to almost 120 and it cuts though all the BS (Bulky Substitutes). It's a dream. And when they whip out Poison/Steel counters, Hidden Power Ground cleans their clock. With Vaporeon's Baton bonus', Sylveon is a mighty Dragon Slayer.
That's the Team. Has worked pretty good for me so far. Any suggestions? Please leave any or criticisms below and I will keep them in mind. Thank you very much =D