Hi everybody, I'm quite new in the competitive world of Pokémon and I've created my first OU team. I would like you to rate my team and tell me how to improve it. Thanks a lot.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Evs: 252 HP/ 88 Def/ 168 SpD
Relaxed Nature
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
I have chosen Ferrothorn as my lead pokemon due to its tankiness. I use him as a defensive and special wall and as a stealth rock setter. It resists well rock (which charizard hates), and fairy (for garchomp). He is also used to check water attack moves which can not be checked with any other pokemon of my team (Starmie , who resists it, lacks of bulk). His 4x weakness to fire is well covered by Heatran. He is Power whip is used for power and stab. Gyro ball for its stab and high power due to 0 iv on ferrothorn speed. Leech seed for sustain, residual damage and in order to force my enemy to change pokemon.
Charizard @ Charizardite Y
Ability: Blaze
Evs: 252 SpA/ 252 Spe/ 4 SpD
Modest Nature
-Fire Blast
-Solar Beam
-Focus Blast
-Roost
I have picked charizard y cause I wanted a special sweeper on my team. He covers a lot of tipes and it's hability makes fire blast anoying for any poke. It combines well with heatran and has a lot of synergy with garch (He resists fairy attacks for garchomp and garchomp is immune to electric moves). I have chosen Fire Blast and Solar Beam for obvious reasons but i amb hesitating between Fire Blast and Flamethrower (I don't know if it's worth to sacrifice power formore precision) Roost for sustain when predicting a change and Focus Blast for Dark type pokes (not very sure about this last move too because of it's precision).
Garchomp @ Choice Scarf
Ability: Rough Skin
Evs: 252 Atk/ 252 Spe/ 4 Def
Jolly Nature
-Earthquake
-Outrage
-Stone Edge
-Crunch
Garch has always been one of my favourite pokes and i think it fits well in my team. Dragon type pokemons are usually known to have amazing stats and Garchomp is not an expection. His amazing speed, attack and some kind of bulk plus the fact that he has stab earthquake makes him just OP. I use him as a sweeper and revenge killer. That is why he holds the choice scarf. All the weaknesses he has are well covered for my team but dragon type moves (scarf garch can outspeed all no-scarfed dragon threats and kill them with outrage). All the moves are straightforward but I'm not sure about crunch.
Starmie @ Life orb
Ability: Analytic
Evs: 252 SpA/ 252 Spe/ 4 HP
Timid Nature
-Hydro Pump
-Ice Beam
-Psyshock
-Rapid Spin
Having charizard y in my team has forced me to have a rapid spin pokemon. It's been so hard to chose the right spinner or defoger for my teambut I have eventually chosen starmie because it's speed and great power with life orb and analytic ability. His weaknesses are well covered with heatran. Hydro pump for power and stab, Ice Beam for dragons and Psyshock for stab. Rapid Spin for obvious reasons. The only problem is that he can not really check for any typ of move and this plus the fact that before removing rocks and spikes Starmie will have to take damage from them makes me doubt of his viability.
Heatran @ Leftovers
Ability: Flash Fire
Evs: 248 HP/ 40 Def/ 220 SpD
Calm Nature
-Lava Plume
-Toxic
-Protect
-Roar
At this point my team had some weaknesses and was also lacking of a special defense tank. Heatran has occupied this place because of its typing and awesome hability that helps a lot to Scizor and Ferrothorn. He is just an outstanding special wall. He is able to check a lot of pokemons and moves such as fire for ferrothorn and scizor (plus i get fire attacks boosted). I rule Heatran as a kind of an annoyer staller pokemon. Toxic in order to Stall enemy walls. Protect for having a little bit of sustain with leftovers and stall with toxic. Lava Plume for stab and 30% of burning enemy pokemons. Roar to force the change of threats and boosted enemies plus making residual damage with rocks.
Scizor @ Choice Band
Ability: Technician
Evs: 240 HP/ 252 Atk/ 16 SpD
Adamand Nature
-Bullet Punch
-Pursuit
-U-Turn
-Superpower
The last slot of my team is Scizor. I have him choice banded because I think that is one of the best revenge killers in late game. Bullet punch with stab, technician, choice band and his absurd attack makes Scizor able to sweep an entire team in late game. U-Turn is used because of it's stab and also when predicting enemy changes. Pursuit just to trap low hitpoints enemies and superpower to end with powerful pokemons such as Tyranitar, Magnezone, Ferrothorn, Bisharp and opposing Scizor.
This is my first team. Could you tell me what to improve and rate it?, I would really apreciate it.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Evs: 252 HP/ 88 Def/ 168 SpD
Relaxed Nature
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
I have chosen Ferrothorn as my lead pokemon due to its tankiness. I use him as a defensive and special wall and as a stealth rock setter. It resists well rock (which charizard hates), and fairy (for garchomp). He is also used to check water attack moves which can not be checked with any other pokemon of my team (Starmie , who resists it, lacks of bulk). His 4x weakness to fire is well covered by Heatran. He is Power whip is used for power and stab. Gyro ball for its stab and high power due to 0 iv on ferrothorn speed. Leech seed for sustain, residual damage and in order to force my enemy to change pokemon.

Charizard @ Charizardite Y
Ability: Blaze
Evs: 252 SpA/ 252 Spe/ 4 SpD
Modest Nature
-Fire Blast
-Solar Beam
-Focus Blast
-Roost
I have picked charizard y cause I wanted a special sweeper on my team. He covers a lot of tipes and it's hability makes fire blast anoying for any poke. It combines well with heatran and has a lot of synergy with garch (He resists fairy attacks for garchomp and garchomp is immune to electric moves). I have chosen Fire Blast and Solar Beam for obvious reasons but i amb hesitating between Fire Blast and Flamethrower (I don't know if it's worth to sacrifice power formore precision) Roost for sustain when predicting a change and Focus Blast for Dark type pokes (not very sure about this last move too because of it's precision).

Garchomp @ Choice Scarf
Ability: Rough Skin
Evs: 252 Atk/ 252 Spe/ 4 Def
Jolly Nature
-Earthquake
-Outrage
-Stone Edge
-Crunch
Garch has always been one of my favourite pokes and i think it fits well in my team. Dragon type pokemons are usually known to have amazing stats and Garchomp is not an expection. His amazing speed, attack and some kind of bulk plus the fact that he has stab earthquake makes him just OP. I use him as a sweeper and revenge killer. That is why he holds the choice scarf. All the weaknesses he has are well covered for my team but dragon type moves (scarf garch can outspeed all no-scarfed dragon threats and kill them with outrage). All the moves are straightforward but I'm not sure about crunch.

Starmie @ Life orb
Ability: Analytic
Evs: 252 SpA/ 252 Spe/ 4 HP
Timid Nature
-Hydro Pump
-Ice Beam
-Psyshock
-Rapid Spin
Having charizard y in my team has forced me to have a rapid spin pokemon. It's been so hard to chose the right spinner or defoger for my teambut I have eventually chosen starmie because it's speed and great power with life orb and analytic ability. His weaknesses are well covered with heatran. Hydro pump for power and stab, Ice Beam for dragons and Psyshock for stab. Rapid Spin for obvious reasons. The only problem is that he can not really check for any typ of move and this plus the fact that before removing rocks and spikes Starmie will have to take damage from them makes me doubt of his viability.

Heatran @ Leftovers
Ability: Flash Fire
Evs: 248 HP/ 40 Def/ 220 SpD
Calm Nature
-Lava Plume
-Toxic
-Protect
-Roar
At this point my team had some weaknesses and was also lacking of a special defense tank. Heatran has occupied this place because of its typing and awesome hability that helps a lot to Scizor and Ferrothorn. He is just an outstanding special wall. He is able to check a lot of pokemons and moves such as fire for ferrothorn and scizor (plus i get fire attacks boosted). I rule Heatran as a kind of an annoyer staller pokemon. Toxic in order to Stall enemy walls. Protect for having a little bit of sustain with leftovers and stall with toxic. Lava Plume for stab and 30% of burning enemy pokemons. Roar to force the change of threats and boosted enemies plus making residual damage with rocks.

Scizor @ Choice Band
Ability: Technician
Evs: 240 HP/ 252 Atk/ 16 SpD
Adamand Nature
-Bullet Punch
-Pursuit
-U-Turn
-Superpower
The last slot of my team is Scizor. I have him choice banded because I think that is one of the best revenge killers in late game. Bullet punch with stab, technician, choice band and his absurd attack makes Scizor able to sweep an entire team in late game. U-Turn is used because of it's stab and also when predicting enemy changes. Pursuit just to trap low hitpoints enemies and superpower to end with powerful pokemons such as Tyranitar, Magnezone, Ferrothorn, Bisharp and opposing Scizor.
This is my first team. Could you tell me what to improve and rate it?, I would really apreciate it.
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