My team at a glance:
Baton Passer (Lead)
Ninjask @ Focus Sash
EVs: 176 HP / 252 Atk / 80 Spd
Nature: Jolly (+Spd, -SAtk)
- Protect
- X-Scissor
- Baton Pass
- Swords Dance
Ninjask uses Protect in the first turn to guarantee a Speed Boost. It'll then Swords Dance in the next turn to boost attack and guarantee survival compliments of Focus Sash. After one more Protect for another Speed Boost, Ninjask will Baton Pass the next turn the boosts to Weavile. If damaging weather such as Sandstorm is in play, Ninjak will use Protect for a Speed Boost and switch to either Forretress or Blissey depending on the opponent.
Physical Sweeper
Weavile @ Focus Sash
EVs: 40 HP / 252 Atk / 216 Spd
Nature: Adamant (+Atk, -SAtk)
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
Focus Sash will guarantee that Weavile lives after the Baton Pass so Weavile can sweep from there. With the Speed Boosts, Jolly nature no longer becomes a necessity so Weavile gets an Adamant nature for added power. Ice Shard and Night Slash, both of which get STAB, will be Weavile's main options of sweeping with Ice Shard being chosen over Ice Punch to counter other moves with a Priority + 1. Brick Break is for type coverage and Pursuit for fleeing foes. If anyone can recommend an EV spread that will guarantee Weavile's survival without the need for Focus Sash but still a sufficient amount of sweeping abilities, it would be greatly appreciated.
PseudoHazer / Sleep Inducer
Crobat @ Leftovers
EVs: 124 HP / 132 SAtk / 252 Spd
Nature: Timid (+Spd, - Atk)
- Taunt
- Air Slash
- Hypnosis
- Whirldwind
Once Forretress and Blissey have set up the Spikes / Stealth Rock, Crobat will just happily Whirlwind away all the remaining opponents that Weavile hasn't already taken care of and let them get killed by the field affecting items. The EV Spread makes Crobat super fast so that it can outspeed almost everything and it can also make a good PseudoHazer because of that. Anything that resists any of the field affecting items gets put to sleep by Hypnosis, Taunted to avoid Sleep Talking and finished off with Air Slash.
Anti-Spin
Dusknoir @ Leftovers
EVs: 252 HP / 76 Def / 180 SpD
Nature: Careful (+SDef, -SAtk)
- Pain Split
- Fire Punch
- Will-O-Wisp
- Thunderpunch
Because field affecting items are such an important part of my team's strategy, it's only appropriate that it gets a Rapid Spinner killer. Fire Punch and Thunderpunch take care of the most common Rapid Spinners in the game while defensive minded Rapid Spinners such as Donphan will have to run from Dusknoir or risk getting its attack power crippled by Will-O-Wisp. Of course, Pain Split functions as Dusknoir's main means of recovery.
Spiker / Rapid Spinner / Physical Wall
Forretress @ Leftovers
EVs: 252 HP / 252 Def / 4 Atk
IVs: 0 Spd
Nature: Relaxed (+Def, -Spd)
- Spikes
- Gyro Ball
- Rapid Spin
- Toxic Spikes
Once Weavile eats up a majority of the opponent's team, Forretress and Blissey will take over. If the opponent is a physical sweeper, then Forretress will wall it while setting up spikes. While a physical sweeper helplessly tries to break down Forretress, it'll set up Spikes and Toxic Spikes while Rapid Spinning away the opponent's if there are any. Should the oppoent switch to a special sweeper, then naturally, Forretress will switch to Blissey. If necessary, Foretress will attack with Gyro Ball.
Stealth Rock / Aromatherapist / Special Wall
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Nature: Bold (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Aromatherapy
If the opponent is a special sweeper, then Blissey will wall it while setting up Stealth Rock. Aromatherapy will cure any Pokemon inflicted with status conditions while Softboiled recovers Blissey's HP. Again, if necessary, Blissey will attack with Seismic Toss. Should the opponent switch to a physical sweeper to take down Blissey, then Foretress will switch in.
Baton Passer (Lead)
Ninjask @ Focus Sash
EVs: 176 HP / 252 Atk / 80 Spd
Nature: Jolly (+Spd, -SAtk)
- Protect
- X-Scissor
- Baton Pass
- Swords Dance
Ninjask uses Protect in the first turn to guarantee a Speed Boost. It'll then Swords Dance in the next turn to boost attack and guarantee survival compliments of Focus Sash. After one more Protect for another Speed Boost, Ninjask will Baton Pass the next turn the boosts to Weavile. If damaging weather such as Sandstorm is in play, Ninjak will use Protect for a Speed Boost and switch to either Forretress or Blissey depending on the opponent.
Physical Sweeper
Weavile @ Focus Sash
EVs: 40 HP / 252 Atk / 216 Spd
Nature: Adamant (+Atk, -SAtk)
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
Focus Sash will guarantee that Weavile lives after the Baton Pass so Weavile can sweep from there. With the Speed Boosts, Jolly nature no longer becomes a necessity so Weavile gets an Adamant nature for added power. Ice Shard and Night Slash, both of which get STAB, will be Weavile's main options of sweeping with Ice Shard being chosen over Ice Punch to counter other moves with a Priority + 1. Brick Break is for type coverage and Pursuit for fleeing foes. If anyone can recommend an EV spread that will guarantee Weavile's survival without the need for Focus Sash but still a sufficient amount of sweeping abilities, it would be greatly appreciated.
PseudoHazer / Sleep Inducer
Crobat @ Leftovers
EVs: 124 HP / 132 SAtk / 252 Spd
Nature: Timid (+Spd, - Atk)
- Taunt
- Air Slash
- Hypnosis
- Whirldwind
Once Forretress and Blissey have set up the Spikes / Stealth Rock, Crobat will just happily Whirlwind away all the remaining opponents that Weavile hasn't already taken care of and let them get killed by the field affecting items. The EV Spread makes Crobat super fast so that it can outspeed almost everything and it can also make a good PseudoHazer because of that. Anything that resists any of the field affecting items gets put to sleep by Hypnosis, Taunted to avoid Sleep Talking and finished off with Air Slash.
Anti-Spin
Dusknoir @ Leftovers
EVs: 252 HP / 76 Def / 180 SpD
Nature: Careful (+SDef, -SAtk)
- Pain Split
- Fire Punch
- Will-O-Wisp
- Thunderpunch
Because field affecting items are such an important part of my team's strategy, it's only appropriate that it gets a Rapid Spinner killer. Fire Punch and Thunderpunch take care of the most common Rapid Spinners in the game while defensive minded Rapid Spinners such as Donphan will have to run from Dusknoir or risk getting its attack power crippled by Will-O-Wisp. Of course, Pain Split functions as Dusknoir's main means of recovery.
Spiker / Rapid Spinner / Physical Wall
Forretress @ Leftovers
EVs: 252 HP / 252 Def / 4 Atk
IVs: 0 Spd
Nature: Relaxed (+Def, -Spd)
- Spikes
- Gyro Ball
- Rapid Spin
- Toxic Spikes
Once Weavile eats up a majority of the opponent's team, Forretress and Blissey will take over. If the opponent is a physical sweeper, then Forretress will wall it while setting up spikes. While a physical sweeper helplessly tries to break down Forretress, it'll set up Spikes and Toxic Spikes while Rapid Spinning away the opponent's if there are any. Should the oppoent switch to a special sweeper, then naturally, Forretress will switch to Blissey. If necessary, Foretress will attack with Gyro Ball.
Stealth Rock / Aromatherapist / Special Wall
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Nature: Bold (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Aromatherapy
If the opponent is a special sweeper, then Blissey will wall it while setting up Stealth Rock. Aromatherapy will cure any Pokemon inflicted with status conditions while Softboiled recovers Blissey's HP. Again, if necessary, Blissey will attack with Seismic Toss. Should the opponent switch to a physical sweeper to take down Blissey, then Foretress will switch in.


