I like to make weird teams, I knew I wanted to make something with one of my favorites, alolan golem, so I decided on an electric team!
USB-C (Regieleki) @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Electric Terrain
Your internet bill sky rocket recently? Yeah It's probably this guy, Regieleki is able to clear the field for his motorized buds and set an electric terrain to boost they're STAB electric moves even further! Especially useful for Golem! I'm also experimenting with a screens setter set.
Steel Fists (Iron Hands) @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 208 HP / 108 Atk / 4 Def / 188 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Fake Out
- Volt Switch
Looking at him gives me Deja vu... But anyways this is a pretty standard set, he's here to solve for the lack of specially defensive members. I've considered swapping volt switch for swords dance, but I do miss the clean switches that Har- I mean Iron Hands can tank.
Area 51 Drone (Magnezone) @ Choice Specs
Ability: Analytic
Tera Type: Electric
EVs: 108 HP / 84 Def / 160 SpA / 156 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tri Attack
- Volt Switch
No longer a cow mangler, it's flutter mane's biggest fear... I've decided against the sturdy ability in favor of Analytic. Combined with choice specs, he can OHKO a lot of threats. I've also invested a lot of IVs to make him especially bulky to make up for the lack of sturdy(iness.)
Rockenheimer (Golem-Alola) (M) @ Magnet
Ability: Galvanize
Tera Type: Rock
EVs: 144 HP / 172 Atk / 192 SpD
Adamant Nature
- Heavy Slam
- High Horsepower
- Body Slam
- Explosion
The skeleton key, the atom bomb, he goes by many names. Golem can OHKO anything that isn't a ground type. He's bulky enough to at least survive most hits outside of earthquake. And retaliate with body slam or the disgusting base power of explosion.
Mechagodzilla (Iron Thorns) @ Loaded Dice
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Pin Missile
- Rock Blast
D dance sweeper that prefers the electric terrain. Combination of pin missle and rock blast have enough coverage to get around most typing's. Earthquake to handle steel types.
Big Bird's Wrath (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Hurricane
- Roost
Zapdos in my opinion is a staple on electric teams, he can be swapped in for threatening earthquakes and handle a lot of threats, I opted for hurricane even with a lack of rain as the other options Zapdos gets don't seem that appealing.
USB-C (Regieleki) @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Electric Terrain
Your internet bill sky rocket recently? Yeah It's probably this guy, Regieleki is able to clear the field for his motorized buds and set an electric terrain to boost they're STAB electric moves even further! Especially useful for Golem! I'm also experimenting with a screens setter set.
Steel Fists (Iron Hands) @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 208 HP / 108 Atk / 4 Def / 188 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Fake Out
- Volt Switch
Looking at him gives me Deja vu... But anyways this is a pretty standard set, he's here to solve for the lack of specially defensive members. I've considered swapping volt switch for swords dance, but I do miss the clean switches that Har- I mean Iron Hands can tank.
Area 51 Drone (Magnezone) @ Choice Specs
Ability: Analytic
Tera Type: Electric
EVs: 108 HP / 84 Def / 160 SpA / 156 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tri Attack
- Volt Switch
No longer a cow mangler, it's flutter mane's biggest fear... I've decided against the sturdy ability in favor of Analytic. Combined with choice specs, he can OHKO a lot of threats. I've also invested a lot of IVs to make him especially bulky to make up for the lack of sturdy(iness.)
Rockenheimer (Golem-Alola) (M) @ Magnet
Ability: Galvanize
Tera Type: Rock
EVs: 144 HP / 172 Atk / 192 SpD
Adamant Nature
- Heavy Slam
- High Horsepower
- Body Slam
- Explosion
The skeleton key, the atom bomb, he goes by many names. Golem can OHKO anything that isn't a ground type. He's bulky enough to at least survive most hits outside of earthquake. And retaliate with body slam or the disgusting base power of explosion.
Mechagodzilla (Iron Thorns) @ Loaded Dice
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Pin Missile
- Rock Blast
D dance sweeper that prefers the electric terrain. Combination of pin missle and rock blast have enough coverage to get around most typing's. Earthquake to handle steel types.
Big Bird's Wrath (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Hurricane
- Roost
Zapdos in my opinion is a staple on electric teams, he can be swapped in for threatening earthquakes and handle a lot of threats, I opted for hurricane even with a lack of rain as the other options Zapdos gets don't seem that appealing.